Author Topic: Anti-RPG RPG  (Read 53848 times)

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Offline ztrumpet

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Re: Anti-RPG RPG
« Reply #135 on: June 25, 2010, 07:28:55 pm »
When are you finishing school, btw?
He said exams are in a week. :)

Offline DJ Omnimaga

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Re: Anti-RPG RPG
« Reply #136 on: June 25, 2010, 07:53:10 pm »
yeah but I know there are finals at various times of the year. If he has finals in a week (and this late) it doesn't necessarly means he finished school afterward.

Offline Insorak

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Re: Anti-RPG RPG
« Reply #137 on: June 26, 2010, 01:00:45 pm »
The Mandelbrot set is pretty. I've obsessed myself with the Collatz conjecture, though. :P

I have finals late because I missed the regular round due to aforementioned national biology competition. No school afterwards! Hurrah!

I was just reading through this topic, and I think I'll keep my ideas for my classes. I also happened upon this...

Code: [Select]
:Augment(seq(L3(X),X,3,15,2),{-.5,1})>=augment(20seq(L3(X),X,2,14,2)^2,{-L1(5)>=(10L1(6)^2)),1 --> LT2
I'll figure out what that does eventually. I can't believe I wrote it. :P
(re)working on Anti-RPG: 3% completion

Offline DJ Omnimaga

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Re: Anti-RPG RPG
« Reply #138 on: June 26, 2010, 01:08:01 pm »
Aaaah ok, nice to see you doN't have school past those finals at least :P

Also lol, I don't really get that code ;D when BASIC code gets so complex I am lost.  x.x Sometimes it's the best thing to do if it saves space and speed, though.

Offline Insorak

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Re: Anti-RPG RPG
« Reply #139 on: June 26, 2010, 05:48:40 pm »
Hey, DJ, if you don't get it I doubt that any random source diver cheater person will either :P

Let's see. Main screen (1:New 2:Load 3:Exit) prettifying done (lightning on the sides lighting fires, with some not-too-obtrusive screen flashing). Also gave myself a refresher on the expr( and sub( commands; scrolling text display worked out in a ~120 byte subprogram. New game creation finished up to class selection. Loading and saving subprograms created, along with relatively foolproof-ish cheat detection.

edit1: Next big thing to work on is a new and improved movement engine. I did have problems with the previous one; going to try and optimize the next one more. Smaller things to work on are going crazy with seq( and augment( commands working on the skill improvement and item menus.
edit2: Thief class renamed to Nightblade. >:)

We must agree that this is much more interesting than studying for finals. :P
« Last Edit: June 26, 2010, 05:58:18 pm by Insorak »
(re)working on Anti-RPG: 3% completion

Offline DJ Omnimaga

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Re: Anti-RPG RPG
« Reply #140 on: June 26, 2010, 11:35:33 pm »
Well, keep in mind that I am not necessarly good at such complex BASIC code. I may be good at designing games, but most BASIC tricks I learned were in 2001-03, back when you were treated as a god as soon as you knew to not close quotes and parhentesises and people had an heart attack when you knew you could use Text(-1 to display large fonts on graph screen. I have trouble understanding cryptic codes too, especially with complex formulas. Someone like Weregoose, Builderboy and maybe Ztrumpet would probably understand much easier than me. The later often said he could find a lot of optimizations in Illusiat 13.

Good luck on development and make sure to backup often now :P

Are you planning to post screenshots?

Offline ztrumpet

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Re: Anti-RPG RPG
« Reply #141 on: July 01, 2010, 09:05:24 am »
Good luck on development and make sure to backup often now :P

Are you planning to post screenshots?
My thoughts exactly. ;D

How are/were exams? :D

Code: [Select]
:Augment(seq(L3(X),X,3,15,2),{-.5,1})>=augment(20seq(L3(X),X,2,14,2)^2,{-L1(5)>=(10L1(6)^2)),1 --> LT2
I'll figure out what that does eventually. I can't believe I wrote it. :P
lol :P
It worked. :D

Offline Deep Toaster

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Re: Anti-RPG RPG
« Reply #142 on: November 16, 2010, 08:29:14 pm »
*bump* So, how's this going? Just noticed this topic, and it looks nice :)




Offline squidgetx

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Re: Anti-RPG RPG
« Reply #143 on: November 16, 2010, 08:32:23 pm »
Last time he logged in was in June x.x

Offline DJ Omnimaga

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Re: Anti-RPG RPG
« Reply #144 on: November 16, 2010, 10:59:51 pm »
Yeah, he returned from a long absence, but his return was short-lived... :(

Offline ztrumpet

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Re: Anti-RPG RPG
« Reply #145 on: November 17, 2010, 05:24:20 pm »
Insorak...
Where art thou?