Omnimaga

Omnimaga => News => Topic started by: solitaire710 on December 28, 2005, 04:59:00 am

Title: SourceCoder 2 Update
Post by: solitaire710 on December 28, 2005, 04:59:00 am
Kerm just posted this on his site earlier this week-

'I have done a bit of work on SourceCoder over the past several days as I attempt to make the Exporter function work. This allows users to edit or create programs by typing in BASIC code on a computer in any webbrowser, then exporting as a .8*p program file that can be published and sent to calculators. I am still unable to make the files open in an emulator, but TI-GraphLink seems to be able to read the files. In addition, the automatic addition and removal of line numbers for easier editing has been completely fixed and debugged. Brazucs and I have both been quite busy with schoolwork of late, but will now have the time to make some headway on this project in an attempt to complete it as soon as possible.

Check out SourceCoder2 below-
http://www.cemetech.net/projects/basicelite/sourcecoder2.php

Enjoy!
:ph43r:ninja.gif
Title: SourceCoder 2 Update
Post by: rivereye on December 28, 2005, 05:02:00 am
yeah, still bugs though, the last two bytes of your program will be truncated off
Title: SourceCoder 2 Update
Post by: DJ Omnimaga on December 28, 2005, 05:20:00 am
Yeah i had this pb with SC1 as well


still cool tho
Title: SourceCoder 2 Update
Post by: rivereye on December 28, 2005, 05:22:00 am
yeah, and the programs I run through it, all that is missing is a pair of ends
Title: SourceCoder 2 Update
Post by: KermMartian on January 02, 2006, 08:56:00 am
ik, ik, I'm trying to figure it out.  Patience. :)smile.gif
Title: SourceCoder 2 Update
Post by: dragon__lance on January 02, 2006, 02:22:00 pm
keep up good work KermMartian :thumb:google.gif souucecoder is great!
Title: SourceCoder 2 Update
Post by: KermMartian on January 05, 2006, 07:28:00 am
Thanks!  I'm trying to figure out that annoying 2-byte cutoff bug though...
Title: SourceCoder 2 Update
Post by: necro on January 05, 2006, 06:06:00 pm
could you just add 2 generic bytes to the end of the basic program  before running the actual code of SourceCoder?  As in the program just adds 2 zeros to the end of the basic code before processing it
Title: SourceCoder 2 Update
Post by: DJ Omnimaga on January 06, 2006, 03:05:00 am
that could be an idea, but not everyone will know about that when trying SC2

why that bug always reminds me TASM bug not being able to detect the last .end if there arent a few enters after it? %)rolleyes2.gif
Title: SourceCoder 2 Update
Post by: KermMartian on January 06, 2006, 07:41:00 am
Could be...I'm working on it.
Title: SourceCoder 2 Update
Post by: Radical Pi on January 06, 2006, 09:42:00 am
it almost convinced me you could take off ends at the end of a program.
QUOTE
kermmartian
Title: SourceCoder 2 Update
Post by: tifreak on January 06, 2006, 10:01:00 am
ROFL, I think xlibman was playin around with the counter a bit, to see what the max was...
Title: SourceCoder 2 Update
Post by: tenniskid493 on January 06, 2006, 10:34:00 am
Yea, it went along w/ the fake news about Kerm getting 10,000 posts at Cemetech
Title: SourceCoder 2 Update
Post by: DJ Omnimaga on January 06, 2006, 10:36:00 am
yeah, on the old Cody Moats Programming forums (no longer online) Master_Jc had that many posts :Dbiggrin.gif
Title: SourceCoder 2 Update
Post by: Radical Pi on January 06, 2006, 10:59:00 am
that number intimidates me now :cry:pleure.gif ... :Dbiggrin.gif