Omnimaga

Calculator Community => Other Calc-Related Projects and Ideas => Topic started by: MRide on October 20, 2010, 05:27:56 pm

Title: [Suggestion]: Exit Path
Post by: MRide on October 20, 2010, 05:27:56 pm
This is not an announcement of a new project.  It is simply a suggestion for a port of a really cool game.  I would do it when I finish Imagination Quest, but I don't really have enough experience with Axe (and absolutely none in ASM), so I won't be working on this.

Anywho, the game is an online game called Exit Path, which can be found here (http://armorgames.com/play/5917/exit-path).
It is a very fun platformer game, but can be quite difficult at times.  (I've beaten it twice, though. :P)
It looks reasonable enough to be able to be ported, and I just wanted to let anyone with enough time/experience know about it.
Title: Re: [Suggestion]: Exit Path
Post by: Happybobjr on October 20, 2010, 06:05:42 pm
love the idea
Title: Re: [Suggestion]: Exit Path
Post by: ztrumpet on October 20, 2010, 06:08:27 pm
I really like the idea.
I played through the game, and it took me 27 and a half minutes.  It's awesome.  I wonder if it could accurately be replicated on the calc though. :)

Really cool game though. ;D
Title: Re: [Suggestion]: Exit Path
Post by: nemo on October 20, 2010, 06:09:58 pm
this is freaking amazing. i got 16 min. pacing Okay. and then i tried again and got 7:45. "impressive time"
Title: Re: [Suggestion]: Exit Path
Post by: MRide on October 20, 2010, 06:12:02 pm
My high is 17 mins.  The only thing I would worry about on-calc is the number of moving spike/wheel-of-death/laser things needed to be displayed at once.  (Like the last screen for instance)
Title: Re: [Suggestion]: Exit Path
Post by: DJ Omnimaga on October 21, 2010, 03:41:48 am
This would be nice. I didn't get past stage 13 tho x.x
Title: Re: [Suggestion]: Exit Path
Post by: JustCause on October 21, 2010, 01:11:02 pm
WOW. My next project, screw Hyper-Generic Unnamed RPG.
Title: Re: [Suggestion]: Exit Path
Post by: MRide on October 21, 2010, 02:27:43 pm
Awesome. :)
I was just looking around some game sites and saw it.
My first reaction: This. Is. Awesome.
My second reaction: This is probably portable to calc!

EDIT: New best time: 10:57, "Powerwalker"
Title: Re: [Suggestion]: Exit Path
Post by: DJ Omnimaga on October 21, 2010, 08:01:05 pm
Yeah it would be awesome for calcs. Also while some levels are harder the game difficulty is not too high either, so it would have a bigger audience.
Title: Re: [Suggestion]: Exit Path
Post by: JustCause on October 25, 2010, 12:49:02 pm
Actually, I'm cooling off on this idea: the amount of hazards on any given level is enormous and so much has to fit on a given screen that gfx would be hard.
Title: Re: [Suggestion]: Exit Path
Post by: DJ Omnimaga on October 25, 2010, 03:45:41 pm
Sorry to hear D:

What are you gonna work on now? (besides MFQT)
Title: Re: [Suggestion]: Exit Path
Post by: squidgetx on October 25, 2010, 04:09:45 pm
Looks awesome: I might pick it up if I need a break from A:Phoenix's battle engine. No promises though :P (also i'm really bad at it too so maybe coding it wouldn't be a good idea)
Title: Re: [Suggestion]: Exit Path
Post by: JustCause on October 26, 2010, 09:58:19 am
Sorry to hear D:

What are you gonna work on now? (besides MFQT)
Mmm? Did I say "I give up?"

No.

JustCause doesn't give up.
Title: Re: [Suggestion]: Exit Path
Post by: DJ Omnimaga on October 26, 2010, 03:04:30 pm
Sorry to hear D:

What are you gonna work on now? (besides MFQT)
Mmm? Did I say "I give up?"

No.

JustCause doesn't give up.
Well you said you were cooling off on the idea and that it would be too hard, which implied you were giving up on it for at least the time being.
Title: Re: [Suggestion]: Exit Path
Post by: Quigibo on October 26, 2010, 03:24:45 pm
JustCause doesn't give up.

He doesn't let you down either.  But does he run around and desert you?
Title: Re: [Suggestion]: Exit Path
Post by: JustCause on October 26, 2010, 04:01:44 pm
Well you said you were cooling off on the idea and that it would be too hard, which implied you were giving up on it for at least the time being.
Yea, probably should have been clearer there. I'll still take a crack at it.
He doesn't let you down either.  But does he run around and desert you?
:) No. No he does not.
Title: Re: [Suggestion]: Exit Path
Post by: DJ Omnimaga on October 26, 2010, 04:06:29 pm
JustCause doesn't give up.

He doesn't let you down either.  But does he run around and desert you?
If I was not leaving for work, I would be tempted to copy a certain HTML code from a PM I have in my inbox into this thread. :P
Title: Re: [Suggestion]: Exit Path
Post by: JustCause on October 26, 2010, 04:08:12 pm
If I was not leaving for work, I would be tempted to copy a certain HTML code from a PM I have in my inbox into this thread. :P
DJ Omni has a job! O_O *stunned that people on Omni exist outside of the Internet*
Title: Re: [Suggestion]: Exit Path
Post by: squidgetx on October 26, 2010, 04:09:27 pm
Go for it then. I'll stick to A:P
Title: Re: [Suggestion]: Exit Path
Post by: Builderboy on October 26, 2010, 04:09:50 pm
Lol lots of us have lives, i myself have a job currently
Title: Re: [Suggestion]: Exit Path
Post by: JustCause on October 26, 2010, 04:12:52 pm
Go for it then. I'll stick to A:P
If you can do it I encourage you to, I likely won't start work until I finish MFQT/the various papers I have looming over me. And to be frank, I don't feel like working right now :) Thus no job, Builderboy. (that and my age: 15)
Title: Re: [Suggestion]: Exit Path
Post by: ztrumpet on October 26, 2010, 06:07:13 pm
JustCause doesn't give up.

He doesn't let you down either.  But does he run around and desert you?
If I was not leaving for work, I would be tempted to copy a certain HTML code from a PM I have in my inbox into this thread. :P
Hmmm...
Spoiler For WIN:

I'd love to see a version of this game made someday.  I'd do it it if I didn't have so many projects going on right now. ;D
Title: Re: [Suggestion]: Exit Path
Post by: DJ Omnimaga on October 27, 2010, 03:10:44 am
Go for it then. I'll stick to A:P
If you can do it I encourage you to, I likely won't start work until I finish MFQT/the various papers I have looming over me. And to be frank, I don't feel like working right now :) Thus no job, Builderboy. (that and my age: 15)
Sadly when we have the appartment rent (even if just half of it), the bills, the food and stuff to pay, we have no choice :(

I admit, though, that even if I was rich, after a sabbatical I would be tempted to return to a small part time job, or I would have to keep myself busy doing random stuff, else I feel weird when not doing anything but sitting in front of the computer.

And lol Ztrumpet. :P
Title: Re: [Suggestion]: Exit Path
Post by: MRide on November 12, 2010, 09:48:04 pm
Has anyone tried the multiplayer on this?  It's pretty awesome.
Title: Re: [Suggestion]: Exit Path
Post by: nemo on November 12, 2010, 09:52:57 pm
Has anyone tried the multiplayer on this?  It's pretty awesome.

yep. and i'm a level 41 Grandmaster on it. whether you win or not is largely based on your connection speed, though. that and how many tricks you know.
Title: Re: [Suggestion]: Exit Path
Post by: MRide on November 12, 2010, 10:29:20 pm
There are a limited number of levels, though, so once you figure out how to do all of them, you can win a lot.
I'm only level 8, but I haven't played that much.  I usually get second, sometimes 3rd or 1st.