Author Topic: a little friendly competition[not actually a contest]  (Read 32186 times)

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Offline yunhua98

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Re: a little friendly competition[not actually a contest]
« Reply #45 on: February 26, 2011, 07:51:26 pm »
Oops, I meant to fix that, ohwell I'll leave it as an Easter egg

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Offline ztrumpet

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Re: a little friendly competition[not actually a contest]
« Reply #46 on: February 27, 2011, 09:53:11 am »
They both look great yunhua!  I think I like the Helicopter one a little better though, plus I can actually play it. :D
Why can't you post the Papi River game?  (I just read your post back over)
« Last Edit: February 27, 2011, 09:53:59 am by ztrumpet »

Offline mrmprog

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Re: a little friendly competition[not actually a contest]
« Reply #47 on: February 27, 2011, 12:57:58 pm »
My idea is much harder: Invisible Tunnel!  >:D

Offline ralphdspam

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Re: a little friendly competition[not actually a contest]
« Reply #48 on: February 27, 2011, 01:11:18 pm »
I can't beat any of these games.  My reflexes are way too slow. :P
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Offline program4

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Re: a little friendly competition[not actually a contest]
« Reply #49 on: February 27, 2011, 01:31:37 pm »
My idea is much harder: Invisible Tunnel!  >:D

Perhaps someone can create a tunnel game where the tunnel turns visible and invisible in cycles (like 1 second visible and 3 seconds invisible, then 1 second visible, and so on)? I don't know if that is mrmprog's idea or not.

Offline mrmprog

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Re: a little friendly competition[not actually a contest]
« Reply #50 on: February 27, 2011, 01:34:19 pm »
I was thinking of a tunnel that you can't see the whole time. You could just see your ship/icon/player. That would be very hard.

Offline program4

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Re: a little friendly competition[not actually a contest]
« Reply #51 on: February 27, 2011, 01:39:25 pm »
Wouldn't that be kind of luck though? The best strategy would be to stay in the middle the whole time, I suppose  :P

Offline Xeda112358

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Re: a little friendly competition[not actually a contest]
« Reply #52 on: February 27, 2011, 01:41:40 pm »
I like the idea of having  memory game where you get to see a maze for few seconds and then you stop seeing it and you have to finish it. The maze could be visible periodically for a few seconds then go back off. To make it challenging, make different levels of difficulty where the maze is visible for shorter lengths of time and then add in a time limit... I did that with a memory game, once.

Offline ralphdspam

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Re: a little friendly competition[not actually a contest]
« Reply #53 on: February 27, 2011, 03:01:29 pm »
Hey! That is a good idea! :)
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Offline meishe91

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Re: a little friendly competition[not actually a contest]
« Reply #54 on: February 27, 2011, 03:25:08 pm »
These look really sweet. I don't however really understand how to play Qwerty's or Shmib's most recent one, but oh well. They still look fun.

Another good idea would be to switch which one is invisible, like for a bit both are visible, then they start switching between the ship being visible and the track being visible, then the pauses get longer, and longer to make it harder.
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Offline shmibs

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Re: a little friendly competition[not actually a contest]
« Reply #55 on: February 27, 2011, 05:07:09 pm »
/\how's about we make "ingenious memory games" the next challenge?

Offline yunhua98

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Re: a little friendly competition[not actually a contest]
« Reply #56 on: February 28, 2011, 05:39:13 pm »
They both look great yunhua!  I think I like the Helicopter one a little better though, plus I can actually play it. :D
Why can't you post the Papi River game?  (I just read your post back over)

er...  I hacked my own game for the fun of it and then I lost the source.  :P  I was going to recode it then post it, but I was too lazy lol.  :p  its really the same thing as tunnel games except you bounce up, not die when you hit a wall, and my screenie is really a screenie of the hacked version.  :P

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To paraphrase Oedipus, Hamlet, Lear, and all those guys, "I wish I had known this some time ago."
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Offline DJ Omnimaga

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Re: a little friendly competition[not actually a contest]
« Reply #57 on: March 02, 2011, 06:56:08 pm »
Wow I am impressed at how fast some tunnel games manages to be even though they don't use Disp to scroll. Also nice works for the others as well.

Offline ztrumpet

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Re: a little friendly competition[not actually a contest]
« Reply #58 on: March 02, 2011, 07:48:11 pm »
Yeah, it helps that the tunnel width is constant.  Otherwise, the code gets ugly and the game bogs down. :-\

Offline DJ Omnimaga

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Re: a little friendly competition[not actually a contest]
« Reply #59 on: March 03, 2011, 03:29:27 pm »
Yeah true. The only issue is that the difficulty won't increase much, but it's already hard at first if the width is small, anyway.