Yeah sometimes that takes a while. When I signed up there back in 2003 (*me starts bragging about his early-3-digits UTI member ID :P*) it took me a week before getting a verification e-mail. I think sometimes it's a server-side issue, though.I have sent myself an email before. Took several hours to arrive :/
I think I am doing Pokemon.Lol. I had the idea to do the Pokemon TCG as well. I've made the first 21 card sprites already, actually.
The biggest problem is sprites :/
"You're going down" happybobjr says competitively.I think I am doing Pokemon.Lol. I had the idea to do the Pokemon TCG as well. I've made the first 21 card sprites already, actually.
The biggest problem is sprites :/
I dunno if I'm entering for sure yet, but I have definitely started spriting and creating some mock-ups. If I do decide to enter, I'll create a topic over on UTI and post some mock-ups and stuff, as per the rules."You're going down" happybobjr says competitively.I think I am doing Pokemon.Lol. I had the idea to do the Pokemon TCG as well. I've made the first 21 card sprites already, actually.
The biggest problem is sprites :/
anyways, I think I will do a style similar to Yugioh: Reshef of destruction.
If i am capable of doing all the sprites, I am going to have normal and multiplayer.
My biggest concern is the amount of memory sprites are going to take.
I am only going to use the original 151 Pokemon.
I am not sure weather I should use 16 by 16 sprites monochrome, 16 by 16 sprites in 4 lvl gray, or 32 by 32 sprites.
Just make sure to not make a game that is too huge, though, since you have like 3 months.It looks like i am going to have aprox 10000 bytes of data so far (uncompressed)
:Flip a coin
:If heads,
:The defending
:Pokémon
:is
:Confused
:Paralyzed
:Asleep
:Burned
:If tails,
:This attack does nothing.
:Does 10 damage to
:your
:Bench
:opponents
Et cetera. Then you just use a string of numbers to access the lines and display the stuff.