Author Topic: Papijump invasion  (Read 13340 times)

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Offline DJ Omnimaga

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Papijump invasion
« on: February 03, 2011, 11:51:37 pm »
Deep Thought, from our programming team, has recently released PapiJump for the TI-83 Plus. Written in Axe, his port of the iPhone game features grayscale, parralax scrolling and physics.

You can download it at ticalc.org. Discussion can be found in this topic.

However, he is not the only one to have been working on a PapiJump clone lately. One of our more recent forum member, Mohammad, has just released a new version of his Doodle Jump game and it seems like he might add more features in the future. His version focuses more on power-ups and fast-pacedness:

The latest update can be found in this topic and discussion about the game in this one.
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Offline Mohammad

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Re: Papijump invasion
« Reply #1 on: February 04, 2011, 01:03:33 am »
Yes i plan on making it much much better :)
push the limit. its already so big that i have to archive the source to make the app ;)

and also: adding new powerups is very easy the way i organized my code (the real hard part is scrolling all the way down lol) so as of nowi could add pretty much any powerup i want. so please suggest some to me :)

Offline DJ Omnimaga

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Re: Papijump invasion
« Reply #2 on: February 04, 2011, 01:07:38 am »
Cool to hear. And yeah at one point it gets hard to work on stuff. When I worked on Illusiat 13: The Final Chapter, to debug events I had to unarchive the original source file (Goto didn't work because it opened the temp RAM copy), edit code, archive, then try again. Each event program were 15 KB in size and if I remember, there were 3 when I stopped working on the game.

I'm glad to see you found a way to make power-up addition easy. :)
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Offline shmibs

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Re: Papijump invasion
« Reply #3 on: February 04, 2011, 01:30:55 am »
i like how development follows such pronounced trends here at nomnimaga, with all the games of a certain type coming out at once =D

these both look cool, and i agree about powerups.

Offline z80man

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Re: Papijump invasion
« Reply #4 on: February 04, 2011, 01:34:32 am »
Maybe we could add a little bit of competition here and vote on the best game once both are released

List of stuff I need to do before September:
1. Finish the Emulator of the Casio Prizm (in active development)
2. Finish the the SH3 asm IDE/assembler/linker program (in active development)
3. Create a partial Java virtual machine  for the Prizm (not started)
4. Create Axe for the Prizm with an Axe legacy mode (in planning phase)
5. Develop a large set of C and asm libraries for the Prizm (some progress)
6. Create an emulator of the 83+ for the Prizm (not started)
7. Create a well polished game that showcases the ability of the Casio Prizm (not started)

Offline DJ Omnimaga

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Re: Papijump invasion
« Reply #5 on: February 04, 2011, 01:40:46 am »
i like how development follows such pronounced trends here at nomnimaga, with all the games of a certain type coming out at once =D

these both look cool, and i agree about powerups.
Well actually versions of Doodle Jump have been coming out for a while, but I wanted to wait until the next one to post a news, and it happened at the same time as PapiJump, although PapiJump was released a few days ago.

Not sure about competition, though, since both games are great.
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Offline Mohammad

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Re: Papijump invasion
« Reply #6 on: February 04, 2011, 08:21:34 pm »
i like how development follows such pronounced trends here at nomnimaga, with all the games of a certain type coming out at once =D

these both look cool, and i agree about powerups.
Well actually versions of Doodle Jump have been coming out for a while, but I wanted to wait until the next one to post a news, and it happened at the same time as PapiJump, although PapiJump was released a few days ago.

Not sure about competition, though, since both games are great.
lol i would so lose if their was a competition! That papijump grayscale and physics are untouchable by my no gravity jumping lol!
I'm glad to see you found a way to make power-up addition easy. :)
Also, power up adding is easy. each powerup takes up only 1-2 variable (true/false and magnitude) and then i need to go to collision detection code and add like a couple lines for each powerup, and then go to the frame update(dispgraph) and add a Pt-on(Pic... thing so it displays the powerup...sounds complicated but only 3 main parts ;)
« Last Edit: February 04, 2011, 08:24:49 pm by Mohammad »

Offline Galandros

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Re: Papijump invasion
« Reply #7 on: February 04, 2011, 08:27:01 pm »
Good Axe Parser games just keep coming out. Completely rivalling assembly. =D
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Offline Deep Toaster

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Re: Papijump invasion
« Reply #8 on: February 04, 2011, 08:43:49 pm »
lol i would so lose if their was a competition! That papijump grayscale and physics are untouchable by my no gravity jumping lol!

Thanks! :) Your Doodle game is pretty awesome too. Especially the powerups you have.

I might eventually add the FALL and ENEMY levels to my game. Not sure how they work, though, since they don't appear to be in the free version.

Offline goldenarrow45

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Re: Papijump invasion
« Reply #9 on: February 04, 2011, 09:19:55 pm »
Cool game! :)

Offline DJ Omnimaga

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Re: Papijump invasion
« Reply #10 on: February 04, 2011, 11:05:51 pm »
Heya goldenarrow45 and welcome here. :)
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Offline Munchor

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Re: Papijump invasion
« Reply #11 on: February 05, 2011, 08:56:58 am »
DEEP THOUGHT, This looks epic, fantastic!

Offline DJ Omnimaga

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Re: Papijump invasion
« Reply #12 on: February 05, 2011, 02:00:18 pm »
DEEP THOUGHT, This looks epic, fantastic!
What about Mohammad? D:

I think both looks great. I like the graphics in the first one better, but I like the features in the 2nd one a lot. :D
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Offline Mohammad

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Re: Papijump invasion
« Reply #13 on: February 06, 2011, 12:51:34 am »
should i upload my app to ticalc?

Offline DJ Omnimaga

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Re: Papijump invasion
« Reply #14 on: February 06, 2011, 12:55:46 am »
Of course :D. By the way I found no bug so far, it seems. When you reach 100 posts you can even put it in the downloads section here too (although it must be inside a zip file).

If you have a readme you can also put a link to the discussion topic if you want users to get more updates on progress.
« Last Edit: February 06, 2011, 12:56:30 am by DJ Omnimaga »
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