Omnimaga

Omnimaga => News => Topic started by: tifreak on September 17, 2007, 04:22:00 am

Title: RPGSK2 released!!
Post by: tifreak on September 17, 2007, 04:22:00 am
That's right, a second version of the RPG Starter Kit has graced the internet. This version gives programmers the ability to make true 4 way scrolling games with ascii characters. The maps can be any dimension, but they have to be greater than 9x17. Check out the developer's guid for more information on this set up.

(http://omnimaga.unitedti.org/scrollingmap3.gif)

(http://omnimaga.unitedti.org/scrollingwalk.gif)

Download here: http://omnimaga.unitedti.org/rpgsk2.zip (http://omnimaga.unitedti.org/rpgsk2.zip)

UPDATE 09/19/07 (Kévin): Added in TI Programming Tools section of the Calculator RPGs and Programming tools archives
Title: RPGSK2 released!!
Post by: DJ Omnimaga on September 17, 2007, 04:25:00 am
Now this give me a reason to stick to ASCII graphics and make Nemesiat 2 O_Oshocked2.gif
Title: RPGSK2 released!!
Post by: Halifax on September 17, 2007, 08:13:00 am
Wow great job tifreak8x. RPGSK2 is like the Unreal Engine of the TI community. :Ptongue.gif
Title: RPGSK2 released!!
Post by: bfr on September 17, 2007, 10:09:00 am
Awesome.   :thumbup:google.gif

But 9x17?  That's odd...I'd think the minimum would be something like 8x16.
Title: RPGSK2 released!!
Post by: vuurrobin on September 17, 2007, 10:25:00 am
I guess it needs the extra row and colom so it wont error or something.

anyway, great work.
Title: RPGSK2 released!!
Post by: Xphoenix on September 17, 2007, 11:56:00 am
Sweet! Now we can all make Pokemon!
Title: RPGSK2 released!!
Post by: tifreak on September 17, 2007, 12:27:00 pm
Actually, I forgot what the numbers were... >.< you need... 4 rows to the left, 5 to the right... 3 to the top, and 4 to the bottom, on top of the actual map.
Title: RPGSK2 released!!
Post by: Jon on September 17, 2007, 05:07:00 pm
not to rain on your parade with my assembly bigotry, but...dontcha think you could make it faster? you dont even have collision detection yet and its getting to be pretty choppy.
Title: RPGSK2 released!!
Post by: DJ Omnimaga on September 17, 2007, 05:13:00 pm
IIRC an older screenshot of it ran almost twice faster. I think this is 83+ speed actually in the screenshot. Of course, smaller maps will be faster I'm sure. I think it's prbly at maximum speed almost though, considering how good is tifreak8x at programming BASIC, but we never know, I didn't even looked at the source yet
Title: RPGSK2 released!!
Post by: Jon on September 17, 2007, 05:39:00 pm
does this have to be pure? (shameless asm plug)
Title: RPGSK2 released!!
Post by: DJ Omnimaga on September 17, 2007, 05:57:00 pm
it would be preferable that no Asm( command was used inside the loops, else in huge games this would slow things down considerably, considering Asm( take half a second to be executed in large games. See ROL3 map loading for example

but I think tifreak8x meant to make this pure BASIC, and he don't do ASM for games (IIRC he only used it for small asm programs because it is very hard to make asm games like RPGs)

Title: RPGSK2 released!!
Post by: Jeremy Avalon on September 17, 2007, 07:33:00 pm
Well... if I wasn't so far into LOTR I'd replace my walking engine now, since I *did* start with a blank copy of RPGSK1, but... Looks cool anyway. I'll have to code another RPG when I'm done to take advantage of it. =P
Title: RPGSK2 released!!
Post by: DJ Omnimaga on September 17, 2007, 07:47:00 pm
hehe I hope to see it coming! But please finish LOTR fisrt :Dbiggrin.gif
Title: RPGSK2 released!!
Post by: tifreak on September 18, 2007, 04:24:00 am
QuoteBegin-Jon+18 Sep, 2007, 4:07-->
QUOTE (Jon @ 18 Sep, 2007, 4:07)
not to rain on your parade with my assembly bigotry, but...dontcha think you could make it faster? you dont even have collision detection yet and its getting to be pretty choppy.  

 Uh, yes I do, not sure where you are getting your information from. Hit detection was implemented 15 minutes after posting the very first screenshot of this engine in action.

And the gif capture isn't the greatest in the world, try it on calc before saying it is too slow. :Ptongue.gif
Title: RPGSK2 released!!
Post by: DJ Omnimaga on September 18, 2007, 04:46:00 am
true, on emulators it's always slower than on calc.
Title: RPGSK2 released!!
Post by: DJ Omnimaga on September 19, 2007, 12:20:00 pm
added to archive
Title: RPGSK2 released!!
Post by: Jon on September 25, 2007, 05:21:00 pm
 :/confused.gif i still disapprove of ascii...  
Title: RPGSK2 released!!
Post by: DJ Omnimaga on September 25, 2007, 06:17:00 pm
I still disapprove of flaming, trolling, posts meant to offend the person who worked on the program or destructive criticism posts like the one right above on the board
Title: RPGSK2 released!!
Post by: JonimusPrime on September 26, 2007, 12:20:00 am
ascii is great look at metroid PI or Pokemon it it the quality of the game that makes it good not the graphics. heck even my best current program uses ascii so get over your hate of them because you can do some a amazing stuff with text sprites/ascii.
Title: RPGSK2 released!!
Post by: tifreak on September 26, 2007, 04:02:00 am
I think it is a matter of jealousy, that he can't make ascii look that good.  
Title: RPGSK2 released!!
Post by: leofox on September 26, 2007, 04:09:00 am
QuoteBegin-Jon+26 Sep, 2007, 6:21-->
QUOTE (Jon @ 26 Sep, 2007, 6:21)
:/confused.gif i still disapprove of ascii...  

 Enjoy your B&
Title: RPGSK2 released!!
Post by: DJ Omnimaga on September 26, 2007, 11:30:00 am
Nah I think more that he's one of those elitist asm programmers (there's very few of those anymore, they were more common back when Void Productions, Calc.org and Greenlight were still active) who assume that if they program asm that everyone can or want to do it. It take long to learn and it's different to code than BASIC. In other word, a stubborn ASM programmer that thinks 100% of the existing BASIC games or lib-enhanced games at ticalc are worth nothing, no matter how much effort were put into them, how nice they look, how fast they run (yes some BASIC games actually run fast enough for what they does, like Bowling), and even if they make front page at ticalc.org and only get positive feedback from everyone in the news article (which is rare, even with ASM programs) they still find nothing constructive to say.

If there was another language like C on the TI-83+ then I would understand him complaining about people still using ASM lib enhanced BASIC and BASIC, but now we're stuck with two extremes: a easy to learn but very slow language that won't let us do graphics at a speed acceptable for everyone, and a language that allow us to make games that wouldn't even run on a gameboy b/w but that gives brain aneuvrism  when reading the tutorials and source codes...
Title: RPGSK2 released!!
Post by: Halifax on September 26, 2007, 01:18:00 pm
I agree. The learning curve to assembly is great. The mastering curve is even greater! In fact I don't think I can say anything has mastered Assembly. And by master I mean that can output optimized code that works on the first try, and never fails. Which is simply and virtually impossible. ;)wink.gif

Yes I do think you should lay off though because ascii graphics can be pretty amazing!
Title: RPGSK2 released!!
Post by: DJ Omnimaga on September 26, 2007, 01:26:00 pm
Of course as long as they're used properly. And by that I mean I really despise when people represents RPG characters and monsters with the first letter of their name instead of a Omega, I, 1, 8, theta (or for a girl f) symbol.

Also on top of that it's possible to have multi directional ASCII char sprite when walking if you choose them right

user posted image

and dual layered ascii (like Metroid Pi and Zoith) is even better
Title: RPGSK2 released!!
Post by: Jon on September 26, 2007, 05:56:00 pm
christ what's wrong with you people? all i said is that i disapprove of ascii. you're the ones making these assumptions about me.  
Title: RPGSK2 released!!
Post by: DJ Omnimaga on September 26, 2007, 05:59:00 pm
well i remember seeing you bash basic programmers in their back quite often since you joined the community, and saying you disapprove of ascii in a project news or thread using it when the author meant to use it can be seen as offensive

and I took it as offense as well because I've did many ASCII games before that I spent lot of effort on them. I used ASCII because it took much less space than graphical maps. Illusiat 12 is 3x longer than RL3 and yet it's about 40 KB smaller. Metroid Pure is another example. Just compare it to Metroid 1.2 by Zeromus, and notice the size difference.

Now I don't use ASCII anymore for now because I don't care if my games are pure BASIC or not anymore as long as they aren't crappy like ticalc.org stuff
Title: RPGSK2 released!!
Post by: Jon on September 26, 2007, 06:01:00 pm
so you use the same thread to bash me for having an opinion?
Title: RPGSK2 released!!
Post by: DJ Omnimaga on September 26, 2007, 06:13:00 pm
I didn't bash you for having an opinion, I bashed you (I would call it more badmouthing tho) because your post about ascii seemed to be an attempt at flaming since it was targetting RPGSKII and possibly lot of other good ascii programs released before (around 30 on here). If it sounded like a bash then I'm sorry if it did, but we were more trying to defend ourselves. Also tifreak8x post was sarcastic

EDIT: This was solved via query/PM I guess, so I guess we can go back to talking about RPGSKII. Please people when posting an opinion post a reason for your opinion too (saying why you disaprove of something) so it's less seen as a troll
Title: RPGSK2 released!!
Post by: Cure on September 27, 2007, 12:01:00 am
This is for the 83+?  I thought this was only being made for the 86.

Spiffy though.
Title: RPGSK2 released!!
Post by: DJ Omnimaga on September 27, 2007, 05:50:00 am
Nah there has been a 83+ version for over a year, and the 86 port was released not so long ago. Then came RPGSK 2, which is still 83+ only
Title: RPGSK2 released!!
Post by: Halifax on September 27, 2007, 08:45:00 am
Sorry. Feel free to delete this post as you probably will, but just to shed some light.

DJ_Omnimaga wasn't just "bashing" you based on the ascii comment.

QUOTE

not to rain on your parade with my assembly bigotry, but...dontcha think you could make it faster? you dont even have collision detection yet and its getting to be pretty choppy.


QuoteBegin
-->
QUOTE

does this have to be pure? (shameless asm plug)


Also it would be awesome if you could edit RPGSK2 maps on the computer!