Author Topic: Text Scrolling  (Read 2303 times)

0 Members and 1 Guest are viewing this topic.

Offline tifreak

  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2708
  • Rating: +82/-3
  • My Kung Fu IS strong...
    • View Profile
    • TI-Freakware
Text Scrolling
« on: December 12, 2006, 03:37:00 am »
Well, I have been working on pokemon, wanting to make it as close as possible to the original, and that included certain menus, namely the Pokedex.

So I started toying with the idea of a true scrolling menu on the graphscreen. My first attempt at it gave me the following results: http://tifreakware.calcgames.org/tifreak8x/textscroll/textscroll.gif

After a lil while, and Zeromus (I think is who it was) pointed out my error on adding an additional string to the end of the text commands (You got to make sure you close off them parenthesis for the sub( command!) I was able to get the following result:

http://tifreakware.calcgames.org/tifreak8x/textscroll/textscroll2.gif

And then to spice things up a bit, I added 2 different types of arrows that overwrite the cursor while "scrolling":

http://tifreakware.calcgames.org/tifreak8x/textscroll/textscroll3.gif
http://tifreakware.calcgames.org/tifreak8x/textscroll/textscroll4.gif

I currently have the selection part of the routine set up and ready to go, I just don't have the key press part of it programmed in yet. I am also going to add page by page scrolling, and then write a decent readme, and then I will release it to you guys. :)smile.gif

Oh, and to read more/discuss: http://omnimaga.org/index.php?showtopic=903&st=0
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%