Author Topic: Cage Match #4: Puzzle with a Plot  (Read 18471 times)

0 Members and 1 Guest are viewing this topic.

Offline Raylin

  • Godslayer
  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1392
  • Rating: +83/-25
  • I am a certifiable squirrel ninja.
    • View Profile
    • Ray M. Perry
Cage Match #4: Puzzle with a Plot
« on: January 06, 2011, 10:49:05 pm »
Let the judging begin.
Bug me about my book.

Sarah: TI-83 Plus Silver Edition [OS 1.19]
Cassie: TI-86 [OS 1.XX]
Elizabeth: TI-81 [OS 1.XX]
Jehuty: TI-83 Plus Silver Edition [OS 1.19]
Tesla: CASIO Prizm







Offline nemo

  • LV9 Veteran (Next: 1337)
  • *********
  • Posts: 1203
  • Rating: +95/-11
    • View Profile
Re: Cage Match #4: Puzzle with a Plot
« Reply #1 on: January 06, 2011, 10:59:18 pm »
i'm already addicted to the psyche.. this game is great. i can't figure out what to do with HBJR's, and slide wouldn't work on wabbit (it's an outdated version btw, since recent versions don't support XP drag and drop of programs).


Offline Happybobjr

  • James Oldiges
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2325
  • Rating: +128/-20
  • Howdy :)
    • View Profile
Re: Cage Match #4: Puzzle with a Plot
« Reply #2 on: January 06, 2011, 11:03:29 pm »
oh, crud i did it twice...
controls are math through x

you can only move a tle adjacent to the blank space... :p

My version (not posted) just uses arrow keys ;)
School: East Central High School
 
Axe: 1.0.0
TI-84 +SE  ||| OS: 2.53 MP (patched) ||| Version: "M"
TI-Nspire    |||  Lent out, and never returned
____________________________________________________________

Offline AngelFish

  • Is this my custom title?
  • Administrator
  • LV12 Extreme Poster (Next: 5000)
  • ************
  • Posts: 3242
  • Rating: +270/-27
  • I'm a Fishbot
    • View Profile
Re: Cage Match #4: Puzzle with a Plot
« Reply #3 on: January 06, 2011, 11:53:13 pm »
My reviews:

Psyche: Epic and one of the best stories I've seen in a calc game.

Graphics: 9/10 (It's slightly slow)
Playability:  9.9/10 (It might get boring on the hundredth try)
Story: 10/10
Fudge factor: Blue/10 (Lots of fudge)
Difficulty: 8/10 (Level 10 is pretty difficult, though)

Slide: I played this after Psyche, so I felt like the game was similar.
Graphics: 7.8/10 (Not as detailed and slightly slower than Psyche)
Playability: 9.9/10
Story: 4/10 (You can guess why)
Fudge factor: 37/10 (I'm feeling like a 37 today)
Difficulty: 6/10 (Too easy)

Puzzle: The intro graphics are kind of annoying. I couldn't figure out how to play this game, so I don't have much to say.

Graphics: 7/10 (Decent, but I would have liked a title screen)
Playability: N/A (I couldn't figure out how to play. I ended up pressing random buttons on the left column)
Story: 6/10 (Well, it had one)
Fudge factor: Netham45 is a Lobster
Difficulty: N/A
« Last Edit: January 06, 2011, 11:54:16 pm by Qwerty.55 »
∂²Ψ    -(2m(V(x)-E)Ψ
---  = -------------
∂x²        ℏ²Ψ

Offline shmibs

  • しらす丼
  • Administrator
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2132
  • Rating: +281/-3
  • try to be ok, ok?
    • View Profile
    • shmibbles.me
Re: Cage Match #4: Puzzle with a Plot
« Reply #4 on: January 07, 2011, 12:10:31 am »
a fine match, fellows!
psyche was delicious because it was pretty all around (four level gray and nice graphic design, fun plot with fun wording, etc). i'm not really the sliding puzzle type, but this one had enough variety to make it fun and original. for those reasons, it is my choice.

-notes for the other fellows-

michael_lee:
it was a bit easy, and the graphics were a little messy, but i liked the smooth scrolling very much, and i was infinitely amused by the sprite change when the character is left motionless for a while XD

happybob:
fun-fun plot :P
i figured out the controls, but they were a little annoying. thtill, nice controls and picture-drawing skillage.

to everybloody:
what's with all the sliding puzzles?!

Offline Michael_Lee

  • LV9 Veteran (Next: 1337)
  • *********
  • Posts: 1019
  • Rating: +124/-9
    • View Profile
Re: Cage Match #4: Puzzle with a Plot
« Reply #5 on: January 07, 2011, 01:13:49 am »
Too easy? X.X
Half of my classmates at school couldn't solve it, so I purposely tuned it down a little...
I guess I really underestimated you guys.

I don't have access to a computer right now -- I can't wait to try the entries!
My website: Currently boring.

Projects:
Axe Interpreter
   > Core: Done
   > Memory: Need write code to add constants.
   > Graphics: Rewritten.  Needs to integrate sprites with constants.
   > IO: GetKey done.  Need to add mostly homescreen IO stuff.
Croquette:
   > Stomping bugs
   > Internet version: On hold until I can make my website less boring/broken.

Offline squidgetx

  • Food.
  • CoT Emeritus
  • LV10 31337 u53r (Next: 2000)
  • *
  • Posts: 1881
  • Rating: +503/-17
  • rawr.
    • View Profile
Re: Cage Match #4: Puzzle with a Plot
« Reply #6 on: January 07, 2011, 07:14:49 am »
Lol, seems like Michael and I were both inspired by Pokemon :P

Yeah, I hated the level designing part. (although I like level 10 and 11). I was really worried about the difficulty; whether you guys would find it too hard or easy, but seems like I managed to get it close enough. This is also why I included a level editor.

Offline Michael_Lee

  • LV9 Veteran (Next: 1337)
  • *********
  • Posts: 1019
  • Rating: +124/-9
    • View Profile
Re: Cage Match #4: Puzzle with a Plot
« Reply #7 on: January 07, 2011, 10:20:20 am »
Lol, seems like Michael and I were both inspired by Pokemon :P

EXACTLY.  I had so much fun on those particular pokemon caves.
My website: Currently boring.

Projects:
Axe Interpreter
   > Core: Done
   > Memory: Need write code to add constants.
   > Graphics: Rewritten.  Needs to integrate sprites with constants.
   > IO: GetKey done.  Need to add mostly homescreen IO stuff.
Croquette:
   > Stomping bugs
   > Internet version: On hold until I can make my website less boring/broken.

Offline Munchor

  • LV13 Extreme Addict (Next: 9001)
  • *************
  • Posts: 6199
  • Rating: +295/-121
  • Code Recycler
    • View Profile
Re: Cage Match #4: Puzzle with a Plot
« Reply #8 on: January 07, 2011, 10:25:58 am »
OMG Psyche is awesome! Oh my god, when I saw that title screen I was already happy, when I played it even happier!

Slide was good, but I also didn't figure out how to play puzzle :S

Offline Happybobjr

  • James Oldiges
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2325
  • Rating: +128/-20
  • Howdy :)
    • View Profile
Re: Cage Match #4: Puzzle with a Plot
« Reply #9 on: January 07, 2011, 12:46:15 pm »
i figured out the controls, but they were a little annoying. thtill, nice controls and picture-drawing skillage.

Someone figgured out the conrols!

After i subbmitted i totally rewrote my code so that the controlls are just the arrow keys.
loading time is less than a 3rd of what it was.
Hint was removed because it wasn't helpful.
Empty block is now a filled "Gray" box.
School: East Central High School
 
Axe: 1.0.0
TI-84 +SE  ||| OS: 2.53 MP (patched) ||| Version: "M"
TI-Nspire    |||  Lent out, and never returned
____________________________________________________________

Offline AngelFish

  • Is this my custom title?
  • Administrator
  • LV12 Extreme Poster (Next: 5000)
  • ************
  • Posts: 3242
  • Rating: +270/-27
  • I'm a Fishbot
    • View Profile
Re: Cage Match #4: Puzzle with a Plot
« Reply #10 on: January 07, 2011, 01:59:37 pm »
Too easy? X.X
Half of my classmates at school couldn't solve it, so I purposely tuned it down a little...
I guess I really underestimated you guys.

I thought it was kind of like programming actually. You just pick a path to where you want to go and modify it as you move along.
∂²Ψ    -(2m(V(x)-E)Ψ
---  = -------------
∂x²        ℏ²Ψ

Offline Michael_Lee

  • LV9 Veteran (Next: 1337)
  • *********
  • Posts: 1019
  • Rating: +124/-9
    • View Profile
Re: Cage Match #4: Puzzle with a Plot
« Reply #11 on: January 07, 2011, 02:01:33 pm »
Psyche:
*Sigh* much better then mine.  I like the sliding blocks, too.  They added an interesting gameplay element.

Happybobjr:
Controls are weird, but nice pic.

Too easy? X.X
Half of my classmates at school couldn't solve it, so I purposely tuned it down a little...
I guess I really underestimated you guys.

I thought it was kind of like programming actually. You just pick a path to where you want to go and modify it as you move along.

Hmm.  Maybe programmers are better at these types of logic games?
My website: Currently boring.

Projects:
Axe Interpreter
   > Core: Done
   > Memory: Need write code to add constants.
   > Graphics: Rewritten.  Needs to integrate sprites with constants.
   > IO: GetKey done.  Need to add mostly homescreen IO stuff.
Croquette:
   > Stomping bugs
   > Internet version: On hold until I can make my website less boring/broken.

Offline nemo

  • LV9 Veteran (Next: 1337)
  • *********
  • Posts: 1203
  • Rating: +95/-11
    • View Profile
Re: Cage Match #4: Puzzle with a Plot
« Reply #12 on: January 07, 2011, 04:11:30 pm »
i just managed to get slide to work (worked in doors but not as no-stub).

i liked it, but it was very similar psyche, but less challenging, though i did enjoy the scrolling. i give psyche my vote due to the lack of storyline on slide, but i think with a few improvements slide could be better than psyche with more time invested into it.


Offline FinaleTI

  • Believe in the pony that believes in you!
  • CoT Emeritus
  • LV10 31337 u53r (Next: 2000)
  • *
  • Posts: 1830
  • Rating: +121/-2
  • Believe in the pony that believes in you!
    • View Profile
    • dmuckerman.tumblr.com
Re: Cage Match #4: Puzzle with a Plot
« Reply #13 on: January 07, 2011, 04:15:03 pm »
I've only played Psyche so far, but I love it.
The only problem I have is that the level editor freezes when I run it.


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.

Offline Happybobjr

  • James Oldiges
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2325
  • Rating: +128/-20
  • Howdy :)
    • View Profile
Re: Cage Match #4: Puzzle with a Plot
« Reply #14 on: January 07, 2011, 04:15:29 pm »
i didn`t even vote for myself :p
School: East Central High School
 
Axe: 1.0.0
TI-84 +SE  ||| OS: 2.53 MP (patched) ||| Version: "M"
TI-Nspire    |||  Lent out, and never returned
____________________________________________________________