Author Topic: Nostalgia - An Axe RPG  (Read 65527 times)

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Offline DJ Omnimaga

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Re: Nostalgia - An Axe RPG
« Reply #495 on: March 23, 2012, 08:39:49 pm »
Looks very great, but it seems like it's a bit hard to tell what is currently selected, due to the diagonal cursor. I sense that people might often select Star II instead of Star III by mistake, sometimes, for example.

GLad this is still updated :)
In case you are wondering where I went, I left Omni back in 2015 to form CodeWalrus due to various reasons explained back then, but I stopped calc dev in 2016 and am now mostly active on the CW Discord server at https://discord.gg/cuZcfcF



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Offline FinaleTI

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Re: Nostalgia - An Axe RPG
« Reply #496 on: March 27, 2012, 09:18:08 pm »
Looks very great, but it seems like it's a bit hard to tell what is currently selected, due to the diagonal cursor. I sense that people might often select Star II instead of Star III by mistake, sometimes, for example.

GLad this is still updated :)
I updated the menu routine today so that in addition to being pointed to by the cursor, the current option also has a black rectangle XOR'd over it, not unlike the original cursor in earlier incarnations of this project, in hopes of making it clearer for those playing.


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.

Offline FinaleTI

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Re: Nostalgia - An Axe RPG
« Reply #497 on: April 27, 2012, 11:32:40 am »
I've made some more progress on the framework of the battle engine, but I unfortunately don't have a screenie right now.

I'll try to either boot back into Windows and use TI-Connect, or install TiLP in Ubuntu, so that I can get the programs backed up on my computer and get that screenie for you guys.

Most of the menus in the battle engine are currently functional, and turn switching also works. I'm going to be implementing damage and items next, before moving onto re-evaluating the turn queue when someone dies. Animations will be coming last, which allows me to focus more on the important stuff.

I realize I haven't posted much recently, and I'm going to do my best to remedy that.


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.

Offline jsj795

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Re: Nostalgia - An Axe RPG
« Reply #498 on: April 28, 2012, 04:51:25 am »
woohooo! progress!! I can't wait for eye candies :D


Spoiler For funny life mathematics:
1. ROMANCE MATHEMATICS
Smart man + smart woman = romance
Smart man + dumb woman = affair
Dumb man + smart woman = marriage
Dumb man + dumb woman = pregnancy
2. OFFICE ARITHMETIC
Smart boss + smart employee = profit
Smart boss + dumb employee = production
Dumb boss + smart employee = promotion
Dumb boss + dumb employee = overtime
3. SHOPPING MATH
A man will pay $2 for a $1 item he needs.
A woman will pay $1 for a $2 item that she doesn't need.
4. GENERAL EQUATIONS & STATISTICS
A woman worries about the future until she gets a husband.
A man never worries about the future until he gets a wife.
A successful man is one who makes more money than his wife can spend.
A successful woman is one who can find such a man.
5. HAPPINESS
To be happy with a man, you must understand him a lot and love him a little.
To be happy with a woman, you must love her a lot and not try to understand her at all.
6. LONGEVITY
Married men live longer than single men do, but married men are a lot more willing to die.
7. PROPENSITY TO CHANGE
A woman marries a man expecting he will change, but he doesn't.
A man marries a woman expecting that she won't change, and she does.
8. DISCUSSION TECHNIQUE
A woman has the last word in any argument.
Anything a man says after that is the beginning of a new argument.

Girls = Time * Money (Girls are a combination of time and money)
Time = Money (Time is money)
Girls = Money squared (So, girls are money squared)
Money = sqrt(Evil) (Money is also the root of all evil)
Girls = sqrt(Evil) squared (So, girls are the root of all evil squared)
Girls = Evil (Thus, girls are evil)
*Girls=Evil credit goes to Compynerd255*

Offline FinaleTI

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Re: Nostalgia - An Axe RPG
« Reply #499 on: May 03, 2012, 09:11:33 pm »
I haven't yet installed an emulator on my Ubuntu install, but I just finished installing TiLP and backing up all my programs, so I hope to have some eye candy soon.

I was getting a bit worried since TI-Connect wasn't working on my Windows install, and TiLP never really did either. But it's working on Ubuntu, so it's all good. I can backup again! :P


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.

Offline DJ Omnimaga

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Re: Nostalgia - An Axe RPG
« Reply #500 on: May 04, 2012, 06:58:12 pm »
Good to hear you can connect your calc again. It sucks with link softwares because often in my case when they stopped working completely, I had to reformat my computer.

Also glad this is still alive. A few months I asked because I worried this died out of a Minecrack addiction D:
In case you are wondering where I went, I left Omni back in 2015 to form CodeWalrus due to various reasons explained back then, but I stopped calc dev in 2016 and am now mostly active on the CW Discord server at https://discord.gg/cuZcfcF



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Offline FinaleTI

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Re: Nostalgia - An Axe RPG
« Reply #501 on: June 03, 2012, 06:18:00 pm »
I apologize for the delay with the screenshots, as I was having some trouble with wxWabbit on Ubuntu. I just got my new Macbook Pro today, though, so I'll be getting my rom loaded onto here and setting up Wabbit in the near future. I hope to have the screenshots soon...


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.

Offline squidgetx

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Re: Nostalgia - An Axe RPG
« Reply #502 on: June 03, 2012, 06:18:26 pm »
Life!!!!!

Looking forward to it :)

Offline DJ Omnimaga

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Re: Nostalgia - An Axe RPG
« Reply #503 on: June 03, 2012, 06:27:24 pm »
Good to hear it's still alive. :) Also I thought Wabbit stopped being updated in 2007 for Mac?
In case you are wondering where I went, I left Omni back in 2015 to form CodeWalrus due to various reasons explained back then, but I stopped calc dev in 2016 and am now mostly active on the CW Discord server at https://discord.gg/cuZcfcF



Official Website |T-Shirt store | Reverbnation | Facebook | Youtube | Twitter | Spotify

Offline FinaleTI

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Re: Nostalgia - An Axe RPG
« Reply #504 on: June 03, 2012, 07:31:31 pm »
It appears the last update for Wabbitemu for Mac was Feburary 22nd of this year, so I guess it's still being updated.


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.

Offline FinaleTI

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Re: Nostalgia - An Axe RPG
« Reply #505 on: June 26, 2012, 12:53:25 pm »
I apologize for how long its taken me to screenshot this. Wabbit didn't want to accept my sprite appvar for some reason, but aside from that, everything else in the current framework is in the screenshot.

The framework is currently very very rough, and doesn't even indicate who's turn it currently is, something I'm planning on remedying soon. I also need to implement a dynamic menu for items, and then actually start with the calculations and animations and what not.

But in the meantime, enjoy.

EDIT: I'm not sure why it's double wide like that... I don't know if it was a glitch with Wabbit, Windows 8, VMWare, my Mac, or any combination of the 4. The right side is the recording, and I'm sure everyone knows what the left side is. :P
« Last Edit: June 26, 2012, 12:55:04 pm by FinaleTI »


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.

Offline Darl181

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Re: Nostalgia - An Axe RPG
« Reply #506 on: June 27, 2012, 04:21:13 am »
I'm guessing you had two calcs linked together in wabbit?

Anyway looking pretty good. The font's a bit hard to read tho but the style's better than the normal one :)
Vy'o'us pleorsdti thl'e gjaemue

Offline DJ Omnimaga

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Re: Nostalgia - An Axe RPG
« Reply #507 on: June 27, 2012, 05:32:54 am »
Seems like two calcs were linked. What's up with the glitchy sprites, though? Or are they just missing/placeholders? ???

Looks nice though and glad there is new updates. :)
In case you are wondering where I went, I left Omni back in 2015 to form CodeWalrus due to various reasons explained back then, but I stopped calc dev in 2016 and am now mostly active on the CW Discord server at https://discord.gg/cuZcfcF



Official Website |T-Shirt store | Reverbnation | Facebook | Youtube | Twitter | Spotify

Offline FinaleTI

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Re: Nostalgia - An Axe RPG
« Reply #508 on: June 27, 2012, 04:55:09 pm »
I didn't purposefully link the two, but I may have had two copies of Wabbit open for some reason, so I guess that's it.

The glitchy sprites are due in part to the fact that Wabbit wouldn't accept the appvar containing Roland's sprites, and that I don't have appvars for the other sprites constructed yet. So they're just reading from some random place in the memory right now because those appvars don't exist.


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.

Offline DJ Omnimaga

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Re: Nostalgia - An Axe RPG
« Reply #509 on: June 27, 2012, 09:22:50 pm »
Ah I see. Did you use TiLP to send the appvar? There's a glitch in TiLP causing transfer issues in WabbitEmu.

Did you try 8xpfix? http://www.omnimaga.org/index.php?action=downloads;sa=view;down=797
In case you are wondering where I went, I left Omni back in 2015 to form CodeWalrus due to various reasons explained back then, but I stopped calc dev in 2016 and am now mostly active on the CW Discord server at https://discord.gg/cuZcfcF



Official Website |T-Shirt store | Reverbnation | Facebook | Youtube | Twitter | Spotify