Omnimaga

Omnimaga => News => Topic started by: DJ Omnimaga on August 17, 2011, 08:11:03 pm

Title: The first ever 3D color calculator game!
Post by: DJ Omnimaga on August 17, 2011, 08:11:03 pm
This isn't very new, but recently Chokosta has released a TI-Nspire CX Lua version of Mazes 3D, the first ever calculator game to feature both 3D-looking graphics and colors at once. It is also possible to enable or disable a mini-map by pressing M or to reduce the graphics resolution and quality to increase the framerate. It is written in Lua, so it is texture-less and much slower than nDoom, but it is still very impressive and shows more examples of what can be done with Lua. Here is an animated screenshot below:

(http://img.removedfromgame.com/imgs/mazes3d.gif)

You can download the game here (http://ti.bank.free.fr/index.php?mod=archives&ac=voir&id=3699) and discuss it here (http://ourl.ca/12034).
Title: Re: The first ever 3D color calculator game!
Post by: chattahippie on August 17, 2011, 08:12:12 pm
This looks awesome :D
Title: Re: The first ever 3D color calculator game!
Post by: Juju on August 17, 2011, 08:12:47 pm
Indeed, looks pretty cool.
Title: Re: The first ever 3D color calculator game!
Post by: XVicarious on August 17, 2011, 08:23:57 pm
Damn this is nice. I need a CX...
Title: Re: The first ever 3D color calculator game!
Post by: zeldaking on August 17, 2011, 08:25:07 pm
Wow, if someone could do this on the prizm, really sweet job.
Title: Re: The first ever 3D color calculator game!
Post by: XVicarious on August 17, 2011, 08:25:54 pm
I don't think so. The only language I am aware is available right now is Basic.
Title: Re: The first ever 3D color calculator game!
Post by: Darl181 on August 17, 2011, 09:44:26 pm
IIRC there's also C and SH3 are open.  Also things like java are being developed.
Title: Re: The first ever 3D color calculator game!
Post by: DJ Omnimaga on August 17, 2011, 10:50:29 pm
Hmm that would be cool actually ! O.O
Title: Re: The first ever 3D color calculator game!
Post by: LincolnB on August 17, 2011, 10:54:10 pm
Wait, Java on the Prizm?
Title: Re: The first ever 3D color calculator game!
Post by: annoyingcalc on August 17, 2011, 10:56:59 pm
http://www.omnimaga.org/index.php?board=185.0
Title: Re: The first ever 3D color calculator game!
Post by: LincolnB on August 17, 2011, 10:58:40 pm
Nice!
Title: Re: The first ever 3D color calculator game!
Post by: annoyingcalc on August 17, 2011, 11:02:04 pm
Yes I hope minecraft source will be released and I get a prizm minecraft for the prizm FTW
Title: Re: The first ever 3D color calculator game!
Post by: pianoman on August 17, 2011, 11:11:53 pm
As usual, great work Chocosta! :D
Title: Re: The first ever 3D color calculator game!
Post by: willrandship on August 18, 2011, 02:16:36 am
Yeah, don't count on the Minecraft source to be an easy port: There isn't exactly OpenGL support on the prizm.

Imagine nCaster in C on the prizm....
/me drools.
Title: Re: The first ever 3D color calculator game!
Post by: JosJuice on August 18, 2011, 07:39:57 am
C and asm is available for the Prizm, but proper Java support might not happen for a very long time. Even if we manage to run some kind of Java program, that doesn't mean that the VM is complete.
Title: Re: The first ever 3D color calculator game!
Post by: Yeong on August 18, 2011, 09:52:12 am
Wow. Gotta get CX
Title: Re: The first ever 3D color calculator game!
Post by: annoyingcalc on August 18, 2011, 10:42:42 am
love the CX
Title: Re: The first ever 3D color calculator game!
Post by: NecroBumpist on August 18, 2011, 11:08:28 am
Damn, that's pretty cool.
What FPS does it run at ?
Title: Re: The first ever 3D color calculator game!
Post by: DJ Omnimaga on August 18, 2011, 12:38:51 pm
Approximately 4-5 frames per second in default resolution mode. If I press the L key to enable low resolution, I get 10 fps. If I resize the screen down I get a small performance boost too, but it cannot go above 10 FPS, because keypresses are only detected every 0.1 seconds in Lua.

Oh by the way welcome on the forums NecroBumpist. I  hope you will not necropost too much O.O (seeing your nickname)
Title: Re: The first ever 3D color calculator game!
Post by: Anima on August 18, 2011, 01:39:10 pm
Yes I hope minecraft source will be released and I get a prizm minecraft for the prizm FTW
hehe, this would be very epic. :D
Title: Re: The first ever 3D color calculator game!
Post by: V1mes on August 18, 2011, 01:46:11 pm
There isn't exactly OpenGL support on the prizm.

maybe someone could make a 3d engine...
Title: Re: The first ever 3D color calculator game!
Post by: DJ Omnimaga on August 18, 2011, 02:16:16 pm
Yeah it would be nice. Calc84 had one for the Nspire last year but adding polygon sorting would have slowed it down too much, apparently, so it might have to remain like the first Space Dementia on the TI-92+ or like GlassCars and zDoom on the TI-83.
Title: Re: The first ever 3D color calculator game!
Post by: willrandship on August 18, 2011, 02:17:08 pm
of course, minecraft doesn't need much in the way of rendering, just cubes, which have certain advantages

mobs would be harder tho.
Title: Re: The first ever 3D color calculator game!
Post by: Munchor on August 18, 2011, 02:17:23 pm
Woah, looking great! What's next, holographic full HD, 16 million colours 3D FPS? O.O This is very good progression in TI World.
Title: Re: The first ever 3D color calculator game!
Post by: DJ Omnimaga on August 18, 2011, 02:17:53 pm
Doesn,t Minecraft require like 8 GB of RAM to run, though? O.O
Title: Re: The first ever 3D color calculator game!
Post by: Munchor on August 18, 2011, 02:18:47 pm
Doesn,t Minecraft require like 8 GB of RAM to run, though? O.O

I don't think so DJ, you are quite mistaken. Otherwise, nobody would play it. Minecraft has low quality graphics (fortunately), but it's RAM heavy because it's unoptimized (or so people say)
Title: Re: The first ever 3D color calculator game!
Post by: DJ Omnimaga on August 18, 2011, 02:19:37 pm
Well I mean some servers got 8 GB RAM and still has troubles running Minecraft servers. If with gigabytes of RAM it barely runs, imagine a calc.

EDIT Actually wait you're right I think. It's the server that takes this much RAM, not the client.
Title: Re: The first ever 3D color calculator game!
Post by: turiqwalrus on August 18, 2011, 02:23:45 pm
and it gets bigger if you explore more...
the world's size depends on your exploration(I once tried to go one way as far as I could, and I spent >9 hours total just going in the same direction :P)
Title: Re: The first ever 3D color calculator game!
Post by: ralphdspam on August 18, 2011, 02:27:34 pm
Nice. :D
Now I need a CX.