Author Topic: Skyway 89 Beta 1  (Read 14607 times)

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Offline DJ Omnimaga

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Skyway 89 Beta 1
« Reply #15 on: January 03, 2006, 02:07:00 pm »
QuoteBegin-BCTurk+3 January 2006, 19:51-->
QUOTE (BCTurk @ 3 January 2006, 19:51)
It ran fine on PTI as well, very cool Arti.  

 PTI only run the 82/83/83+ O.o did u meant VTI? Which ROM were u using? I was using 2.03 and I sent the only calc file included in the zip file to it (skyway.89z) and did skyway() and this is what I got I have that problem with lot of other games as well :(sad.gif thats why half of the TI-92/92+ RPGs in the archives arent reviewed :(sad.gif
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BCTurk

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Skyway 89 Beta 1
« Reply #16 on: January 03, 2006, 02:13:00 pm »
Oops, did I say PTI??? Guess I did :oops:embarassed.gif.  I meant VTI, and I believe I was using 2.09, but I'm not for sure.

Offline DJ Omnimaga

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Skyway 89 Beta 1
« Reply #17 on: January 03, 2006, 02:17:00 pm »
in VTI 2.04 or above had very low contrast and I barely saw anything. I couldnt even change the contrast
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BCTurk

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Skyway 89 Beta 1
« Reply #18 on: January 03, 2006, 02:20:00 pm »
2.09 OS off the 89 I mean, I was using 2.5 (is that the newest VTI??, if not, whatever is the newest version is the one I'm using)

Offline DJ Omnimaga

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Skyway 89 Beta 1
« Reply #19 on: January 03, 2006, 02:25:00 pm »
2.5 is the new one. there is 3.0 alpha but it only run the 83+ and wont even send programs
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arti

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Skyway 89 Beta 1
« Reply #20 on: January 03, 2006, 03:13:00 pm »
I use http://www.ticalc.org/archives/files/fileinfo/84/8442.html with http://education.ti.com/educationportal/sites/US/productDetail/us_os_89.html - just send skyway.89z, that's the only file you need :)smile.gif

This way I get to see how both regular 89 and 89T handle it ;)wink.gif

spengo

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Skyway 89 Beta 1
« Reply #21 on: January 03, 2006, 03:19:00 pm »
Hey, this is really sweet! I love shooting games, and this one looks really nice. :Dbiggrin.gif Downloading to my 89t now. It would be really nice if pti could load 68k roms 'cause it pwns vti, but oh well.

Offline Ranman

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Skyway 89 Beta 1
« Reply #22 on: January 03, 2006, 03:43:00 pm »
Very nice looking game... Wow!! O_Oshocked2.gif

I am sure we will see this featured in 2006! ;)wink.gif

QuoteBegin-xlibman+3 January 2006, 20:07-->
QUOTE (xlibman @ 3 January 2006, 20:07)
QuoteBegin-BCTurk+3 January 2006, 19:51-->
QUOTE (BCTurk @ 3 January 2006, 19:51)
It ran fine on PTI as well, very cool Arti.

PTI only run the 82/83/83+ O.o did u meant VTI? Which ROM were u using? I was using 2.03 and I sent the only calc file included in the zip file to it (skyway.89z) and did skyway() and this is what I got I have that problem with lot of other games as well :(sad.gif thats why half of the TI-92/92+ RPGs in the archives arent reviewed :(sad.gif

If I remember correctly AMS 2.00 through 2.04 had an executable size limited to 8Kb.

AMS 2.05 to 2.09 are limited to 24Kb.
AMS 1.xx and 3.xx are limited to the full 64Kb.

If your executable is greater than these limits, you need to use TTstart or Superstart to launch your program.  
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Offline DJ Omnimaga

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Skyway 89 Beta 1
« Reply #23 on: January 03, 2006, 04:29:00 pm »
QuoteBegin-arti+3 January 2006, 21:13-->
QUOTE (arti @ 3 January 2006, 21:13)
I use http://www.ticalc.org/archives/files/fileinfo/84/8442.html with http://education.ti.com/educationportal/sites/US/productDetail/us_os_89.html - just send skyway.89z, that's the only file you need :)smile.gif

This way I get to see how both regular 89 and 89T handle it ;)wink.gif

 still get an error, I'll try in TIemu instead tomorrow VTI sucks at emulating
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spengo

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Skyway 89 Beta 1
« Reply #24 on: January 03, 2006, 04:40:00 pm »
Hrm, seems to work fine on my ams 3.10 89t. For vti, I have a rom of a regular 89 with ams 1.00 on it. :Dbiggrin.gif Works fine there too.

Offline Ranman

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Skyway 89 Beta 1
« Reply #25 on: January 03, 2006, 04:56:00 pm »
QuoteBegin-xlibman+3 January 2006, 22:29-->
QUOTE (xlibman @ 3 January 2006, 22:29)
still get an error, I'll try in TIemu instead tomorrow VTI sucks at emulating  

 Hmmm....

That is wierd. Try resetting the memory.
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spengo

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Skyway 89 Beta 1
« Reply #26 on: January 03, 2006, 05:27:00 pm »
Oh hey, you know what it needs? A cool exploding spaceship animation for when you die before it puts up the losing screen. :Dbiggrin.gif If you wanna get really fancy, make some exloding shrapnel that hits and kills other enemies on the screen.

arti

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Skyway 89 Beta 1
« Reply #27 on: January 04, 2006, 03:21:00 am »
Spengo, I'll definitely do that! Also. future versions will have a menu rather than a screen and the exit.

Kevin, here's a http://artraid.com/alex/wp-content/uploads/2006/01/skyway-ppg-beta1.zip! Send both skyway.89z and skyway.89y to VTI, and run skyway() as usually.

Offline DJ Omnimaga

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Skyway 89 Beta 1
« Reply #28 on: January 04, 2006, 04:04:00 am »
OMG HOLY F***** SH**!!!! This gotta be one of the best shoot em up game I ever played on a calc, this was kinda wacky seeing all enemies going in different directions :Dbiggrin.gif awesome work arti I hope to see this featured :)smile.gif
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saubue

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Skyway 89 Beta 1
« Reply #29 on: January 04, 2006, 05:11:00 am »
Why are you all still using VTI? Use TiEmu!!

Besides, the game looks really cool, the only thing I'd like to mention is that is a little fast - different possible speeds would be a good addition.