Edited.You should put it in the first post in case ppl think you randomly PM anyone. Some people may not be willing to participate and may see this as spam if you just plain PM any random person without asking their permission first.
EDIT: Also, you must send me a PM to be in the Matches at all.
Get ready for me....muhahaha!/me can't wait for Matthias1992's Starcraft clone in ASM ;D
I CRUNCH basic
I SMACK hybrid
and I EAT asm.
*PM ME. [Raylin]
JUst a sec and you'll have it xD.Get ready for me....muhahaha!/me can't wait for Matthias1992's Starcraft clone in ASM ;D
I CRUNCH basic
I SMACK hybrid
and I EAT asm.
*PM ME. [Raylin]
(I'm probably not going to win anything, but what better way to improve?)
Maybe make the userbar a bit different for each match, so we can see how many we can collect? In that case, it also shouldn't be too wide.
This sounds like fun!
I think I'll try.
(I'm probably not going to win anything, but what better way to improve?)
whats the first cage match theme?
I want to get in on this :D
Sounds fun. This is a good Idea! good luck to the first 2 contestants...
FinaleTI, you must remake the engine from scratch. I will compare your source codes.I wasn't gonna use Blur's engine for anything but inspiration.
two weeks from today if i am not mistaken
As the only judge, I must be serious.
As the only judge, I must be serious.
@meishe91: The deadline changes based on the overall difficulty of the theme. An RPG automatically qualifies a two week deadline.
well... my engine is finished. so there :PI finished my basic engine too. Now to add the rest of the gameplay...
well... my engine is finished. so there :PI finished my basic engine too. Now to add the rest of the gameplay...
Let the games begin.I lost :(
Ah. The deadline is always one week unless it is an RPG, strategy, or text-based game. Then, it is two weeks.Mhmm... I wonder if I still have it... In 2002 Illusiat 7, 8 and 9 took me 2 weeks each...
I wish there could be two fights going on at a time... :(
I'd like to see an ASM cage match with the people who are currently in for ASM :PYep, Sir vs Sir. ;D
Nice to see this going! /me can't wait for first blood...
Btw, did anyone design the winners' userbar yet?/me takes the challenge :P
Well I had some time so I decided that I would make a quick userbar possibility for this contest from scratch. Thoughts?
@FinaleTI: 24th at 11:59 CST.Is that noon or midnight?
Done! I finally finished.
So, just as Nemo asked, how do we submit them? Should we email you, PM you, or just post them?
Isn't there a length limit on names in the forum software? s:I don't remember for SMF. I think it's 40 chars or something for this board.
Tweaked the userbar again to this. It looks like people are going with nemo's though.Nice :D
Gentlemen. The judging will begin shortly.Cool :D.
Builderboy vs. guy6020665Nice!
BASIC - Game using homescreen only
Due November 3rd, 2010
Ok then, that means i need a new idea, then again I don't think I'm going to stand a chance because of what I've seen from Builderboy.
ya know, instead of a name, it should just say winner, and after the new cage match is over, previous winner must pass the userbar on. what do ya'll think? ;D
Ya, I think each userbar should be custom made for each competition. That way you can show which ones you've won and such. If I get time I shall try to create another one.
i know people have been calling for multiple cage matches, and i came up with a new idea. if Raylin is too busy to have multiple, maybe we could make the cage match 3-5 people involved? i know it's technically not a cage match then, and you aren't focused on just besting one person, but it is a solution to getting more people involved without much effort on Raylin's part.
i know people have been calling for multiple cage matches, and i came up with a new idea. if Raylin is too busy to have multiple, maybe we could make the cage match 3-5 people involved? i know it's technically not a cage match then, and you aren't focused on just besting one person, but it is a solution to getting more people involved without much effort on Raylin's part.
That's an idea... But if multiple people work on a single project, you'd have to make each contest much longer than for the cage matches (because the programs would be much more complicated and would need to be transferred back and forth).
i know people have been calling for multiple cage matches, and i came up with a new idea. if Raylin is too busy to have multiple, maybe we could make the cage match 3-5 people involved? i know it's technically not a cage match then, and you aren't focused on just besting one person, but it is a solution to getting more people involved without much effort on Raylin's part.
That's an idea... But if multiple people work on a single project, you'd have to make each contest much longer than for the cage matches (because the programs would be much more complicated and would need to be transferred back and forth).
i think you misunderstood me. i'm not talking about multiple people working on a single project. i'm talking about a cage match 1 vs 1 vs 1 vs 1, where 4 people each have their own project.
Grrr Code Block!!! Battle engines are indeed such a pain, may just go with a simple one. Oh and BATTLE ANIMATIONS THAT CHANGE DEPENDING ON YOUR WEAPON!!!!!!I think lowercase would be allowed, but I wouldn't use it too much, just because it's twice the size of uppercase.
Edit: by the way a bit late but lowercase letters are ok right? if not its not that big a deal but i could make it look better with.
And yea, battle engines are a pain, aren't they?
yeah they are hectic to work on. In ROL4 2007 project that's what killed it. X.x. Illusiat battle engine wasn't too hard because it was meant to be true to the rest of the serie so there wasn't much difference with Illusiat 8, 9, 11 and 12 battle style. Making those animations was a nightmare, though...And yea, battle engines are a pain, aren't they?
/wrists
;)
Wait your doing a tournament too?
Edit: Well life has gotten in the way so definitely not going to be finished, and I'm probably going to disappear from the forums for a while after this.
Nothing really happened, just way too much got randomly piled into my schedule.Ah ok phew. I hope you get less busy soon. X.x
Well yes it is, Xtravars just gives you some tokens into ans that you can recall into your Basic program, and they work fine. Its just a way to access Basic vars that you cant access normally :)
The number is closer to over 1700 different possible tokens you can use in Basic, including all of the hacked tokens
The number is closer to over 1700 different possible tokens you can use in Basic, including all of the hacked tokens
The number is closer to over 1700 different possible tokens you can use in Basic, including all of the hacked tokenshacked tokens?
Wonderful Builderboy, the only thing I'd add to yours is an on-calc help feature that tells the user the controls. I can see myself giving this to friends at school and forgetting to tell them the controls. :P
Yes.
Oh wow, this should be interesting...who's the judge?
I don't actually think that any of this would be practical. I am afraid I have to decline. This is just the worst time for me to need DCS or the like on my calculator. I would be willing to participate if it was in pure basic or pure axe.Is it because parents won't let you install TI-Connect/TiLP?
I guess your randomizer really likes me. ;DThat's awesome! I read this and thought: "Let's see. The only really good 4 level greyscale I'd scene was on Pokemon TI, so I wander if he's going to make it look as good as that guy did. Oh wait, they're the same person!" :P
I know what my RPG's gonna be though: a prequel to Nostalgia called Nostalgia Origins: Sky's Story. I'm thinking it'll be 4 lvl grey, but we'll have to see.
No, it's because neither of them work consistently. I'm working on a program to transfer files from an Nspire to an 83/84+ and back.I don't actually think that any of this would be practical. I am afraid I have to decline. This is just the worst time for me to need DCS or the like on my calculator. I would be willing to participate if it was in pure basic or pure axe.Is it because parents won't let you install TI-Connect/TiLP?
I'll make a nice userbar if you can manage that ;)
FinaleTI, if you don't mind, could you please stop development on your game until Monday? ASHBAD_ALVIN extended the deadline of the Team Battles to Monday. I'll extend my deadline as well.Kay, but is it OK if I still work on the graphics for it?
There shouldn't be any problem unless you're in the middle of writing a contest entry.
Yep. It can take a lot of work, but BASIC can do some amazing things. *cough*Pokemon Purple*cough*
And Hybrid BASIC can blow your mind if you aren't expecting it.
you don't have the 16 KB code limitation in appsWell, the limit is 0 kB :P
I have yet to hear of a BASIC program making an app :Pyou don't have the 16 KB code limitation in appsWell, the limit is 0 kB :P
Ah I see now, thanks for the info :)Yeah, it covers appvars/programs so far, as well as real numbers.
Also an external var tutorial would be cool, including appvars. A lot of people ask help on creating appvars.
Due to complete gridlock in life right now, I have not even STARTED PLANNING my entry.I'm sorry to hear.
At first, I thought that having FinaleTI finish his game and then postponing the entire match until after finals.
But, that's not fair.
Thusly, on paper, FinaleTI wins.
I now feel incompetent for losing my own contest.
/me goes to die in a hole
Due to complete gridlock in life right now, I have not even STARTED PLANNING my entry.I'm sorry to hear.
At first, I thought that having FinaleTI finish his game and then postponing the entire match until after finals.
But, that's not fair.
Thusly, on paper, FinaleTI wins.
I now feel incompetent for losing my own contest.
/me goes to die in a hole
Honestly, it would be fine by me if you wanted to postpone the match for a bit.
It would give me more time to work on Nostalgia or Pokemon and I wanna get a demo of one of those out by Christmas.
But it's up to you.
ztrumpet vs. meishe91
Pure BASIC - One button game. Only one button.
2) Let the games begin. This is due on the 21st of the month at 11:59 CST.AM or PM?
For starters, you must send me a PM with your programming languages so I can add you to the roster.Here's the info from the first post in the topic.
Every (other) week, starting in October, two random people will be the contestants for that Cage Match.
A contestant has exactly 24 hours to reply. If a contestant does not reply, another contestant will be picked.
When both contestants have done so, the deadline is set a week or two from the top of the hour.
(Top of the hour means that if the PM is replied to at 8:23, the deadline is a week from now at 9. All times are in CDT (GMT -5.)).
The theme will be picked at random.
The language will be picked at random.
If the language is C or ASM, some code must be sent inside of the PM to assure that a contestant isn't over his head.
The result of the contest will be based a poll that the community votes on. (I will also be casting my vote.)
The winner gets fame, prestige, and a userbar.
That is all.
happybobjr vs. squidgetx vs. Michael_Lee
Axe - Puzzle game WITH A STORYLINE (No point and click, though)
OH SHI- o.o
Damn. My randomizer is ruthless.
Bejeweled and Tetris have story lines?
/me splutters
I was challenged?
A puzzle game, no problem, but with a plotline...?
Maybe I can reuse my minesweeper game but with the plot from Minesweeper, the movie! ...jk.
I accept, but I want to be exactly certain of the rules:
a) By no point-and-click, do you mean that I cannot use anything cursor-like in the game? Or do you mean that I am not allowed to make any kind of selection through explicitly using the arrow keys? Or is this just a countermeasure to prevent us from taking the easy way out and making a point-and-click/escape-the-room type adventure game?
b) By puzzler, does any kind of logic-based or pattern-finding game count?
Wait is it happybobjr vs squidgetx or happybobjr vs Michael_Lee?
Either way good luck!
Also does this means the Cage match about the Doors CS RPG is dead? (FinaleTI was working on Nostalgia prequel)
Let the games begin.I lost the games
EDIT: Pay no attention to the double post.
Btw, I've finished the basic framework of the engine already >:D/me applauds
Finished mah engine -- now gotta design levels + add plot.
Pretty nice, I must say. I went all out on the graphics of mine with 4lvl grey animated tiles :O
How about you, Michael?
Oh, and, @Raylin: when it says Jan 6, does that mean midnight of Tuesday night/Wednesday morning? Or does that mean anytime during the day on wednesday? (The last contestant to accept did so at 12:28 am on wednesday I think) Also, should we post entries here, submit via pm, or email? (since looking back through this thread, all 3 have been done before :P)
Pretty nice, I must say. I went all out on the graphics of mine with 4lvl grey animated tiles :OYeah it can be a bit confusing I think, because with the Axe Parser contest in September, somebody thought the deadline was one second after September 16 11:59 PM instead of September 16th 12 AM. He was convinced 12 AM was at the end of the day. X.x As a result, he did not finish in time and got disqualified. X.x The next time an Axe contest occurs, the announced deadline will most likely be 1 AM and like this year, we'll accept entries until one hour later. Otherwise I might just make it 11:59 PM too instead of 12 AM. I guess that's one reason why the 24 hour system is a bit less confusing :P
How about you, Michael?
Oh, and, @Raylin: when it says Jan 6, does that mean midnight of Tuesday night/Wednesday morning? Or does that mean anytime during the day on wednesday? (The last contestant to accept did so at 12:28 am on wednesday I think) Also, should we post entries here, submit via pm, or email? (since looking back through this thread, all 3 have been done before :P)
Oi, wait a minute - isn't the 6th this Thursday, not Wednesday?
Mine, I completely failed on the plot. I added custom fonts specifically so that I could manipulate text better, and what do I do? I go off and realize that I don't have the faintest idea what to do for a storyline. Bleah. There goes half of my points.
I give up -- I throw the towel in the ring. I'm sending mine to Raylin now.
Still, I've never done such wonderfully loopy manipulation of pointers in my life, so thanks to Raylin for helping me gain a glimpse of the true powers of pointers.
I emailed mine, since I couldn't figure out how to attach stuff in a pm :PYeah PM attachments are not possible on SMF and I don,t plan to add a mod to allow them, for security reasons.
I managed to learn how the VAT works and add external level support along with a level editor in less than a day :D
I would join the list of contestants if I weren't incapable of doing anything other than 1) worrying about upcoming finals(I might get a Prizm if I get A's on all of them), 2) Waiting for a new laptop(finally windows, and with it, TI Connect and Wabbit), and 3) trying to work on my RPG game but failing due to 1 and 2
@Qwerty: Yes.
Haha this should be awesome, I accept ^^
I don't get your BUMP, only a few hours passed...
Should I be scared of facing off against Builderboy *and* Sircmpwn? O.O
Yes you should, but I hope that doesn't mean you won't try. ;)
Its a good learning experience.
Be afraid, Qwerty.55.Of me. :P
I would like to. Don't expect anything fancy though, like another exodus. I might try the whole dual layer thing though. 4000 bytes is pretty big in BASIC. The only time I ever made a game that big was because it used a lot of picvars :P
Now, I wish you had given a category, I need to think of what to do!
@ SirCmpwn: You even made that your avatar? Somebody's excited ;)Truly.
This is going to an EPIC contest.
but that would have happened when Jesus was 6 years old :P 2006 is 06
This just in:MUST WIN........ MUST REDEEM THYSELF....
The winner will be called 'Master of the Storm'.
I would like to. Don't expect anything fancy though, like another exodus. I might try the whole dual layer thing though. 4000 bytes is pretty big in BASIC. The only time I ever made a game that big was because it used a lot of picvars :P
Now, I wish you had given a category, I need to think of what to do!
I thought Exodus was Horizontal text sprites?
No, it used dual layer text. That's why the Player char is an X and not a sprite of some sort.It is Horizontal text sprites - I use a different method for displaying the player. For him, I text the 'X' and then do a Pt-On(). :)
Is it secret?Not for long.
:ClrHome
:Disp "*Netham Explodes
:Disp "You lost The Game
I'm done! and I win. :DOptimized :PCode: [Select]:ClrHome
:Disp "*Netham Explodes","You lost The Game
my calc can display more than One line. ;)
I'm done! and I win. :DOptimized :PCode: [Select]:ClrHome
:Disp "*Netham Explodes","You lost The Game
my calc can display more than One line. ;)
well, isn't it? :P " and , are 1 byte tokens, and I think Disp might be two, so it would be the same, size wise, but it might be faster. I dunno. I was only joking about a joke anyways :PDisp is one-byte, so there's no size difference at all. However, you can replace the second Disp with Pause if you want to. It will increase functionality and shell compatibility without making the program larger.
Next match:PRGM:THEGAME
Strike! The Storm Begins to Brew!
Everyone in the Pure BASIC category (including me)
Make the very best game you can think of in exactly 30 days.
Rules:
*This must be for the TI-83+.
*There cannot be a shred of Hybrid BASIC.
*No Axe subroutines.
*No ASM (unless it is on this (http://tibasicdev.wikidot.com/hexcodes) page). Yes, I know that there is a loophole there.
*No late entries.
*No exceptions. At all.
*Submit to me ([email protected]) <- reverse the 'moc'.
For automatic votes:
*The entire game must be under 4000 bytes at time of transfer (1 vote).
*Incorporate another contestant in the game (max 5) (1 vote).
Protips:
*Don't leave data behind.
*Try not to make clones of other games.
*IF YOU SUBMIT A WRFNG PROGRAM, I WILL STAB YOU.
Same rules apply as well. This starts when over 50% of the people accept after the 20th.
Anyone can join at any time, Deep.
Can't wait to see your (and everyone else's) entry.
There will be quite a few RPGs in this contest, for mine is one as well (I think...)
[offtopic and hopefully not rude]/me wishes he'll be in cage matches soon :'(You are in it! Right now! Go! Code!
[/offtopic and hopefully not rude]
[offtopic and hopefully not rude]/me wishes he'll be in cage matches soon :'(You are in it! Right now! Go! Code!
[/offtopic and hopefully not rude]
the gamesDAMNIT! I lost again. Anyway good luck guys! Seems like there are gonna be lots of entries for this contest. O.O
Fine.
No extra votes.
Make the best BASIC game possible.
Follow rules.Spoiler For Spoiler:
WE START TOMORROW. 12:00 AM CST.
I am pleased to say I have determined what game I will be making :)Me too now. Good luck guys! O0 (Note: Not Sarcasm - Though I'm sure I'll lose with the style of my game. Ah well... :P )
I'm actually not going with dual layer :P I hope everybody will like my game :)
I just figured out how to make a tilemapper twice as fast as a matrix/lists and 1/9th the size :D
Strings are fun, aren't they? ;D
Strings are fun, aren't they? ;DEspecially for collision detection, right?
Strings are fun, aren't they? ;DEspecially for collision detection, right?
If you want to see what I've done with strings, look at the code for Homescreen Game Pack. I dare you. Especially Invaders... :PStrings are fun, aren't they? ;DEspecially for collision detection, right?
I love using strings :D All that math...
Wow Finale, that's cool! You may want to consider using spaces with Text() or Text(-1) to cut down on the draw time. ;DBut then I wouldn't be able to achieve masked sprites. I do use Text(-1) to cut down erasure time, though.
My character can finally move around! Huzzah! O0
All I'll say is that my game implements one of the most advanced AI's I've ever programmed :)Cool. Can't wait to see it.
Aren't pics much smaller than strings? ???Strings are fun, aren't they? ;DEspecially for collision detection, right?
But my map engine uses pics, so it's large, but looks awesome. :w00t:
Maybe I should post a screenie, just cause I'm proud of how good it looks.
Pics are 786 bytes per screen. My test map, which fills four screens is around 500 bytes.Pics are 779 bytes with the last row and 767 bytes without it.
Anyway looks nice FinaleTI, do you think you'll be able to make it run faster eventually? (character drawing)
Pics are 786 bytes per screen. My test map, which fills four screens is around 500 bytes.Oh you mean tilemaps stored inside pics, literally. I thought you meant using pics for map data storage, like Illusiat 6 through 7 and 9 through 12. In Illusiat 12, a 16x8 map is only 16 bytes large. :P
Ug, my original idea didn't pan out, i have to think up something new x.x
Woah that looks nice FInaleTI! From what game is it from? :D Also sorry to hear Ashbad :(The original map is from Fullmetal Alchemist: Stray Rondo for the GBA.
/me wonders who is still participating.
Ah ok. I am kinda happy it's not Golden Sun in some ways because in 2005 an Omnimaga staff got a Cease and Desist letter from Kamelot for working on a TI-83+ Golden Sun clone. O.OWoah that looks nice FInaleTI! From what game is it from? :D Also sorry to hear Ashbad :(The original map is from Fullmetal Alchemist: Stray Rondo for the GBA.
/me wonders who is still participating.
So, that means I'm doing a Fullmetal Alchemist game. Guess the secret's out.
So.The Game.
If you were to choose 'annex' or 'terraform', which would you choose?
Don't ask the context. Just choose.
So.
If you were to choose 'annex' or 'terraform', which would you choose?
Don't ask the context. Just choose.
I'm still entering.
My game isn't gonna be all that long, but I think it looks pretty fantastic so far, especially considering it's Pure BASIC. (Aside from an ASM Lib on the TI BASIC Dev page that lets me Archive/Unarchive stuff)
Oh, and title-screen. ;D
I hope you can also get them to run at fast enough speed. Also make sure they're not too hard either. :PI'm making sure not to make this one too hard. :)
Ah cool to hear. ;DI don't think mine will be too hard.
I hope you can also get them to run at fast enough speed. Also make sure they're not too hard either. :P
Yay! Central time is -1 to mountain, so 1 o clock for meNo, you be mistaken. It's 1 AM for me in Eastern time. For you it's 11 PM. ;)
:(
Everyone having entry troubles...
Do you have any ideas? (I suggest a ti-basic version of block dude :P )
I don't think so...
Make the very best game you can think of in exactly 30 days.
randInt(0,E99) Congratulations, you've won! Claim your prize at http://educat |
I'm making a game. Let's see if I can pull something off in the next two hours.Two hours... Good luck.
Same here, it also didn't help that I took on a project that was just too large for the time alloted to finish it, and it never entered a playable stage :(Same for mine. :( I wish I could have entered it though. :-\
Off-Topic:
Where the hell did my last rating come from? :P Last night I had 71 and I don't remember posting anything worthwhile :P Not that I'm complaining though ;)
IMO the month long ls fine for these, since none of the entries were huge to begin with. I finished mine in 6 days. :P
Off-Topic:
Where the hell did my last rating come from? :P Last night I had 71 and I don't remember posting anything worthwhile :P Not that I'm complaining though ;)
One issue with Summer, though, is that two big contests will be running then (assuming Cemetech still do their annual contest). Plus maybe UTI will do one too. As a result, the smaller contests will have troubles competing, most likely.
I think the main reason this hasn't been going is because college/school stuff has been going on a lot. I know I've been busy personally with school. Just a guess though.
I think the main reason this hasn't been going is because college/school stuff has been going on a lot. I know I've been busy personally with school. Just a guess though.It would give less time for people to work on their bigger contest entries and reduce the amount of entries in them.
And why would it be impossible for this to continue right now with other contests? The average contest for this is only a week or two.
not elaborate enough, and lowercase takes up more space :PSpace saving way 8)
prgmA
:Input "NAME:",Str1
:text(0,0,Str1,"LOST THE GAME
there are?The Nspire Lua contest by TI-Planet and yAronet's zContest. See http://omniurl.tk/10622/
Well, at least for me, the cage matches were all about making little quick programs, so they should fit in well during off-times when a normal competition wouldn't do well due to lack of time.I don't have enough time to complete large contest entries, but I like the idea of smaller competitions.
something like: making a really huge/slow unoptimized TI-BASIC program that only displays "THE GAME";The one with slowest speed/biggest size wins :DNo, I think it should be quite constructive.
something like: making a really huge/slow unoptimized TI-BASIC program that only displays "THE GAME";The one with slowest speed/biggest size wins :Dlol :P