Yeah! Post my joy for me?
Congratulations to the winners!I have no clue. I am not surprised it got votes, though, considering the original WFRNG initially won a POTM award on ticalc.org (although it was later changed). Initially it had 2 votes, though, then someone voted for it at last minute.
How did WFRNG come second to last?
Congrats to everyone who won!
I can't help but wonder what would have happened if I'd been able to submit a Nostalgia demo, though...
You should do a 68k contest, to try and bring back the 68k community.Yeah someone suggested that on ticalc for our 2 contests. It might encourage 68K users to join too. It would certainly be a game contest, though.
Congratulations to all the participants for having the discipline to turn something in. You beat me at that point already :), Second, Congratulations to the prize winners, well deserved! And last but not least I still, with all respect, feel it's a little awkward that WFRNG was above the Mansion Impossible, IMHO it should be vice versa...however if this is the decision of the judges and of the voters (of which I am one) then so be it, it doesn't really matter :). Ooh and @guy, don't be discouraged by this! As I said in the beginning of this post, you actually turned something in which is more then I have done :P!
----Jump! Fun Facts----
The idea for this entry came just after I read Finale TI's post about that he wouldn't be entering Nostalgia, 7 hours before the deadline.
I finished checking Omni then I wrote the main game engine. This took about 2 hours.
Next I think I did my homework and other chores. I came back to work on the Main Menu.
Everything worked with about 3 hours to go except high score saving. I implemented it and it crashed. I revised the code and it crashed. Then it crashed some more.
I gave up and went to bed an hour before the deadline. I couldn't fall asleep and kept thinking about Jump! I suddenly remembered one of Builderboy's posts referring to confusion on Copy()r. This was also my mistake.
With 4 minutes to spare, I got out of bed, changed the code, and entered it. This is Jump's journey to the contest. ;D
Congrats to all the participants, especially Sir, Michael, Deep, and Ikkerens. ;D Nice job! * ZTrumpet hopes Sir, Michael, and Deep spend their money wisely. :)
After seeing the originality results, I would like to know how mine varies so much (it got 8, 8, and 18) and how Sir's (14, 15, and 19) stayed so high for being a ported game. Don't think I have the wrong intentions (I think Sir deserved to win), but isn't Advanced Wars a port?
----Jump! Fun Facts----
The idea for this entry came just after I read Finale TI's post about that he wouldn't be entering Nostalgia, 7 hours before the deadline.
I finished checking Omni then I wrote the main game engine. This took about 2 hours.
Next I think I did my homework and other chores. I came back to work on the Main Menu.
Everything worked with about 3 hours to go except high score saving. I implemented it and it crashed. I revised the code and it crashed. Then it crashed some more.
I gave up and went to bed an hour before the deadline. I couldn't fall asleep and kept thinking about Jump! I suddenly remembered one of Builderboy's posts referring to confusion on Copy()r. This was also my mistake.
With 4 minutes to spare, I got out of bed, changed the code, and entered it. This is Jump's journey to the contest. ;D
how come you got the idea when you read that Nolstalgia wasn't going to be entered? or was it a coincidence?It was just a coincidence but I believe it may have been the name. Perhaps:
Congrats to all the participants, especially Sir, Michael, Deep, and Ikkerens. ;D Nice job! * ZTrumpet hopes Sir, Michael, and Deep spend their money wisely. :)
After seeing the originality results, I would like to know how mine varies so much (it got 8, 8, and 18) and how Sir's (14, 15, and 19) stayed so high for being a ported game. Don't think I have the wrong intentions (I think Sir deserved to win), but isn't Advanced Wars a port?
----Jump! Fun Facts----
The idea for this entry came just after I read Finale TI's post about that he wouldn't be entering Nostalgia, 7 hours before the deadline.
I finished checking Omni then I wrote the main game engine. This took about 2 hours.
Next I think I did my homework and other chores. I came back to work on the Main Menu.
Everything worked with about 3 hours to go except high score saving. I implemented it and it crashed. I revised the code and it crashed. Then it crashed some more.
I gave up and went to bed an hour before the deadline. I couldn't fall asleep and kept thinking about Jump! I suddenly remembered one of Builderboy's posts referring to confusion on Copy()r. This was also my mistake.
With 4 minutes to spare, I got out of bed, changed the code, and entered it. This is Jump's journey to the contest. ;D
how come you got the idea when you read that Nolstalgia wasn't going to be entered? or was it a coincidence?
and also, I remember reading somewhere that DJ said since there's never been a Advanced Wars port, it wouldn't affect originality some much, but idk why yours is so varied.
Maybe it seemed a bit like The Impossible Game blended withNah, it's The Impossible Game blended with this: http://ourl.ca/4161/77054
http://ourl.ca/4161/92072
Quigibo, I'd like a more in depth review. :) Thanks. :DSame here. ;D
I'm not sure anymore, but if there's already an AWTI clone for calcs, I don't think SirCmpwn entry would have been affected very much in terms of originality compared to if it was a tunnel game or a snake game, for example. Of course it depends of judges opinions, though. For example, in splut I had troubles with controls, but maybe another staff was fine.Congrats to all the participants, especially Sir, Michael, Deep, and Ikkerens. ;D Nice job! * ZTrumpet hopes Sir, Michael, and Deep spend their money wisely. :)
After seeing the originality results, I would like to know how mine varies so much (it got 8, 8, and 18) and how Sir's (14, 15, and 19) stayed so high for being a ported game. Don't think I have the wrong intentions (I think Sir deserved to win), but isn't Advanced Wars a port?
----Jump! Fun Facts----
The idea for this entry came just after I read Finale TI's post about that he wouldn't be entering Nostalgia, 7 hours before the deadline.
I finished checking Omni then I wrote the main game engine. This took about 2 hours.
Next I think I did my homework and other chores. I came back to work on the Main Menu.
Everything worked with about 3 hours to go except high score saving. I implemented it and it crashed. I revised the code and it crashed. Then it crashed some more.
I gave up and went to bed an hour before the deadline. I couldn't fall asleep and kept thinking about Jump! I suddenly remembered one of Builderboy's posts referring to confusion on Copy()r. This was also my mistake.
With 4 minutes to spare, I got out of bed, changed the code, and entered it. This is Jump's journey to the contest. ;D
how come you got the idea when you read that Nolstalgia wasn't going to be entered? or was it a coincidence?
and also, I remember reading somewhere that DJ said since there's never been a Advanced Wars port, it wouldn't affect originality some much, but idk why yours is so varied.
Maybe it seemed a bit like The Impossible Game blended with
http://ourl.ca/4161/92072
Plus this resulted the risks of seeing WFRNG win :P (I know ppl could have voted for it for the lulz because it's a meme/joke)
Congratulations to all of the winners and all of the contestants alike! All of you behave admirably and produced awesome programs :) It was very interesting to see the differences between the pole and the judges, as well as the differences between the judges themselves ^^Yeah same here :P
And i think there would be a lot more Unhappy people if WFRNG had won :P I personally think Mansion was far better (no offense to the WFRNG of course :P)
Congratulations to everyone who won! I knew that I wouldn't win with just a one-roomed demo, anyway.Err.../me runs
If anyone wants a more in-depth review of their entry or how I judged, feel free to ask.
okay then, well, Deep Thought, here are yours! ;D
oh, thought it was a joke, oh well, that was the game in the contest, so its all fine. ;) (I hope)I'm confused what you mean ???
-We almost got a second Wacky Fun Random Numbar Generator clone before the deadline, by Calcdude84se.I blame a faulty "input" command :(
oh, thought it was a joke, oh well, that was the game in the contest, so its all fine. ;) (I hope)/me loses the game
THEaxeGamePackhey, thanks, quigibo!
This was one of my favorites. I liked how most of the games were completely original and others took otherwise simple games and added some twists to them. Especially the pseudo-3D paddle game was pretty impressive with the scaling sprite sizes. The main downside though is that the games tend to get repetitive after a while with no change in difficulty as you progress (as far as I could tell).