Author Topic: Aura  (Read 32527 times)

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Offline DJ Omnimaga

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Aura
« Reply #30 on: August 17, 2005, 11:12:00 am »
maybe you should change it to a fireball, so it looks a lot better :)smile.gif

dysfunction

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« Reply #31 on: August 18, 2005, 05:02:00 am »
Yet another screenie:

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« Reply #32 on: August 18, 2005, 05:07:00 am »
 :rocket:rocket.gif was that a chuffin BAZOOKA?!?

Offline DJ Omnimaga

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« Reply #33 on: August 18, 2005, 06:07:00 am »
look nice but you should make the knife a bit bigger because its hard to see when in front of an enemy

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« Reply #34 on: August 20, 2005, 02:54:00 am »
Yes, that is a bazooka.
I'm planning on adding a few more different knife animations, we'll see how that turns out, also I haven't yet fully implemented collision detection between enemies and character (don't worry, that won't reduce the speed).

Offline DJ Omnimaga

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Aura
« Reply #35 on: August 21, 2005, 01:42:00 pm »
nice :)smile.gif

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« Reply #36 on: August 24, 2005, 03:17:00 am »
Doing some work on the menu system. I can't really finish the overworld (though it doesn't need much more work) until tr1plea makes xlib able to read from pics 11-255. Otherwise, I would have to use ZPic, and not have scrolling.

Offline DJ Omnimaga

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« Reply #37 on: August 24, 2005, 12:13:00 pm »
scrolling isnt really necessary, altough it would be cool, keep the good work. Did u read my PM on EPS though?

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« Reply #38 on: September 03, 2005, 05:22:00 pm »
Just to let you all know I'm still working hard, I revamped the entire multiple-AI handling system to be a little more efficient, and also I fixed it so it  can support more than one of the same type of enemy. Enemies can now damage the characterm and in turn be damaged by your attacks.

Offline DJ Omnimaga

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« Reply #39 on: September 04, 2005, 01:56:00 am »
nice, does it show the amount of damage and HP left yet? Also can monsters cast magic?

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« Reply #40 on: September 27, 2005, 01:28:00 pm »
I will have a new screenshot soon, probably by Thursday- and this time you will get to see a boss! Also, monsters can't cast magic. In this game there won't be any magic (it's a scifi rpg remember, and a true scifi rpg, not a scifi/fantasy mix like some of the FF games), though later in the game your character- and certain enemies- will be able to use psi (similar to a Jedi's powers). Currently I haven't implemented an in-battle HUD to show health (though I have completed the menu, from which you can view your character's stats) but you can hurt monsters, as well as be hurt by them.

Offline DJ Omnimaga

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« Reply #41 on: September 28, 2005, 02:31:00 am »
sound nice, dont give up on this project (as well as Ender's Game) it would be sad to see them go (remember I have been waiting for EG for 2 years and aura for 1.5 years ;)wink.gif ) does some enemies can alerady use psi power?

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« Reply #42 on: September 30, 2005, 04:42:00 am »
Sorry no screenshot yet, I've still been pretty busy. It's coming though, soon. I just want to add more stuff to this boss before I show him.

Offline DJ Omnimaga

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« Reply #43 on: September 30, 2005, 01:07:00 pm »
cool post it when you are ready and when you can :)smile.gif

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« Reply #44 on: October 27, 2005, 05:35:00 am »
I feel bad for not worlking on this in a while, but I have something going on that should be finished in one or two weeks, then I will resume work, I promise. Just stick with me guys :)smile.gif