Author Topic: Nostalgia - An Axe RPG  (Read 132041 times)

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Offline FinaleTI

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Re: Nostalgia - My Axe Parser Contest Entry
« Reply #75 on: July 17, 2010, 11:53:59 am »
Yay! I just got my TI-83+ SE in the mail today! Now I has another 15mhz calc to use and test stuff with, plus it has the 128 kb of RAM! ;D


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.

Offline yunhua98

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Re: Nostalgia - My Axe Parser Contest Entry
« Reply #76 on: July 17, 2010, 12:58:25 pm »
what did you have before?  I seem to recall you mentioned somewhere that you already had a TI-83+ SE. ???

Spoiler For =====My Projects=====:
Minor setback due to code messing up.  On hold for Contest.
<hr>
On hold for Contest.


Spoiler For ===Staff Memberships===:






Have you seen any good news-worthy programs/events?  If so, PM me with an article to be included in the next issue of CGPN!
The Game is only a demo, the code that allows one to win hasn't been done.
To paraphrase Oedipus, Hamlet, Lear, and all those guys, "I wish I had known this some time ago."
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Offline FinaleTI

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Re: Nostalgia - My Axe Parser Contest Entry
« Reply #77 on: July 17, 2010, 01:22:10 pm »
I had an 83+ BE and an 84+ SE.
« Last Edit: July 17, 2010, 01:22:18 pm by FinaleTI »


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.

Offline Magic Banana

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Re: Nostalgia - My Axe Parser Contest Entry
« Reply #78 on: July 17, 2010, 08:49:33 pm »
Woot! Go 83+SE!  ;D
It's really a great calc, so take care of it.  ;)
I do sprites and stuff, so yeah.

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i'M NOT SURE WHAT A SWORD SKILL IS BUT HERE'S THE SWORD ANIMATION FROM THE TWO SPRITES ON PG 13

Offline FinaleTI

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Re: Nostalgia - My Axe Parser Contest Entry
« Reply #79 on: July 17, 2010, 10:23:50 pm »
For those who want to know about playing as Arc. (Please note this is tentative, and while it is unlikely is subject to change.)
Also, spoiler alert. This is just an outline of what happens, as I haven't finalized the dialogue for it yet, and don't want to spoil too much.

Spoiler For How to play with Arc:
After you beat Frey, Arc will come in and finish him off. Then Dakumeshia will appear and the scenario can go one of three ways.

If Aria or Roland have the Uni-Blade equipped:
If Aria has the Uni-Blade equipped, then Dakumeshia will attempt to kill Arc, but Roland will jump in front of the blast. He doesn't die, but he needs to recuperate for the next fight, so your party will be Aria and Arc for the fight against Dakumeshia's first form.

If Roland has the Uni-Blade equipped, then Dakumeshia will attempt to kill Arc, but Aria will jump in front of the blast. She doesn't die, but she needs to recuperate for the next fight, so your party will be Roland and Arc for the fight against Dakumeshia's first form.

After either of these scenarios, Arc will attempt to kill Dakumeshia, but is overpowered and dies. Your party then becomes Aria and Roland once again for the final battle.


If neither Aria or Roland have the Uni-Blade equipped:
Dakumeshia will attempt to kill Arc, and succeeds. You'll have to fight Dakumeshia as Aria and Roland.


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.

Offline yunhua98

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Re: Nostalgia - My Axe Parser Contest Entry
« Reply #80 on: July 18, 2010, 05:25:10 pm »
Would you change Arc's appearance to match his change in personality?  Because can't imagine his current form betraying his former evil master and working with the protagonists. ;)

Spoiler For =====My Projects=====:
Minor setback due to code messing up.  On hold for Contest.
<hr>
On hold for Contest.


Spoiler For ===Staff Memberships===:






Have you seen any good news-worthy programs/events?  If so, PM me with an article to be included in the next issue of CGPN!
The Game is only a demo, the code that allows one to win hasn't been done.
To paraphrase Oedipus, Hamlet, Lear, and all those guys, "I wish I had known this some time ago."
Signature Last Updated: 12/26/11
<hr>

Offline FinaleTI

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Re: Nostalgia - My Axe Parser Contest Entry
« Reply #81 on: July 18, 2010, 07:20:33 pm »
I had not considered that. I don't plan on doing this, unless I see a lot of requests for this.
Consider General Leo from FF6 and Beatrix from FF9. They both served evil (yet secondary, but Frey is a secondary villain as well, so...) villains in their respective games, but they decided to fight alongside the player at one point. Neither changed their appearance, which kinda made them that much more awesome, because you got to watch them be awesome before they joined you; then they joined as they had been, which was the awesome version of them you got to see.
That is kinda the reason I hadn't considered this.


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.

Offline DJ Omnimaga

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Re: Nostalgia - My Axe Parser Contest Entry
« Reply #82 on: July 18, 2010, 09:39:36 pm »
I assume it's a bit like Cecil in FFIV and the main foe in ROL2, right? In FFIV Cecil is dark knight when game starts and works for the bad guys, but he somehow wake up and decide that he doesn't want to steal the crystal and side with the good guys instead. In ROL2 case, some event involving an ally of the main game foe causes him to side with you at one point then help you defeat the ally that threatens the entire world for real. The plot twist is really random, though :P, because it happens at the very end of the game. I had some low quality video of the ROL2 final battle (spoilers) on Myspace, since the video exceeded the 10 mins 59 secs limit on Youtube, uploaded 3 years ago, that shows the Final sequence in action. You may be able to find it :P
« Last Edit: July 18, 2010, 09:47:52 pm by DJ Omnimaga »
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Offline FinaleTI

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Re: Nostalgia - My Axe Parser Contest Entry
« Reply #83 on: July 20, 2010, 07:00:23 pm »
Yeah, I guess it's kinda like Cecil, except that he changes appearance and is the main character. From what you said, though, it does sound similar to ROL2, but I never got that far, so...

On a more project-related note, here are some new screenies!  :D
The first is showcasing the beginning of the overworld for the Shadowed dimension. I still need to tweak the map.
The second is showcasing the puzzle engine in its current state. The best part about the puzzle engine is that I don't have to individually track the coordinates of each block.


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.

Offline DJ Omnimaga

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Re: Nostalgia - My Axe Parser Contest Entry
« Reply #84 on: July 20, 2010, 07:16:42 pm »
Glad to see new progress :)

I like the look so far, and nice to see you found some good use for some of my town sprites :)

Suggestion, though: You should maybe make movement slower, because it may be a bit hard to control. It reminds me the PS1 version of Final Fantasy 6 (III on the SNES) when you held down the run button while having spring shoes equipped. I had an hard time aiming through narrow paths x.x
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Offline FinaleTI

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Re: Nostalgia - My Axe Parser Contest Entry
« Reply #85 on: July 20, 2010, 07:21:18 pm »
It's a bit slower oncalc, plus this is just the bare-bone structure of it. I'll be adding in NPCs and the like and after all that I will adjust the speed.


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.

Offline shmibs

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Re: Nostalgia - My Axe Parser Contest Entry
« Reply #86 on: July 20, 2010, 07:25:42 pm »
pretty cool!
animated walking would be a huge help appearance wise and it's not that hard to manage, but regardless i love how it's turning out

a question: do you have it set to display a particular tile automatically if the data for that point is out of the set range(like the trees outside the path in early pkmn) or do you have to define data for every point that may appear on screen? this is something i was trying to get work myself a while ago...

Offline ztrumpet

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Re: Nostalgia - My Axe Parser Contest Entry
« Reply #87 on: July 21, 2010, 01:47:34 pm »
Wow, that's wonderful!  Excellent job! ;D  I really like the title screen!  Also, congrats on getting an 83+se. :D

Offline DJ Omnimaga

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Re: Nostalgia - My Axe Parser Contest Entry
« Reply #88 on: July 21, 2010, 04:18:56 pm »
It's a bit slower oncalc, plus this is just the bare-bone structure of it. I'll be adding in NPCs and the like and after all that I will adjust the speed.
Aaah ok ^^

Generally the walking speed in RPGs varies from 2.5 to 5 tiles a second I think. Some games like Star Ocean 1 got it faster, though
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Offline yunhua98

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Re: Nostalgia - My Axe Parser Contest Entry
« Reply #89 on: July 21, 2010, 04:23:40 pm »
Do you always control Roland and have Aria follow you, or can you switch?  Or does it not matter either way?

Spoiler For =====My Projects=====:
Minor setback due to code messing up.  On hold for Contest.
<hr>
On hold for Contest.


Spoiler For ===Staff Memberships===:






Have you seen any good news-worthy programs/events?  If so, PM me with an article to be included in the next issue of CGPN!
The Game is only a demo, the code that allows one to win hasn't been done.
To paraphrase Oedipus, Hamlet, Lear, and all those guys, "I wish I had known this some time ago."
Signature Last Updated: 12/26/11
<hr>