Author Topic: PrizmIO  (Read 30713 times)

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Offline DJ Omnimaga

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Re: PrizmIO
« Reply #15 on: July 29, 2012, 03:34:39 am »
As I said after seeing your program running live on your calc, I must say good job so far. You need to do something about how long it takes to load the entire screen with text when it needs to be updated completely, though. D:

Offline Juju

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Re: PrizmIO
« Reply #16 on: July 29, 2012, 01:47:54 pm »
Latest commit fixes this :D

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Offline Eiyeron

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Re: PrizmIO
« Reply #17 on: July 30, 2012, 04:39:01 pm »
Do you have two modes? Auto-refresh and Manual?

Offline Juju

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Re: PrizmIO
« Reply #18 on: July 30, 2012, 07:35:02 pm »
Yes, some of the functions draw directly to the screen using syscalls and have variants that only draws to the VRAM. (Like SetPixel and SetPixelVRAM, the former uses the Bdisp_SetPixel_DD syscall (so it gets drawn directly to screen) and the latter does not, merely dumping the pixel in VRAM.) Others, like DrawConsole, use the VRAM variants then uses Bdisp_PutDisp_DD at the end.

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Re: PrizmIO
« Reply #19 on: July 30, 2012, 07:51:53 pm »
I'll give you a little tip: don't forget to make functions easy to use and cler0ar ;)

Offline Juju

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Re: PrizmIO
« Reply #20 on: July 30, 2012, 07:54:13 pm »
They are :) (since I didn't changed the prototypes.)

There's also documentation and easy to understand demos.

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Re: PrizmIO
« Reply #21 on: July 30, 2012, 08:11:33 pm »
Are the demos the stuff I saw the other day or are there more?

Offline Juju

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Re: PrizmIO
« Reply #22 on: July 30, 2012, 08:21:37 pm »
Pretty much all you saw the other day were the demos.

Also, binaries. Demo included. I think I can call this 0.1. :D

https://github.com/downloads/juju2143/prizmio/prizmio-0.1.zip
« Last Edit: July 30, 2012, 08:36:24 pm by Juju »

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Re: PrizmIO
« Reply #23 on: August 01, 2012, 03:48:43 pm »
Oh cool, I'll download this when I have a chance. Glad there are binaries too. :P

Offline Juju

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Re: PrizmIO
« Reply #24 on: August 17, 2012, 09:28:43 pm »
UPDATE:

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Re: PrizmIO
« Reply #25 on: August 18, 2012, 12:55:02 am »
That is great :D. Is it only for characters or can you actually display little squares like that too?

Else, does your program support background color for text?

Offline Juju

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Re: PrizmIO
« Reply #26 on: August 18, 2012, 01:01:12 am »
Those squares are made with spaces with a background color. Of course, those colors are also available as text colors.

Next, VT100 escape codes.
« Last Edit: August 18, 2012, 01:02:34 am by Juju »

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Offline DJ Omnimaga

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Re: PrizmIO
« Reply #27 on: August 20, 2012, 11:22:25 pm »
Ok thanks for the info. If your program was ever used for something like a MUD RPG I assume graphics could be made from those squares, right? I remember some old Telnet RPGs had ASCII art representing rooms.

Offline Juju

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Re: PrizmIO
« Reply #28 on: August 20, 2012, 11:44:17 pm »
The sky is the limit, DJ. :P

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Re: PrizmIO
« Reply #29 on: August 24, 2012, 03:25:20 pm »
(Yeah, more roguelike features!)