Omnimaga

Omnimaga => Discontinued => Our Projects => Nostalgia => Topic started by: FinaleTI on November 22, 2010, 09:31:25 pm

Title: Nostalgia Origins - Sky's Story
Post by: FinaleTI on November 22, 2010, 09:31:25 pm
This is gonna be my entry for Cage Match #3.
It's a prequel to Nostalgia that tells the story of Sky and his journey to stop the First War, as well as his witnessing of the birth of the Creator.
The war between the Great Beings split the world into factions: those who supported the light, and those who supported the dark. Only a few remained neutral.

It revolves around Sky: (http://img.removedfromgame.com/imgs/Sky.png)

And his best friend Kain: (http://img.removedfromgame.com/imgs/Kain.png)

They are seperated shortly before the events of the story. At the beginning of our tale, Sky is journeying to find the fortress where those who are neutral in this war reside.

During his quest, Sky meets two others whom he persuades to join him:

Kurai, the dark warrior: (http://img.removedfromgame.com/imgs/Kurai.png)

And Hikari, the holy knight: (http://img.removedfromgame.com/imgs/Hikari.png)


While you build up a team over the course of the game, battles are only 1v1. Sky is pitted against the enemy, but he can call upon his companions to perform special attacks or skills.
You control Sky throughout the game, btw.
Title: Re: Nostalgia Origins - Sky's Story
Post by: yunhua98 on November 22, 2010, 09:33:56 pm
I take it this will either not be completely finished before the deadline, or it'll be way shorter than Nostalgia?  :o  Nevertheless, it looks great.  ;)  I can't wait for Nostalgia to come out, either.  ;)
Title: Re: Nostalgia Origins - Sky's Story
Post by: FinaleTI on November 22, 2010, 09:35:06 pm
It's gonna be way shorter.
It'll probably be closer to the length Nostalgia was originally gonna be (about 4-5 bosses).
Title: Re: Nostalgia Origins - Sky's Story
Post by: yunhua98 on November 22, 2010, 09:41:10 pm
wow, you'd have to do an ASHBAD (excuse the example.  :P)to get that done in a week.  :o
Title: Re: Nostalgia Origins - Sky's Story
Post by: FinaleTI on November 22, 2010, 10:06:20 pm
wow, you'd have to do an ASHBAD (excuse the example.  :P)to get that done in a week.  :o
RPGs get 2 weeks if I'm not mistaken.
Title: Re: Nostalgia Origins - Sky's Story
Post by: shmibs on November 22, 2010, 10:45:55 pm
/\that's still pretty insane.
if you're using the same/similar sprites/engine etc it might go a lot more smoothly, though
Title: Re: Nostalgia Origins - Sky's Story
Post by: DJ Omnimaga on November 22, 2010, 11:06:58 pm
Cool project! I can,t wait. BASIC+DCS, right?

Also it's possible to make a RPG like this in 2 weeks. It requires you spend at least 5 hours a day coding, though. Also it can take longer if you have a lot of graphics to create.
Title: Re: Nostalgia Origins - Sky's Story
Post by: meishe91 on November 23, 2010, 02:27:39 am
I saw this in the challenge thread and thought this would be interesting. Good luck on it.
Title: Re: Nostalgia Origins - Sky's Story
Post by: FinaleTI on November 23, 2010, 11:26:11 am
And now for some Prism Power DCS BASIC might!
Title: Re: Nostalgia Origins - Sky's Story
Post by: squidgetx on November 23, 2010, 11:39:19 am
damn, that looks nice. The field of view seems a bit narrow though :P
Title: Re: Nostalgia Origins - Sky's Story
Post by: FinaleTI on November 23, 2010, 11:43:10 am
Yeah, it is kinda small. I'm thinking of changing it from 8x7 to 8x8 and removing the area line at the bottom, but I'm not sure because it flickers more on-calc, and I'm not sure how that would affect it. The screen shot makes it flicker less, but the levels of grey are still quite distinct on-calc.
Title: Re: Nostalgia Origins - Sky's Story
Post by: DJ Omnimaga on November 23, 2010, 01:18:21 pm
Wow that looks really great and fast for BASIC+libs O.O

I never got more than 4 fps with 3 level gs on a 84+, about 2-3 with 4 level. Good job so far.

One thing I notice, though, is that when the char goes out of the map, it shows up above the HUD.
Title: Re: Nostalgia Origins - Sky's Story
Post by: FinaleTI on November 23, 2010, 01:20:23 pm
Wow that looks really great and fast for BASIC+libs O.O

I never got more than 4 fps with 3 level gs on a 84+, about 2-3 with 4 level. Good job so far.

One thing I notice, though, is that when the char goes out of the map, it shows up above the HUD.
I'm trying to figure out how to fix. I tried one way, but made the thing way more flickery. I have another idea, though...

And I still have to do collision. But that's what the mini-map is for, because pxl-Test() is probably one of the fastest methods of collision checking in BASIC.
Title: Re: Nostalgia Origins - Sky's Story
Post by: AngelFish on November 23, 2010, 01:24:58 pm
That looks awesome!

But why do all of the characters have the same face?
Title: Re: Nostalgia Origins - Sky's Story
Post by: ASHBAD_ALVIN on November 23, 2010, 01:25:39 pm
I see...

well, it's an easy way to mass produce the profiles
Title: Re: Nostalgia Origins - Sky's Story
Post by: FinaleTI on November 23, 2010, 01:26:35 pm
That looks awesome!

But why do all of the characters have the same face?
It's because I used Charas, and that's one of the few expressions I've found that I really like.

I might as well post some more project details here:
There won't be any shops in the game. Towns were divided into the two factions, and no one will sell to those who are neutral, meaning Sky and his party. Instead, healing items are obtained through battle and at certain places. For example, when you beat an enemy, you might receive a Meat, which would restore so much health. Or, if you stopped at an oasis, you could find Water, which would restore so many MP.
Your equipment is the same the whole game, but you can level up your skills.
Sky, Kurai and Hikari all know magic. Sky can learn Holy Levels 1-3 and Dark Levels 1-3; Kurai can learn Dark Levels 1-4; Hikari can learn Holy Levels 1-4. Kain can't use magic, but he can learn more skills than anyone else.
Title: Re: Nostalgia Origins - Sky's Story
Post by: ASHBAD_ALVIN on November 23, 2010, 03:02:12 pm
hmm interesting I like that concept thus so far.

what is charas?
Title: Re: Nostalgia Origins - Sky's Story
Post by: FinaleTI on November 23, 2010, 03:48:47 pm
what is charas?
This. (http://charas-project.net/)
Title: Re: Nostalgia Origins - Sky's Story
Post by: ztrumpet on November 23, 2010, 03:54:16 pm
Wow, this looks awesome!  I can't wait!
Good luck getting an RPG done in a week or two, but it looks like you're already well on your way. ;D
Title: Re: Nostalgia Origins - Sky's Story
Post by: FinaleTI on November 23, 2010, 05:08:30 pm
Battle Mockup.
Since this will be short, you won't need to level all the way to 99. You'll probably max out somewhere around 15-20.
Max HP: 255  Max MP/AP: 15  Max Stats: 64.
Title: Re: Nostalgia Origins - Sky's Story
Post by: Deep Toaster on November 23, 2010, 05:15:10 pm
Wow, that looks really nice. And even in two weeks, that's pretty fast. Good luck!
Title: Re: Nostalgia Origins - Sky's Story
Post by: ztrumpet on November 23, 2010, 05:29:01 pm
Wow.  I can't wait! ;D
Title: Re: Nostalgia Origins - Sky's Story
Post by: yunhua98 on November 23, 2010, 06:02:32 pm
Wow!  I take it this isn't gonna be using Nostalgia's concept of switching between ASCII and sprites?  Nevertheless, that is amazing.  :o
Title: Re: Nostalgia Origins - Sky's Story
Post by: FinaleTI on November 23, 2010, 06:08:10 pm
Wow!  I take it this isn't gonna be using Nostalgia's concept of switching between ASCII and sprites?  Nevertheless, that is amazing.  :o
Nope, because this is back in the beginning when Alteria was whole. There aren't aren't multiple dimensions yet. The Creator doesn't even exist yet.
Title: Re: Nostalgia Origins - Sky's Story
Post by: yunhua98 on November 23, 2010, 06:13:52 pm
ahh...  wait, how does Alteria exist without the Creator creating it?  ???
Title: Re: Nostalgia Origins - Sky's Story
Post by: FinaleTI on November 23, 2010, 07:58:13 pm
ahh...  wait, how does Alteria exist without the Creator creating it?  ???
The Creator was the guardian figure created after the First War, which is going on during Sky's Story.
He was called the Creator, because he ushered Alteria into an age of peace, which he created. He was also given control over Creation when the Great Beings who formed Alteria and the Universe sealed themselves away.

The two Great Beings, the First Light and the First Dark, created Alteria, but they were thrown into a great war for reasons unknown.
Sky calmed them, stopping the First War, and causing the Great Beings to see what they had done.
Because of this, the Star element was created to balance Light and Dark, and control of these 3 elements as well as the power of Creation was entrusted to a pure soul on Alteria.
Afterward, the Great Beings disappeared for some time, leaving the Creator to govern Alteria.
This is explained in the prologue I posted in the Nostalgia thread.
Title: Re: Nostalgia Origins - Sky's Story
Post by: yunhua98 on November 23, 2010, 08:02:37 pm
oh, ok.  ;)
wow, you really put a lot of thought into this!  :o
I realize this isn't a story, but seriously, this is the kind of thing that would fit with what Tolkein once said: A truly amazing story is one that will continue to thrive even when the writer is absent.
meaning: I'm sure if you left the story and prologue, someone else will be able to write their own game after or before the setting of the actual Nostalgia.  ;)

/\was that understandable at all?  :P
Title: Re: Nostalgia Origins - Sky's Story
Post by: meishe91 on November 23, 2010, 08:04:48 pm
Wow, that looks really great. Good luck :)
Title: Re: Nostalgia Origins - Sky's Story
Post by: FinaleTI on November 23, 2010, 08:08:01 pm
oh, ok.  ;)
wow, you really put a lot of thought into this!  :o
I realize this isn't a story, but seriously, this is the kind of thing that would fit with what Tolkein once said: A truly amazing story is one that will continue to thrive even when the writer is absent.
meaning: I'm sure if you left the story and prologue, someone else will be able to write their own game after or before the setting of the actual Nostalgia.  ;)

/\was that understandable at all?  :P
Yeah, that was clear. Thanks. :)

I've actually theorized a lot of the history (and future based on the events of Nostalgia) of Alteria, and could very well make several other games to fill in. But, I have to finish this and Nostalgia first!
Title: Re: Nostalgia Origins - Sky's Story
Post by: yunhua98 on November 23, 2010, 08:09:58 pm
so it could very well become a series?  ;D

no pressure, though.  ;)
Title: Re: Nostalgia Origins - Sky's Story
Post by: FinaleTI on November 23, 2010, 08:14:02 pm
I kinda want to make a series of it, but again, this and Nostalgia have first priority.
Title: Re: Nostalgia Origins - Sky's Story
Post by: squidgetx on November 23, 2010, 08:14:08 pm
man, I have like almost no story for A:P.....I should get on that. Yours is very well thought out, I like it ;) And a series would be epic. I think that once you get the first one done, the others become easier (like DJ said with Illusiat and stuff) since you can just reuse a lot of code.
Title: Re: Nostalgia Origins - Sky's Story
Post by: FinaleTI on November 23, 2010, 08:15:19 pm
man, I have like almost no story for A:P.....I should get on that. Yours is very well thought out, I like it ;)
Thanks. :)
Title: Re: Nostalgia Origins - Sky's Story
Post by: yunhua98 on November 23, 2010, 08:15:22 pm
*cough*make it based in the future of this storyline?*cough*  you don't have to though, just a suggestion.  ;)  it'll probably limit your freedom on creativity a bit, but you'll still be able to make stuff up yourself.  ;)
Title: Re: Nostalgia Origins - Sky's Story
Post by: FinaleTI on November 23, 2010, 08:17:29 pm
If you wanted to borrow a few elements from what of my storyline I've posted, feel free.
Just don't steal, or I'll Hadoken you into nothingness.
Title: Re: Nostalgia Origins - Sky's Story
Post by: shmibs on November 23, 2010, 09:45:05 pm
sounds awesome! you should finish the first one before starting on a series, though :P
Title: Re: Nostalgia Origins - Sky's Story
Post by: DJ Omnimaga on November 24, 2010, 03:06:20 am
I like the battle layout so far as well as the game concept. :)

And yeah pxl-test collision is pretty fast. To open doors or talk to NPCs, you should have an action key, no checking if there's a NPC or something while walking. Hopefully you should be able to get as much speed as possible that way, especially that you're using 4 level grayscale. :)
Title: Re: Nostalgia Origins - Sky's Story
Post by: FinaleTI on November 24, 2010, 11:45:40 am
I like the battle layout so far as well as the game concept. :)

And yeah pxl-test collision is pretty fast. To open doors or talk to NPCs, you should have an action key, no checking if there's a NPC or something while walking. Hopefully you should be able to get as much speed as possible that way, especially that you're using 4 level grayscale. :)
Yep, I planned on 2nd being the action key. I had planned on checking for NPCs after pressing it, but checking for doors or other objects sounds like a great idea.
I've been working on setting up the battle engine, but I think I'm gonna try and finish up the map engine today.
I'm gonna leave the current map onscreen at 8x7 because it's already flickery enough.

Actually, although you can't tell from the screen shot, I used two different ways of getting 4-level grey.
The map uses Nitacku's method, and Sky uses an overwrite method I found on ticalc that works great for smaller sprites, plus it made masking a heck of a lot easier.
Title: Re: Nostalgia Origins - Sky's Story
Post by: Munchor on November 24, 2010, 12:02:58 pm
Quote
Nostalgia Origins: Sky's Story - 3%
  - Map engine: 80%
  - Battle engine: 2%
  - Menus: 0%
  - Titlescreen: Started

This is your signature. I recommend finishing map and battle engine first, but I'm sure you already know that. Good Luck!
Title: Re: Nostalgia Origins - Sky's Story
Post by: DJ Omnimaga on November 24, 2010, 06:29:14 pm
I would say get the battle engine done, then the walking engine, but make sure to make the menu as soon as possible too.

Also I see about the grayscale. It seems to work pretty well me thinks. Also I think it's fine if the map isn't full screen, it seems pretty easy to view and you can see your stats. :)
Title: Re: Nostalgia Origins - Sky's Story
Post by: ASHBAD_ALVIN on November 24, 2010, 06:30:34 pm
Quote
Nostalgia Origins: Sky's Story - 3%
  - Map engine: 80%
  - Battle engine: 2%
  - Menus: 0%
  - Titlescreen: Started

This is your signature. I recommend finishing map and battle engine first, but I'm sure you already know that. Good Luck!


i think that is what he's doing :P
Title: Re: Nostalgia Origins - Sky's Story
Post by: DJ Omnimaga on November 24, 2010, 06:32:18 pm
Another thing about the char going out of the map: I think that if when exiting the map you clear that area completly, just clearing the area earlier would prevent you from having to check if the char is drawn outside. It's gonna be cleared so fast that it will hardly be noticeable.
Title: Re: Nostalgia Origins - Sky's Story
Post by: FinaleTI on November 24, 2010, 07:19:32 pm
Another thing about the char going out of the map: I think that if when exiting the map you clear that area completly, just clearing the area earlier would prevent you from having to check if the char is drawn outside. It's gonna be cleared so fast that it will hardly be noticeable.
I've fixed that issue by not updating the LCD if he's gonna overwrite the GUI, then I real(0 the screen.
I'm gonna eventually make the GUI a pic or something, so I don't have to constantly re-render it every time I switch screens.

Quote
Nostalgia Origins: Sky's Story - 3%
  - Map engine: 80%
  - Battle engine: 2%
  - Menus: 0%
  - Titlescreen: Started

This is your signature. I recommend finishing map and battle engine first, but I'm sure you already know that. Good Luck!


i think that is what he's doing :P
Yep. That's exactly what I'm doing.
Title: Re: Nostalgia Origins - Sky's Story
Post by: shmibs on November 24, 2010, 08:17:33 pm
you could make the gui a tilemap(if it isnt one already)
Title: Re: Nostalgia Origins - Sky's Story
Post by: FinaleTI on November 24, 2010, 08:20:02 pm
Currently it's rectangles and text.
It wouldn't be smart to make it a tilemap, because xLib tile-mapping uses matrices, which are necessarily large. Celtic does have a string tile-mapping feature, but I could never get it to work.
Title: Re: Nostalgia Origins - Sky's Story
Post by: shmibs on November 24, 2010, 08:51:31 pm
i havent had any trouble with string tilemaps(especially when dealing with a single, static tilemap). if you need a lot of free ram, though, i can see how that would be an issue.
Title: Re: Nostalgia Origins - Sky's Story
Post by: FinaleTI on November 24, 2010, 08:54:28 pm
Well the string tilemapper deals with tokenized binary, and until recently, I had no idea what was going on with that.
Perhaps I'll take another look at that function...
Title: Re: Nostalgia Origins - Sky's Story
Post by: DJ Omnimaga on November 24, 2010, 11:13:34 pm
Celtic tilemapping used hex, right?
Title: Re: Nostalgia Origins - Sky's Story
Post by: Raylin on November 25, 2010, 12:08:42 am
Holy crap. I need to get on my entry.
Title: Re: Nostalgia Origins - Sky's Story
Post by: FinaleTI on November 25, 2010, 10:38:46 am
Celtic tilemapping used hex, right?
Nope, it uses tokens.

And for those of you curious, here's the bestiary.

Spoiler For Bestiary:
Enemies:
1) Dark Knight
(http://img.removedfromgame.com/imgs/Dark Knight.bmp)
2)White Knight
(http://img.removedfromgame.com/imgs/White Knight.bmp)

Bosses:
3) Ogre
(http://img.removedfromgame.com/imgs/Ogre.bmp)
4) Necromancer
(http://img.removedfromgame.com/imgs/Necromancer.bmp)
5) Dark General
(http://img.removedfromgame.com/imgs/Dark General.bmp)

Final Boss:
Discord
(http://img.removedfromgame.com/imgs/Discord.bmp)
Title: Re: Nostalgia Origins - Sky's Story
Post by: shmibs on November 25, 2010, 03:31:56 pm
i rather like the mega boss. his sprite seems a bit on the dark side, but i suppose that is appropriate.
Title: Re: Nostalgia Origins - Sky's Story
Post by: FinaleTI on November 25, 2010, 05:34:45 pm
Thanks. I'm thinking of maybe adding an aura or something to give him a more god-like feel, though.

Edit: How's this look?
Title: Re: Nostalgia Origins - Sky's Story
Post by: DJ Omnimaga on November 25, 2010, 10:55:18 pm
Celtic tilemapping used hex, right?
Nope, it uses tokens.

And for those of you curious, here's the bestiary.

Spoiler For Bestiary:
Enemies:
1) Dark Knight
(http://img.removedfromgame.com/imgs/Dark Knight.bmp)
2)White Knight
(http://img.removedfromgame.com/imgs/White Knight.bmp)

Bosses:
3) Ogre
(http://img.removedfromgame.com/imgs/Ogre.bmp)
4) Necromancer
(http://img.removedfromgame.com/imgs/Necromancer.bmp)
5) Dark General
(http://img.removedfromgame.com/imgs/Dark General.bmp)

Final Boss:
Discord
(http://img.removedfromgame.com/imgs/Discord.bmp)
Wow I wonder how hard it is to edit tilemaps then... I guess if I return to BASIC I'll stick to matrices X.x

Btw nice images, same for the one in the post after that quoted one. :)
Title: Re: Nostalgia Origins - Sky's Story
Post by: FinaleTI on November 26, 2010, 12:10:11 pm
Thanks. I actually ripped all of them (except Discord) from the same game I ripped all Nostalgia's enemies from. I actually ripped the tiles I'm using for this from that game too.
Title: Re: Nostalgia Origins - Sky's Story
Post by: DJ Omnimaga on November 26, 2010, 06:50:38 pm
Ah I see, which game was it by the way? I don't remember if you said it before
Title: Re: Nostalgia Origins - Sky's Story
Post by: ztrumpet on November 27, 2010, 04:54:08 pm
This is looking great!  Are you going to just have two regular enemies though, because that seems too few if you have four bosses. ;)
Title: Re: Nostalgia Origins - Sky's Story
Post by: DJ Omnimaga on November 28, 2010, 05:14:35 pm
Yeah I think it might be a good idea to maybe have some more, unless the RPG is really short. Unless he's planning to have enemies become stronger as you progress but remain the same type?
Title: Re: Nostalgia Origins - Sky's Story
Post by: FinaleTI on November 28, 2010, 05:21:44 pm
Unless he's planning to have enemies become stronger as you progress but remain the same type?
^This.
The enemies will grow stronger, but remain the same type.
This is because:
1) I have to crank this out fast.
2) Much simpler to code and much less data.
Title: Re: Nostalgia Origins - Sky's Story
Post by: DJ Omnimaga on November 29, 2010, 03:32:23 pm
Ah ok, so basically enemies will kinda be like Final Fantasy VIII and a bit like Illusiat 1 and 2 originals. In the original two Illusiat games, enemies strength increased as you progressed. (although it was poorly balanced in my case)

In Illusiat 12, there are only 10 enemy types,  but you encouter the same type later in the game at a different level most of the time and you don't encounter every kind of enemy in all areas.
Title: Re: Nostalgia Origins - Sky's Story
Post by: ztrumpet on November 29, 2010, 04:02:54 pm
Ah ok, so basically enemies will kinda be like Final Fantasy VIII and a bit like Illusiat 1 and 2 originals. In the original two Illusiat games, enemies strength increased as you progressed. (although it was poorly balanced in my case)
Illusiat 11 did this too, right?

Sounds good, Finale.  How's it progressing?  I believe your time is halfway up. ^-^
Title: Re: Nostalgia Origins - Sky's Story
Post by: DJ Omnimaga on November 30, 2010, 12:02:38 am
Nah it didn't. Only the first two did (not the remakes, though).
Title: Re: Nostalgia Origins - Sky's Story
Post by: FinaleTI on November 30, 2010, 03:13:10 pm
Sounds good, Finale.  How's it progressing?  I believe your time is halfway up. ^-^
Coding frenzy!
Well, maybe not. But I am still plugging away at this. I have a good chunk of the battle system set up already.
Unfortunately, the map engine I've been using flickers waaaaay to much when I tried to add collision detection (It jumps back to black and white for a noticeable amount of time whenever you move). So, I've decided to jump back to my trusty old 16x16 4 lvl grey scrolling map engine (the one I posted somewhere around here...). With the knowledge I gained from looking at DJ's 4lvl grey scrolling tilemap, I think I can make mine faster and perhaps reduce the amount of time the character vanishes between steps.
Title: Re: Nostalgia Origins - Sky's Story
Post by: DJ Omnimaga on November 30, 2010, 03:27:40 pm
Is it for the 15 MHz calcs only by the way? Because my scrolling tilemapper was a bit too flickery for the regular 83+, if I remember. It didn't even have collision detection implemented either, although it ran quite fast.

Good luck whatever you try!
Title: Re: Nostalgia Origins - Sky's Story
Post by: ztrumpet on December 04, 2010, 06:14:07 pm
*Bump*

How's progress?  It's due in two days, right?
Title: Re: Nostalgia Origins - Sky's Story
Post by: DJ Omnimaga on December 05, 2010, 12:21:37 am
I think Raylin postponed the deadline. I hope this doesn't die, though. if the contest ever got cancelled or there are no more signs of life for a month, do you plan to make this as a non-contest project?
Title: Re: Nostalgia Origins - Sky's Story
Post by: TIfanx1999 on December 07, 2010, 09:41:19 am
Well whatever the case is with this, I had to stop in and say it looks *really* nice. My only concern is the small window in which you move. It seems a bit cramped to me. I'd suggest black and white sprites and utilizing the full screen(unless it has to be in grayscale)so you get a bit more room and so speed isn't as much of an issue.
Title: Re: Nostalgia Origins - Sky's Story
Post by: FinaleTI on December 07, 2010, 03:13:53 pm
Well whatever the case is with this, I had to stop in and say it looks *really* nice. My only concern is the small window in which you move. It seems a bit cramped to me. I'd suggest black and white sprites and utilizing the full screen(unless it has to be in grayscale)so you get a bit more room and so speed isn't as much of an issue.
I've since changed the tilemapper to a scrolling 4lvl grey 16x16 full screen tilemapper, and it runs faster and less flickery then my original one for Pokemon. I'm currently working on getting a new tileset together, then maybe I'll post a screenie, but I'm really focusing on other things right now, as this is on hold.
Title: Re: Nostalgia Origins - Sky's Story
Post by: DJ Omnimaga on December 07, 2010, 04:12:54 pm
What are you working on right now FinaleTI?
/me hopes for Nostalgia Axe RPG progress soon :P
Title: Re: Nostalgia Origins - Sky's Story
Post by: FinaleTI on December 07, 2010, 04:32:09 pm
/me hopes for Nostalgia Axe RPG progress soon :P
Look a little further down the New Posts list. ;)
Title: Re: Nostalgia Origins - Sky's Story
Post by: DJ Omnimaga on December 08, 2010, 12:32:13 am
Yeah I just saw now ^^
Title: Re: Nostalgia Origins - Sky's Story
Post by: FinaleTI on December 21, 2010, 05:44:20 pm
Since the other Cage Match is almost up, I might as well post a screenie of my map engine. ;)
Title: Re: Nostalgia Origins - Sky's Story
Post by: DJ Omnimaga on December 21, 2010, 11:23:44 pm
Ah I see it's now full screen :D. I assume you are gonna replace the tiles soon, right?
Title: Re: Nostalgia Origins - Sky's Story
Post by: shmibs on December 21, 2010, 11:36:05 pm
DUDE! your character sprites are amaze(particularly the rear view with the flowing cape).
Title: Re: Nostalgia Origins - Sky's Story
Post by: ztrumpet on December 22, 2010, 01:28:23 am
Wow.  I can't wait for this to restarted! ;D
Title: Re: Nostalgia Origins - Sky's Story
Post by: FinaleTI on December 22, 2010, 05:54:01 am
Ah I see it's now full screen :D. I assume you are gonna replace the tiles soon, right?
Yep, I have a lot of the tileset done.
DUDE! your character sprites are amaze(particularly the rear view with the flowing cape).
Thanks. I got them from Final Fantasy 2/3 for the NES.
Title: Re: Nostalgia Origins - Sky's Story
Post by: FinaleTI on December 22, 2010, 07:09:25 pm
Time to bump this, I guess.
Anyway, the current tileset is attached for those who want to see.
I've also attached the characters, although I'm trying to find a better one for Hikari. I may have found one, but I haven't finalized it yet.
The characters are (in descending order):
Sky
Kurai
Kain

Then the working sprites for Hikari are off to the side.

Finished the new sprites for Hikari as well as a mockup of battle.
Title: Re: Nostalgia Origins - Sky's Story
Post by: shmibs on December 22, 2010, 10:11:44 pm
very nice, finale. making a 16*16 square look effeminate is a very hard thing to do XD
Title: Re: Nostalgia Origins - Sky's Story
Post by: DJ Omnimaga on December 23, 2010, 12:32:46 am
Wow great! For some reasons the battle layout reminds me a lot of Reuben Quest, though. O.O (Although it's pretty fine like that)
Title: Re: Nostalgia Origins - Sky's Story
Post by: FinaleTI on December 23, 2010, 05:26:41 am
Wow great! For some reasons the battle layout reminds me a lot of Reuben Quest, though. O.O (Although it's pretty fine like that)
Yeah, I was just playing Reuben Quest, so.
But I figured it was a good layout, so.. yeah.

Plus, the selection thing overhead (if all goes well) is supposed to be a selection wheel like in battle in the Mario and Luigi RPGs.
Title: Re: Nostalgia Origins - Sky's Story
Post by: DJ Omnimaga on December 23, 2010, 12:26:28 pm
Aah I see. In Reuben Quest, the selection thing was pretty much inspired from Lufia series. In fact, I think one of the enemy sprite was from Lufia.
Title: Re: Nostalgia Origins - Sky's Story
Post by: FinaleTI on December 23, 2010, 01:14:36 pm
I wondered where that menu style came from...
And also, if I remember correctly, was the first boss (the one in the Dark Ruins protecting the gate switch) taken from one of the NES FF3's battle backgrounds? Cause I was looking at those the other day, and it looks exactly like the pattern in the crystalline battle background...

Anyway, I implemented the selection wheel! It's not grey, but that's just because of the flickering it caused.
Title: Re: Nostalgia Origins - Sky's Story
Post by: FinaleTI on December 23, 2010, 07:56:16 pm
Sorry if this is a double post, but oh well. It's for a project update, so yeah.

I got a few animations and the beginnings of the battle engine worked on, so here's a screenie for ya.
Title: Re: Nostalgia Origins - Sky's Story
Post by: Ashbad on December 23, 2010, 08:01:12 pm
Looks really nice!  Keep up the good work! :D
Title: Re: Nostalgia Origins - Sky's Story
Post by: FinaleTI on December 23, 2010, 08:18:15 pm
Thanks. 4 level grey in Hybrid BASIC can take a lot of code reshuffling, so it isn't always very fun.
But I have to say, since I finished the map engine, Sky's Story has actually been a fairly enjoyable experience.
Oh, and world map. ;D
Title: Re: Nostalgia Origins - Sky's Story
Post by: Ashbad on December 23, 2010, 08:41:02 pm
oh, that looks really nice.  And by hybrid basic, you mean many compiled programs in axe that are accessed in BASIC?

Like what DJ is famous for in games like RoL3?
Title: Re: Nostalgia Origins - Sky's Story
Post by: FinaleTI on December 23, 2010, 08:50:59 pm
No, this is like Reuben Quest. The only ASM programs it uses are DCS7 and an Axe program I made to decompress matrices from binary strings. The greyscale is created by XOR'ing sprites reaaaally fast. That's why it can require so much code shuffling.
Title: Re: Nostalgia Origins - Sky's Story
Post by: DJ Omnimaga on December 26, 2010, 04:01:48 pm
I wondered where that menu style came from...
And also, if I remember correctly, was the first boss (the one in the Dark Ruins protecting the gate switch) taken from one of the NES FF3's battle backgrounds? Cause I was looking at those the other day, and it looks exactly like the pattern in the crystalline battle background...

Anyway, I implemented the selection wheel! It's not grey, but that's just because of the flickering it caused.
Indeed. I liked the texture and one part seemed like it would look cool for a boss. Also Reuben sprite is a modified Onion/Omnikid sprite. A lot of the enemies are from FF1, 2 and 3, Dragon Warrior, Metroid and Lufia.

Also Ashbad, one thing to note is that Reuben used several ASM libs. Back then, xLIB APP didn't exist so it used a 8xp version that only did sprite/tilemapping, Omnicalc to do the grayscale (much larger/slower than xLIB) and a few other libs to do what xLIB 0.1a and Omnicalc didn't do. (such as inverted text)
Title: Re: Nostalgia Origins - Sky's Story
Post by: obon7 on November 27, 2011, 11:32:08 pm
Thats ind of funny because I speak japanese and Kurai means dark and HIkari means light, :hyper:
Title: Re: Nostalgia Origins - Sky's Story
Post by: TIfanx1999 on November 29, 2011, 03:20:13 am
Just FYI, the last post date on this was about a year ago. Take care to avoid bumping old/dead threads. I'm not really sure what the case is with this particular game though.
Title: Re: Nostalgia Origins - Sky's Story
Post by: FinaleTI on November 29, 2011, 06:01:58 am
Thats ind of funny because I speak japanese and Kurai means dark and HIkari means light, :hyper:
That's precisely why I picked those names. ;)

I haven't really touched this in a while. I'll probably be more inclined to pick it up once I get a Nostalgia beta out. I do plan on finishing it, I just don't know when.