Author Topic: [Suggestion]: Exit Path  (Read 8371 times)

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Offline MRide

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[Suggestion]: Exit Path
« on: October 20, 2010, 05:27:56 pm »
This is not an announcement of a new project.  It is simply a suggestion for a port of a really cool game.  I would do it when I finish Imagination Quest, but I don't really have enough experience with Axe (and absolutely none in ASM), so I won't be working on this.

Anywho, the game is an online game called Exit Path, which can be found here.
It is a very fun platformer game, but can be quite difficult at times.  (I've beaten it twice, though. :P)
It looks reasonable enough to be able to be ported, and I just wanted to let anyone with enough time/experience know about it.

Offline Happybobjr

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Re: [Suggestion]: Exit Path
« Reply #1 on: October 20, 2010, 06:05:42 pm »
love the idea
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Offline ztrumpet

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Re: [Suggestion]: Exit Path
« Reply #2 on: October 20, 2010, 06:08:27 pm »
I really like the idea.
I played through the game, and it took me 27 and a half minutes.  It's awesome.  I wonder if it could accurately be replicated on the calc though. :)

Really cool game though. ;D

Offline nemo

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Re: [Suggestion]: Exit Path
« Reply #3 on: October 20, 2010, 06:09:58 pm »
this is freaking amazing. i got 16 min. pacing Okay. and then i tried again and got 7:45. "impressive time"


Offline MRide

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Re: [Suggestion]: Exit Path
« Reply #4 on: October 20, 2010, 06:12:02 pm »
My high is 17 mins.  The only thing I would worry about on-calc is the number of moving spike/wheel-of-death/laser things needed to be displayed at once.  (Like the last screen for instance)

Offline DJ Omnimaga

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Re: [Suggestion]: Exit Path
« Reply #5 on: October 21, 2010, 03:41:48 am »
This would be nice. I didn't get past stage 13 tho x.x

Offline JustCause

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Re: [Suggestion]: Exit Path
« Reply #6 on: October 21, 2010, 01:11:02 pm »
WOW. My next project, screw Hyper-Generic Unnamed RPG.
See you, space cowboy...

Offline MRide

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Re: [Suggestion]: Exit Path
« Reply #7 on: October 21, 2010, 02:27:43 pm »
Awesome. :)
I was just looking around some game sites and saw it.
My first reaction: This. Is. Awesome.
My second reaction: This is probably portable to calc!

EDIT: New best time: 10:57, "Powerwalker"
« Last Edit: October 21, 2010, 04:16:27 pm by MRide »

Offline DJ Omnimaga

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Re: [Suggestion]: Exit Path
« Reply #8 on: October 21, 2010, 08:01:05 pm »
Yeah it would be awesome for calcs. Also while some levels are harder the game difficulty is not too high either, so it would have a bigger audience.

Offline JustCause

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Re: [Suggestion]: Exit Path
« Reply #9 on: October 25, 2010, 12:49:02 pm »
Actually, I'm cooling off on this idea: the amount of hazards on any given level is enormous and so much has to fit on a given screen that gfx would be hard.
See you, space cowboy...

Offline DJ Omnimaga

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Re: [Suggestion]: Exit Path
« Reply #10 on: October 25, 2010, 03:45:41 pm »
Sorry to hear D:

What are you gonna work on now? (besides MFQT)

Offline squidgetx

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Re: [Suggestion]: Exit Path
« Reply #11 on: October 25, 2010, 04:09:45 pm »
Looks awesome: I might pick it up if I need a break from A:Phoenix's battle engine. No promises though :P (also i'm really bad at it too so maybe coding it wouldn't be a good idea)

Offline JustCause

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Re: [Suggestion]: Exit Path
« Reply #12 on: October 26, 2010, 09:58:19 am »
Sorry to hear D:

What are you gonna work on now? (besides MFQT)
Mmm? Did I say "I give up?"

No.

JustCause doesn't give up.
See you, space cowboy...

Offline DJ Omnimaga

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Re: [Suggestion]: Exit Path
« Reply #13 on: October 26, 2010, 03:04:30 pm »
Sorry to hear D:

What are you gonna work on now? (besides MFQT)
Mmm? Did I say "I give up?"

No.

JustCause doesn't give up.
Well you said you were cooling off on the idea and that it would be too hard, which implied you were giving up on it for at least the time being.

Offline Quigibo

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Re: [Suggestion]: Exit Path
« Reply #14 on: October 26, 2010, 03:24:45 pm »
JustCause doesn't give up.

He doesn't let you down either.  But does he run around and desert you?
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