Omnimaga

Calculator Community => Other Calc-Related Projects and Ideas => Topic started by: tifreak on March 30, 2006, 09:12:00 am

Title: [aodr] Possible update
Post by: tifreak on March 30, 2006, 09:12:00 am
I am thinking about integrating the hex-2-sprite prog into this game, and see how much faster the game loads a map. This wouldn't take terribly long, and it also allows my AOD topic to stay here... ^_^
Title: [aodr] Possible update
Post by: kalan_vod on March 30, 2006, 09:42:00 am
Hehe, sounds like a plan dan (:Dbiggrin.gif).
Title: [aodr] Possible update
Post by: tifreak on March 30, 2006, 09:45:00 am
It is such a shame that the calc that had all the cool updates for that game had a RAM clear. And just out of the blue too, as I had no other program on it, just AODR. The only thing was it had sit for probably 3 weeks...
Title: [aodr] Possible update
Post by: kalan_vod on March 30, 2006, 09:53:00 am
Just now or recently? Hope it works out for you.
Title: [aodr] Possible update
Post by: tifreak on March 30, 2006, 10:07:00 am
Oh, it was arount September when that happened... And it also had a life bar on the map, to take care of the last 6 or 7 empty pixels at the end of the screen...
Title: [aodr] Possible update
Post by: DJ Omnimaga on March 30, 2006, 10:19:00 am
oh yeah I remember u said that on tifreakware forums that sucked :(sad.gif
Title: [aodr] Possible update
Post by: tifreak on March 30, 2006, 10:33:00 am
Yeah, it was a major bummer... I also had changed the mapping system over to strings, and gotten rid of the matrices...
Title: [aodr] Possible update
Post by: tifreak on April 04, 2006, 05:53:00 am
Well, I have managed to convert around 10 of the tiles into hex, with many more hopefully... I also found some of the documentation that had things translated into strings, so I might be able to even redo that. :)smile.gif

Now if I can remember exactly how I did the life bar, things would be back up again...
Title: [aodr] Possible update
Post by: kalan_vod on April 04, 2006, 06:17:00 am
Cool, glad that your hex->sprite converter came to use outside of pokemon!
Title: [aodr] Possible update
Post by: DJ Omnimaga on April 04, 2006, 06:38:00 am
sound cool the maps will load faster ^^
Title: [aodr] Possible update
Post by: tifreak on April 04, 2006, 07:54:00 am
They should, and at any rate, it will allow me to have more sprites, and not use nearly as much space storing them! right now, it is a bunch of 0 and 1 in a string...