Author Topic: Cage Match #4: Puzzle with a Plot  (Read 8164 times)

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Offline ztrumpet

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Re: Cage Match #4: Puzzle with a Plot
« Reply #15 on: January 07, 2011, 05:37:10 pm »
Oh my.  Psyche is incredible.  Wow.  I love the extra blocks that move around - Nice touch!  It's a wonderful game. :D

Slide is nice too, but it's a little lacking in the story department. ;D

Puzzle is cool, if you're into that kind of a game. :)

Offline squidgetx

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Re: Cage Match #4: Puzzle with a Plot
« Reply #16 on: January 07, 2011, 06:08:27 pm »
The only problem I have is that the level editor freezes when I run it.

Yeah, I realized that today during school :x
I've fixed it; am I allowed to release? (Raylin)

If not, then to fix this temporarily, create an appvar that is 11*192+4 bytes large and fill it with zeros. Put 1337 into its first two bytes and 42 into the second. Then archive it; it will now show up on the level editor's list when you run it (and it won't freeze)
« Last Edit: January 07, 2011, 06:16:57 pm by squidgetx »

Offline Raylin

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Re: Cage Match #4: Puzzle with a Plot
« Reply #17 on: January 07, 2011, 06:23:10 pm »
Release it; it's fine.
Bug me about my book.

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Cassie: TI-86 [OS 1.XX]
Elizabeth: TI-81 [OS 1.XX]
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Offline squidgetx

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Re: Cage Match #4: Puzzle with a Plot
« Reply #18 on: January 07, 2011, 07:36:25 pm »
Thanks.


Slide: I really liked the tiles, especially how you made the cave walls look. Also, the scrolling was nice, something I was considering adding to psyche but didn't. I agree that it was a bit easy (finished it in about 10 minutes on wabbit :P) but that of course could have been fixed. I also noticed a weird bug where when sliding to the right, a black rectangle would flash on the left side of the screen :x Also, the custom font looked awesome :) (shame you couldn't get the chance to do more with it :( )
« Last Edit: January 07, 2011, 07:36:50 pm by squidgetx »

Offline Michael_Lee

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Re: Cage Match #4: Puzzle with a Plot
« Reply #19 on: January 07, 2011, 08:19:59 pm »
i just managed to get slide to work (worked in doors but not as no-stub).

Huh.  That's peculiar.  Maybe it's because the file size was verging a bit too high.  Does anybody know what the executable file size limit is for asm programs?

Slide: I really liked the tiles, especially how you made the cave walls look. Also, the scrolling was nice, something I was considering adding to psyche but didn't. I agree that it was a bit easy (finished it in about 10 minutes on wabbit :P) but that of course could have been fixed. I also noticed a weird bug where when sliding to the right, a black rectangle would flash on the left side of the screen :x Also, the custom font looked awesome :) (shame you couldn't get the chance to do more with it :( )

Yah, that black rectangle thing was because I was a little too zealous in trying to optimize my tilemapper and didn't think my code thoughly enough. 
The custom font might have actually been a bad idea.  It takes up way too much memory :P
« Last Edit: January 07, 2011, 08:22:25 pm by Michael_Lee »
My website: Currently boring.

Projects:
Axe Interpreter
   > Core: Done
   > Memory: Need write code to add constants.
   > Graphics: Rewritten.  Needs to integrate sprites with constants.
   > IO: GetKey done.  Need to add mostly homescreen IO stuff.
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Offline FinaleTI

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Re: Cage Match #4: Puzzle with a Plot
« Reply #20 on: January 07, 2011, 08:24:22 pm »
I believe it's 8192 bytes for a nostub program and 8811 bytes for a shell program.
This is executable code only, although I believe if you try to run a nostub program from the homescreen who's overall size (code + data) is above 8192, the TI-OS won't let you run it. However, I believe a  Homerun hook, like in DCS7 or CalcUtil circumvents this issue.


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

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Prequel to Nostalgia. On hold, especially while the story is re-worked.

Offline Michael_Lee

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Re: Cage Match #4: Puzzle with a Plot
« Reply #21 on: January 07, 2011, 08:25:34 pm »
Oh.  That would be why.  My program is about 8200 bytes, and I didn't think to check it with all hooks completely disabled.
My website: Currently boring.

Projects:
Axe Interpreter
   > Core: Done
   > Memory: Need write code to add constants.
   > Graphics: Rewritten.  Needs to integrate sprites with constants.
   > IO: GetKey done.  Need to add mostly homescreen IO stuff.
Croquette:
   > Stomping bugs
   > Internet version: On hold until I can make my website less boring/broken.

Offline DJ Omnimaga

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Re: Cage Match #4: Puzzle with a Plot
« Reply #22 on: January 09, 2011, 07:09:50 pm »
I don't have time to write a big review like last time, but I voted for Squidgetx. Here are the pros and cons of each game imho:

-Squidgetx:

Pros: Great graphics and reasonable difficulty. My favorite puzzle of all
Cons: Transition between levels takes too long. The ability to skip the text or make it instantly appear by pressing a key would be nice.

-Michael_Lee
Pros: Same as Squidgetx, although a bit easier and with no storyline (sort-of)
Cons: Grayscale flickers extremely badly when moving. I like the entry almost as much as Squidgetx, but that part made me choose Squidgetx's over yours, unfortunately :(

-Happybobjr
Pros: Interesting story
Cons: I never could figure out what to do. No key except ON were responding. I gave up after trying all of them. Some instructions would have been nice.
In case you are wondering where I went, I left Omni back in 2015 to form CodeWalrus due to various reasons explained back then, but I stopped calc dev in 2016 and am now mostly active on the CW Discord server at https://discord.gg/cuZcfcF



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Offline squidgetx

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Re: Cage Match #4: Puzzle with a Plot
« Reply #23 on: January 18, 2011, 07:36:44 pm »
Wow, not a lot of people voted for this one :|

I guess I win :P

btw, post ratings are disabled in this forum, just letting you know :)
« Last Edit: January 18, 2011, 07:37:18 pm by squidgetx »

Offline Raylin

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Re: Cage Match #4: Puzzle with a Plot
« Reply #24 on: January 18, 2011, 07:38:58 pm »
Winner: squidgetx.
Bug me about my book.

Sarah: TI-83 Plus Silver Edition [OS 1.19]
Cassie: TI-86 [OS 1.XX]
Elizabeth: TI-81 [OS 1.XX]
Jehuty: TI-83 Plus Silver Edition [OS 1.19]
Tesla: CASIO Prizm







Offline DJ Omnimaga

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Re: Cage Match #4: Puzzle with a Plot
« Reply #25 on: January 18, 2011, 07:39:45 pm »
I'll fix this.

Also congrats!
In case you are wondering where I went, I left Omni back in 2015 to form CodeWalrus due to various reasons explained back then, but I stopped calc dev in 2016 and am now mostly active on the CW Discord server at https://discord.gg/cuZcfcF



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