Author Topic: [IDEA] backround  (Read 11814 times)

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Offline willrandship

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Re: [IDEA] backround
« Reply #30 on: November 06, 2010, 12:34:41 am »
That's really cool, too bad about the OS ram thing. Did you see the multithreading they had there though? cool!

Offline meishe91

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Re: [IDEA] backround
« Reply #31 on: November 06, 2010, 02:17:49 am »
Yeah Ben made it. Cant remember where the program is but heres a picture of it:


Wow, that looks really sweet.
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Offline DJ Omnimaga

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Re: [IDEA] backround
« Reply #32 on: November 07, 2010, 02:56:34 am »
I can't imagine how hard it must be to have interrupt-based grayscale while the TI-OS is running. So much stuff to watch out for ???

Offline AngelFish

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Re: [IDEA] backround
« Reply #33 on: November 07, 2010, 03:03:53 am »
I think that was part of the problem with it. It didn't perfectly avoid TI-OS, so TI-OS occasionally crashed because of it.
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Offline DJ Omnimaga

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Re: [IDEA] backround
« Reply #34 on: November 07, 2010, 03:13:09 am »
Yeah. I remember after I released Reuben Quest: The Lost Mirror, someone e-mailed me a program he was working on that did something similar, for use in BASIC games for grayscale, supposedly better than Omnicalc's grayscale (at the time xLIB APP didn't exist), and it kept crashing all the time.

Offline Deep Toaster

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Re: [IDEA] backround
« Reply #35 on: November 07, 2010, 12:17:27 pm »
Wow, backgrounds are possible... And it looks great! Too bad it crashes.




Offline MRide

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Re: [IDEA] backround
« Reply #36 on: November 07, 2010, 02:39:05 pm »
Is it possible to do it stably?

Offline DJ Omnimaga

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Re: [IDEA] backround
« Reply #37 on: November 07, 2010, 03:40:23 pm »
That's a good question. I think custom interrupts would have to be used as well as RAM areas that are never used during TI-OS execution.

Offline Deep Toaster

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Re: [IDEA] backround
« Reply #38 on: November 07, 2010, 10:01:55 pm »
So it would get killed by certain routines, right?

Unless there was a hook to reenable that interrupt...

We really should try :D