Author Topic: Nostalgia - An Axe RPG  (Read 65746 times)

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Offline FinaleTI

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Re: Nostalgia - An Axe RPG
« Reply #480 on: November 23, 2011, 07:02:32 pm »
Alright. Since last we met, er.., since my last post, I've made some ground on the battle engine. ;)
Here's a screenie for ya.

Also, I feel I'm finally getting close to a beta release. All that stands in my way is finishing the battle engine(Enemy sprites, Handling 2 enemy parties, Star Animation, Steal Tech, making the Jerky actually do something, gaining XP and leveling up, gaining Ael (the currency of Alteria)), and implementing a few events(first boss battle in the catacombs and 1st major cutscene(introduction of Arc and dimensional travel)). Fingers crossed it'll be out by around Christmas at the latest.

EDIT: Oh, and the current Game Over screen. I wanted to do something other than just GAME OVER, and I like that it came out dark.
« Last Edit: November 23, 2011, 07:06:46 pm by FinaleTI »


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.

Offline aeTIos

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Re: Nostalgia - An Axe RPG
« Reply #481 on: November 23, 2011, 07:04:09 pm »
Looks pretty cool except the big diarrhea at the left :P (J/K, it's epic)
I actually missed this a bit, but you are also adding a ASCII area, right?
I'm not a nerd but I pretend:

Offline FinaleTI

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Re: Nostalgia - An Axe RPG
« Reply #482 on: November 23, 2011, 07:19:26 pm »
Looks pretty cool except the big diarrhea at the left :P (J/K, it's epic)
I actually missed this a bit, but you are also adding a ASCII area, right?
Yes. The Nostalgia dimension is ASCII. Back a page is a screenie showing off the mapper.


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.

Offline aeTIos

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Re: Nostalgia - An Axe RPG
« Reply #483 on: November 23, 2011, 07:33:44 pm »
looks pretty. I agree that the sprite is pretty hard to see, maybe mask a white outline around it? (when possible)
I'm not a nerd but I pretend:

Offline FinaleTI

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Re: Nostalgia - An Axe RPG
« Reply #484 on: November 23, 2011, 07:39:57 pm »
Which sprite? The player's sprite (the Omega) completely erases a 6x8 rectangle around itself. Unless you mean in the Shadowed Dimension (the 8x8 tiles)? Those cobble and carpet sprites are placeholders, and I'll be making ones that work better with the character.


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.

Offline aeTIos

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Re: Nostalgia - An Axe RPG
« Reply #485 on: November 23, 2011, 07:42:36 pm »
I meant those in the shadowed dimension. But I guess its all right.
I'm not a nerd but I pretend:

Offline TIfanx1999

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Re: Nostalgia - An Axe RPG
« Reply #486 on: December 21, 2011, 06:28:53 am »
I happened to come across <a href=http://en.wikipedia.org/wiki/Nostalgia_%28video_game%29>this</a> game at my local Gamestop store. I haven't played it nor have I heard of it before. I did find it rather interesting though, to say the least. :)

Offline LincolnB

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Re: Nostalgia - An Axe RPG
« Reply #487 on: December 21, 2011, 12:55:17 pm »
Very nice! I'm willing to be a beta tester, if you're looking.
Completed Projects:
   >> Spacky Emprise   >> Spacky 2 - Beta   >> Fantastic Sam
   >> An Exercise In Futility   >> GeoCore

My Current Projects:

Projects in Development:
In Medias Res - Contest Entry

Talk to me if you need help with Axe coding.


Spoiler For Bragging Rights:
Not much yet, hopefully this section will grow soon with time (and more contests)



Offline FinaleTI

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Re: Nostalgia - An Axe RPG
« Reply #488 on: December 21, 2011, 04:01:18 pm »
I happened to come across <a href=http://en.wikipedia.org/wiki/Nostalgia_%28video_game%29>this</a> game at my local Gamestop store. I haven't played it nor have I heard of it before. I did find it rather interesting though, to say the least. :)
I did know about that game. It's a very good DS game, and quite the interesting coincidence.

Very nice! I'm willing to be a beta tester, if you're looking.
Thanks for the offer, but the beta may still be a ways off. I need to implement a better linked list sort for determining turn order, on top of other things.


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.

Offline DJ Omnimaga

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Re: Nostalgia - An Axe RPG
« Reply #489 on: February 10, 2012, 04:02:06 am »
Btw any updates on this? I noticed lately you seemed to be mostly into Minecraft. Have you moved on completely from calc stuff or are you just taking a break? THose screenshots above looks nice by the way.
In case you are wondering where I went, I left Omni back in 2015 to form CodeWalrus due to various reasons explained back then, but I stopped calc dev in 2016 and am now mostly active on the CW Discord server at https://discord.gg/cuZcfcF



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Offline FinaleTI

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Re: Nostalgia - An Axe RPG
« Reply #490 on: February 10, 2012, 06:20:03 am »
I have been on a bit of a break lately, but over the past few days, I've delved back into developing Nostalgia, and I'm currently working on the in game menu, because that will help me make sure that I have the stat appvar set up properly. I've also *almost* implemented saving, I just forgot to have it save the time of day :P.


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.

Offline DJ Omnimaga

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Re: Nostalgia - An Axe RPG
« Reply #491 on: February 10, 2012, 05:27:58 pm »
Ah ok I see, glad to hear it's not dead. I was worried since lately all of your forum posts were only in the Minecraft thread. :P

Also why is this project under Major community projects instead of Staff  (CoT) projects? ???
In case you are wondering where I went, I left Omni back in 2015 to form CodeWalrus due to various reasons explained back then, but I stopped calc dev in 2016 and am now mostly active on the CW Discord server at https://discord.gg/cuZcfcF



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Offline FinaleTI

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Re: Nostalgia - An Axe RPG
« Reply #492 on: March 07, 2012, 03:30:30 pm »
Here's an update so people know I'm still working on this. :)

The past few days, I've been perfecting a dynamic menu routine that I'm going to utilize for the battle engine and likely the ingame menu as well. I'm also going to be looking at the linked list sorting routine Runer posted a while ago, to see if I can utilize that to make my battle engine smaller. I've also got to hash out some basic item code (at the very least I need to implement Jerky for the first alpha) and animations for various things, among other things.

In short, I still have quite a bit to do, but I'm making progress. I hope to have a screenie of the menu routine in action in a few days.


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.

Offline DJ Omnimaga

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Re: Nostalgia - An Axe RPG
« Reply #493 on: March 07, 2012, 04:00:24 pm »
I'm glad this is still alive. I was a bit worried due to the dwindling updates despite poking around to see if there are any. D: I hope you can eventually finish this :)

EDIT Btw for one of the magic animation you definitively need to use one of Darl's old avatar. :P
« Last Edit: March 07, 2012, 04:00:45 pm by DJ_O »
In case you are wondering where I went, I left Omni back in 2015 to form CodeWalrus due to various reasons explained back then, but I stopped calc dev in 2016 and am now mostly active on the CW Discord server at https://discord.gg/cuZcfcF



Official Website |T-Shirt store | Reverbnation | Facebook | Youtube | Twitter | Spotify

Offline FinaleTI

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Re: Nostalgia - An Axe RPG
« Reply #494 on: March 23, 2012, 08:21:50 pm »
I'm a few days later than I anticipated, but here's that screenshot of the menu routine in action. I'm still working on this, but I am prepping for two AP exams coming up in May, so that may decrease my coding time in Calculus.


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.