Author Topic: Nostalgia - An Axe RPG  (Read 63627 times)

0 Members and 1 Guest are viewing this topic.

Offline ztrumpet

  • The Rarely Active One
  • CoT Emeritus
  • LV13 Extreme Addict (Next: 9001)
  • *
  • Posts: 5712
  • Rating: +364/-4
  • If you see this, send me a PM. Just for fun.
    • View Profile
Re: Nostalgia - My Axe Parser Contest Entry
« Reply #60 on: July 01, 2010, 09:50:20 am »
Those sprites look amazing!  Excellent job!
How long do you think this RPG will be? :D

Offline FinaleTI

  • Believe in the pony that believes in you!
  • Project Author
  • LV10 31337 u53r (Next: 2000)
  • *
  • Posts: 1830
  • Rating: +121/-2
  • Believe in the pony that believes in you!
    • View Profile
    • dmuckerman.tumblr.com
Re: Nostalgia - My Axe Parser Contest Entry
« Reply #61 on: July 01, 2010, 11:23:10 am »
Thanks, I can't take all the credit for the enemy sprites, though as I got them from a Gameboy Color game on The Spriters Resource. It was called Quest RPG: Brian's Journey. They have a better enemies sheet at The Shyguy Kingdom, though.

As for length, I'm not entirely sure... I guess it would depend how hard I made the puzzles, as well as the amount of grinding you'll need to do. I'll make sure you won't have to do extremely excessive grinding, but you might need to do so a little here and there.

Also, for the magic system, what I'm planning to do is have each spell level up like in Illusiat 13. Each level would need progressively more and more experience, until it maxed out about level 5. Then, after mastering the spell for an element, you would gain a special ability related to that element.


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.

Online DJ Omnimaga

  • Former TI programmer
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55829
  • Rating: +3151/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • DJ Omnimaga Music
Re: Nostalgia - My Axe Parser Contest Entry
« Reply #62 on: July 01, 2010, 07:19:36 pm »
I like the idea for magic leveling up ^^

It's kinda like Secret Of Mana, which I inspired myself from for making Mana Force 2 magic system, then reused a similar system in Illusiat 13
In case you are wondering where I went, I left Omni back in 2015 to form CodeWalrus due to various reasons explained back then, but I stopped calc dev in 2016 and am now mostly active on the CW Discord server at https://discord.gg/cuZcfcF



T-Shirt store | Reverbnation | Facebook | Youtube | Twitter | Spotify

Offline FinaleTI

  • Believe in the pony that believes in you!
  • Project Author
  • LV10 31337 u53r (Next: 2000)
  • *
  • Posts: 1830
  • Rating: +121/-2
  • Believe in the pony that believes in you!
    • View Profile
    • dmuckerman.tumblr.com
Re: Nostalgia - My Axe Parser Contest Entry
« Reply #63 on: July 13, 2010, 10:41:04 am »
Current title-screen.
What do you guys think?


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.

Online DJ Omnimaga

  • Former TI programmer
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55829
  • Rating: +3151/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • DJ Omnimaga Music
Re: Nostalgia - My Axe Parser Contest Entry
« Reply #64 on: July 13, 2010, 04:32:40 pm »
Wow pretty nice. I think the entire bottom text should be black, though, because some parts are a lil hard to read. Otherwise, great job! :)
In case you are wondering where I went, I left Omni back in 2015 to form CodeWalrus due to various reasons explained back then, but I stopped calc dev in 2016 and am now mostly active on the CW Discord server at https://discord.gg/cuZcfcF



T-Shirt store | Reverbnation | Facebook | Youtube | Twitter | Spotify

Offline FinaleTI

  • Believe in the pony that believes in you!
  • Project Author
  • LV10 31337 u53r (Next: 2000)
  • *
  • Posts: 1830
  • Rating: +121/-2
  • Believe in the pony that believes in you!
    • View Profile
    • dmuckerman.tumblr.com
Re: Nostalgia - My Axe Parser Contest Entry
« Reply #65 on: July 13, 2010, 07:57:38 pm »
Fixed!


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.

Online DJ Omnimaga

  • Former TI programmer
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55829
  • Rating: +3151/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • DJ Omnimaga Music
Re: Nostalgia - My Axe Parser Contest Entry
« Reply #66 on: July 13, 2010, 08:13:17 pm »
Cool, looks better now! ^^
In case you are wondering where I went, I left Omni back in 2015 to form CodeWalrus due to various reasons explained back then, but I stopped calc dev in 2016 and am now mostly active on the CW Discord server at https://discord.gg/cuZcfcF



T-Shirt store | Reverbnation | Facebook | Youtube | Twitter | Spotify

Offline FinaleTI

  • Believe in the pony that believes in you!
  • Project Author
  • LV10 31337 u53r (Next: 2000)
  • *
  • Posts: 1830
  • Rating: +121/-2
  • Believe in the pony that believes in you!
    • View Profile
    • dmuckerman.tumblr.com
Re: Nostalgia - My Axe Parser Contest Entry
« Reply #67 on: July 13, 2010, 08:55:38 pm »
Updated with framework of main menu!


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.

Online DJ Omnimaga

  • Former TI programmer
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55829
  • Rating: +3151/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • DJ Omnimaga Music
Re: Nostalgia - My Axe Parser Contest Entry
« Reply #68 on: July 13, 2010, 08:57:08 pm »
It looks pretty nice :D
In case you are wondering where I went, I left Omni back in 2015 to form CodeWalrus due to various reasons explained back then, but I stopped calc dev in 2016 and am now mostly active on the CW Discord server at https://discord.gg/cuZcfcF



T-Shirt store | Reverbnation | Facebook | Youtube | Twitter | Spotify

Offline Quigibo

  • The Executioner
  • CoT Emeritus
  • LV11 Super Veteran (Next: 3000)
  • *
  • Posts: 2031
  • Rating: +1075/-24
  • I wish real life had a "Save" and "Load" button...
    • View Profile
Re: Nostalgia - My Axe Parser Contest Entry
« Reply #69 on: July 13, 2010, 10:25:21 pm »
Looks awesome!   Did you get the custom font working or is that just a picture?  Also, try "Game Gray" 4 if you're using wabbitemu, I think it will produce a nicer screenshot :)
___Axe_Parser___
Today the calculator, tomorrow the world!

Offline FinaleTI

  • Believe in the pony that believes in you!
  • Project Author
  • LV10 31337 u53r (Next: 2000)
  • *
  • Posts: 1830
  • Rating: +121/-2
  • Believe in the pony that believes in you!
    • View Profile
    • dmuckerman.tumblr.com
Re: Nostalgia - My Axe Parser Contest Entry
« Reply #70 on: July 13, 2010, 11:18:48 pm »
It's just a picture for now, still trying to work out some bugs with the text display. I just finished menu selection, and will be working on making it a dynamic subroutine.


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.

Offline Magic Banana

  • LV6 Super Member (Next: 500)
  • ******
  • Posts: 371
  • Rating: +77/-1
  • It's not an apple, it's a ... magic banana.
    • View Profile
Re: Nostalgia - My Axe Parser Contest Entry
« Reply #71 on: July 14, 2010, 02:06:34 am »
Hey, FinaleTI, it's been a while. Awesome job with the sprites. Good to see there are more people who enjoyed Brian's Journey. ;)

As for the title screen, looks great! However, the little thing that's bothering me is how the portraits just cut off in the middle, if you need any help with that, I'll be glad to help.
I do sprites and stuff, so yeah.

Quote from: yunhua98
i'M NOT SURE WHAT A SWORD SKILL IS BUT HERE'S THE SWORD ANIMATION FROM THE TWO SPRITES ON PG 13

Offline FinaleTI

  • Believe in the pony that believes in you!
  • Project Author
  • LV10 31337 u53r (Next: 2000)
  • *
  • Posts: 1830
  • Rating: +121/-2
  • Believe in the pony that believes in you!
    • View Profile
    • dmuckerman.tumblr.com
Re: Nostalgia - My Axe Parser Contest Entry
« Reply #72 on: July 14, 2010, 08:45:31 am »
The portraits are cut off in the middle because that's how Charas generated them for me. I think I'm gonna leave that for now, and maybe come back to it after I finish some of the more vital functions.
On a side note, here's a screenie with a working menu!


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.

Offline yunhua98

  • You won't this read sentence right.
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2718
  • Rating: +214/-12
  • Go take a dive in the River Lethe.
    • View Profile
Re: Nostalgia - My Axe Parser Contest Entry
« Reply #73 on: July 14, 2010, 02:35:36 pm »
Is that DJ's Sandstorm effect in the frame or greyscale?

Spoiler For =====My Projects=====:
Minor setback due to code messing up.  On hold for Contest.
<hr>
On hold for Contest.


Spoiler For ===Staff Memberships===:






Have you seen any good news-worthy programs/events?  If so, PM me with an article to be included in the next issue of CGPN!
The Game is only a demo, the code that allows one to win hasn't been done.
To paraphrase Oedipus, Hamlet, Lear, and all those guys, "I wish I had known this some time ago."
Signature Last Updated: 12/26/11
<hr>

Offline FinaleTI

  • Believe in the pony that believes in you!
  • Project Author
  • LV10 31337 u53r (Next: 2000)
  • *
  • Posts: 1830
  • Rating: +121/-2
  • Believe in the pony that believes in you!
    • View Profile
    • dmuckerman.tumblr.com
Re: Nostalgia - My Axe Parser Contest Entry
« Reply #74 on: July 14, 2010, 02:52:45 pm »
Yeah, it's DJ's Sandstorm effect.


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.