Author Topic: Nostalgia - An Axe RPG  (Read 58353 times)

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Offline FinaleTI

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Re: Nostalgia - My Axe Parser Contest Entry
« Reply #30 on: June 27, 2010, 01:25:42 pm »
Just to let everyone know, starting July 2nd, I won't be on the forums for a week, because I'm going to a Scout camp and there won't be any computer access.


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.

Offline DJ Omnimaga

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Re: Nostalgia - My Axe Parser Contest Entry
« Reply #31 on: June 27, 2010, 02:18:54 pm »
Aaah ok, I hope to see some progress beforehand or afterward.
In case you are wondering where I went, I left Omni back in 2015 to form CodeWalrus due to various reasons explained back then, but I stopped calc dev in 2016 and am now mostly active on the CW Discord server at https://discord.gg/cuZcfcF


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Re: Nostalgia - My Axe Parser Contest Entry
« Reply #32 on: June 27, 2010, 02:22:25 pm »
w00t scout camps ftw ;)

Have fun on your trip if I happen to forget :)  (on my scout trip I brought pencil and graph paper to work on sprites and code :P)

Offline FinaleTI

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Re: Nostalgia - My Axe Parser Contest Entry
« Reply #33 on: June 28, 2010, 12:13:36 pm »
Did someone say progress?


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.

Offline Hot_Dog

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Re: Nostalgia - My Axe Parser Contest Entry
« Reply #34 on: June 28, 2010, 12:30:02 pm »
Nice progress!
There are people who can speak two languages, and they are called bilingual.  There are people who speak three languages and are therefore trilingual.  Then there are people who speak one language, and these people are called Americans.


Offline DJ Omnimaga

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Re: Nostalgia - My Axe Parser Contest Entry
« Reply #35 on: June 28, 2010, 01:01:26 pm »
WOW I like how it looks like and how it scrolls up. It reminds me a bit of Final Fantasy X. Nice job on it
In case you are wondering where I went, I left Omni back in 2015 to form CodeWalrus due to various reasons explained back then, but I stopped calc dev in 2016 and am now mostly active on the CW Discord server at https://discord.gg/cuZcfcF


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Offline FinaleTI

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Re: Nostalgia - My Axe Parser Contest Entry
« Reply #36 on: June 28, 2010, 01:05:08 pm »
FFX is actually what inspired the turn order bar. Cuz I wanted to have a way to tell whose turn it would be next, but every time I've attempted ATB, it just came out messed up.


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.

Offline DJ Omnimaga

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Re: Nostalgia - My Axe Parser Contest Entry
« Reply #37 on: June 28, 2010, 01:08:56 pm »
I didn't have much issues with ATB, but because I used TI-BASIC or libs, it was usually rather slow and choppy when I had several chars.



In case you are wondering where I went, I left Omni back in 2015 to form CodeWalrus due to various reasons explained back then, but I stopped calc dev in 2016 and am now mostly active on the CW Discord server at https://discord.gg/cuZcfcF


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Offline FinaleTI

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Re: Nostalgia - My Axe Parser Contest Entry
« Reply #38 on: June 29, 2010, 06:30:24 pm »
I'd kinda like some opinions on skill names for use in battle.
Below are a list of skills which have alternate names. I'd like to see which ones everyone thinks sound better.

On the right is the name in English, to the left is the romanization of the Japanese translation.

Sutādoraibu  / Star drive
Sutāfōru / Starfall
Hebunrīsutā / Heavenly Star

Kiyoshi hanketsu / Holy Judgement
Naito no shōgō / Knight's Honor
Sōin surasshu / Sweeping Slash


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.

Offline DJ Omnimaga

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Re: Nostalgia - My Axe Parser Contest Entry
« Reply #39 on: June 29, 2010, 06:43:52 pm »
Star Fall and Holy Judgement sounds like good names
« Last Edit: June 29, 2010, 06:44:30 pm by DJ Omnimaga »
In case you are wondering where I went, I left Omni back in 2015 to form CodeWalrus due to various reasons explained back then, but I stopped calc dev in 2016 and am now mostly active on the CW Discord server at https://discord.gg/cuZcfcF


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Offline FinaleTI

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Re: Nostalgia - My Axe Parser Contest Entry
« Reply #40 on: June 29, 2010, 07:13:09 pm »
What about the others?


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.

Offline DJ Omnimaga

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Re: Nostalgia - My Axe Parser Contest Entry
« Reply #41 on: June 29, 2010, 07:28:19 pm »
Oh I thought you wanted us to choose between 3 of each groups, since they seemed grouped. The other seems fine to me.
In case you are wondering where I went, I left Omni back in 2015 to form CodeWalrus due to various reasons explained back then, but I stopped calc dev in 2016 and am now mostly active on the CW Discord server at https://discord.gg/cuZcfcF


Bandcamp|Reverbnation|Facebook|Youtube|Twitter

Offline FinaleTI

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Re: Nostalgia - My Axe Parser Contest Entry
« Reply #42 on: June 29, 2010, 08:19:38 pm »
Sorry for the confusion. I just grouped them by skill sets, but I can see why it was confusing.
Oh I thought you wanted us to choose between 3 of each groups, since they seemed grouped. The other seems fine to me.
Does this mean the English or Japanese versions?


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.

Offline DJ Omnimaga

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Re: Nostalgia - My Axe Parser Contest Entry
« Reply #43 on: June 29, 2010, 08:33:27 pm »
the japanaeese names looks nice, but unfortunately I do not speak japaneese so I can't judge language-wise. I like the english names too.
In case you are wondering where I went, I left Omni back in 2015 to form CodeWalrus due to various reasons explained back then, but I stopped calc dev in 2016 and am now mostly active on the CW Discord server at https://discord.gg/cuZcfcF


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Offline FinaleTI

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Re: Nostalgia - My Axe Parser Contest Entry
« Reply #44 on: June 29, 2010, 08:36:00 pm »
I was wondering which names you thought were better for each skill.
For example, skill #1 might sound better in English, while skill #2 might sound cooler in Japanese.


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.