Omnimaga

Omnimaga => News => Topic started by: DJ Omnimaga on February 03, 2011, 11:51:37 pm

Title: Papijump invasion
Post by: DJ Omnimaga on February 03, 2011, 11:51:37 pm
Deep Thought, from our programming team, has recently released PapiJump for the TI-83 Plus. Written in Axe, his port of the iPhone game features grayscale, parralax scrolling and physics.
(http://www.omnimaga.org/images/screenshots/papijumpdt2.gif)
You can download it at ticalc.org (http://www.ticalc.org/archives/files/fileinfo/435/43518.html). Discussion can be found in this topic (http://ourl.ca/8177/170649;topicseen#new).

However, he is not the only one to have been working on a PapiJump clone lately. One of our more recent forum member, Mohammad, has just released a new version of his Doodle Jump game and it seems like he might add more features in the future. His version focuses more on power-ups and fast-pacedness:
(http://www.omnimaga.org/images/screenshots/doodlejump.gif)
The latest update can be found in this topic (http://ourl.ca/9046) and discussion about the game in this one (http://ourl.ca/8238/170874;topicseen#new).
Title: Re: Papijump invasion
Post by: Mohammad on February 04, 2011, 01:03:33 am
Yes i plan on making it much much better :)
push the limit. its already so big that i have to archive the source to make the app ;)

and also: adding new powerups is very easy the way i organized my code (the real hard part is scrolling all the way down lol) so as of nowi could add pretty much any powerup i want. so please suggest some to me :)
Title: Re: Papijump invasion
Post by: DJ Omnimaga on February 04, 2011, 01:07:38 am
Cool to hear. And yeah at one point it gets hard to work on stuff. When I worked on Illusiat 13: The Final Chapter, to debug events I had to unarchive the original source file (Goto didn't work because it opened the temp RAM copy), edit code, archive, then try again. Each event program were 15 KB in size and if I remember, there were 3 when I stopped working on the game.

I'm glad to see you found a way to make power-up addition easy. :)
Title: Re: Papijump invasion
Post by: shmibs on February 04, 2011, 01:30:55 am
i like how development follows such pronounced trends here at nomnimaga, with all the games of a certain type coming out at once =D

these both look cool, and i agree about powerups.
Title: Re: Papijump invasion
Post by: z80man on February 04, 2011, 01:34:32 am
Maybe we could add a little bit of competition here and vote on the best game once both are released
Title: Re: Papijump invasion
Post by: DJ Omnimaga on February 04, 2011, 01:40:46 am
i like how development follows such pronounced trends here at nomnimaga, with all the games of a certain type coming out at once =D

these both look cool, and i agree about powerups.
Well actually versions of Doodle Jump have been coming out for a while, but I wanted to wait until the next one to post a news, and it happened at the same time as PapiJump, although PapiJump was released a few days ago.

Not sure about competition, though, since both games are great.
Title: Re: Papijump invasion
Post by: Mohammad on February 04, 2011, 08:21:34 pm
i like how development follows such pronounced trends here at nomnimaga, with all the games of a certain type coming out at once =D

these both look cool, and i agree about powerups.
Well actually versions of Doodle Jump have been coming out for a while, but I wanted to wait until the next one to post a news, and it happened at the same time as PapiJump, although PapiJump was released a few days ago.

Not sure about competition, though, since both games are great.
lol i would so lose if their was a competition! That papijump grayscale and physics are untouchable by my no gravity jumping lol!
I'm glad to see you found a way to make power-up addition easy. :)
Also, power up adding is easy. each powerup takes up only 1-2 variable (true/false and magnitude) and then i need to go to collision detection code and add like a couple lines for each powerup, and then go to the frame update(dispgraph) and add a Pt-on(Pic... thing so it displays the powerup...sounds complicated but only 3 main parts ;)
Title: Re: Papijump invasion
Post by: Galandros on February 04, 2011, 08:27:01 pm
Good Axe Parser games just keep coming out. Completely rivalling assembly. =D
Title: Re: Papijump invasion
Post by: Deep Toaster on February 04, 2011, 08:43:49 pm
lol i would so lose if their was a competition! That papijump grayscale and physics are untouchable by my no gravity jumping lol!

Thanks! :) Your Doodle game is pretty awesome too. Especially the powerups you have.

I might eventually add the FALL and ENEMY levels to my game. Not sure how they work, though, since they don't appear to be in the free version.
Title: Re: Papijump invasion
Post by: goldenarrow45 on February 04, 2011, 09:19:55 pm
Cool game! :)
Title: Re: Papijump invasion
Post by: DJ Omnimaga on February 04, 2011, 11:05:51 pm
Heya goldenarrow45 and welcome here. :)
Title: Re: Papijump invasion
Post by: Munchor on February 05, 2011, 08:56:58 am
DEEP THOUGHT, This looks epic, fantastic!
Title: Re: Papijump invasion
Post by: DJ Omnimaga on February 05, 2011, 02:00:18 pm
DEEP THOUGHT, This looks epic, fantastic!
What about Mohammad? D:

I think both looks great. I like the graphics in the first one better, but I like the features in the 2nd one a lot. :D
Title: Re: Papijump invasion
Post by: Mohammad on February 06, 2011, 12:51:34 am
should i upload my app to ticalc?
Title: Re: Papijump invasion
Post by: DJ Omnimaga on February 06, 2011, 12:55:46 am
Of course :D. By the way I found no bug so far, it seems. When you reach 100 posts you can even put it in the downloads section here too (although it must be inside a zip file).

If you have a readme you can also put a link to the discussion topic if you want users to get more updates on progress.
Title: Re: Papijump invasion
Post by: leafy on February 06, 2011, 12:58:05 am
@Mohammad you should add acceleration going downwards :) Looks great
Title: Re: Papijump invasion
Post by: Deep Toaster on February 06, 2011, 10:03:06 am
should i upload my app to ticalc?

Make sure you sign it/take care of everything when you upload it :) I've had bad experiences with uploading files that didn't work, again and again.
Title: Re: Papijump invasion
Post by: Mohammad on February 06, 2011, 03:00:18 pm
cool..im inches from a release...well..weeks but after i release it ill upload to more sites ;)
cool to hear no bugs were found...however i found one and i may keep it as a cheating method...if you run off the side of the screen with a spring feet without showing up on other side, doodler keeps on jumping until of course you run out of spring...this one has always been there ever since i make springs lol
@Mohammad you should add acceleration going downwards :) Looks great
i wlready discissued that and its not really possible for me to do this the way i coded everything :( sorry...however, the jumping in the menu has gravity! lol
also, its hard enough to land on a moving platform with a tiny screen, going down faster would make it even harder, not to mention multitasking like shooting aliens and jumping would become impossibly hard :crazy:

I still need to sign the application. someone needs to help on doing that please :) ty
Title: Re: Papijump invasion
Post by: squidgetx on February 06, 2011, 03:06:44 pm
for signing, Axe comes with a folder labeled "Application Signing." Inside there's a file that'a named "Drag App Over Me". Drag the app over it. (Make everything in the folder is extracted first though and not still in the zip archive)
Title: Re: Papijump invasion
Post by: Mohammad on February 06, 2011, 03:08:26 pm
for signing, Axe comes with a folder labeled "Application Signing." Inside there's a file that'a named "Drag App Over Me". Drag the app over it.
Ive tried that but didnt work before... ill do that again ...
Title: Re: Papijump invasion
Post by: leafy on February 06, 2011, 03:29:04 pm
Signed successfully, transferred to my calc and works fine :D
Title: Re: Papijump invasion
Post by: Mohammad on February 06, 2011, 05:25:05 pm
Signed successfully, transferred to my calc and works fine :D
OMG ty! im going to use yours for now on the download page :)
Title: Re: Papijump invasion
Post by: DJ Omnimaga on February 08, 2011, 12:13:20 am
Cool to hear it's coming out soon. :)
Title: Re: Papijump invasion
Post by: Leite28 on October 02, 2011, 04:17:55 pm
Doodle Jump in my TI? Finally Math classes aren't boring  :thumbsup:
Title: Re: Papijump invasion
Post by: turiqwalrus on October 03, 2011, 07:20:43 am
Doodle Jump in my TI? Finally Math classes aren't boring  ;D(http://www.omnimaga.org/Themes/default/images/gpbp_arrow_up.gif)
A friendly piece of advice: before you post, please check the date of the last post. if it's more than several weeks, it's called a necropost and is not very polite :P
However, welcome to omni ;D
and I feel the same way... papijump=great
Title: Re: Papijump invasion
Post by: Deep Toaster on October 05, 2011, 09:27:30 am
Seems like the accelerometer idea isn't completely dead yet. Someone just emailed me asking for the source so he can work on one :w00t:
Title: Re: Papijump invasion
Post by: DJ Omnimaga on October 05, 2011, 02:58:42 pm
Do you mean that thing in Mohammad PapiJump game that lets you jump much higher?
Title: Re: Papijump invasion
Post by: turiqwalrus on October 05, 2011, 03:11:00 pm
Do you mean that thing in Mohammad PapiJump game that lets you jump much higher?
Quote from: Wikipedia
An accelerometer is a device that measures proper acceleration.
Title: Re: Papijump invasion
Post by: DJ Omnimaga on October 05, 2011, 04:12:28 pm
Ah ok but in the game what would it be for? Do you mean that thing that displays at how many miles per hour you move?
Title: Re: Papijump invasion
Post by: Deep Toaster on October 05, 2011, 06:45:01 pm
I mean a device that you can attach to your calculator to detect if it tilts left or right, like on the iPhone, like with Happybobjr's suggestion here (http://omniurl.tk/5580/95384/).
Title: Re: Papijump invasion
Post by: DJ Omnimaga on October 05, 2011, 11:45:20 pm
Oh ok. Hmm that might not be popular, though, since not everyone may want to buy extra hardware to play calc games.
Title: Re: Papijump invasion
Post by: Deep Toaster on October 05, 2011, 11:47:19 pm
It'd be cool though :D