Author Topic: Nostalgia Origins - Sky's Story  (Read 39127 times)

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Offline shmibs

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Re: Nostalgia Origins - Sky's Story
« Reply #45 on: November 24, 2010, 08:51:31 pm »
i havent had any trouble with string tilemaps(especially when dealing with a single, static tilemap). if you need a lot of free ram, though, i can see how that would be an issue.

Offline FinaleTI

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Re: Nostalgia Origins - Sky's Story
« Reply #46 on: November 24, 2010, 08:54:28 pm »
Well the string tilemapper deals with tokenized binary, and until recently, I had no idea what was going on with that.
Perhaps I'll take another look at that function...


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.

Offline DJ Omnimaga

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Re: Nostalgia Origins - Sky's Story
« Reply #47 on: November 24, 2010, 11:13:34 pm »
Celtic tilemapping used hex, right?

Offline Raylin

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Re: Nostalgia Origins - Sky's Story
« Reply #48 on: November 25, 2010, 12:08:42 am »
Holy crap. I need to get on my entry.
Bug me about my book.

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Offline FinaleTI

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Re: Nostalgia Origins - Sky's Story
« Reply #49 on: November 25, 2010, 10:38:46 am »
Celtic tilemapping used hex, right?
Nope, it uses tokens.

And for those of you curious, here's the bestiary.

Spoiler For Bestiary:
Enemies:
1) Dark Knight

2)White Knight


Bosses:
3) Ogre

4) Necromancer

5) Dark General


Final Boss:
Discord

« Last Edit: November 25, 2010, 11:01:17 am by FinaleTI »


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.

Offline shmibs

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Re: Nostalgia Origins - Sky's Story
« Reply #50 on: November 25, 2010, 03:31:56 pm »
i rather like the mega boss. his sprite seems a bit on the dark side, but i suppose that is appropriate.

Offline FinaleTI

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Re: Nostalgia Origins - Sky's Story
« Reply #51 on: November 25, 2010, 05:34:45 pm »
Thanks. I'm thinking of maybe adding an aura or something to give him a more god-like feel, though.

Edit: How's this look?
« Last Edit: November 25, 2010, 05:52:44 pm by FinaleTI »


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.

Offline DJ Omnimaga

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Re: Nostalgia Origins - Sky's Story
« Reply #52 on: November 25, 2010, 10:55:18 pm »
Celtic tilemapping used hex, right?
Nope, it uses tokens.

And for those of you curious, here's the bestiary.

Spoiler For Bestiary:
Enemies:
1) Dark Knight

2)White Knight


Bosses:
3) Ogre

4) Necromancer

5) Dark General


Final Boss:
Discord

Wow I wonder how hard it is to edit tilemaps then... I guess if I return to BASIC I'll stick to matrices X.x

Btw nice images, same for the one in the post after that quoted one. :)

Offline FinaleTI

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Re: Nostalgia Origins - Sky's Story
« Reply #53 on: November 26, 2010, 12:10:11 pm »
Thanks. I actually ripped all of them (except Discord) from the same game I ripped all Nostalgia's enemies from. I actually ripped the tiles I'm using for this from that game too.


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.

Offline DJ Omnimaga

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Re: Nostalgia Origins - Sky's Story
« Reply #54 on: November 26, 2010, 06:50:38 pm »
Ah I see, which game was it by the way? I don't remember if you said it before

Offline ztrumpet

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Re: Nostalgia Origins - Sky's Story
« Reply #55 on: November 27, 2010, 04:54:08 pm »
This is looking great!  Are you going to just have two regular enemies though, because that seems too few if you have four bosses. ;)

Offline DJ Omnimaga

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Re: Nostalgia Origins - Sky's Story
« Reply #56 on: November 28, 2010, 05:14:35 pm »
Yeah I think it might be a good idea to maybe have some more, unless the RPG is really short. Unless he's planning to have enemies become stronger as you progress but remain the same type?

Offline FinaleTI

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Re: Nostalgia Origins - Sky's Story
« Reply #57 on: November 28, 2010, 05:21:44 pm »
Unless he's planning to have enemies become stronger as you progress but remain the same type?
^This.
The enemies will grow stronger, but remain the same type.
This is because:
1) I have to crank this out fast.
2) Much simpler to code and much less data.
« Last Edit: November 28, 2010, 05:21:53 pm by FinaleTI »


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.

Offline DJ Omnimaga

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Re: Nostalgia Origins - Sky's Story
« Reply #58 on: November 29, 2010, 03:32:23 pm »
Ah ok, so basically enemies will kinda be like Final Fantasy VIII and a bit like Illusiat 1 and 2 originals. In the original two Illusiat games, enemies strength increased as you progressed. (although it was poorly balanced in my case)

In Illusiat 12, there are only 10 enemy types,  but you encouter the same type later in the game at a different level most of the time and you don't encounter every kind of enemy in all areas.
« Last Edit: November 29, 2010, 03:33:13 pm by DJ Omnimaga »

Offline ztrumpet

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Re: Nostalgia Origins - Sky's Story
« Reply #59 on: November 29, 2010, 04:02:54 pm »
Ah ok, so basically enemies will kinda be like Final Fantasy VIII and a bit like Illusiat 1 and 2 originals. In the original two Illusiat games, enemies strength increased as you progressed. (although it was poorly balanced in my case)
Illusiat 11 did this too, right?

Sounds good, Finale.  How's it progressing?  I believe your time is halfway up. ^-^