Author Topic: Cage Match #1: Tunnel  (Read 23117 times)

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Offline DJ Omnimaga

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Re: Cage Match #1: Tunnel
« Reply #30 on: October 25, 2010, 04:33:41 pm »
Multiplayer could just be a 15 MHz mode

Offline nemo

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Re: Cage Match #1: Tunnel
« Reply #31 on: October 25, 2010, 04:34:37 pm »
that reminds me, i'm curious. those who thought recoil was too easy, did you play on a 6mhz or 15mhz calc?


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Re: Cage Match #1: Tunnel
« Reply #32 on: October 25, 2010, 04:35:47 pm »
I thought it was easy on my 15mHz calc, so it might need to be faster or have smaller tunnels or something.

Offline AngelFish

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Re: Cage Match #1: Tunnel
« Reply #33 on: October 25, 2010, 04:40:15 pm »
that reminds me, i'm curious. those who thought recoil was too easy, did you play on a 6mhz or 15mhz calc?

15 MHz. It could have been a bit more difficult.
∂²Ψ    -(2m(V(x)-E)Ψ
---  = -------------
∂x²        ℏ²Ψ

Offline nemo

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Re: Cage Match #1: Tunnel
« Reply #34 on: October 25, 2010, 04:42:00 pm »
what sort of high scores did you guys get?

edit: fixed version in a .zip format for ztrumpet attached
« Last Edit: October 25, 2010, 04:45:09 pm by nemo »


Offline ztrumpet

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Re: Cage Match #1: Tunnel
« Reply #35 on: October 25, 2010, 04:45:56 pm »
Both of these games are incredible and they will each be going on my calc.
When's voting closing?  I'm going to wait until after I've played them each on my calc before making a decision. :)

Wonderful job Nemo and Finale! ;D

Offline DJ Omnimaga

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Re: Cage Match #1: Tunnel
« Reply #36 on: October 25, 2010, 04:48:36 pm »
that reminds me, i'm curious. those who thought recoil was too easy, did you play on a 6mhz or 15mhz calc?
I personally only played on a 15 MHz calc, I thought it was fine.

Offline ztrumpet

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Re: Cage Match #1: Tunnel
« Reply #37 on: October 25, 2010, 08:35:19 pm »
Here are my thoughts:

Recoil by Nemo:
I really liked this game; it had about all you could want in a tunnel, plus lasers.  It may start out easy, but it gets much harder as the game goes on.  Excellent game.

Collision Course by FinaleTI:
Fun game, but really frustrating.  It took my 35 losses before I finally won one, and 20 more losses before I won another.  Though I think the concept and speed were better than Recoil, the brutal difficulty made it hard to play.  It had superior graphics and I really liked the Stats. :)  Great game.

Verdict:
This was really, really close.  I'm enjoying both of them.  Unfortunately, I had to pick one, so due to the difficulty of Collision Course, I choose Recoil. :)

Offline Builderboy

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Re: Cage Match #1: Tunnel
« Reply #38 on: October 26, 2010, 01:33:19 am »
I pretty much mirror Ztrumpets thoughts exactly, loved the quality and the speed of both games but collision course was just too difficult for my liking :(

Offline Raylin

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Re: Cage Match #1: Tunnel
« Reply #39 on: October 26, 2010, 12:02:22 pm »
One more day of judging.
Bug me about my book.

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Offline FinaleTI

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Re: Cage Match #1: Tunnel
« Reply #40 on: October 26, 2010, 02:50:44 pm »
Wow. I didn't expect Collision Course to be that hard... I'll have to add an easier difficulty in.
As a question though, those who found Collision Course extremely hard, did you play in Wabbit or on real hardware? I'm just wondering, because I don't think it's too fast on hardware (but then again, I made it, so...), but on Wabbit, I have to slow it down to play easily.


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Offline squidgetx

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Re: Cage Match #1: Tunnel
« Reply #41 on: October 26, 2010, 03:45:54 pm »
Wow. I didn't expect Collision Course to be that hard... I'll have to add an easier difficulty in.
As a question though, those who found Collision Course extremely hard, did you play in Wabbit or on real hardware? I'm just wondering, because I don't think it's too fast on hardware (but then again, I made it, so...), but on Wabbit, I have to slow it down to play easily.

I only played on wabbit. I retract all my comments about the speed being too hard...on hardware it's fine :)
« Last Edit: October 26, 2010, 03:46:03 pm by squidgetx »

Offline Builderboy

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Re: Cage Match #1: Tunnel
« Reply #42 on: October 26, 2010, 03:58:06 pm »
I tried on hardware and it was still fast for me :(

Offline FinaleTI

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Re: Cage Match #1: Tunnel
« Reply #43 on: October 26, 2010, 04:00:42 pm »
Kay. I'll most likely be adding an easier difficulty, which will probably slow it down a little and make the tunnel bigger. Plus, if I do add multiplayer, it'll probably end up being slower, just cause it needs to swap variables.


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.

Offline Builderboy

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Re: Cage Match #1: Tunnel
« Reply #44 on: October 26, 2010, 04:01:51 pm »
Maybe multiple difficulties would work? that way we can try on easy till we get the hang of it :)