Max Mana is 100
Speed is measured in tiles per unit time
Rage is measured in tiles
DPS is damage per unit time
DPS/$ is DPS per cost, the higher the number the more cost efficient the unit is. If two units have equal DPS/$, two armies of equal cost composed of each unit would deal equal DPS total.
RD is Range*DPS, the higher the number, the more damage a ranged unit can do to a meele unit while it is approaching
Soldier: DPS=2 DPS/$=4
-Speed :5
-Armor Type :Medium
-Damage Type :Blunt
-Damage Amount :10
-Range :1
-Health :50
-Attack Speed :5
-Cost :50
-Training Time :10
-Supply :1
Archer: DPS=3 DPS/$=4 RD=21
-Speed :5
-Armor Type :Soft
-Damage Type :Sharp
-Damage Amount :24
-Range :7
-Health :20
-Attack Speed :8
-Cost :75
-Training Time :15
-Supply :2
Healer: DPS=0.2 DPS/$=0.2
-Speed :4
-Armor Type :Soft
-Damage Type :Blunt
-Damage Amount :1
-Range :1
-Health :20
-Attack Speed :5
-Cost :100
-Training Time :20
-Supply :2
-Effects :Heals nearby units. 1 Mana drained for every HP healed
Scout: DPS=1 DPS/$=2
-Speed :8
-Armor Type :Soft
-Damage Type :Blunt
-Damage Amount :2
-Range :1
-Health :20
-Attack Speed :2
-Cost :50
-Training Time :20
-Supply :1
-Effects :None
Catapult: DPS=1.5 DPS/$=0.75 RD=9
-Speed :2
-Armor Type :Hard
-Damage Type :Explosive
-Damage Amount :30
-Range :6
-Health :75
-Attack Speed :20
-Cost :200
-Training Time :40
-Supply :3
-Effects :Does splash damage with area 4
Minimum range of 3
Stationary Turret: DPS=1.66 DPS/$=0.83 RD=8.3
-Speed :0
-Armor Type :Hard
-Damage Type :Explosive
-Damage Amount :50
-Range :5
-Health :150
-Attack Speed :30
-Cost :200
-Training Time :40
-Supply :3
-Effects :Does splash damage with area 2
Minimum range of 2
Broadsman: DPS=3 DPS/$=4
-Speed :4
-Armor Type :Hard
-Damage Type :Blunt
-Damage Amount :24
-Range :1
-Health :75
-Attack Speed :8
-Cost :75
-Training Time :20
-Supply :2
Crossbowsmen: DPS=3.3 DPS/$=4.4 RD=19.8
-Speed :3
-Armor Type :Hard
-Damage Type :Sharp
-Damage Amount :50
-Range :6
-Health :60
-Attack Speed :15
-Cost :75
-Training Time :20
-Supply :2
Worker: DPS=0.2 DPS/$=0.8
-Speed :5
-Armor Type :Soft
-Damage Type :Blunt
-Damage Amount :1
-Range :1
-Health :25
-Attack Speed :5
-Cost :25
-Training Time :10
-Supply :1
-Effects :Can build and repair buildings
Wizzard: DPS=1 DPS/$=0.8 RD=6
-Speed :3
-Armor Type :Soft
-Damage Type :Magic
-Damage Amount :10
-Range :6
-Health :50
-Attack Speed :10
-Cost :125$ 25c
-Training Time :30
-Supply :3
-Effects :Can cast defensive spells
-Defensive aura: Decreases damage done within an area by 5 for 10 seconds
Costs 50 Mana
-Projectile shield: Stops all projectile damage within an area of 5
Costs 75 Mana
Mage: DPS=2.5 DPS/$=1 RD=15
-Speed :4
-Armor Type :Soft
-Damage Type :Magic
-Damage Amount :50
-Range :6
-Health :50
-Attack Speed :20
-Cost :250$ 25c
-Training Time :35
-Supply :4
-Effects :Can cast spells
-Fire aura: Does 25 damage to enemy units within an area
Costs 50 Mana
-Fire Summon: Sets an area of the field on fire, any units within this area are constantly damaged
lasts 25 seconds
Costs 75 Mana
-Fire ball: Shoots a fireball that does a total damage of 500 to all units it comes in contact with
Costs 100 Mana
-Ice Aura: Does 10 damage to enemy units within an area. Decreases move speed of all enemy units by 3 for 10 seconds
Costs 50 Mana
-Ice Summon: Freezes an area of the battle field, all units within the area have a move speed of 1
lasts 25 seconds
Costs 75 Mana
-Ice Storm: Sends 10 balls of ice accross the battle field, each dealing 50 total damage each
Costs 100 Mana