Author Topic: Super Star Hero, A Futuristic Action-RPG For Windows  (Read 25543 times)

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Offline DJ Omnimaga

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Super Star Hero, A Futuristic Action-RPG For Windows
« on: October 22, 2008, 04:13:21 am »
It has been common for Omnimaga to share projects with other communities, such as MLC. This time it is happening again with my first action-RPG ever made using RPG Maker 2003: Super Star Hero.

As some people might have noticed a week ago, I uploaded a song called "Superstar Hero" in the archives and that song was a drastic change in musical genre compared to other music on this website. It was in fact intended to be used inside a game and my plan was to make one using RPG Maker 2003 using either a custom battle system or real-time action. However, since I needed to make sure such project was feasible in RPG Maker 2003, this is why I haven't been as active on the forums and IRC in the past week. Finally I opted for an ARPG, due to it being slightly easier to do and requiring less pixel art skills, as a random battle system would have forced me to draw much bigger enemy sprites.

This project will be a co-Omnimaga-TIMGUL (The International Music Generator Users Lounge) production. The game is currently being developped by me. Most graphics are also by myself, but there are others by Necro (a lot which have been modified) and a smaller amount from the RPG Maker presets (all modified too). The entire soundtrack will be created using MTV Music Generator (which was released as Music 2000 outside North America) for the Playstation. Sound effects are being created with that software as well as another software to generate 8-bit sounds. Music will all be contributed by me and members from TIMGUL. As of now, my tracks as well as Beoulve's are used.

Here are some screenshots:


Here is a Youtube video showing the game intro:
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As you might guess from the title and the logo the game is intended to be a little cheesy and cliché. The main character is in fact a super hero and he must save the world, going through hordes of enemies, altough, as you can see in the intro, he's in a little bit of a trouble since he has nothing to defend himself with. When the game starts the first thing you will want to do after the mountain part you're on collapses is to find a weapon upgrade so your attack power is no longer 0. In this game the leveling up system will be upgrade-based. You will be able to raise 3 stats: attack, defense and speed. Attack and defense goes from LV 0 to LV 10 and speed from LV 0 to LV 5. To raise them you must gain gold from enemies and buy upgrades at shops. The game will be a mix of Zelda, Megaman, Ys and such popular titles, far away in the future in a semi middle age and futuristic environment. Check out for more updates soon!

Oh and happy belated birthday Netham45!
« Last Edit: October 22, 2008, 09:46:23 am by DJ Omnimaga »

Offline Speler

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Re: Super Star Hero, A Futuristic Action-RPG For Windows
« Reply #1 on: October 22, 2008, 12:05:57 pm »
That looks so awesome!

I especially like the hills  in the last screenshot.

Offline DJ Omnimaga

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Re: Super Star Hero, A Futuristic Action-RPG For Windows
« Reply #2 on: October 22, 2008, 06:27:01 pm »
Thanks. The hills tiles are actually the one tile set that is from the RTPs but were modified so I can use them for hills, not just caverns. I used these ones in my previous RPG Maker game MCOG.  If I remember the only tiles besides that that are not from RPG Maker 2003 are the ceiling tiles in one of the test map

Offline Speler

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Re: Super Star Hero, A Futuristic Action-RPG For Windows
« Reply #3 on: October 22, 2008, 08:26:24 pm »
Ah, cool.

I need to install windows for one of my classes so I'll actually be able to play this one :D.

Offline Ding_Programs

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Re: Super Star Hero, A Futuristic Action-RPG For Windows
« Reply #4 on: October 22, 2008, 09:58:07 pm »
wow! looks nice!

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Re: Super Star Hero, A Futuristic Action-RPG For Windows
« Reply #5 on: October 24, 2008, 01:39:00 pm »
looks great kevin
I'm like a woot burger with awesome fries


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Offline TIfanx1999

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Re: Super Star Hero, A Futuristic Action-RPG For Windows
« Reply #6 on: October 27, 2008, 08:38:44 pm »
So far so good. Also, I'm on vaction this week so I won't be around alot.

Offline DJ Omnimaga

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Re: Super Star Hero, A Futuristic Action-RPG For Windows
« Reply #7 on: October 28, 2008, 04:19:38 am »
Well you were rarely around lately anyway x.x I hope you return regulary again soon ^^

Offline DJ Omnimaga

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Re: Super Star Hero, A Futuristic Action-RPG For Windows
« Reply #8 on: October 08, 2018, 11:33:25 pm »



Offline Jonson26

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Re: Super Star Hero, A Futuristic Action-RPG For Windows
« Reply #9 on: October 13, 2018, 02:12:37 pm »
Looks nice! Where's the anachronistic stuff?

Offline DJ Omnimaga

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Re: Super Star Hero, A Futuristic Action-RPG For Windows
« Reply #10 on: October 13, 2018, 03:13:06 pm »
Finally, only the southern part of the game ended up being that way, sort-of (eg the ruins and village). Half of the game occurs in Quebec City and the rest on the South shore of St-Laurent river, where a nuclear attack wiped out Lévis several thousands of years earlier (which is why there are monsters around, now). One other anachronistic thing (hopefully!) is that in the year 9108, Quebec hospitals still use fax machines to send paper documents (as they still do in 2018) because shortly after separating from Canada, Canada merged with United States and this ruined Quebec's economy to that level of disaster.

(which reminds me, I need to update my sig here. I haven't done calc stuff in over 2 years now >.<)

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Re: Super Star Hero, A Futuristic Action-RPG For Windows
« Reply #11 on: May 31, 2019, 11:09:11 pm »
Superstar Hero is set to release on Steam on June 13th. The soundtrack is already available at https://djomnimaga.bandcamp.com/album/superstar-hero-the-original-soundtrack . The game is complete now, but the most recent version available for download, version 0.15, has some missing French text and a few extra bugs. Here is the change log since last post:

-Fixed bug with one of the final events being marked as completed earlier than supposed
-Added more glossy tiles
-Music changed for two bosses
-Fixed a collision bug with the ruins door
-Replaced some village graphics to match the rest of the artwork.
-Replaced some ruins graphics to match the rest of the artwork.
-The game is now gamepad-compatible, including item usage
-Fixed bug with first NPC talking twice (the second time always being in English no matter language options)
-Other things I forgot
-Translated entire village, bridge and entrance of Quebec city to French.
-Translated Sainte-Foy district to French.
-Translated the toy brick guards in Sainte-Foy and Harlaka to French.
-Translated Saint-Roch outdoor area and Montcalm tower to French.
-Fixed display issue causing messages to overlap on items.
-Fixed map visuals in the Quebec City entrance.
-Fixed map visuals in Hooleigan forest.
-Fixed loud acute noise when the mini-boss song starts.
-Fixed some text in shops
-Fixed the end text not showing
-Fixed bug with Godess of Light pathfinding after talking to her for the first time (she didn't make it to the river anymore)
-Moved Godess of Light one tile left to prevent accidental interaction when exiting Tibestia Lab. It was a long overdue, as she was really in the way.
-You can no longer open the quit/language menu during an event such as riding Walrus Express
-You can no longer walk over thin air right next to diagonal cliffs facing Southeast/Southwest
-Applied some changes to Hooleigan cliffs layout to accomodate the aforementioned bug fix.
-It's now possible to save your game during the intro, right before the first monsters, so if you die you don't need to re-watch the entire intro again.
-The sky is now lighter in color
-There are now two ways to beat the game.
-Toned down the flashing screen when you die
-Your character now interacts with shadows, meaning that he also becomes darker while walking through a shadow.
-Fixed shadows in Saint-Roch so that they don't overlap on sewer grids.
-Changed the reward for defeating one of the super-bosses.
-It is no longer possible to reach level 20 attack.
-The blue enemies in Crystal Hill now causes a minimum damage of 1 rather than 0.
-Game controls are now shown in the game menu rather than the title screen.



Download:
https://dj-omnimaga.itch.io/superstar-hero
https://gamejolt.com/games/superstar-hero/408824

Here is the Steam store page:
https://store.steampowered.com/app/1089080

Offline DJ Omnimaga

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Re: Super Star Hero, A Futuristic Action-RPG For Windows
« Reply #12 on: June 09, 2019, 04:00:27 pm »
Here are the changes since the last beta release:
-French translation is now complete.
-You can now increase water level when entering Forgotten Ruins from Hooleigan and lower it when entering from the City of Gold, so you can now travel to Quebec in both directions.
-Improved some graphics in final dungeon area
-Added more enemies, including brand new ones, in various locations.
-Added a new map in Hooleigan Valley/Forest with new graphics.
-Changed cliff graphics in Hooleigan Valley/Forest
-Added new character graphics in various locations.
-Changed the font of some text.
-Moved boss HP bar down by a few pixels.
-When you beat the game, it now shows the quest completion percentage, for those who want to 100% the game.
-Fixed HUD bug after riding the Walrus Express from Saint-Roch to Sainte-Foy.
-Fixed some text in one of the last Cears store.
-Fixed major mini-boss defeating bug happening when leaving the room less than half a second after the fight, resulting into the player not being able to advance further in the quest.
-Fixed display bug introduced in version beta 0.15 in the final dungeon.
-Fixed HUD bug after riding the Walrus Express from Saint-Roch to Sainte-Foy.
-The HUD no longer displays when riding a Walrus Express or changing the water level in the ruins.
-New and animated title screen, with options menu!
-It is no longer possible to open the menu during cutscenes.
-Some Hooleigan Village residents now give gameplay tips and advices.
-Some rocks that can be pushed now blocks you after the intro, forcing you to push them to get to the village.
-And more importantly, the game is finished!



The game release date is still June 13th 2019.

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Offline SpiroH

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Re: Super Star Hero, A Futuristic Action-RPG For Windows
« Reply #14 on: June 14, 2019, 08:42:42 am »
Here are the changes since the last beta release:
-French translation is now complete.
-You can now increase water level when entering Forgotten Ruins from Hooleigan and lower it when entering from the City of Gold, so you can now travel to Quebec in both directions.
-Improved some graphics in final dungeon area
-Added more enemies, including brand new ones, in various locations.
-Added a new map in Hooleigan Valley/Forest with new graphics.
-Changed cliff graphics in Hooleigan Valley/Forest
-Added new character graphics in various locations.
-Changed the font of some text.
-Moved boss HP bar down by a few pixels.
-When you beat the game, it now shows the quest completion percentage, for those who want to 100% the game.
-Fixed HUD bug after riding the Walrus Express from Saint-Roch to Sainte-Foy.
-Fixed some text in one of the last Cears store.
-Fixed major mini-boss defeating bug happening when leaving the room less than half a second after the fight, resulting into the player not being able to advance further in the quest.
-Fixed display bug introduced in version beta 0.15 in the final dungeon.
-Fixed HUD bug after riding the Walrus Express from Saint-Roch to Sainte-Foy.
-The HUD no longer displays when riding a Walrus Express or changing the water level in the ruins.
-New and animated title screen, with options menu!
-It is no longer possible to open the menu during cutscenes.
-Some Hooleigan Village residents now give gameplay tips and advices.
-Some rocks that can be pushed now blocks you after the intro, forcing you to push them to get to the village.
-And more importantly, the game is finished!



The game release date is still June 13th 2019.
Good work DJ!
Always nice to hear from you, whatever you're busy with now.
Cheers,