Author Topic: Serenity Demo release!  (Read 23835 times)

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Offline Builderboy

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Serenity Demo release!
« on: August 30, 2010, 06:18:49 pm »
Aha i have been secretly working on this in my spare time and am releasing a Demo finally! Sector 1 is finished! ;D

So download the demo! And install the 30 programs and subprograms  :P heh its so big because i didnt bother to compile many of the subprograms.  It wont be nearly that big in the final version, but for now, you have to deal :P

So this thread is for discussing the game demo, what you like about it, what you didnt like about it, what i should change, and all the BUGS you find.  Im sure i wasnt able to find them all :P Its a complicated game after all! Oh and if the puzzles provide to be too puzzling, this is also the thread to get help ;D

Demo link: http://www.omnimaga.org/index.php?action=dlattach;topic=4272.0;attach=3044
« Last Edit: August 31, 2010, 12:40:05 am by DJ Omnimaga »

Offline bwang

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Re: Serenity Demo release!
« Reply #1 on: August 30, 2010, 06:21:31 pm »
A demo! I'm so happy to see Serenity still lives :D

Offline apcalc

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Re: Serenity Demo release!
« Reply #2 on: August 30, 2010, 07:41:20 pm »
Looks very nice!

I will try this the next time I put my 84 keypad in my Nspire. :D


Offline shmibs

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Re: Serenity Demo release!
« Reply #3 on: August 30, 2010, 08:15:00 pm »
THIS IS DELICIOUS
i've always loved your basic games
im stuck in the very first room, though. either the jumping is weird on the emu or im just missing something

Offline meishe91

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Re: Serenity Demo release!
« Reply #4 on: August 30, 2010, 08:16:24 pm »
Sweet! I will definitely give this a try soon ;D
Spoiler For Spoiler:



For the 51st time, that is not my card! (Magic Joke)

Offline Builderboy

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Re: Serenity Demo release!
« Reply #5 on: August 30, 2010, 08:19:11 pm »
Jumping is hard on the emulator unfortunately :( Even I, who has been playing on the Serenity engine for over a year, had a hard time getting out of the first room on the emulator.

Offline FinaleTI

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Re: Serenity Demo release!
« Reply #6 on: August 30, 2010, 08:19:44 pm »
Awesome! I'm so trying this after I finish my contest entry. ;D


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.

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Re: Serenity Demo release!
« Reply #7 on: August 30, 2010, 08:23:14 pm »
Very very very nice!  I will play this as well when I put my 84 keypad in my Nspire :D

Offline meishe91

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Re: Serenity Demo release!
« Reply #8 on: August 30, 2010, 09:58:28 pm »
Currently playing it and it is amazing! Only thing so far is a typo where you spelled "dont" instead of "don't" while I saw you were apostrophes.
Spoiler For Spoiler:



For the 51st time, that is not my card! (Magic Joke)

Offline Builderboy

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Re: Serenity Demo release!
« Reply #9 on: August 30, 2010, 10:15:21 pm »
Ah, silly me ;D And thats great :) Where are you currently?

Offline meishe91

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Re: Serenity Demo release!
« Reply #10 on: August 30, 2010, 10:35:33 pm »
I am currently in the room with four cargo barrels. Only thing I've found that is a bit of a nuisance is the jumping since it's really touchy :P
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For the 51st time, that is not my card! (Magic Joke)

Offline DJ Omnimaga

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Re: Serenity Demo release!
« Reply #11 on: August 30, 2010, 10:44:38 pm »
This goes to news section now.
* DJ Omnimaga is so happy this isn't dead. He was worried for a while
In case you are wondering where I went, I left Omni back in 2015 to form CodeWalrus due to various reasons explained back then, but I stopped calc dev in 2016 and am now mostly active on the CW Discord server at https://discord.gg/cuZcfcF



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Offline meishe91

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Re: Serenity Demo release!
« Reply #12 on: August 30, 2010, 10:53:59 pm »
Ok, so I can't figure out how to beat the first Serenity Stone boss ???
Spoiler For Spoiler:



For the 51st time, that is not my card! (Magic Joke)

Offline Builderboy

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Re: Serenity Demo release!
« Reply #13 on: August 30, 2010, 11:04:54 pm »
Oh dear, i just remembered D: I forgot to turn down the Boss's difficulty.  I was so used to it i didn't even notice ;D I'll get a new version out soon.  For now, go to the program CROOM down to label I and you should find a 1->E.  Change it to a 6->E and re archive it.  That should fix it.  Meanwhile i will get that re uploaded, as well as another silly bug i discovered.  Dang i need to remember to turn these features back on :P

Offline bwang

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Re: Serenity Demo release!
« Reply #14 on: August 30, 2010, 11:10:45 pm »
You spelled "transmission" wrong in the intro :P