Author Topic: TI-Boy SE Beta pre-release  (Read 139120 times)

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Offline annoyingcalc

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Re: TI-Boy SE Beta pre-release
« Reply #75 on: April 18, 2011, 08:20:56 pm »
Did you try the command line method, described in the readme?

yes but it says error loading ROM
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Re: TI-Boy SE Beta pre-release
« Reply #76 on: April 18, 2011, 08:35:37 pm »
EDIT: @calc84 might it be possible to make the greyscale calibrated with thepenguin's (or a similar) method?  I was playing SML and almost the whole time there was this splotch of diagonal lines, kind of distracting :P
Hmm, I haven't noticed a problem with splotches of diagonal lines in SML and I've playing throughout the day... I wonder if it is a calc model thing? I know on the regular 84+ I noticed graphics weren't rendered properly like on the 84+SE

Offline annoyingcalc

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Re: TI-Boy SE Beta pre-release
« Reply #77 on: April 18, 2011, 08:42:00 pm »
I really need help getting this to work!!!


um, for forum etiquette, we typically refrain from double posting... Have you read carefully through all the posts that explain how to fix this? I found out about three times from reading back through posts how to fix the same problem. Admittedly, it could be something else, though :)



What will help me????
« Last Edit: April 18, 2011, 08:55:16 pm by annoyingorange »
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Offline annoyingcalc

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Re: TI-Boy SE Beta pre-release
« Reply #78 on: April 18, 2011, 08:45:54 pm »
A question.  In the past, the amount of options for games was really limited for the 84PBE due to less archive space, and that pretty much took out all the good games I found x.x

Is this still the case?

EDIT:
Quote from: old readme (from ticalc.org)
Note: Only ROMs 256KB or less will fit on a TI-84+. The Silver Edition calculators can fit ROMs of 1MB or less.
There's nothing of the sort in the newer readme... The compiling app speaks for itself.. :(

EDIT2: ↓↓↓ ???
EDIT3: got it to work with a different one, i'm guessing i was the shorter name

what do you mean shorter one????
« Last Edit: April 18, 2011, 08:48:00 pm by annoyingorange »
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Offline Xeda112358

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Re: TI-Boy SE Beta pre-release
« Reply #79 on: April 18, 2011, 08:48:49 pm »
um, for forum etiquette, we typically refrain from double posting... Have you read carefully through all the posts that explain how to fix this? I found out about three times from reading back through posts how to fix the same problem. Admittedly, it could be something else, though :)

Offline Darl181

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Re: TI-Boy SE Beta pre-release
« Reply #80 on: April 18, 2011, 09:55:45 pm »
Another, hopefully easy feature request:  in the compiler, can the thing say how many pages the app is?
Something like "Generated a 147456 byte (9 page) app." would be great ;D
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Offline jnesselr

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Re: TI-Boy SE Beta pre-release
« Reply #81 on: April 18, 2011, 09:58:37 pm »
Yeah, also, can you add the ability for us to adjust grayscale?  There was a perfect grayscale method by (thepenguin?) someone recently.

EDIT: Just noticed this was asked above.
« Last Edit: April 18, 2011, 09:59:36 pm by graphmastur »

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Re: TI-Boy SE Beta pre-release
« Reply #82 on: April 18, 2011, 10:05:52 pm »
This might be a bit hard, though, since the grayscale might already be running at the max speed it can.
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Offline jnesselr

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Re: TI-Boy SE Beta pre-release
« Reply #83 on: April 18, 2011, 10:15:41 pm »
This might be a bit hard, though, since the grayscale might already be running at the max speed it can.
I don't think it's actually max speed.  I think it's more or less specific to your calc.  Now of max speed == really slow, I'd rather be able to turn grayscale off.

Offline turiqwalrus

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Re: TI-Boy SE Beta pre-release
« Reply #84 on: April 18, 2011, 10:43:42 pm »
:w00t: I never saw this beforee :P
very, very great job, calc84maniac :D
EDIT: ok, ztrumpet. wouldn't want to credit the wrong person :P
« Last Edit: April 19, 2011, 06:03:14 pm by turiqwalrus »

Offline yunhua98

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Re: TI-Boy SE Beta pre-release
« Reply #85 on: April 18, 2011, 11:02:49 pm »
I'm getting "could not locate tiboy.bin" also...  :(

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Offline turiqwalrus

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Re: TI-Boy SE Beta pre-release
« Reply #86 on: April 18, 2011, 11:05:35 pm »
sadly, pokemon red didn't even work in wabbit; not enough memory :(

Offline phenomist

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Re: TI-Boy SE Beta pre-release
« Reply #87 on: April 18, 2011, 11:07:02 pm »
Another, hopefully easy feature request:  in the compiler, can the thing say how many pages the app is?
Something like "Generated a 147456 byte (9 page) app." would be great ;D

If the program tells you how many bytes the app is, simply dividing by 16384 should give page count :P
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Offline Darl181

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Re: TI-Boy SE Beta pre-release
« Reply #88 on: April 18, 2011, 11:11:28 pm »
I got that figured out :P it's just easier to keep track without having to calculate it. Lazy, I know.  There's probably already a variable in the compiler of the # of slots anyway.

sadly, pokemon red didn't even work in wabbit; not enough memory :(
Depends on the type of calc you have (emulating).  If the compiler says "will only fit in SE calcs", then it won't fit in a BE.  If wabbit's running an SE, tho...that might be a problem if there's not already a ton of other apps.
« Last Edit: April 18, 2011, 11:15:25 pm by Darl181 »
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Offline ztrumpet

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Re: TI-Boy SE Beta pre-release
« Reply #89 on: April 18, 2011, 11:14:24 pm »
very, very great job, calcdude :D
*calc84maniac ;)