Uhm... I'M getting ERR:INVALID when running an app... ???Errm... what calc/emu are you using to run it?
Is it compatible with newer calcs?
84 Plus, ending with the letter N.Hmm, what OS version?
WAIT NVM, I just realized I still had OS 2.71MP on O.OHahaha, that's good. I almost thought it was my fault somehow XD
My bad X.x ... (I just realized after getting a random RAM clear)
Note: Only ROMs 256KB or less will fit on a TI-84+. The Silver Edition calculators can fit ROMs of 1MB or less.
:crazy: Works on the 84+ Keypad, then? Awesome.No.
:crazy: Works on the 84+ Keypad, then? Awesome.No.
Only 83+SE, 84+ and 84+SE are supported. Additionally, 84+ doesn't support ROMs that are larger than 256 KB and 84+/84+SE calcs with 48 KB RAM can't play a few games that use a lot of RAM (but most games are supported).
But you have gbc4nspire, don't you? :P:crazy: Works on the 84+ Keypad, then? Awesome.No.
Only 83+SE, 84+ and 84+SE are supported. Additionally, 84+ doesn't support ROMs that are larger than 256 KB and 84+/84+SE calcs with 48 KB RAM can't play a few games that use a lot of RAM (but most games are supported).
I read 'new hardware models' and was very excited, but afterall it's just the RAM.
But you have gbc4nspire, don't you? :P:crazy: Works on the 84+ Keypad, then? Awesome.No.
Only 83+SE, 84+ and 84+SE are supported. Additionally, 84+ doesn't support ROMs that are larger than 256 KB and 84+/84+SE calcs with 48 KB RAM can't play a few games that use a lot of RAM (but most games are supported).
I read 'new hardware models' and was very excited, but afterall it's just the RAM.
There's a hacked version by Mrakoplaz that supports Touchpad. Have you tried it?But you have gbc4nspire, don't you? :P:crazy: Works on the 84+ Keypad, then? Awesome.No.
Only 83+SE, 84+ and 84+SE are supported. Additionally, 84+ doesn't support ROMs that are larger than 256 KB and 84+/84+SE calcs with 48 KB RAM can't play a few games that use a lot of RAM (but most games are supported).
I read 'new hardware models' and was very excited, but afterall it's just the RAM.
Yes I have, but it doesn't work well in Ndless 2.0, it works, but the getkeys are for Clickpad only.
There's a hacked version by Mrakoplaz that supports Touchpad. Have you tried it?But you have gbc4nspire, don't you? :P:crazy: Works on the 84+ Keypad, then? Awesome.No.
Only 83+SE, 84+ and 84+SE are supported. Additionally, 84+ doesn't support ROMs that are larger than 256 KB and 84+/84+SE calcs with 48 KB RAM can't play a few games that use a lot of RAM (but most games are supported).
I read 'new hardware models' and was very excited, but afterall it's just the RAM.
Yes I have, but it doesn't work well in Ndless 2.0, it works, but the getkeys are for Clickpad only.
It's nice to see a new beta of this . I'll give it a try in wabbit later. I'd rather test it on hardware, but my 83 se is dead and my normal 83+ is on loan to a buddy. :(D: Oh noes! What happenned?
Is that allowed (not sure). Um, otherwise, I was just playing Super Mario Land and I love it!Why not? you dont post a ROM, isnt it?
Maybe can someone post some apps here? I get error "vital file tiboy.bin missing"No. Any files of this variety posted are illegal and will be removed.
* It does not work on basic TI-83. Why? Because of the 32Kb RAM?Yes.
* According to the readme, it does not suppor TI-Nspire. Does this mean it won't work with the Nspire 84+ keypad?It uses undocumented z80 commands that the emulator doesn't support. Also, it modifies flash directly, which isn't allowed by the emulator.
If it doesn't work, I'd like to know why... The RAM & ROM are here... I thought only applications dealing with the USB port had problems....
Redownload TI-Boy, inside should be a file called tiboy.bin, which should remain in the same directory as the make and rabbitsign.I get the same error too, but only when using drag and drop, and I'm sure the file is there...
Redownload TI-Boy, inside should be a file called tiboy.bin, which should remain in the same directory as the make and rabbitsign.It IS in the folder. I dont get why it doesnt work D:
* According to the readme, it does not support TI-Nspire. Does this mean it won't work with the Nspire 84+ keypad?It uses undocumented z80 commands that the emulator doesn't support. Also, it modifies flash directly, which isn't allowed by the emulator.
If it doesn't work, I'd like to know why... The RAM & ROM are here... I thought only applications dealing with the USB port had problems....
* According to the readme, it does not suppor TI-Nspire. Does this mean it won't work with the Nspire 84+ keypad?It uses undocumented z80 commands that the emulator doesn't support. Also, it modifies flash directly, which isn't allowed by the emulator.
If it doesn't work, I'd like to know why... The RAM & ROM are here... I thought only applications dealing with the USB port had problems....
It looks like if your ROM is in a different directory from TI-Boy, then when you do drag and drop, makeapp.exe will be run from the ROM's directory rather than from its own.Redownload TI-Boy, inside should be a file called tiboy.bin, which should remain in the same directory as the make and rabbitsign.It IS in the folder. I dont get why it doesnt work D:
Question: unlike gbc4nspire, TI-Boy SE doesn't support Game Boy Color ROMs, right?It would be quite difficult. For one thing, the GBC has an extra 32KB of internal RAM (meaning it would only conceivably work on old TI-84+ models), and that RAM is mapped in such a way that I would have to do a large memory copy (at least 8KB worth) every time it is remapped. The display hardware is also more complicated in ways other than color, such as supporting vertically/horizontally flipped tiles and per-tile priority settings. Add this to the fact that the GBC can be clocked twice as fast as a GB, and you just have an awful mess. Also, most GBC ROMs are at least 1MB (and quite a few are 2MB or 4MB, which won't fit at all)
Would it be hard to add such support? (is there something else to do than a greyscale convertion?...)
Would storing part of the RAM into archive require too much flash memory overwriting or slow things down way too much? That said, I think GBC emulation might be pushing things a bit too much. :(I only store RAM into archive during the setup, so I can use the whole 48KB without destroying personal data. Writing to flash is what takes up most of the loading time which is around 3 to 5 seconds IIRC. You don't want that sort of delay during actual emulation, not to mention it would probably kill the flash chip.
A question. In the past, the amount of options for games was really limited for the 84PBE due to less archive space, and that pretty much took out all the good games I found x.x
Is this still the case?
EDIT:Quote from: old readme (from ticalc.org)Note: Only ROMs 256KB or less will fit on a TI-84+. The Silver Edition calculators can fit ROMs of 1MB or less.There's nothing of the sort in the newer readme...The compiling app speaks for itself.. :(
EDIT2: ↓↓↓ ???
EDIT3: got it to work with a different one, i'm guessing i was the shorter name
still trying to get it to send, but earlier, I had trouble when I tried to drag a rom over makeapp, and it said that tiboy.bin didn't exist. And it did exist. Right next to it in fact. Only like 50 pixels away... Reach buddy!!! grab that tiboy.bin!Yeah, this stuff is why I'm doing community betas. :P Did you drag from another folder or from within the same folder?
same folder. and it seems to send all the way, try and validate, and then say the calc isn't there.still trying to get it to send, but earlier, I had trouble when I tried to drag a rom over makeapp, and it said that tiboy.bin didn't exist. And it did exist. Right next to it in fact. Only like 50 pixels away... Reach buddy!!! grab that tiboy.bin!Yeah, this stuff is why I'm doing community betas. :P Did you drag from another folder or from within the same folder?
Weird. makeapp worked perfectly for me, and I was able to send Final Fantasy Legend 2 to my calc without a problem.same folder. and it seems to send all the way, try and validate, and then say the calc isn't there.still trying to get it to send, but earlier, I had trouble when I tried to drag a rom over makeapp, and it said that tiboy.bin didn't exist. And it did exist. Right next to it in fact. Only like 50 pixels away... Reach buddy!!! grab that tiboy.bin!Yeah, this stuff is why I'm doing community betas. :P Did you drag from another folder or from within the same folder?
Well, it works when I do it via command line, but not when I drag and drop.Weird. makeapp worked perfectly for me, and I was able to send Final Fantasy Legend 2 to my calc without a problem.same folder. and it seems to send all the way, try and validate, and then say the calc isn't there.still trying to get it to send, but earlier, I had trouble when I tried to drag a rom over makeapp, and it said that tiboy.bin didn't exist. And it did exist. Right next to it in fact. Only like 50 pixels away... Reach buddy!!! grab that tiboy.bin!Yeah, this stuff is why I'm doing community betas. :P Did you drag from another folder or from within the same folder?
Maybe can someone post some apps here? I get error "vital file tiboy.bin missing"I ended up using the command prompt method (directions in the readme)
All I do in the program there is open the file "tiboy.bin". I guess the current working directory is somehow wrong. It would be nice if I could pack the binary directly into the makeapp.exe :P
If it isn't working for you, will you please post the anti-virus/virus (norton) you are using?
Maybe have it as a poll?
Norton says makefile is fine, until you run it a 2nd time.
The 2nd time it is removed from your computer as a "Virus"
Maybe Norton doesn't like that I am using the system() function to call rabbitsign.exe
This looks really nice! Great job, calc84! :)It has always worked with 83 + SE
Does it work on the 83+SE?
Why can't it be run on the Nspires? Is it the undocumented instructions, or does it have to do with how you had to map the memory?
I just realized that this release has no sound button! I loved the sound function! Dang... Is it true you're omitting sound entirely, calcmaniac84? Or is just until you can get the speed up to a certain level?
In the older releases that don't work on newer calcs, there was sound.I just realized that this release has no sound button! I loved the sound function! Dang... Is it true you're omitting sound entirely, calcmaniac84? Or is just until you can get the speed up to a certain level?
Was there ever sound?
Why can't it be run on the Nspires? Is it the undocumented instructions, or does it have to do with how you had to map the memory?Both, actually.
You should ask this in the other thread, however I don't think he will answer until he got signifiant progress.
As for sound I think it doesn't matter much if the current version lacks it, because not many people can connect headphones to their calculator.
If you really want mario you can look for a super mario rom to work with this...essentially calc84's taking care of multiple projects at once :P
Now to find an f-zero rom somewhere...
Did you try the command line method, described in the readme?
EDIT: @calc84 might it be possible to make the greyscale calibrated with thepenguin's (or a similar) method? I was playing SML and almost the whole time there was this splotch of diagonal lines, kind of distracting :PHmm, I haven't noticed a problem with splotches of diagonal lines in SML and I've playing throughout the day... I wonder if it is a calc model thing? I know on the regular 84+ I noticed graphics weren't rendered properly like on the 84+SE
um, for forum etiquette, we typically refrain from double posting... Have you read carefully through all the posts that explain how to fix this? I found out about three times from reading back through posts how to fix the same problem. Admittedly, it could be something else, though :)
A question. In the past, the amount of options for games was really limited for the 84PBE due to less archive space, and that pretty much took out all the good games I found x.x
Is this still the case?
EDIT:Quote from: old readme (from ticalc.org)Note: Only ROMs 256KB or less will fit on a TI-84+. The Silver Edition calculators can fit ROMs of 1MB or less.There's nothing of the sort in the newer readme...The compiling app speaks for itself.. :(
EDIT2: ↓↓↓ ???
EDIT3: got it to work with a different one, i'm guessing i was the shorter name
This might be a bit hard, though, since the grayscale might already be running at the max speed it can.I don't think it's actually max speed. I think it's more or less specific to your calc. Now of max speed == really slow, I'd rather be able to turn grayscale off.
Another, hopefully easy feature request: in the compiler, can the thing say how many pages the app is?
Something like "Generated a 147456 byte (9 page) app." would be great ;D
sadly, pokemon red didn't even work in wabbit; not enough memory :(Depends on the type of calc you have (emulating). If the compiler says "will only fit in SE calcs", then it won't fit in a BE. If wabbit's running an SE, tho...that might be a problem if there's not already a ton of other apps.
very, very great job, calcdude :D*calc84maniac ;)
Just tested with 2.43 OS and sad to say it doesn't work either. The problem is that the device literally stops sending an ACK, so ti-connect tries sending again, and when that fails, they just disconnect the device. The interesting part comes from what the device does next. Normally, it should pop back up and say "hey, I'm here". But in this case, it's not. Quite Interesting actually. It's currently sitting on my desk saying it's validating the app. Interesting stuff here. I'm gonna let it continue for about a half hour, and if no progress is made, I'll d/c it.Yup, I cant send it with TiLP too.
NortonO.O
Very good job !How old is your version of WabbitEmu? I know TI-Boy uses a hardware feature that wasn't in Wabbit at some point (which I got Spencer to add for the older version of TI-Boy, I think)
Now I can play it on my TI-84+.
But I have a problem to send the 8xk file into my calculator with TI-Connect and when I try with WabbitEmu I have this:
(http://i27.servimg.com/u/f27/13/37/92/68/mario10.gif)
(Super Mario Land)
Very good job !How old is your version of WabbitEmu? I know TI-Boy uses a hardware feature that wasn't in Wabbit at some point (which I got Spencer to add for the older version of TI-Boy, I think)
Now I can play it on my TI-84+.
But I have a problem to send the 8xk file into my calculator with TI-Connect and when I try with WabbitEmu I have this:
(http://i27.servimg.com/u/f27/13/37/92/68/mario10.gif)
(Super Mario Land)
With the reworking of TI-Boy SE with this version, does this mean that pre-H and post-H revision calculators are entirely equal in respects to running this program? I wasn't even aware that that was physically achievable with the sizable "misplacement" of ROM space.While the post-H calcs can now run TI-Boy, certain games (such as Pokemon) will only run on pre-H calcs.
I'm working on a way to run TI-Boy without having to install an OS patch. thepenguin77 provided a nice boot code exploit to unlock flash.Excellent! And did you figure out the issue where the calc doesn't send an ACK? Do I need to work with you some other time with that, maybe through PM?
Hmm, I think it would be better if we worked with someone who knows about all this usb transfer stuff.I'm working on a way to run TI-Boy without having to install an OS patch. thepenguin77 provided a nice boot code exploit to unlock flash.Excellent! And did you figure out the issue where the calc doesn't send an ACK? Do I need to work with you some other time with that, maybe through PM?
Very good job !How old is your version of WabbitEmu? I know TI-Boy uses a hardware feature that wasn't in Wabbit at some point (which I got Spencer to add for the older version of TI-Boy, I think)
Now I can play it on my TI-84+.
But I have a problem to send the 8xk file into my calculator with TI-Connect and when I try with WabbitEmu I have this:
(http://i27.servimg.com/u/f27/13/37/92/68/mario10.gif)
(Super Mario Land)
Yeah... the current version of wabbitemu is at least 1.5.2.24 (that's my newest copy I think). You can get the absolutely newest version at http://wabbit.codeplex.com/ (http://wabbit.codeplex.com/)Very good job !How old is your version of WabbitEmu? I know TI-Boy uses a hardware feature that wasn't in Wabbit at some point (which I got Spencer to add for the older version of TI-Boy, I think)
Now I can play it on my TI-84+.
But I have a problem to send the 8xk file into my calculator with TI-Connect and when I try with WabbitEmu I have this:
(http://i27.servimg.com/u/f27/13/37/92/68/mario10.gif)
(Super Mario Land)
The WabbitEmu's version is: 0.9.1.0
So basically larger games still require an older calc, but smaller ones will be fine with a newer one? Is it because larger games got larger RAM requirements?It's not the size of the ROM that's the issue, it's the size of the RAM on the cartridge. And Pokemon games happen to have 32KB RAM, while most other games have 8KB or 0KB.
Ah ok, thanks for the info. What other games got so much RAM?I'm not really sure, because I haven't tested too many ROMs. The makeapp.exe should tell you if there is too much RAM required for newer calcs, anyway.
@annoyingorange what won't work for you? Is it still on the PC side, making a ROM an app, or is it sending it, or the app itself on-calc?
If it's on the PC side, making the ROM, did you try the other method, not the drag-and-drop one? That drag-and-drop's kind of hit-and-miss for me, but going in the folder using command prompt manually always works. Another way I found was to double-click makeapp.exe, then type the stuff in.
Also, what's the ROM name you're trying to compile (is that the right word for it?), it might be too long or as calc84 said, might have spaces.
Some specifics might make it easier for people to help, just saying ;)
I succeeded in converting Kirby to an app and sent it to my calc. I tried running it and there was the error message.
problem, actually.
@annoyingorange what won't work for you? Is it still on the PC side, making a ROM an app, or is it sending it, or the app itself on-calc?
If it's on the PC side, making the ROM, did you try the other method, not the drag-and-drop one? That drag-and-drop's kind of hit-and-miss for me, but going in the folder using command prompt manually always works. Another way I found was to double-click makeapp.exe, then type the stuff in.
Also, what's the ROM name you're trying to compile (is that the right word for it?), it might be too long or as calc84 said, might have spaces.
Some specifics might make it easier for people to help, just saying ;)
@annoyingorange I had that same problem with the makeapp, but it was finally resolved.:) What did you type or do within the command prompt? Be specific, please. :)I type in C:\Documents and Settings\Drew\Desktop\tiboy_beta_0.1.00\Kirby's Dream Land.gb and I try different ROMs and how I type it!!
Yeah, that's going to give you problems. You're going to have to run command prompt, not the makeapp program to do this.
Navigate to the TI-Boy folder using "cd", which means change directory.
Actually the smileys are part of annoyingorange's posts, so when quoting you might accidentally have quoted them.
It seems like he had troubles quoting a post and decided to make a quote box made of smileys. ???
"C:\Documents and Settings\Drew\Desktop\tiboy_beta_0.1.00\makeapp.exe" "C:\Documents and Settings\Drew\Desktop\tiboy_beta_0.1.00\Kirby's Dream Land.gb"
If you don't, it is interpreted as several different arguments, not one long one with spaces.
Yeah, that's going to give you problems. You're going to have to run command prompt, not the makeapp program to do this.It seems like you still were clicking on the makeapp program, not the actual command prompt... From your screenshot, it looks like you have Windows Vista or 7, so to open the prompt, go to the start button and search "cmd" which I believe opens the actual prompt and learn to navigate through folders by google searching instructions. Once you learn to navigate, just follow through the readme and you'll be set, I hope.
Navigate to the TI-Boy folder using "cd", which means change directory.
Well I type in C:\Documents and Settings\Drew\Desktop\tiboy_beta_0.1.00\Kirby's Dream Land.gb in the place by double clicking it
Yeah... the current version of wabbitemu is at least 1.5.2.24 (that's my newest copy I think). You can get the absolutely newest version at http://wabbit.codeplex.com/ (http://wabbit.codeplex.com/)Very good job !How old is your version of WabbitEmu? I know TI-Boy uses a hardware feature that wasn't in Wabbit at some point (which I got Spencer to add for the older version of TI-Boy, I think)
Now I can play it on my TI-84+.
But I have a problem to send the 8xk file into my calculator with TI-Connect and when I try with WabbitEmu I have this:
(http://i27.servimg.com/u/f27/13/37/92/68/mario10.gif)
(Super Mario Land)
The WabbitEmu's version is: 0.9.1.0
Thanks, and how to put games on my TI-84+ with TI-Connect ?If you're having problems, the TI Calculator Programming And Support (http://www.omnimaga.org/index.php?board=99.0) section is the place to go. Generally speaking, you install TI-Connect first, then plug in your calculator and it'll install the drivers. After that, it should be a simple matter of right-clicking the file, selecting "Send To TI Device...," and clicking the Send To Device button on the window that pops up. Best of luck!
Yeah, that's going to give you problems. You're going to have to run command prompt, not the makeapp program to do this.It seems like you still were clicking on the makeapp program, not the actual command prompt... From your screenshot, it looks like you have Windows Vista or 7, so to open the prompt, go to the start button and search "cmd" which I believe opens the actual prompt and learn to navigate through folders by google searching instructions. Once you learn to navigate, just follow through the readme and you'll be set, I hope.
Navigate to the TI-Boy folder using "cd", which means change directory.
Well I type in C:\Documents and Settings\Drew\Desktop\tiboy_beta_0.1.00\Kirby's Dream Land.gb in the place by double clicking it
Sorry mods about the random smileys on my earlier posts. I had no idea how to quote and somehow these smileys appeared...
Have you tried the new version yet?Yeah, that's going to give you problems. You're going to have to run command prompt, not the makeapp program to do this.It seems like you still were clicking on the makeapp program, not the actual command prompt... From your screenshot, it looks like you have Windows Vista or 7, so to open the prompt, go to the start button and search "cmd" which I believe opens the actual prompt and learn to navigate through folders by google searching instructions. Once you learn to navigate, just follow through the readme and you'll be set, I hope.
Navigate to the TI-Boy folder using "cd", which means change directory.
Well I type in C:\Documents and Settings\Drew\Desktop\tiboy_beta_0.1.00\Kirby's Dream Land.gb in the place by double clicking it
Sorry mods about the random smileys on my earlier posts. I had no idea how to quote and somehow these smileys appeared...
I use XP
Have you tried the new version yet?Yeah, that's going to give you problems. You're going to have to run command prompt, not the makeapp program to do this.It seems like you still were clicking on the makeapp program, not the actual command prompt... From your screenshot, it looks like you have Windows Vista or 7, so to open the prompt, go to the start button and search "cmd" which I believe opens the actual prompt and learn to navigate through folders by google searching instructions. Once you learn to navigate, just follow through the readme and you'll be set, I hope.
Navigate to the TI-Boy folder using "cd", which means change directory.
Well I type in C:\Documents and Settings\Drew\Desktop\tiboy_beta_0.1.00\Kirby's Dream Land.gb in the place by double clicking it
Sorry mods about the random smileys on my earlier posts. I had no idea how to quote and somehow these smileys appeared...
I use XP
A bug with the compiler: now the app is placed to the folder one level up from the one containing makeapp.exeYes, I've since changed it to make sure that the app ends up in the same folder as makeapp.exe. I need to make some more changes before a release though, of course.
I'm glad to see bugs getting fixed. You did a more than awesome job so far Calc84maniac. :DI definitely learned from the mistakes I made when rushing out the first TI-Boy without having extensive beta testing. I remember it wouldn't sign the app correctly for half the people who tried 0.0.1 :P
I changed a GBA game .GBA to .gbThere's your problem
It probably has something to do with Ti-Boy SE not supporting Game Boy Advanced games unfortunately :/
I changed a GBA game .GBA to .gbThere's your problem
Thanks, and how to put games on my TI-84+ with TI-Connect ?If you're having problems, the TI Calculator Programming And Support (http://www.omnimaga.org/index.php?board=99.0) section is the place to go. Generally speaking, you install TI-Connect first, then plug in your calculator and it'll install the drivers. After that, it should be a simple matter of right-clicking the file, selecting "Send To TI Device...," and clicking the Send To Device button on the window that pops up. Best of luck!
That's an odd error. I wonder why TI-Connect thinks the APP's name is Mario_(C)__(C)__(C)_Thanks, and how to put games on my TI-84+ with TI-Connect ?If you're having problems, the TI Calculator Programming And Support (http://www.omnimaga.org/index.php?board=99.0) section is the place to go. Generally speaking, you install TI-Connect first, then plug in your calculator and it'll install the drivers. After that, it should be a simple matter of right-clicking the file, selecting "Send To TI Device...," and clicking the Send To Device button on the window that pops up. Best of luck!
I can send others programs but not games making by TI-Boy SE, I have this error:
I had the same problem with some flash like Splut or The Psyche that I can't send to my TI-84+... I tried to install TiLP but it didn't work on my computer.Do you mind emailing me the bad app so I can analyze it? My email address is my forum username at gmail.
Save files are compatible between 1.00 and 1.02, right? I just have to switch out the app, and keep the save file on-calc.That's right. The save files just contain the data in the gameboy cartridge RAM, nothing more.
I have a challenge for calc84maniac make an NES emulator for ti-84, Game Boy Advance emulator,or Game Boy Color for ti-84
All except GBA have an emulator on the nspire even the NES (NESpire)The 83+SE/84+(SE) have a 15 MHz processor. The Nspire has a 150 MHz processor. That's ten times as much, and even then GBA isn't possible...
Sometimes you have to remind yourself: it's a calc.I thought those things were for gaming? What is this "maths"?
Sometimes you have to remind yourself: it's a calc.
List of games I've compiled that fit on the 84PBE:
huge, 17 pages but they still fit:
Kirby's Dreamland #1 (#2 will not fit)
Metroid II
Micro Machines
V-rally
9 page
Contra (original I think)
Empire (some star wars thing)
F1-Race
Final Fantasy Legend #1 (I've heard #2 works as well)
Super RC Pro Am
World Circuit Series
5-page
Super Mario Land (original) :o
Yes, I like racing games :P
There's many more that could be put on the BE, these are just a few.
Good lists for ideas/descriptions, not rom files, the first link sometimes gets 404 errs but it's there
http://www.gamespot.com/features/vgs/universal/gameboy50/sec1.html
http://www.news10.net/life/entertainment/game-guys/story.aspx?storyid=74455&catid=331
http://www.amazon.com/Best-Original-Game-Boy-Games/lm/208RDZTJZUIVF
The file size that Windows shows you is not how much space it will take on your calculator.
You have tested Super Mario Land 2: 6 Golden Coins on TI-84 Plus (NO Silver Edition!)?
EDIT: Insufficent Memory as I thought!
What games you download for TI-84 Plus? Everytime I convert one (Super Mario Land 2 for example) its more than 1MB!The file size that Windows shows you is not how much space it will take on your calculator.
The file size that Windows shows you is not how much space it will take on your calculator.
EDIT2: Ok I have Super Mario Land, but it's not working right on my calculator, I have model "K", any help?What part of it doesn't work?
By the way, has anybody tested TI-Boy on a TI-83+SE? I want to make sure it works since I don't have one myself.I might later, although it might take a while.
EDIT2: Ok I have Super Mario Land, but it's not working right on my calculator, I have model "K", any help?What part of it doesn't work?
Contra? there is one on the gb?
EDIT2: Ok I have Super Mario Land, but it's not working right on my calculator, I have model "K", any help?What part of it doesn't work?
Everything works, just image sucks!
Hmm? If you mean text and stuff looks really condensed, that's because the GB screen was 160x144, as opposed to 96x64 on a TI-84 Plus. Press +/- to zoom in.
You mean it's all in black and white?Hmm? If you mean text and stuff looks really condensed, that's because the GB screen was 160x144, as opposed to 96x64 on a TI-84 Plus. Press +/- to zoom in.
I tried all that, its too bad!
Anyway thanks for trying to help me!
You mean it's all in black and white?Hmm? If you mean text and stuff looks really condensed, that's because the GB screen was 160x144, as opposed to 96x64 on a TI-84 Plus. Press +/- to zoom in.
I tried all that, its too bad!
Anyway thanks for trying to help me!
Press [GRAPH] for grayscale.
Hopefully it looks a bit more familiar now ;)
Keys from [Y=] to [TRACE] revert to black and white.
Also, try this...
Good idea for SMB original: get on top of the [?] block just at the start.
Pause the game.
Press + until nothing happens when you press it.
Press the [.] key until the camera goes to mario and mario blinks. That's ti-boy telling you it will track the flashing sprite (in this case, mario)
You can also manually move the camera to mario by using the numbers as a kind of joystick--8 being up, 2 being down, 9 being up-right, etc
Unpause, try jumping or moving or something. The camera should follow.
For puzzle-type parts, you can zoom out just as easy as zooming in, with the [-] key.
It works just fine for me on the 84PBE, SML included.
All of this is in the readme, btw.
For some reason when I try to transfer the app at near 60 percent it just stops and says "The device does not recognize the command."Yes, some others have reported this problem as well. This glitch seems to occur only when sending over direct USB cable (SilverLink works fine for some reason). Which ROM did you use to make the APP?
There was no problem with the alpha version of tiboy though.
Calc84Maniac, isn't really any way to get Pokemon Red or Blue (any pokemon game) on calculator?If you have a calculator with bad RAM, it's impossible. Sorry.
Calc84Maniac, isn't really any way to get Pokemon Red or Blue (any pokemon game) on calculator?At the moment, it seems that you have to use a cable that connects to your calculator's serial port instead of the mini-usb port. Of course, first you might want to make sure that your calculator model supports those cartridges (as explained in the readme)
At the moment, it seems that you have to use a cable that connects to your calculator's serial port instead of the mini-usb port. Of course, first you might want to make sure that your calculator model supports those cartridges (as explained in the readme)
That is correct. Add that to the internal memory of the Game Boy and there's simply not enough space to emulate it using only the 48KB RAM in the newer TI-84+ revisions.At the moment, it seems that you have to use a cable that connects to your calculator's serial port instead of the mini-usb port. Of course, first you might want to make sure that your calculator model supports those cartridges (as explained in the readme)
Hmm.. Pokemon uses 32kb of RAM for cartridge right?
That only makes the app smaller; it'll still require as much RAM. As an analogy, you could remove the menus in, say, Crysis, but it wouldn't make the game itself any less taxing on your computer.
That only makes the app smaller; it'll still require as much RAM. As an analogy, you could remove the menus in, say, Crysis, but it wouldn't make the game itself any less taxing on your computer.
We can also remove other unecessary things, like changing name of Pokemons etc.
And on a separate note, I now have a bug with Pokemon. :( Pokemon used to work fine on my calculator, but I now get what I believe is the not-enough-RAM pages error (Cartridge type is unsupported. Sorry for the inconvenience.) Unless the extra RAM pages disappeared from my calculator in the past week or so, I'm pretty sure they're still there.Actually, this error comes up when TI-Boy literally doesn't recognize the cartridge type (located at 0x0147 in the ROM). Could you check byte $0147 on the last page of the APP?
Why can't Cardridge go to Archive instead of RAM?The cartridge ROM is stored in the Archive (Flash ROM), and the cartridge RAM is stored in the RAM. Because it has to be able to be Random-Access Memory ;)
How would that have changed while the application was on my calculator? :o Also, how exactly can I examine the last page of an application? I can't seem to figure it out in Calcsys.Actually, I think this is the defrag glitch. The pages that started with 0xFF probably got erased (which includes the last page). By the way, to get to the last page of this particular app, go to the first page and subtract 40h from it.
Damn :/, so the problem of Pokemon isn't in ROM but yes in RAM right? If it's that then I don't see a way to get this working since my calculator has max 24kb of RAM :(Nah, we're not talking about free RAM storage space, we're talking about the total amount of RAM in the calculator. Newer TI-84+ models only have 48KB on the chip, while older ones have 128KB (which is enough to run Pokemon with some room to spare)
Damn :/, so the problem of Pokemon isn't in ROM but yes in RAM right? If it's that then I don't see a way to get this working since my calculator has max 24kb of RAM :(Nah, we're not talking about free RAM storage space, we're talking about the total amount of RAM in the calculator. Newer TI-84+ models only have 48KB on the chip, while older ones have 128KB (which is enough to run Pokemon with some room to spare)
Again, we're not talking about the RAM storage space. There is more RAM on the calculator that is available for storage (storage space is maximum of 24KB on all calcs)Damn :/, so the problem of Pokemon isn't in ROM but yes in RAM right? If it's that then I don't see a way to get this working since my calculator has max 24kb of RAM :(Nah, we're not talking about free RAM storage space, we're talking about the total amount of RAM in the calculator. Newer TI-84+ models only have 48KB on the chip, while older ones have 128KB (which is enough to run Pokemon with some room to spare)
Changing OS will not solve the problem right? And by the way I only have 24kb on RAM, maybe I have something wrong...
fred30w, there's not much that can be done about the flickering. You won't experience any flickering playing at 100% zoom in black and white, but otherwise it's unavoidable. In the more zoomed-out black and white modes, the flickering you see is intentional. This is dithering to make the graphics easier to see at smaller zoom levels. And in grayscale mode, the flickering is just the nature of grayscale on the TI-83+/84+ calculators. The flickering will also be more pronounced in more CPU-intensive games, which is also unfortunately unavoidable.Ok, thx alot! I'll report if I ever have any more issues. Thx again. ;D
I heard that TI-Boy's sound is gone D:Nope, due to the emulation rewrite it's impossible to use interrupts (which is what made sound possible in the first place)
Are you gonna put it back later?
Beta 0.1.03:
Does Beta 0.1.03 get rid of the transfer problem for Pokemon?
I am aware that the camera jumps around in that case (which happens to be because the air sprites replace Kirby in the sprite list temporarily). I plan on making a smarter sprite follow feature in future version.
Does Beta 0.1.03 Support ti-83 + like with SML 1If you mean the 83PBE, then no. I might suggest reading through the readme :P
Will not work. See the readme...
Introduction:
TI-Boy SE is a Game Boy emulator (no Game Boy Color support) for the TI-83+SE, TI-84+, and TI-84+SE calculators. Do not expect incredible compatibility.
This was rewritten from scratch since the Alpha version, specifically to support newer TI-84+/TI-84+SE calculators (which have smaller RAM chips).
TI-83+ and TI-Nspire are not supported, and never will be.
If you have a save file for say, Link's Awakening, if a new beta version comes out and I send that version of Link's awakening to my calculator will the old 8kb save file still work?I believe that calc84 said old save files would work, since they just store data. The game ROM itself should determine how the data is stored, so it shouldn't change between betas.
Or do I just have to start the whole game over?
I heard that TI-Boy's sound is gone D:Nope, due to the emulation rewrite it's impossible to use interrupts (which is what made sound possible in the first place)
Are you gonna put it back later?
Off-topic, but Kirby's Dreamland suddenly seems less graphic-intensive after taking advantage of some new options...
Makes it a bit easier to play actually :P
Yeah that topic went big pretty fast. One day I checked and I was like "Wtf? 230 posts!". I guess that's what happens with TI-Boy SE and such projects, though. :PYeah I remember it was about 1.5 years ago when I first sent TI-Boy to my calc and was greeted with the bad hardware message :P After all this time I finally get to enjoy its greatness.
For some reason, my save files from my previous alpha version of Pokemon don't work. Is it because of the new 7 character limit on app name, as my alpha version of pokemon had 8 characters? Can you rename appvar files to accomodate it? It produces new save files for the beta app.I think it might be the capital letters that are the issue. Appvar names are case-sensitive.
For reference:
My alpha version - name:"PokemonR", savefilenames:"POKEMON1", "POKEMON2", etc.
My beta version- name:"Pokemon", savefilenames: "Pokemon1", "Pokemon2", etc.
Is there any hope?
Is there any way to rename them? I'm not familiar on how to rename programs.It would be pretty easy to do. I'd do it with CalcSys. :)
Yep, I remember that game as well. Nice to see that it works. Oh, and since I haven't seen you here before (at least I don't recall) let me offer you a belated welcome! =)Thanks! I believe that was my 3rd post, so I am new here. :)
Before: | After: |
(http://otbp.tifreakware.net/images/prio_before.png) | (http://otbp.tifreakware.net/images/prio_after.png) |
Nice I was wondering about the plant in pipe: why it was visibleI think he explained that already.
I don't think I explained it before this release. He had been wondering for a while, I imagine.Nice I was wondering about the plant in pipe: why it was visibleI think he explained that already.
I meant in the post with the sprite priorities.I don't think I explained it before this release. He had been wondering for a while, I imagine.Nice I was wondering about the plant in pipe: why it was visibleI think he explained that already.
Nice I was wondering about the plant in pipe: why it was visibleI think he explained that already.
Nice I was wondering about the plant in pipe: why it was visibleI think he explained that already.
I think he meant he was wondering before he saw that post.
Fixes be awesome! Anybody got some instructions on converting a TI-83 Plus into an 84? ;D
Hello, I'm new here and French so sorry for bad English.You're running Beta 0.1.05, right? It's possible I broke something that caused it to crash, who knows. I did get a crash when trying to exit Metroid in my current dev version, but it was fixed by the auto-recovery.
First, I had a bug during playing Kirby Dreamland: My calc turned off and doesn't want to turn on anymore. Maybe this is not due to TI-boy but this is not due to the batteries or the Clear key.
I also had an idea, maybe impossible (i'm a noob at asm programming and a non initiated at pc programming): couldn' we (you) make one TI-boy app and little "GameProgs-Cartridges-Whatever" next to it that would be launched by the app? Because we can't put a lot of TI-boy games as it is done. Maybe it will be placed at the very bottom of your to-do-(or-not)-list.
But don't worry, your work is already great.
App names can only be 7 characters long though, right? If so, you may want to change MakeApp to reflect this. ;)They can be up to 8 chars long as I understand. ;) (e.g. DoorsCS7)
Yes, but doesn't calc84 need one additional character for the name(s) of appvars? Or did I understand him wrong?App names can only be 7 characters long though, right? If so, you may want to change MakeApp to reflect this. ;)They can be up to 8 chars long as I understand. ;) (e.g. DoorsCS7)
Yeah that's what I thought about the app.Hello, I'm new here and French so sorry for bad English.You're running Beta 0.1.05, right? It's possible I broke something that caused it to crash, who knows. I did get a crash when trying to exit Metroid in my current dev version, but it was fixed by the auto-recovery.
First, I had a bug during playing Kirby Dreamland: My calc turned off and doesn't want to turn on anymore. Maybe this is not due to TI-boy but this is not due to the batteries or the Clear key.
I also had an idea, maybe impossible (i'm a noob at asm programming and a non initiated at pc programming): couldn' we (you) make one TI-boy app and little "GameProgs-Cartridges-Whatever" next to it that would be launched by the app? Because we can't put a lot of TI-boy games as it is done. Maybe it will be placed at the very bottom of your to-do-(or-not)-list.
But don't worry, your work is already great.
And as for one emulator app and multiple cartridge data, I'm afraid that just isn't possible. Storing as an APP is the only way to align the data how I need it to be. The emulator part of the APP only takes 16KB, anyway.
Yeah I know about about the speed of ROM and about the speed of Garbage collecting.The reserved free space inside the app behaves just like the rest of ROM does (although TI-OS won't touch it), so it'll still be very slow.
That's why I thought about using reserved free space inside the app.
But I was just suggesting a "solution", as I said, I'm a noob at ASM.
Hey guys,Have you read the TI-Boy readme? The first important thing to do is to check if your calculator has all of the extra RAM.
I'm new at putting games on calculators and all that things.
And i would like to play pokemon ( or other games ) in my Calculator (ti 84 plus).
I would like to someone explain me how to put tiboy and pokemon on my calculator ( already have ti connect)
i read it all already
i read it all already
As I don't understand the most part of assembly (I understand the basic and the basics of ASM but nothing after ld a,3), I only have impossible ideas. But if it is possible, it is interesting.
Can't you make a larger app, with free ROM in it that could be accessed as false RAM without garbage collecting ? (who understands ?). I explain myself.
You make an app with empty space in it. It is in ROM, not in RAM (I think, maybe not)
Games that need 32kb of RAM will in fact "archive" sometime in this free space and "unarchive" after. Of course, the game would not be as fast as before but could run on all calcs.
As I said, I think it is impossible.
Hey guys,
I'm new at putting games on calculators and all that things.
And i would like to play pokemon ( or other games ) in my Calculator (ti 84 plus).
I would like to someone explain me how to put tiboy and pokemon on my calculator ( already have ti connect)
Er... Why is it written on the first page of this topic that the version 0.1.00 brings the compatibility with newer hardware revision ?Because the Alpha version released in 2009 didn't support the newer hardware revision at all. Now it is supported for all games with 8KB or less of cartridge RAM (which is most games, but unfortunately excluding the popular Pokemon)
Er... Why is it written on the first page of this topic that the version 0.1.00 brings the compatibility with newer hardware revision ?Because the Alpha version released in 2009 didn't support the newer hardware revision at all. Now it is supported for all games with 8KB or less of cartridge RAM (which is most games, but unfortunately excluding the popular Pokemon)
Indeed. When I first made the Alpha version, nobody knew that TI had decreased the total RAM in the calculators from 128KB to 48KB. (All the TI-84+SE calcs I own are before that revision.) So, I wrote the whole thing without being aware of this problem. Now that I know, I'm able to make the Beta version to use only 48KB of RAM for most games. Unfortunately, with Pokemon I don't even have as much RAM as the GameBoy itself had access to, much less have any extra RAM with which to emulate it.Er... Why is it written on the first page of this topic that the version 0.1.00 brings the compatibility with newer hardware revision ?Because the Alpha version released in 2009 didn't support the newer hardware revision at all. Now it is supported for all games with 8KB or less of cartridge RAM (which is most games, but unfortunately excluding the popular Pokemon)
The problem was already the unsufficient RAM ?
Indeed. When I first made the Alpha version, nobody knew that TI had decreased the total RAM in the calculators from 128KB to 48KB. (All the TI-84+SE calcs I own are before that revision.) So, I wrote the whole thing without being aware of this problem. Now that I know, I'm able to make the Beta version to use only 48KB of RAM for most games. Unfortunately, with Pokemon I don't even have as much RAM as the GameBoy itself had access to, much less have any extra RAM with which to emulate it.
Well, inside the Game Boy itself there'sIndeed. When I first made the Alpha version, nobody knew that TI had decreased the total RAM in the calculators from 128KB to 48KB. (All the TI-84+SE calcs I own are before that revision.) So, I wrote the whole thing without being aware of this problem. Now that I know, I'm able to make the Beta version to use only 48KB of RAM for most games. Unfortunately, with Pokemon I don't even have as much RAM as the GameBoy itself had access to, much less have any extra RAM with which to emulate it.
Yeah, so the problem is quite unsolvable. How much RAM does the GameBoy have access to (and needed to run Pokemon) ?
And then for Pokemon, there's 32KB of Cartridge RAM (which is the major problem, bumping the emulator requirements way over 48KB)How many other games have Cartridge RAM, and how much do they have?
Any game that allows you to save has cartridge RAM, if I recall correctly. Most ones only use 8 KB or less, and games that need to store a lot of data (for example, all of your Pokémon that you have stored in boxes) use 32 KB.And then for Pokemon, there's 32KB of Cartridge RAM (which is the major problem, bumping the emulator requirements way over 48KB)How many other games have Cartridge RAM, and how much do they have?
Ah, okay. That makes a lot of sense. Thanks! :)Any game that allows you to save has cartridge RAM, if I recall correctly. Most ones only use 8 KB or less, and games that need to store a lot of data (for example, all of your Pokémon that you have stored in boxes) use 32 KB.And then for Pokemon, there's 32KB of Cartridge RAM (which is the major problem, bumping the emulator requirements way over 48KB)How many other games have Cartridge RAM, and how much do they have?
Hmm... Could you include a selectable option that would allow you to utilize the extra ram pages for those calculators that do have them? (IE it would use the additional pages that are inaccessible on the calculators with 48KB RAM) Or would that be to cumbersome to code?This is already implemented, yes. :)
Hmm, this thread seems kind of f-zero/project m-esque...someone bumps it and it looks like there's an update x.xlol, I agree. :D
I agree, too.Hmm, this thread seems kind of f-zero/project m-esque...someone bumps it and it looks like there's an update x.xlol, I agree. :D
Same here :PI agree, too.Hmm, this thread seems kind of f-zero/project m-esque...someone bumps it and it looks like there's an update x.xlol, I agree. :D
I really thought that ;D
Admittedly, I'm not using the newest version as of now, but anyway I agree with all four of you ;DSame here :PI agree, too.Hmm, this thread seems kind of f-zero/project m-esque...someone bumps it and it looks like there's an update x.xlol, I agree. :D
I really thought that ;D
Well, I originally thought it was impossible, but I've finally done it! TI-Boy now supports 4-channel sound! :D This is accomplished by dynamically modifying the CPU emulator to support handling interrupts more frequently. Without this dynamic modification, TI-Boy would run slower when sound is turned off, and we don't want that. ;)
Anyway, below is the download of TI-Boy Beta 0.1.06! For those too lazy to readme, press STAT to toggle sound emulation on/off (default is off).
Well, I originally thought it was impossible, but I've finally done it! TI-Boy now supports 4-channel sound! :D This is accomplished by dynamically modifying the CPU emulator to support handling interrupts more frequently. Without this dynamic modification, TI-Boy would run slower when sound is turned off, and we don't want that. ;)
Anyway, below is the download of TI-Boy Beta 0.1.06! For those too lazy to readme, press STAT to toggle sound emulation on/off (default is off).
The Legend of Zelda Links awakening was what I wanted sound for, it is great now I need to get an 83PSE or 84PSE before April 2007 and then I will try pokemon!
April 2007? ??? Unless you invented time travel I think you may have missed that date. :PHe meant the manufacture date of the calculator, because that's when TI removed that infamous 80KB of extra RAM from the TI-84+ series.
lolThe Legend of Zelda Links awakening was what I wanted sound for, it is great now I need to get an 83PSE or 84PSE before April 2007 and then I will try pokemon!
April 2007? ??? Unless you invented time travel I think you may have missed that date. :P
Awesome O.O So will sound emulation work on newer calcs? I read postsd above from people wanting an older calc despite TI-Boy having fixed newer calcs emulation issues ???But not for Pokemon. And you know how many people would like that. ;)
Lol, forgot about that.It's because I'm trying to emulate the 8-bit sound using 1-bit outputs, controlled by the CPU (since the calculator doesn't have a sound chip). The sound quality could be better if I devoted more CPU time to it, but that would unacceptably slow down the rest of the emulation. For what it is, it's fairly good.
EDIT: another question, lol.
Why does the sound on tiboy seem different from when playing the game on an actual gameboy?
Does tiboy play the original music files from the rom or does it modify them?
Either way the sound is kind of scratchy.
Not saying its bad, just want to know the reason for the difference.
I've tried marioland on it, and it works great. But when I turn on the sound, I heared that the backgroung music is really slow (1 note every 5 secs), while the effects (like smashing a block) are still at the correct speed. Is that the way it is on a real gameboy, or a bug in ti-boy?I think it's a bug related to not emulating the gameboy's timer hardware correctly. It's probably fixable.
BTW: this is on a 1 year old calc, so it hasn't got the extra ram pages.
WAIT NVM, I just realized I still had OS 2.71MP on O.OI think I'm missing something, I have 2.55MP, I can't send the app to my calc It's a TI-84 Plus SE, revision number R. I am using a USB cord. What things are different about this created app and the one I made with the TI-Boy SE. My TI-Boy SE version of the app would begin to transfer with TI connect and then stop midway with concerns to RAM. Help me please, I do appreciate it. Maybe I should be asking what is Silverlink?
It sounds to me like you don't have enough space left on your calculator. Try deleting the Apps you don't use (like the ones that aren't in English) from the [2nd] [Mem (+) ] [2] menu.WAIT NVM, I just realized I still had OS 2.71MP on O.OI think I'm missing something, I have 2.55MP, I can't send the app to my calc It's a TI-84 Plus SE, revision number R. I am using a USB cord. What things are different about this created app and the one I made with the TI-Boy SE. My TI-Boy SE version of the app would begin to transfer with TI connect and then stop midway with concerns to RAM. Help me please, I do appreciate it. Maybe I should be asking what is Silverlink?
That makes sense, I will remove a bunch of stuff. Oh, and I am trying to install Zelda Links Awakening. It says insufficient memory so I gues that means archive space.Yeah, that's probably it. You need 540672 bytes of archive to hold that app. Thanks for trying the beta! :)
Yeah, that's probably it. You need 540672 bytes of archive to hold that app. Thanks for trying the beta! :)I got it working! Very Impressive, I think I'm gonna buy an adapter so I can get some sound out of this thing :) I guess I didn't really know what to expect, but it works quite well. I was surprised that the calculator could do grayscale like it can. One question I do have, is flicker unavoidable? It seems to be extremely bad at 75% and 100% I guess that the calculator has to make do with emulation on a smaller screen. I just wanted to make sure it wasn't an OS, software, hardware issue or maybe if there is some way of reducing it to a less than distracting level? I'm totally fine with a medium high contrast setting at 50% screen size(best for flicker), but only when I'm not dreading having to zoom in and around to read text. It really is fascinating that you were able to make something like this, and it's even more spectactular watching it work!
Now that there's a mode with interrupts, is perfect grayscale asking too much. ;D
do roms patched by a .ips file work with ti-boy?If they work in a normal emulator, they have a fair chance of working in TI-Boy.
You can look forward to that fix in the next version of TI-Boy :)I must certainly will! I'm not sure, but it seems when I run beta 1.07, WabbitEmu crashes on Kirby's Dreamland and Kwirk. (the calc screen freezes) Mario Land runs fine. (never tested either of the two on my real calc)
Ah, thanks for telling me, I had no idea that Kirby's Dream Land was broken. I'll see what I can do.You can look forward to that fix in the next version of TI-Boy :)I must certainly will! I'm not sure, but it seems when I run beta 1.07, WabbitEmu crashes on Kirby's Dreamland and Kwirk. (the calc screen freezes) Mario Land runs fine. (never tested either of the two on my real calc)
fred30w, it looks like the reason Kirby's Dream Land was crashing for me was a glitch I accidentally introduced in the development version. Beta 0.1.07 seems to run the game fine. Are you using the latest version of wabbitemu from http://wabbit.codeplex.com/ (http://wabbit.codeplex.com/)?Thanks calc84maniac! Kirby runs great now! I appreciate you bringing to my attention the update for WabbitEmu. I'm not sure if this is a bug with WabbitEmu or the emulator, but now Kwirk runs super slow. I know game compatibility is not your goal at the moment, but on TIBoy 1.03, the game ran fine. Sound slows the game even further. I would be more than happy to make one of the calc screen videos but I don't know how. Can you explain to me how you do that?
Press backspace to start. Press backspace to end.fred30w, it looks like the reason Kirby's Dream Land was crashing for me was a glitch I accidentally introduced in the development version. Beta 0.1.07 seems to run the game fine. Are you using the latest version of wabbitemu from http://wabbit.codeplex.com/ (http://wabbit.codeplex.com/)?Thanks calc84maniac! Kirby runs great now! I appreciate you bringing to my attention the update for WabbitEmu. I'm not sure if this is a bug with WabbitEmu or the emulator, but now Kwirk runs super slow. I know game compatibility is not your goal at the moment, but on TIBoy 1.03, the game ran fine. Sound slows the game even further. I would be more than happy to make one of the calc screen videos but I don't know how. Can you explain to me how you do that?
Press backspace to start. Press backspace to end.fred30w, it looks like the reason Kirby's Dream Land was crashing for me was a glitch I accidentally introduced in the development version. Beta 0.1.07 seems to run the game fine. Are you using the latest version of wabbitemu from http://wabbit.codeplex.com/ (http://wabbit.codeplex.com/)?Thanks calc84maniac! Kirby runs great now! I appreciate you bringing to my attention the update for WabbitEmu. I'm not sure if this is a bug with WabbitEmu or the emulator, but now Kwirk runs super slow. I know game compatibility is not your goal at the moment, but on TIBoy 1.03, the game ran fine. Sound slows the game even further. I would be more than happy to make one of the calc screen videos but I don't know how. Can you explain to me how you do that?
Hmm, it seems Kwirk was one of those games that sometimes polls the hardware to check the LCD drawing status. Now I seem to have fixed the issue by toggling the status at every scanline.Sounds good, can't wait for the next release, hope I helped you find a bug. ;D
I know this is a bit offtopic, but why does it seem that this older calculator seems more snappy than my new one (rev. P-0410P). For example when the ram is cleared, its almost instant on this old one, but it takes about 1 sec longer (there is the progress bar on the top right for a sec) to clear the ram on my new one. What causes this? I can always make a video if you need one.That ram clear delay is probably due to the calculator scanning the archive for all of your variables and programs. On an empty calculator, that takes no time at all.
calc84maniac ti-boyse 1.0.7 broke my cousins calc by it ran out of battery while he was playing pokemonIf the battery was empty then the calc isn't broken, right?
Well, if TI-Boy doesn't exit properly, the OS becomes corrupt. Resending it should make it fine again.calc84maniac ti-boyse 1.0.7 broke my cousins calc by it ran out of battery while he was playing pokemonIf the battery was empty then the calc isn't broken, right?
nope it fails :'(Did you send it from another calc or from a computer ? For me it always fail when sending from another calc.
I'm not sure, I just make a video of the two calculators side by side. It's not just the RAM clear, it seems the whole OS seems to repond faster. The video shows the RAMTEST and showing the Archive space. I do kinda pause while I try to get my fingers on the keypads right, it's hard to hold a camera and press two keys on two calculators at the same time. :thumbsup:I know this is a bit offtopic, but why does it seem that this older calculator seems more snappy than my new one (rev. P-0410P). For example when the ram is cleared, its almost instant on this old one, but it takes about 1 sec longer (there is the progress bar on the top right for a sec) to clear the ram on my new one. What causes this? I can always make a video if you need one.That ram clear delay is probably due to the calculator scanning the archive for all of your variables and programs. On an empty calculator, that takes no time at all.
Wait, hang on -- music is fixed?4-channel sound was added in Beta 0.1.06 :)
For some reason, I recall that somewhere I was informed that music wasn't supported?
*Michael_Lee is confused
Wait, hang on -- music is fixed?4-channel sound was added in Beta 0.1.06 :)
For some reason, I recall that somewhere I was informed that music wasn't supported?
*Michael_Lee is confused
Sometime I'll have to add in the option for 2-channel sound like in TI-Boy Alpha, which takes less CPU time.
Wait, hang on -- music is fixed?4-channel sound was added in Beta 0.1.06 :)
For some reason, I recall that somewhere I was informed that music wasn't supported?
*Michael_Lee is confused
Sometime I'll have to add in the option for 2-channel sound like in TI-Boy Alpha, which takes less CPU time.
Daaang. I must have missed quite a few updates.
And performance/responsiveness is still good?
just read this:
hooray! sound is back XD
I think it just fixes crashes, but not the pitches.
Also, the pokemon games require 32 kb of ram.
Could this possibly be fixed?
Because 25 kb is available to user without like, hacking it. But I read somewhere that the chips have 48 kb of ram; is the other available ram used for other purposes that can't be disturbed or something?
I never understood this properly, so I'd appreciate it if someone could explain this to me.
Thanks.
so that's why it only works on older model?Yes, older models have 128 KB total ram so there is enough for the emulator to work. If you can find an older model for a good deal, don't pass it up, since TI is rolling out with the
I have S-0605D. :D;D, only about a mere month newer, congrats! We both have 128 KB, except in my "newer" one.
Yeah.Oh, I see what went wrong there. It has to do with how I'm handling the STAT register now. (That is, very stupidly.)
I know this isn't a priority, but since the updated beta some games don't work anymore.
I tested FFlegends 1 and 2; neither have anything. Just a blank screen.
FFlegends 3 actually has something, but after starting the text box in the intro just flashes and is blank.
I don't know if this will provide insight, but when I play Super Mario Land on hardware, after enabling sound and starting the game, pressing stat to disable the sound does not seem to work. I do not get the performance gain like in any games I've tried.Yeah.Oh, I see what went wrong there. It has to do with how I'm handling the STAT register now. (That is, very stupidly.)
I know this isn't a priority, but since the updated beta some games don't work anymore.
I tested FFlegends 1 and 2; neither have anything. Just a blank screen.
FFlegends 3 actually has something, but after starting the text box in the intro just flashes and is blank.
I'm still researching the Super Mario Land freezing glitch, since I've managed to replicate it in wabbitemu.