Author Topic: Promising Projects - 2015 Quarter 1  (Read 3518 times)

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Offline pimathbrainiac

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Promising Projects - 2015 Quarter 1
« on: April 02, 2015, 02:30:48 pm »
In addition to Project Periodical (which will be a little late this month. sorry), I have another series to bring to the front page. I call it "Promising Projects," and unlike the objective Project Periodical, this is a more subjective, more personal, project feature series. These are the projects from each quarter that I find to be so outstanding, they need some extra attention. All of the projects listed have downloads available. I suggest you try them all.


When a big fad game comes out, people make tons of calculator clones, unless the game is considered "too difficult" to put on a calculator. In the latter scenario, the few ports that come out share nothing in common with the original game except for the name. Usually, I wouldn't give programs with a name like "Five Nights at Freddy's" or "Minecraft" more than a surface look unless I knew the programmer and said programmer had a reputation for quality. This is the exception. A Cemetech member by the name of Haobo created a masterpiece of a port, nearly copying all of the core gameplay of the original, with some of the best graphics I've ever seen on a monochrome calculator. The downside is that the game requires a lot of free RAM to run, but if you're a fan of the original FnAF games or jump scares in general, this is a must-download.


When I first joined Omnimaga (about two and a half years ago), I remember seeing a thread for a 3D Library for Axe by the name of gLib from a member by the name of TheMachine02. It has progressed very far since then. It has transcended what most people thought was possible on the TI-83+ line and then some, and then it got ported to Axiom format. gLib is fast, flexible, and almost ready for a full-blown game to be made from it. Only time will tell how far this project will go in the future.


When a huge project is still in progress after one and a half years of non-stop progress, you know it will be awesome. JamesV has recently released version 2.0.0 of Alien Breed 5 Episode II, and it is phenomenal. When you see a port that not only is as great as the original, but even better than the original (in this editor's opinion), you have something truly special. This game is truly special. Give it a download, and you'll see for yourself.


Terry Cavanagh games have a tenancy to get calculator ports, and I have an affinity for his games and their ports, so when someone makes a port of any one of his games, say, Hexagon (the free flash predecessor to Super Hexagon), I become excited. This port of hexagon was made by matrefeytontias in Axe for the 83+ line. It's great, and copies the original very well. Give it a download, and see what I mean.


Whoever said the TI-89 series was a dead platform was dead wrong. For the first time ever, the full Zelda experience has been ported to calculators. Kyle Ingalsbe's original Zelda game has 9 dungeons, many enemies, and an alternate ending. Let it be known that this game is amazing, and that it should be downloaded by every TI-89 Owner.


Rounding out the list we have the CSE equivalent of Builderboy's "Portal Prelude." Written in assembly for the CSE, this is the only project on the list I have not been able to try in person. That said, looking at the screenshots and at the quality of MateoConLechuga's work, it can be said that this is a must-download for CSE owners.
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Offline Sorunome

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Re: Promising Projects - 2015 Quarter 1
« Reply #1 on: April 02, 2015, 02:35:25 pm »
These all look like pretty epic programs/games! :D

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Offline 123outerme

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Re: Promising Projects - 2015 Quarter 1
« Reply #2 on: April 02, 2015, 02:56:48 pm »
From trying out MateoConLechuga's Portal Returns, it is well-build game, and is very fun to play.

Offline Matrefeytontias

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Re: Promising Projects - 2015 Quarter 1
« Reply #3 on: April 02, 2015, 02:57:13 pm »
Those programs are so amazing (except Axagon, it's just a crappy thing I did in one month :P ). Portal CSE is hella good too, and is the only game I know to run this fast on the CSE while still running in full-screen resolution.

I honestly can't wait to see what game one could come out with with Glib. Would an actual Portal game be viable, since Glib can handle 2 cameras at a time ? :o

FNaF looks amazing, but unfortunately because of obvious space limitations it won't fit on my TI-83+. Too bad ! I never played the original game but I'd love to give this one a try.

Alien Breed is not really my type of game. I tried the first one, it wasn't really my thing. Oh well ! Can't deny it has nice graphics and took a whole freaking lot of work. Cheers to JamesV !

The Legend of Zelda (and F-Zero 68k but shhht) is the one thing that makes me want to have a TI-89. 'nuff said.
« Last Edit: April 02, 2015, 03:00:44 pm by Matrefeytontias »

Offline pimathbrainiac

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Re: Promising Projects - 2015 Quarter 1
« Reply #4 on: April 02, 2015, 09:01:27 pm »
Those programs are so amazing (except Axagon, it's just a crappy thing I did in one month :P ).

Well, as I said, this is a subjective article, and I have a thing for Terry Cavanagh ports :P I like it.
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Offline TheMachine02

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Re: Promising Projects - 2015 Quarter 1
« Reply #5 on: April 04, 2015, 10:37:08 am »
gLib would definitly be able to support a portal like game (remember that the axiom version use matrix, so you can easily swap camera) , even though sub-jacent physic may be a bit tricky to get them run at real-time. However, I would not advise use the current axiom version of gLib. It definitly still have some major bottleneck that I want to get ride of, and those may came with some syntax change. That is the major problem with 3D : it is finaly not the calculation, but the data structure, wich need to be very efficient. Oh well. Let's do update  :P

EDIT : btw, I am definitly programming a game with gLib, but shhhhh  ;)
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Offline pimathbrainiac

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Re: Promising Projects - 2015 Quarter 1
« Reply #6 on: April 07, 2015, 07:32:49 am »
Heads up: Project Periodical should end up being sometime this week. It's Spring Break for me, so I have time to get it done (in theory, that is).
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Offline JamesV

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Re: Promising Projects - 2015 Quarter 1
« Reply #7 on: April 14, 2015, 12:43:27 am »
Great summary, pimath! And thanks for the mention! :)

Offline Deep Toaster

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Re: Promising Projects - 2015 Quarter 1
« Reply #8 on: May 28, 2015, 05:50:44 am »
On a completely random note, I'm watching the gLib animated screenshot over and over, and for some reason it always "flips" inside out some way through. Dat Necker cube O.O

Also, all these projects look fantastic... I'm going to have to try out the graphics library myself at some point :D