Author Topic: Project Periodical - Edition 1 (part 2: not z80) (Nov 1-30, 2014)  (Read 2764 times)

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Offline pimathbrainiac

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So now for the Nspire projects (and two 68k) (from Nov 1 to Nov 30)

TI-Nspire:

CHAOS
Spoiler For large screenies:

A rage game. The object is to get to the flasing door. The rage? There are hidden spikes that will tear you to pieces. Includes over 20 levels, multiple game modes, and a level editor.
Author: LDStudios

nGL and crafti

An Nspire port of OpenGL and a minecraft clone using said library. Crafti featured on ticalc. Need I say more?
GitHub for nGL
GitHub for crafti
Author: Vogtinator

pyWrite - python script editor

A python script editor made for use with micropython. Features syntax highlighting, selections, and settings at the moment.
Author: Vogtinator

Lime Rick

A port of a puzzle flash game of the same name. Includes 24 levels, a level editor, and scorekeeping.
Author: LDStudios

Dino Puzzle Lua

A port of a TI-83+ series game of the same name. The original is in PuzzPack and comes loaded on TI-84+/SE calculators. Features new tile types as well.
Author: LDStudios

Debian on the TI-Nspire CX
Though this is not technically from this month, the topic is still very active. A how-to article for installing Debian on your TI-Nspire CX. The actual, full, Debain.
Author: Ivoah

nKaruga

A port of the bullet hell Ikaruga for PC, this is quite literally one of the hardest action games on the Nspire. Currently only has one level, but it already has a ticalc feature.
GitHub
Author: matrefeytontias

Solarized Theme for Nspire CX

A port of the linux Solarized Theme. Enough said.
Author: aeTIos

z80e For Nspire
Spoiler For large screenie:

Part of the KnightOS project, this is a z80 emulator for the TI-Nspire calcs. So far, only KnightOS is supported (sorry, no TI-OS). Work in progress, and coming along nicely.
Author: matrefeytontias

[Lua] Turing Machine
A Turing Machine for the Nspire.
Author: CinusMinus

[Lua] Realistic Flight Simulator

Avoid Flappy Birds in the not so realistic “realistic” flight simulator.
Author: LDStudios

[WIP]Unnamed Tetris Clone
A tetris clone. ‘Nuff said.
Authors: Streetwalrus and aeTIos

Where’s Derpy?

A port of a flash game of the same name.
Author: gameblabla

TI-Nspire HW:

TI-Nspire USB Serial Breakout Boards
Spoiler For large image:

Prototype breakout boards for the Nspire calcs so you don’t have to use the built-in USB port if you don’t want to or it is broken.
Author: tangrs

TI-68k:

Source Seekers 68k
A port of the CSE game “Source Seekers.” Currently in the beta stage.
Author: Princetonlion.tibd

Dodge 68k
A port of a 83+ series game “Dodge.” Currently in the beta stage. Completed a few days ago.
Author: Princetonlinon.tibd
« Last Edit: November 30, 2014, 06:33:03 pm by pimathbrainiac »
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Re: Project Periodical - Edition 1 (part 2: not z80) (Nov 1-30, 2014)
« Reply #1 on: November 30, 2014, 12:42:11 pm »
Nice, there are programs that I didn't see before or had no time to check. I was wondering if you were gonna do non-z80 stuff or not
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Offline Sorunome

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Re: Project Periodical - Edition 1 (part 2: not z80) (Nov 1-30, 2014)
« Reply #2 on: November 30, 2014, 12:58:35 pm »
Isn't "where's derpy" already older? Anyways, thanks for the compilation! ^.^

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Offline Princetonlion.tibd

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Re: Project Periodical - Edition 1 (part 2: not z80) (Nov 1-30, 2014)
« Reply #3 on: November 30, 2014, 01:01:59 pm »
I would like to point out that I completed Dodge 68k a few days ago

And thanks for putting the 68k section in
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Offline pimathbrainiac

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Re: Project Periodical - Edition 1 (part 2: not z80) (Nov 1-30, 2014)
« Reply #4 on: November 30, 2014, 01:56:51 pm »
Isn't "where's derpy" already older? Anyways, thanks for the compilation! ^.^

Well the latest reply was in the timeframe, even if the latest update wasn't. I decided to include it anyways.

I would like to point out that I completed Dodge 68k a few days ago

And thanks for putting the 68k section in

Thanks for telling me, as I did not know that. I'll update the post later.
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Offline Matrefeytontias

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Re: Project Periodical - Edition 1 (part 2: not z80) (Nov 1-30, 2014)
« Reply #5 on: November 30, 2014, 04:06:13 pm »
Cool list, but I'd like to point out some things. First, nKaruga was originally for Arcade, then Dreamcast, then Gamecube (2002), then 6 years later Android, then Xbox and friends via Xbox Live, then PC ;D

Other thing: do not use z80e. It's good to know that it exists, but it's so buggy it will crash your calc on exit. It will, it's a 100% known, unresolved issue.

Offline LDStudios

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Re: Project Periodical - Edition 1 (part 2: not z80) (Nov 1-30, 2014)
« Reply #6 on: November 30, 2014, 05:30:46 pm »
CHAOS
A rage game. The object is to get to the flasing door. The rage? There are hidden spikes that will tear you to pieces. Includes 20 levels, multiple game modes, and a level editor.
Author: LDStudios
Correction, contains over 20 levels. I wasn't sure how many when I wrote that so I just wrote over 20. I think its something like 34.



Offline pimathbrainiac

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Re: Project Periodical - Edition 1 (part 2: not z80) (Nov 1-30, 2014)
« Reply #7 on: November 30, 2014, 06:37:17 pm »
Cool list, but I'd like to point out some things. First, nKaruga was originally for Arcade, then Dreamcast, then Gamecube (2002), then 6 years later Android, then Xbox and friends via Xbox Live, then PC ;D
As interesting as that lineage is, it's too much a mouthful for the article :P For all intents and purposes, it's PC *runs*

Quote
Other thing: do not use z80e. It's good to know that it exists, but it's so buggy it will crash your calc on exit. It will, it's a 100% known, unresolved issue.
As that is said in the linked topic, I will not add that edit (sorry), but thanks for the warning.

All other requested edits have been made!
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Offline jiagejiage

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Re: Project Periodical - Edition 1 (part 2: not z80) (Nov 1-30, 2014)
« Reply #8 on: December 03, 2014, 09:57:35 am »
woooo nice work!_(:3