Omnimaga

Calculator Community => Contests => Official Contest => Topic started by: Raylin on October 24, 2010, 11:36:13 pm

Title: Cage Match #1: Tunnel
Post by: Raylin on October 24, 2010, 11:36:13 pm
Congrats to nemo who has won this Cage Match.
Title: Re: Cage Match #1: Tunnel
Post by: nemo on October 24, 2010, 11:38:52 pm
um... should me and finaleTI upload our zip files? or are you going to edit your post with both of them attached?
Title: Re: Cage Match #1: Tunnel
Post by: DJ Omnimaga on October 24, 2010, 11:39:53 pm
Where can I download The Games?
Title: Re: Cage Match #1: Tunnel
Post by: nemo on October 24, 2010, 11:42:08 pm
Where can I download The Games?

i'm not sure. i don't want to upload mine to give myself an unfair headstart of finaleTI.

and i lost.
Title: Re: Cage Match #1: Tunnel
Post by: DJ Omnimaga on October 24, 2010, 11:43:36 pm
Where can I download The Games?

and i lost.
Twice.

And yeah I understand. I hope Raylin post them soon D:
Title: Re: Cage Match #1: Tunnel
Post by: Raylin on October 24, 2010, 11:45:26 pm
Edited my first post.
Title: Re: Cage Match #1: Tunnel
Post by: DJ Omnimaga on October 24, 2010, 11:55:48 pm
Wow both of those are great! Gonna be a bit hard to choose what to vote for.
Title: Re: Cage Match #1: Tunnel
Post by: shmibs on October 24, 2010, 11:59:00 pm
hmm, this is a tough one to decide on.
recoil:
i like the idea of tunnel with LAZORS, and the recharging is a cool feature, but it would be nice if there was something dynamic to actually shoot at. dying looks absolutely beautiful, by the way! otherwise, the graphics aren't anything special(though i did like the background specks and the incorporation of gray), but they fit together well. the highscore input is broken and makes things die...

collision course:
the graphics are absolutely delicious(i love the megaman type character and the custom text). however, they don't seem to have much to do with the game itself. the idea of delayed asplosions is a nice one(which is probably why i voted for this entry), but the controls are too sensitive, and the space the player has to travel through is very restrictive. the ability to move through the surrounding walls is a bit wonky as well

overall, i would like to see more development all around for these games. wonderful jobs on such short notice to the both of you, however.

as an aside, do you think we could do multiple cage matches at once, raylin? with all the new people who signed up, im afraid that i won't be taking part in one for a long time yet.
Title: Re: Cage Match #1: Tunnel
Post by: nemo on October 25, 2010, 12:20:53 am
shmibs, the highscore input being broken and making things die is an axe problem(or rather, a TIOS problem). nothing i can do about it.
Title: Re: Cage Match #1: Tunnel
Post by: DJ Omnimaga on October 25, 2010, 12:25:50 am
Yeah it's an axe glitch. The only way to get around it is to write your own input routine.

Btw I think I'll go with Collision Course, I loved both games a lot but I loved how in FinaleTI's when hitting stuff you didn't die and you just slowed down. There aren,t a lot of 83+ games like that. I liked how we could shoot stuff in Nemo's game.

Btw are you planning to upload in download section once they are finished? (if not already) I really need to announce the section addition in November x.x. I also need to finish fixing things in it.
Title: Re: Cage Match #1: Tunnel
Post by: AngelFish on October 25, 2010, 12:30:10 am
Collision course: I love the graphics and that bounce feature. Excellent job. On the other hand, the ship doesn't look very good and the timings in the game are a bit fast, both in the menu and in the game itself. The file size is huge though.

Graphics: 9/10
Gameplay: 8/10
Originality: 9/10
Design: 10/10
Overall:8/10

Recoil: The graphics are good (particularly the menu) and the ship looks nice. I really like the laser aspect. There's one big bug with it though. Crashing will exit the program, generate a bunch of random text that takes some work to clear, and occasionally generate programs of random hex code, one of which crashed WabbitEmu to the point that I had to restart my computer to get it working again.

Graphics: 8/10
Gameplay: 9/10
Originality: 9/10
Design: 9/10
Overall: 5/10

The overall score is almost entirely a result of the bug. Otherwise it's a 9/10 for me.

(http://img.removedfromgame.com/imgs/1287981252-Bug.gif)

EDIT: You can't see what happens when I click on the file because WabbitEmu apparently stopped recording after that. Basically, the whole thing crashes, the screen goes blank, and after much effort, I finally get a RAM clear.
Title: Re: Cage Match #1: Tunnel
Post by: nemo on October 25, 2010, 12:34:37 am
uh... can i request submitting a new entry with the high score input issue resolved? i've never had a trouble with input on my calculators or my version of wabbit.
Title: Re: Cage Match #1: Tunnel
Post by: shmibs on October 25, 2010, 12:36:39 am
if things are exploding after you dye then the issue is the input routine. i could have sworn quigibo had found a fix for that, but i guess one hasn't been implemented.
Title: Re: Cage Match #1: Tunnel
Post by: DJ Omnimaga on October 25, 2010, 12:40:01 am
Input works on some calcs but not others?

Offtopic: Nemo's post right above is this year 60000th post on the Omnimaga forums.
Title: Re: Cage Match #1: Tunnel
Post by: nemo on October 25, 2010, 12:41:34 am
idk. input has always worked fine for me. you enter your string. then you press enter. if you go anywhere else (like apps, prgm menu etc), then you're just asking for your calculator to be put in pain. i'm feverishly working on a new input routine if i can use it..
Title: Re: Cage Match #1: Tunnel
Post by: DJ Omnimaga on October 25, 2010, 12:42:35 am
What version of Axe, boot code, OS, calc serial number and model?
Title: Re: Cage Match #1: Tunnel
Post by: nemo on October 25, 2010, 12:58:07 am
my input routine isn't working right now. i'll have to figure it out tomorrow, i have school tomorrow.
Title: Re: Cage Match #1: Tunnel
Post by: DJ Omnimaga on October 25, 2010, 01:38:11 am
Ah ok, good luck :)
Title: Re: Cage Match #1: Tunnel
Post by: FinaleTI on October 25, 2010, 05:52:17 am
hmm, this is a tough one to decide on.
recoil:
i like the idea of tunnel with LAZORS, and the recharging is a cool feature, but it would be nice if there was something dynamic to actually shoot at. dying looks absolutely beautiful, by the way! otherwise, the graphics aren't anything special(though i did like the background specks and the incorporation of gray), but they fit together well. the highscore input is broken and makes things die...

collision course:
the graphics are absolutely delicious(i love the megaman type character and the custom text). however, they don't seem to have much to do with the game itself. the idea of delayed asplosions is a nice one(which is probably why i voted for this entry), but the controls are too sensitive, and the space the player has to travel through is very restrictive. the ability to move through the surrounding walls is a bit wonky as well

overall, i would like to see more development all around for these games. wonderful jobs on such short notice to the both of you, however.

as an aside, do you think we could do multiple cage matches at once, raylin? with all the new people who signed up, im afraid that i won't be taking part in one for a long time yet.
I did originally plan for some sort of story in which you were a racer in the TI Grand Prix, which would explain the racer on the title screen, but I ran out of time. I'll probably add the story later and then post it.
Title: Re: Cage Match #1: Tunnel
Post by: nemo on October 25, 2010, 03:47:49 pm
What version of Axe, boot code, OS, calc serial number and model?

axe - 4.5
boot code - 1.00
2.43 TI 84+SE OS
and i'm not really sure how to decipher the back into serial number/model so here's everything:
2024007570 - S0404
Title: Re: Cage Match #1: Tunnel
Post by: squidgetx on October 25, 2010, 04:01:27 pm
Hm, no time to write a full review but right now it seems to me that recoil might be a little too easy (although I like how you could change settings), and collision course a little too hard. Good concepts though, and maybe I'll write some more later.

Also gif of wabbit-ta run of cc: I had it on 25% but it was still sort of hard :P I think the keys are a little too sensitive maybe?
Title: Re: Cage Match #1: Tunnel
Post by: DJ Omnimaga on October 25, 2010, 04:03:32 pm
I personally found the difficulty to be kinda fine, even at 100%. Btw you beaten me to the screenshot :D. I had one at 1% but it is kinda similar ^^

EDIT: Wow there's a tie ;D
Title: Re: Cage Match #1: Tunnel
Post by: squidgetx on October 25, 2010, 04:05:01 pm
maybe I'm bad at tunnel games lol. I still feel like you move a little too far with one keypress though :P

Oh and suggestion: maybe have the ai that you are racing have their own sprite so that you can actually 'compete' with him rather than needing to check the dots at the top?
Title: Re: Cage Match #1: Tunnel
Post by: FinaleTI on October 25, 2010, 04:13:09 pm
I personally found the difficulty to be kinda fine, even at 100%. Btw you beaten me to the screenshot :D. I had one at 1% but it is kinda similar ^^

EDIT: Wow there's a tie ;D
That reminds me, I found a bug in Collision Course. If you tie with the opponent in the current version, the Tie! message is off by several bytes. I fixed it in my version, though.

maybe I'm bad at tunnel games lol. I still feel like you move a little too far with one keypress though :P

Oh and suggestion: maybe have the ai that you are racing have their own sprite so that you can actually 'compete' with him rather than needing to check the dots at the top?
I'll definitely work getting the AI to race with you. I do agree the dots thing is annoying, but the only fix I've made for it so far is instead of dots, it's little 4x4 ships racing across the top of the screen.

I'll take a look at decreasing the key sensitivity as well.
Title: Re: Cage Match #1: Tunnel
Post by: nemo on October 25, 2010, 04:13:36 pm
Note: Attached program is identical to my contest entry except it has the highscore bug fixed. i apologize for the RAM clears given by my earlier entry.
Title: Re: Cage Match #1: Tunnel
Post by: squidgetx on October 25, 2010, 04:14:50 pm
I'll definitely work getting the AI to race with you. I do agree the dots thing is annoying, but the only fix I've made for it so far is instead of dots, it's little 4x4 ships racing across the top of the screen.
Well the dots aren't really annoying: it's just that I thought that AI racing you would be really cool ;D
Title: Re: Cage Match #1: Tunnel
Post by: FinaleTI on October 25, 2010, 04:17:22 pm
It would be cool, but I think it would be really annoying to code, since I would not only have to check for rocks, but also for the tunnel walls, so that the ship stays in the tunnel. If I do implement it, it would be after the story and other updates I'm planning.
Title: Re: Cage Match #1: Tunnel
Post by: DJ Omnimaga on October 25, 2010, 04:20:39 pm
I wonder if multi-player would be hard?
Title: Re: Cage Match #1: Tunnel
Post by: FinaleTI on October 25, 2010, 04:22:10 pm
Thinking about it, providing the speed drop wasn't too high, that could be easier having the AI race with you.
Title: Re: Cage Match #1: Tunnel
Post by: ASHBAD_ALVIN on October 25, 2010, 04:32:11 pm
 multiplayer can drop speed significantly, but it would still be fast and challenging -- plus it would add another challenge to the player(s) to make up for the tunnl being easier! :D
Title: Re: Cage Match #1: Tunnel
Post by: DJ Omnimaga on October 25, 2010, 04:33:41 pm
Multiplayer could just be a 15 MHz mode
Title: Re: Cage Match #1: Tunnel
Post by: nemo on October 25, 2010, 04:34:37 pm
that reminds me, i'm curious. those who thought recoil was too easy, did you play on a 6mhz or 15mhz calc?
Title: Re: Cage Match #1: Tunnel
Post by: ASHBAD_ALVIN on October 25, 2010, 04:35:47 pm
I thought it was easy on my 15mHz calc, so it might need to be faster or have smaller tunnels or something.
Title: Re: Cage Match #1: Tunnel
Post by: AngelFish on October 25, 2010, 04:40:15 pm
that reminds me, i'm curious. those who thought recoil was too easy, did you play on a 6mhz or 15mhz calc?

15 MHz. It could have been a bit more difficult.
Title: Re: Cage Match #1: Tunnel
Post by: nemo on October 25, 2010, 04:42:00 pm
what sort of high scores did you guys get?

edit: fixed version in a .zip format for ztrumpet attached
Title: Re: Cage Match #1: Tunnel
Post by: ztrumpet on October 25, 2010, 04:45:56 pm
Both of these games are incredible and they will each be going on my calc.
When's voting closing?  I'm going to wait until after I've played them each on my calc before making a decision. :)

Wonderful job Nemo and Finale! ;D
Title: Re: Cage Match #1: Tunnel
Post by: DJ Omnimaga on October 25, 2010, 04:48:36 pm
that reminds me, i'm curious. those who thought recoil was too easy, did you play on a 6mhz or 15mhz calc?
I personally only played on a 15 MHz calc, I thought it was fine.
Title: Re: Cage Match #1: Tunnel
Post by: ztrumpet on October 25, 2010, 08:35:19 pm
Here are my thoughts:

Recoil by Nemo:
I really liked this game; it had about all you could want in a tunnel, plus lasers.  It may start out easy, but it gets much harder as the game goes on.  Excellent game.

Collision Course by FinaleTI:
Fun game, but really frustrating.  It took my 35 losses before I finally won one, and 20 more losses before I won another.  Though I think the concept and speed were better than Recoil, the brutal difficulty made it hard to play.  It had superior graphics and I really liked the Stats. :)  Great game.

Verdict:
This was really, really close.  I'm enjoying both of them.  Unfortunately, I had to pick one, so due to the difficulty of Collision Course, I choose Recoil. :)
Title: Re: Cage Match #1: Tunnel
Post by: Builderboy on October 26, 2010, 01:33:19 am
I pretty much mirror Ztrumpets thoughts exactly, loved the quality and the speed of both games but collision course was just too difficult for my liking :(
Title: Re: Cage Match #1: Tunnel
Post by: Raylin on October 26, 2010, 12:02:22 pm
One more day of judging.
Title: Re: Cage Match #1: Tunnel
Post by: FinaleTI on October 26, 2010, 02:50:44 pm
Wow. I didn't expect Collision Course to be that hard... I'll have to add an easier difficulty in.
As a question though, those who found Collision Course extremely hard, did you play in Wabbit or on real hardware? I'm just wondering, because I don't think it's too fast on hardware (but then again, I made it, so...), but on Wabbit, I have to slow it down to play easily.
Title: Re: Cage Match #1: Tunnel
Post by: squidgetx on October 26, 2010, 03:45:54 pm
Wow. I didn't expect Collision Course to be that hard... I'll have to add an easier difficulty in.
As a question though, those who found Collision Course extremely hard, did you play in Wabbit or on real hardware? I'm just wondering, because I don't think it's too fast on hardware (but then again, I made it, so...), but on Wabbit, I have to slow it down to play easily.

I only played on wabbit. I retract all my comments about the speed being too hard...on hardware it's fine :)
Title: Re: Cage Match #1: Tunnel
Post by: Builderboy on October 26, 2010, 03:58:06 pm
I tried on hardware and it was still fast for me :(
Title: Re: Cage Match #1: Tunnel
Post by: FinaleTI on October 26, 2010, 04:00:42 pm
Kay. I'll most likely be adding an easier difficulty, which will probably slow it down a little and make the tunnel bigger. Plus, if I do add multiplayer, it'll probably end up being slower, just cause it needs to swap variables.
Title: Re: Cage Match #1: Tunnel
Post by: Builderboy on October 26, 2010, 04:01:51 pm
Maybe multiple difficulties would work? that way we can try on easy till we get the hang of it :)
Title: Re: Cage Match #1: Tunnel
Post by: ztrumpet on October 26, 2010, 06:02:32 pm
I tried on hardware and it was still fast for me :(
same here. :-\
Title: Re: Cage Match #1: Tunnel
Post by: DJ Omnimaga on October 27, 2010, 02:12:09 am
Wow. I didn't expect Collision Course to be that hard... I'll have to add an easier difficulty in.
As a question though, those who found Collision Course extremely hard, did you play in Wabbit or on real hardware? I'm just wondering, because I don't think it's too fast on hardware (but then again, I made it, so...), but on Wabbit, I have to slow it down to play easily.
Personally I found it a bit hard, but not too bad on that point. I enjoyed it at its current speed. :)

Multiple speeds would be nice, though.
Title: Re: Cage Match #1: Tunnel
Post by: Madskillz on October 27, 2010, 03:57:42 am
Wow two pretty impressive games given the time limit. Well done to both of you. I can't wait to see what the next cage match is going to be,
Title: Re: Cage Match #1: Tunnel
Post by: ASHBAD_ALVIN on October 27, 2010, 07:22:09 am
wow... two days ago collision course was even with recoil cuz' I voted for it, now it's 3 votes behind...

oh well, finaleTI.  I thought yours was best anyways.  Maybe I can give you peanuts for good effort :D

Not to say Nemo's isn't good - in fact, <60% of the community thinks it's the best.  Which shows the power of contest democracy!

Well, nice job both of you -- both of your games are pretty cool.
Title: Re: Cage Match #1: Tunnel
Post by: Raylin on October 27, 2010, 09:34:19 am
I believe the people have spoken. Since there is no tie, I void my vote.

nemo, Congratulations. You are the winner. You may edit your userbar and host it.
Title: Re: Cage Match #1: Tunnel
Post by: FinaleTI on October 27, 2010, 10:47:38 am
Congratulations Nemo! Recoil was truly a good game. ;) I enjoyed facing a worthy opponent such as yourself.
Title: Re: Cage Match #1: Tunnel
Post by: Raylin on October 27, 2010, 03:21:07 pm
Topic locked.

tl;dr : nemo wins!
Title: Re: Cage Match #1: Tunnel
Post by: DJ Omnimaga on October 27, 2010, 03:26:14 pm
Congrats! We should continue doing those really.