Omnimaga
Calculator Community => Other Calc-Related Projects and Ideas => Topic started by: qazz42 on November 04, 2010, 03:48:11 pm
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Is it? I mean, we have a NES emu and the NES was much more complicated, so I wouldnt expect this to be that hard ::)
Discuss (oh and think we should start with the 2600 and found over here http://en.wikipedia.org/wiki/Atari_2600 (http://en.wikipedia.org/wiki/Atari_2600))
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Well, according to the wikipedia page you linked, that system is not easy to emulate: http://en.wikipedia.org/wiki/Atari_2600#Emulation (http://en.wikipedia.org/wiki/Atari_2600#Emulation)
It might be possible to port an existing open-source emulator that already has a high level of compatibility to save most of that trouble, though.
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Yeah, it would help if it was written in C a whole lot :D
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Ha ha ha...that would make it easier for sure
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What makes it harder to emulate, though? ???
That said it would be cool if it was done, although I think the game selection was rather small, right?
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Yeah. a port of Stella shouldn't be too hard.
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well, there were some really cool games for it though DJ (pitfall, empire strikes back, adventure) and if it could be emulated to play those excellent game that would be beast :D
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What makes it harder to emulate, though? ???
That said it would be cool if it was done, although I think the game selection was rather small, right?
It has a lot of bugs and such the many games tend to take advantage of x.x it complicates things
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Hmm I hadn't seen Stella before...I wish I had an nSpire. I definitely think it would be possible to make a Stella port for the nSpire.
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well, there were some really cool games for it though DJ (pitfall, empire strikes back, adventure) and if it could be emulated to play those excellent game that would be beast :D
Ah yeah. I guess maybe it did not appeal to me as much because the calc clones of most games looked better than the original and as a fan of RPGs I did not have much choice on the Atari. :(
What makes it harder to emulate, though? ???
That said it would be cool if it was done, although I think the game selection was rather small, right?
It has a lot of bugs and such the many games tend to take advantage of x.x it complicates things
Ah I see X.x
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Yeah, but if we can find a solid, easy to port emulator, perhaps things wouldn't be so bad :D
(starting bets that someone will jump in with an atari emulator they they just wrote, I say 10 dollars)
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Ya, also if I read that correctly you also have to emulate the "TV" it runs off of along with the system, but I don't know if I'm right.
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well, hmm, that sucks, if this is too hard, then what about the 5200?
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Helpful? http://atari800.sourceforge.net/
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yes, yes, very much I assume, nice find :)
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I think the focus here is gaming console emulation, though.
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The general rule for emulating another platform is that you need about 10x the CPU processing power. The Atari 2600 has a 1.19MHz processor, so the NSPire should have no trouble being capable of emulating the 2600.
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The general rule for emulating another platform is that you need about 10x the CPU processing power.
So, if we used WFRNG, we could get the Nspire to emulate the Roadrunner?
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Heh, I think that the nspire can handle it, the problem is writing the emu X.x
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The general rule for emulating another platform is that you need about 10x the CPU processing power. The Atari 2600 has a 1.19MHz processor, so the NSPire should have no trouble being capable of emulating the 2600.
Wow I am surprised its processor is even in the MHz range, considering in the '90s, there were still 20 MHz computers and that the 2600 dates back in 1977.
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Heh, I think that the nspire can handle it, the problem is writing the emu X.x
True. I'm not sure how the Nspire would handle the whole parallel processing thing.