Omnimaga
Omnimaga => News => Topic started by: AngelFish on May 03, 2011, 11:11:25 pm
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Welcome to the new age of Prizm programming. There have been a lot of new program announcements and recent developments in the Prizm community. As was recently announced on Cemetech, the Gnu C Compiler (http://jonimoose.net/calcstuff/prizm/) (a part of the GCC or Gnu Compiler Collection) has been demonstrated successfully compiling C programs for the Prizm. Although the new compiler brings several new capabilities to Prizm developers such as 64 bit data types and several new languages, its main advantage is that it does eliminate the developer dependency on the Casio fx-9860g SDK hosted by a third party site (now removed).
Another exciting development is the release of a new version of Insight by SimonLothar. This new release demonstrates additional capabilities on the Prizm including animations. Here's a screenshot taken by forum founder DJ_Omnimaga:
Other notable projects are the Prizm port of Obliterate by KermMartian and a Java Virtual Machine and interpreter framework. Additionally, rumors and evidence abound of several new compiled languages currently under active development by multiple members in both the TI-Prizm community and the Casio-Prizm community.
A screenshot of Obliterate
(http://www.cemetech.net/img/news/prizmgcc_oblit.jpg)
Only the future will tell what amazing programs will be released. Stay tuned and keep your Prizms ready!
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Wow! It's great to see all of the recent developments in the Prism community! :D
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In other news, I will be receiving my Prizm on Friday ;D
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Not only are both examples really cool, but are also the first ever third party apps to go beyond the standard 8 color palette. This now demonstrates the photo realistic qualities that are achievable on the Prizm. As we continue to document more and more the better demo programs we've been able to create. I've been working on my own tunnel game lately that uses a 16 bit color sprite and should be finished by this weekend.
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I've been working on my own tunnel game lately that uses a 16 bit color sprite
I'm jealous! Nspire lua can only handle 15 color sprites! (the last bit is the alpha channel).
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In other news, I will be receiving my Prizm on Friday ;D
Excellent! ;D
It has been quite enjoyable to see all of the developments in this area. Thanks to all involved :thumbsup:.
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It's awesome to see more Prizm stuff in development that take advantage of what the hardware has to offer. Also, congrats JosJuice!
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Awesome stuff! These apps are finally taking advantage of what the Prizm is known for.
In other news, I will be receiving my Prizm on Friday ;D
:w00t: Good luck in the Prizm community!
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JosJuice is on the way to becoming a new Prizm programmer ! yay!
Obliterate is starting to look cool and checkers too.
*cough* chess? *cough*
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Correction to my original post: It has been brought to my attention that GCC actually brings much more to Prizm developers than just new data types. Apparently the toolchain allows developers to program in any language supported by GCC, including C, C++, Objective-C, and potentially Go.
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Wow nice. Some people prefer C++ to C so it might be useful to them. No clue what is Go, though ???