Author Topic: Nostalgia - An Axe RPG  (Read 131752 times)

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Offline FinaleTI

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Re: Nostalgia - My Axe Parser Contest Entry
« Reply #90 on: July 21, 2010, 06:25:53 pm »
I may make it so you can switch (shouldn't be too hard....) and I'm planning for you to only play as Aria or Roland in specific dungeons.


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.

Offline DJ Omnimaga

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Re: Nostalgia - My Axe Parser Contest Entry
« Reply #91 on: August 01, 2010, 08:39:22 pm »
* DJ Omnimaga pokes for moar progress

Offline FinaleTI

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Re: Nostalgia - My Axe Parser Contest Entry
« Reply #92 on: August 01, 2010, 08:42:24 pm »
Working on battle engine and the menus. I don't know if the entire game will be finished in time for the deadline, but I'll definitly be submitting a demo with the first couple of bosses.


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.

Offline Builderboy

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Re: Nostalgia - My Axe Parser Contest Entry
« Reply #93 on: August 01, 2010, 09:11:25 pm »
What can we expect from the bosses?

Offline FinaleTI

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Re: Nostalgia - My Axe Parser Contest Entry
« Reply #94 on: August 01, 2010, 09:20:38 pm »
What do you mean? As in terms of difficulty, special skills, or what?


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.

Offline yunhua98

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Re: Nostalgia - My Axe Parser Contest Entry
« Reply #95 on: August 01, 2010, 09:41:45 pm »
Is your projects report in your sig up to date?
either way, I was wondering, When you beat the demo, what does it do?  As in does it say it's a demo and the journey ends here?  or wait till the next version, or something else entirely?

* yunhua98 can't wait...
« Last Edit: August 01, 2010, 09:42:01 pm by yunhua98 »

Spoiler For =====My Projects=====:
Minor setback due to code messing up.  On hold for Contest.
<hr>
On hold for Contest.


Spoiler For ===Staff Memberships===:






Have you seen any good news-worthy programs/events?  If so, PM me with an article to be included in the next issue of CGPN!
The Game is only a demo, the code that allows one to win hasn't been done.
To paraphrase Oedipus, Hamlet, Lear, and all those guys, "I wish I had known this some time ago."
Signature Last Updated: 12/26/11
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Offline Builderboy

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Re: Nostalgia - My Axe Parser Contest Entry
« Reply #96 on: August 01, 2010, 09:46:40 pm »
Special skills more :) What makes these bosses more than just your average enemy?

Offline Hot_Dog

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Re: Nostalgia - My Axe Parser Contest Entry
« Reply #97 on: August 01, 2010, 10:05:59 pm »
Sorry if this question was already asked: Are battles fought as turn-based, or real-time?

Offline FinaleTI

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Re: Nostalgia - My Axe Parser Contest Entry
« Reply #98 on: August 01, 2010, 10:43:28 pm »
@Hot_Dog: It's currently a turn based system inspired by that of Final Fantasy X.
@yunhua98: I'm not exactly sure what it would say. Also, I should probably update my sig, I just like to be cautious and not give people a false sense of where the project is at.
@Builderboy: The bosses will most definitly have special skills. Some of them even have animations.


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.

Offline yunhua98

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Re: Nostalgia - My Axe Parser Contest Entry
« Reply #99 on: August 01, 2010, 10:47:17 pm »
how long do you think it'll take you to finish it?
because I'm really running out of good RPGs to play on-calc.
except for the Illuisiat series, but I play that on emulators becase my calc is already cluttered as it is.

Spoiler For =====My Projects=====:
Minor setback due to code messing up.  On hold for Contest.
<hr>
On hold for Contest.


Spoiler For ===Staff Memberships===:






Have you seen any good news-worthy programs/events?  If so, PM me with an article to be included in the next issue of CGPN!
The Game is only a demo, the code that allows one to win hasn't been done.
To paraphrase Oedipus, Hamlet, Lear, and all those guys, "I wish I had known this some time ago."
Signature Last Updated: 12/26/11
<hr>

Offline FinaleTI

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Re: Nostalgia - My Axe Parser Contest Entry
« Reply #100 on: August 02, 2010, 07:18:51 pm »
It's pretty tough to gauge that right now. The menus shouldn't be a problem, but the battle engine and handling stats will be a bit of a challenge. I gotta work on that, as well as an inventory system.


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.

Offline yunhua98

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Re: Nostalgia - My Axe Parser Contest Entry
« Reply #101 on: August 02, 2010, 07:52:30 pm »
oh, ok.  ;D
I look forward to it!  ;)

Spoiler For =====My Projects=====:
Minor setback due to code messing up.  On hold for Contest.
<hr>
On hold for Contest.


Spoiler For ===Staff Memberships===:






Have you seen any good news-worthy programs/events?  If so, PM me with an article to be included in the next issue of CGPN!
The Game is only a demo, the code that allows one to win hasn't been done.
To paraphrase Oedipus, Hamlet, Lear, and all those guys, "I wish I had known this some time ago."
Signature Last Updated: 12/26/11
<hr>

Offline Raylin

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Re: Nostalgia - My Axe Parser Contest Entry
« Reply #102 on: August 02, 2010, 07:57:43 pm »
I am looking forward to this. :)
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Offline DJ Omnimaga

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Re: Nostalgia - My Axe Parser Contest Entry
« Reply #103 on: August 04, 2010, 06:47:06 pm »
Working on battle engine and the menus. I don't know if the entire game will be finished in time for the deadline, but I'll definitly be submitting a demo with the first couple of bosses.
A demo should probably be fine, providing it's not like 3 rooms, the boss then the end or barely anything working at all such as battles. I'm glad this is still progressing :)

Offline FinaleTI

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Re: Nostalgia - My Axe Parser Contest Entry
« Reply #104 on: August 04, 2010, 07:32:14 pm »
 I was planning for at least the first 2 or 3 bosses, with all the story and stuff that would be in the full game for those bosses.
« Last Edit: August 04, 2010, 07:34:04 pm by FinaleTI »


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.