1: My idea would be a text editor for ti-83+ series better than the one included in TI-OS that would also allow making programs for Axe and Basic. I'd love this, since the one in tiOS is quite weak.
Sometimes we, programmers, need inspiration to make games or even programs.
Thats a really good idea! You could even make one for Basic as well :O
1: My idea would be a text editor for ti-83+ series better than the one included in TI-OS that would also allow making programs for Axe and Basic. I'd love this, since the one in tiOS is quite weak.
XDE (http://www.omnimaga.org/index.php?board=139.0) ;D
Which reminds me I should get back to that someday. Really busy recently, though.
There were a couple others too, like LunarIDE (http://www.ticalc.org/archives/files/fileinfo/408/40809.html) and Nemo's IDE for BASIC. But nemo's isn't done yet and while Lunar is done, it's written in hybrid BASIC and too slow for me. Plus I'm too used to the classic TI-OS menus :D
3: gCn HTML parser.
4: On-calculator GIF maker (it's actually one of my projects on hold).
5: A CAS for Z80. I really, really want to see someone make this someday...
I've just had a new idea of a simple program that counts the variables used in the source code of an Axe program and returns which are used and which can still be used.
This would be really useful!
That's all! Now to add an idea to the ring - someone should create an app/prgm that lets you have everything new in 2.53, sans bugs or slowness! ;) This includes MathPrint (if possible), and the new commands, esp those in the Alpha-F1-4 menu (in the "smart" navigation form, if possible).
I've just had a new idea of a simple program that counts the variables used in the source code of an Axe program and returns which are used and which can still be used.
This would be really useful!
That's all! Now to add an idea to the ring - someone should create an app/prgm that lets you have everything new in 2.53, sans bugs or slowness! ;) This includes MathPrint (if possible), and the new commands, esp those in the Alpha-F1-4 menu (in the "smart" navigation form, if possible).
A complete CAS for the Z80. That's what we need :o
That's all! Now to add an idea to the ring - someone should create an app/prgm that lets you have everything new in 2.53, sans bugs or slowness! ;) This includes MathPrint (if possible), and the new commands, esp those in the Alpha-F1-4 menu (in the "smart" navigation form, if possible).
A complete CAS for the Z80. That's what we need :o
I would strongly suggest to start small and implement my idea first. :P
Seriously - CASes are no joke. They are some serious mathematical logic.
AMS (from TI-89) was made when TI was a smart company. These days?
I doubt they could do anything... :P
On a sidenote, I should really create an awesome suggestion/implementation box linked to this forum. It would be AWESOME! :D Unfortunately, I don't have time atm, so I'll plant a memory box here:Spoiler For Mini Memory Box, please ignore!:
As always, it's up to the admins on whether or not to implement such a thing.
This is an open idea - you are free to go ahead and implement this idea before I do. :)
sorry for the spam but when i googled "computer algebra system" (to see if i could figure out how they work), one of the first results was Yacas... Yet Another Computer Algebra System.hehe, there are plenty out there. :) But they are no joke, HARD to make. It's just by luck that mathematicians like FOSS, therefore releasing it out there for plenty to see. ;)
I've just had a new idea of a simple program that counts the variables used in the source code of an Axe program and returns which are used and which can still be used.Indeed. Actually Squidgetx just started one recently ;D http://ourl.ca/8787/165263;topicseen#new . Happybobjr also had something like that in the works (see above)
This would be really useful!
How about this: An nspire equivalent to MSD8x? It would be way more convenient than something like TilP.I wish we knew more about the USB protocol. It would be nice to use the Nspire as a mass storage device like the Casio Prizm.
There's AutoCalc, but it would be nice if it was made in Axe or ASM, for speed. You would need to make sure teachers won't notice, though.That's all! Now to add an idea to the ring - someone should create an app/prgm that lets you have everything new in 2.53, sans bugs or slowness! ;) This includes MathPrint (if possible), and the new commands, esp those in the Alpha-F1-4 menu (in the "smart" navigation form, if possible).
A complete CAS for the Z80. That's what we need :o
There's AutoCalc, but it would be nice if it was made in Axe or ASM, for speed. You would need to make sure teachers won't notice, though.I've tried AutoCalc, but it never works for me unfortunately. solve( also isn't on the CAS, a prime part of a CAS. :)
sorry for the spam but when i googled "computer algebra system" (to see if i could figure out how they work), one of the first results was Yacas... Yet Another Computer Algebra System.
Does CAS allows us to solve stuff like?
7=x+1
Euuuuhh.... yes ?
solve(7=x+1,x)
Ah right. A full CAS would be really great. I wonder if it could also be made compatible with KnightOS later. I assume a full CAS would be pretty large, right?There's AutoCalc, but it would be nice if it was made in Axe or ASM, for speed. You would need to make sure teachers won't notice, though.I've tried AutoCalc, but it never works for me unfortunately. solve( also isn't on the CAS, a prime part of a CAS. :)
But only with CAS, right? The way you wrote your post forces me to ask this question.
/me checks his NSpire for solve( with no luck.
nSolve(2x+5-35=-x,x)
10
Hi, I thought that it was useful to post project ideas here, so that people who want to create a new project can look here for some ideas.
I dont have any ideas now, unfortunately.
So, if you got any ideas, post them here!
I've just had a new idea of a simple program that counts the variables used in the source code of an Axe program and returns which are used and which can still be used.I'd just like to ask: is anyone planning on doing this? It seems like it would be an awesome utility ;D
This would be really useful!
I've just had a new idea of a simple program that counts the variables used in the source code of an Axe program and returns which are used and which can still be used.I'd just like to ask: is anyone planning on doing this? It seems like it would be an awesome utility ;D
This would be really useful!
Here is mine.I've just had a new idea of a simple program that counts the variables used in the source code of an Axe program and returns which are used and which can still be used.I'd just like to ask: is anyone planning on doing this? It seems like it would be an awesome utility ;D
This would be really useful!
ya. I probably should have released this a while ago ...
I had just remembered I had made a full backup to the computer so it was quick to find :)
How do you like it?
Maybe a game where you have to run and hide from enemies while trying to escape?Kinda needs to be a little more hashed out than that....
Oh oh oh, I don't know if anyone knows this, but on the 84+SE at least, if you go to New Program and type in the name of an existing, editable program, it opens up that program in the editor instantlyThis only works if the program in question is unarchived.
Oh oh oh, I don't know if anyone knows this, but on the 84+SE at least, if you go to New Program and type in the name of an existing, editable program, it opens up that program in the editor instantly
Oh oh oh, I don't know if anyone knows this, but on the 84+SE at least, if you go to New Program and type in the name of an existing, editable program, it opens up that program in the editor instantlyThis only works if the program in question is unarchived.
I think it was in reply to DJ's search engine comment.Oh oh oh, I don't know if anyone knows this, but on the 84+SE at least, if you go to New Program and type in the name of an existing, editable program, it opens up that program in the editor instantlyOh oh oh, I don't know if anyone knows this, but on the 84+SE at least, if you go to New Program and type in the name of an existing, editable program, it opens up that program in the editor instantlyThis only works if the program in question is unarchived.
That seems neat, why in this post though?
I think it was in reply to DJ's search engine comment.Oh oh oh, I don't know if anyone knows this, but on the 84+SE at least, if you go to New Program and type in the name of an existing, editable program, it opens up that program in the editor instantlyOh oh oh, I don't know if anyone knows this, but on the 84+SE at least, if you go to New Program and type in the name of an existing, editable program, it opens up that program in the editor instantlyThis only works if the program in question is unarchived.
That seems neat, why in this post though?
I would like a search engine hook or something like on Casio calcs, because it can be helpful for that. Go up/down would be good too for large programs. Casio had this on their calc for over 15 years now. Maybe a future program editor, hook or Doors CS7 addition?+^^
I would like a search engine hook or something like on Casio calcs, because it can be helpful for that. Go up/down would be good too for large programs. Casio had this on their calc for over 15 years now. Maybe a future program editor, hook or Doors CS7 addition?The best solution would be a new program editor entirely. Another feature I'd like in such a revamped program editor is an Intellisense list (when you type in a function, it will show you the syntax under your cursor). Find/replace would also be nice.
Yeah true. However, such new editor should have the exact same controls as the current one, if possible, so people who are used to the old one won't take too long to get used to it. We should have a mode where we can paste tokens and another with intellisense. (I liked Intellisense when I used Visual Basic 6.0)You could probably dissassemble the code from either the TI-OS one or the DCS one and use it for your own purposes. :devil:
There isn't an editor in DCS. DCS uses the OS editor, so the OS editor is probably the only one that can be used.Yeah true. However, such new editor should have the exact same controls as the current one, if possible, so people who are used to the old one won't take too long to get used to it. We should have a mode where we can paste tokens and another with intellisense. (I liked Intellisense when I used Visual Basic 6.0)You could probably dissassemble the code from either the TI-OS one or the DCS one and use it for your own purposes. :devil:
I would have on request. A replacement/alternative for NoteFolio, with PC support. NoteFolio is pretty good but I would like to see smoother scrolling and a smaller font, maybe zoom levels? .txt support would be nice too and imagine what you could do if you could make like these "chapters" so that if you open the file you can jump to one chapter or another, that would be truly great. It is not even that impossible....To an extent, that is Document DE 7 for Doors CS. That program could use some improvement as well, but it appears that the files that Document creates are the same format as the ones Notefolio creates.
I thought Doc DE files and NoteFolio files are completely incompatible...I would have on request. A replacement/alternative for NoteFolio, with PC support. NoteFolio is pretty good but I would like to see smoother scrolling and a smaller font, maybe zoom levels? .txt support would be nice too and imagine what you could do if you could make like these "chapters" so that if you open the file you can jump to one chapter or another, that would be truly great. It is not even that impossible....To an extent, that is Document DE 7 for Doors CS. That program could use some improvement as well, but it appears that the files that Document creates are the same format as the ones Notefolio creates.
On the subject of the new program editor, it should also have the ability to show what each command does in addition to that syntax. That, and somebody needs to write an Axe compiler in Axe.
A patch for MSD8X, or a replacement, that orders the on-calc variables in a way that makes more sense than just reading from the VAT.Or even better, FAT32 support ;)
Request: A more user friendly Archive Undelete.Do you mean like omnicalc's RestoreMem feature?
Request: A more user friendly Archive Undelete.Do you mean like omnicalc's RestoreMem feature?
Yes, it is.The problem with that is scrolling through all the options and accidentally miss the one you want :/
Do you mean more user-friendly than this? http://www.ticalc.org/archives/files/fileinfo/411/41128.html
Uncompiler.
Yep :D My very first Axe program was this:Then I found that Axe inserted some data at the beginning, so all my calls were thrown off :/Spoiler For Spoiler:
Hm, I used version 9 and it worked...
Hmm, there are no non-hex chars here. I justed tested it:Spoiler For Spoiler:
Xeda, I tried disassembling it with Assemblex and there is, somewhere, a non-hexadecimal character. I'm 100% sure of it.
210100
c9
c9
ef0
745
There are no spaces in mine.
1: My idea would be a text editor for ti-83+ series better than the one included in TI-OS that would also allow making programs for Axe and Basic. I'd love this, since the one in tiOS is quite weak.
2: A scrolling game (whatever type) based on a 3D cube, so when you move far right to the screen it does something like this (http://www.youtube.com/watch?v=Az287Ok8T-s).
3: gCn HTML parser.
4: On-calculator GIF maker (it's actually one of my projects on hold).
5: A CAS for Z80. I really, really want to see someone make this someday...
6. Simon says for the N-Spire using the led.
I have a new idea that I'd love: a shell with programs and applications.
How about a shell that supports Ion routines, and Axe routines. So, if you compiled for this shell, you would not have to include the Axe routines in every program. It would significantly reduce the size of Axe programs.
7.) Trominoes: http://ourl.ca/4329
8.) Will the Wabbits: http://ourl.ca/8153/148712
9.) Lite (with AI): http://www.ticalc.org/archives/files/fileinfo/107/10771.html
How about this: An nspire equivalent to MSD8x? It would be way more convenient than something like TilP.
And a cas for the nspire, in asm. Mcas is good and it works, but it's annoying having to type in the program name and enter everything into a string. We could probably port a computer-based cas.
An isometric game like Super Mario RPG
hexxagon from the arcade
I think this would be a great game to port to calcs with Axe. :)
http://armorgames.com/play/10461/cube-droid-saves-the-galaxy
What about porting that iPod game to the calculator? You know, the one with the turret and the helicopters? :DHeavy Weapon? Someone just suggested that to me yesterday O.o I'm not going to take it, though.
How does that relate to the title?
PS: I want this thing to give people nightmares.
This is what else I have so far:
Therefore, it has to be dark. (For the nightmares thing)
That's going to be interesting, seeing as how white is transparent in Axe.
Definately going to need monsters.
Perhaps text adventure? But Axe isn't suited to text adventures...or is it?
Flashlight, or some other form of weak, fallible light source.
Maybe It's a maglite, that way the lightsource is also a weapon. But when using a maglite as a weapon, the light can't be pointed at the intended target. Hmmm....Hmm.
I was going to use this in my game but have you considered using sonar like senses?
You can blacken the screen entirely except for the character. Then, using the corresponding number keys, you can send a sonic wave out in any direction.
If it hits something like a monster or a wall, that tile will light up.
Something like that.
I always feel most of my time debugging Axe/Basic code is spent scrolling all the way to the bottom of the program. (especially when dealing with errors in graphing vars)
How about something that searches for a label or certain short token-string and immediately jumps to it in the program editor? (none of that scrolling like a basic error gives, takes too long in some programs :P)
(maybe this could go in with a variable scanner? or maybe as a key hook only functional in the program editor? remembering the position in the program would be nice if possible, although then you'd need a way to jump to the very beginning :P)
I've already tried this and haven't the slightest idea how to do it, but I know Axe used to do immediate non-scrolling jumps into the program editor, so... ;)
I would like a search engine hook or something like on Casio calcs, because it can be helpful for that. Go up/down would be good too for large programs. Casio had this on their calc for over 15 years now. Maybe a future program editor, hook or Doors CS7 addition?
A patch for MSD8X, or a replacement, that orders the on-calc variables in a way that makes more sense than just reading from the VAT.
another one, also using usb8x
something like the ti-keyboard, but using usb8x so any normal usb keyboard can be used
I had a cool idea for a game that I want to do for computer, but not necessarily for calculator. Basically, you enter a dungeon with a lit torch and the object is to get to the other side of the maze. The main novel idea of the game is that a flame and a monster cancel each other out (the flame goes out as the monster dies). However, more torches line the wall, and you can light them to provide yourself with backup flame. Additionally, flames and monsters can be enhanced: a flame of a higher level does not go out when hitting a lower level monster, and vice versa. There could also be other cool ideas, such as annoying moths, trolls that bust through walls, wind chambers that snuff your flame out, dragons that breathe fire at you (which can light your torches if it doesn't incinerate you first) and stuff like that.
I would have on request. A replacement/alternative for NoteFolio, with PC support. NoteFolio is pretty good but I would like to see smoother scrolling and a smaller font, maybe zoom levels? .txt support would be nice too and imagine what you could do if you could make like these "chapters" so that if you open the file you can jump to one chapter or another, that would be truly great. It is not even that impossible....
Request: A more user friendly Archive Undelete.
Uncompiler.
I know it sounds impossible, but as the commands use specified routines, I think it wouldn't be too bad.
It would still be good to have only a portion of it be uncompiled.
Idea: A text to speech for calc. It should be rather easy but time consuming.
New request: Something to add to the TIOS editor that lets you recall tokens on-the-fly. Like, you enter 6 and out comes ?.don't feel like quoting, so...
Maybe also something that converts between dec/hex/binary/stuff and vice-versa also on the fly.
Also I would appreciate something to jump directly to the end of a program, also in the TIOS editor.
I'm sure TC01 is glad. ;)
lol no probI'm sure TC01 is glad. ;)
Woooops, I'm so sorry, I meant Darl, I guess TC01 was in the IRC I was confused.
Angry Birds?
lol no probI'm sure TC01 is glad. ;)
Woooops, I'm so sorry, I meant Darl, I guess TC01 was in the IRC I was confused.
Sudoku with some sort of graphics would be cool. Maybe grayscale blocks on the numbers shown at the beginning of the game?
Somebody should make a faster program scroller. Like jump to row, jump to end, etc. ive been scrolling through this bloody map for over a minute and i still havent gotten to the end.- You could still run your programs as if it had No-shell running.
Have your calculator be a program. You could do all the normal things such as math from the front screen, except you would have certain code run differently.All of these problems could be solved by writing a new version of the TI-OS. We could hack the OS code in order to optimize the OS routines (such as replacing the slow graphing routine with SafeCopy, and fixing all them bugs). However, note that all of the entry points would have to be in the same locations in order for our programs to work properly.
For example.
-The graphing doesn't update the screen every frame, thus making graphing at least 5 times faster.
-Somebody should make a faster program scroller. Like jump to row, jump to end, etc. ive been scrolling through this bloody map for over a minute and i still havent gotten to the end.- You could still run your programs as if it had No-shell running.
-and anything else you can think of.
Another suggestion.
Have a program that will change all your programs to "hidden","archived", or "unarchived"
Every time I get a ram clear, It will make all programs visible again :P.
Another suggestion :P
A program that will defragment your calc as if you just deleted an app. (I have needed to make apps , just to delete them, before. Defragmentation can really help some problems ;)/me winks at Builderboy
/me is remembering the time when all of his apps were named "Finance..."
/me was dumb and compiled and ram a subprogram instead of the main one.
I am going to email ti i think.I don't think they will do anything about it. The best solution would be to dissassemble the OS and recode it yourself. But it's worth a shot.
A simpler version of the iPod game Glass Tower? It's really fun and I think it would be cool on a calculator.
P.S. Could it be written in the programming language for Casio fx-9860G Slim? Or not?
The powerups would probably be very hard to code. :(
I would actually suggest either trying out Mario 2.0 on ticalc.org (its in the 20 most downloaded games section, along with 1.2) or waiting for project M (which is NOT a good idea if you don't have many months of patience). I also think another member is trying to port SMB 2, iirc.
But, if you wanna try to make one, I would encourage it ;) if so, good luck!
NES :D :D :D emulator on ti-84 I know there is one for the ti-nspire but I don't have one :mad: I would really like that!!!this would be an insanely hard project, as the resolution is much, much higher on the NES, and it would probably require more space than the calculator has :P
If you were to try one of these projects, I would recommend ALOT of ASM knowledge.
NES :D :D :D emulator on ti-84 I know there is one for the ti-nspire but I don't have one :mad: I would really like that!!!this would be an insanely hard project, as the resolution is much, much higher on the NES, and it would probably require more space than the calculator has :P
http://en.wikipedia.org/wiki/Rc_pro_am
http://en.wikipedia.org/wiki/R.C._Pro-Am_II
http://en.wikipedia.org/wiki/Super_R.C._Pro-Am ← works with ti-boy, btw
So I have a suggestion an exact replica of the NES Super Mario Bros like Super Mario 86 v0.95 SMB replica not like mario 2.0 ;D ;D ;D ;D ;D ;D on the ti-84 (not in color) or an NES :D :D :D emulator on ti-84 I know there is one for the ti-nspire but I don't have one :mad: I would really like that!!!I would actually suggest either trying out Mario 2.0 on ticalc.org (its in the 20 most downloaded games section, along with 1.2) or waiting for project M (which is NOT a good idea if you don't have many months of patience). I also think another member is trying to port SMB 2, iirc.
But, if you wanna try to make one, I would encourage it ;) if so, good luck!
Well I use Mario 2.0 but I like nes better I am tring to make one but it will take me a llllllooooooooooooooooooonnnnnnnnnnnnnnnnggggggggggggggg time!!!NES :D :D :D emulator on ti-84 I know there is one for the ti-nspire but I don't have one :mad: I would really like that!!!this would be an insanely hard project, as the resolution is much, much higher on the NES, and it would probably require more space than the calculator has :P
If you were to try one of these projects, I would recommend ALOT of ASM knowledge.
well Super Mario Bros has been made on the ti-85 ti-86 ti-89 ti-92 and a NES emulator on the ti-nspire
I merged both topics.I second what DJ said. Mario has complex stuff like gravity, powerups, and not to mention all those enemies. Perhaps the simplest game you could start with in any language is a number guessing game. Then you could move to something strategic/turn-based, because that doesn't require constant input. Then you can move to an action game.
Also a NES emulator would probably be a bit hard, because it's a different processor to emulate than the z80. The Game Boy processor was closer to the z80 so it was easier to emulate.
That said, as Yunhua98 points out, you should start with a smaller project if you are new to TI programming. Mario is a huge project to undertake and is not recommended for anyone that has less than one year of programming and when I say one year, I really mean non-stop.
Yeah true too. If you make a Mario clone it's best that you offer features others don't have, such as a feather/cape, which Project M and Super Mario 1.2 currently lacks, the frog, Racoon Mario. Heck, maybe inspire yourself from Super Mario 64 and use the power up ideas from there.You could also draw some ideas from Super Mario Bros. 2, like pulling up stuff to throw. I've only seen one attempt at an SMB2 port, and it's not being worked on right now.
Just got another random idea. Something like tic-tac-toe, but with sub-fields (a 3*3 grid for every square in the main board, maybe another layer beneath for a really long game) that you have to win to "gain" the larger square (put you mark on it, either an X or an O). Game is won if user gets three of their X/O in a row in the master grid.I've actually played this on a chalkboard. This sounds really cool to put on a calc. One thing I did observe, however, is if both players are skilled in Tic-Tac-Toe, winning in one square is virtually automatic, and so is the master grid as a whole. Thus, you would probably want some sort of chance or strategy thing in the little grid (maybe a different strategy game).
Could be really complicated, but...thoughts?
Do you mean a 3D tic-tac-toe?No, he means what's described in this picture: People move in the small grids, and winning in a small grid creates a mark in the corresponding big grid. Winning in the big grid is the game.
I merged both topics.
Also a NES emulator would probably be a bit hard, because it's a different processor to emulate than the z80. The Game Boy processor was closer to the z80 so it was easier to emulate.
That said, as Yunhua98 points out, you should start with a smaller project if you are new to TI programming. Mario is a huge project to undertake and is not recommended for anyone that has less than one year of programming and when I say one year, I really mean non-stop.
In what language?I merged both topics.
Also a NES emulator would probably be a bit hard, because it's a different processor to emulate than the z80. The Game Boy processor was closer to the z80 so it was easier to emulate.
That said, as Yunhua98 points out, you should start with a smaller project if you are new to TI programming. Mario is a huge project to undertake and is not recommended for anyone that has less than one year of programming and when I say one year, I really mean non-stop.
Hey I have been programming for almost a year
Do you mean a 3D tic-tac-toe?No, he means what's described in this picture: People move in the small grids, and winning in a small grid creates a mark in the corresponding big grid. Winning in the big grid is the game.
I merged both topics.
Also a NES emulator would probably be a bit hard, because it's a different processor to emulate than the z80. The Game Boy processor was closer to the z80 so it was easier to emulate.
That said, as Yunhua98 points out, you should start with a smaller project if you are new to TI programming. Mario is a huge project to undertake and is not recommended for anyone that has less than one year of programming and when I say one year, I really mean non-stop.
Hey I have been programming for almost a year
Um, maybe pyramid bloxx? http://www.addictinggames.com/pyramidbloxx.html
c00l game, huh?
Someone should make Plants vs. Zombies. For those of you who don't know, it is an iPhone game where you hide in your house and plant various plants in your yard to fend off zombies. Some plants generate "money", others shoot projectiles, some act as land mines, etc. There are also multiple backyards, such as pure lawns, pools, etc.
EDIT: If no one else takes this project before I finish Eitrix, I call it. :D
Thanks for the encouragement, Ashbad. I just started working on it. I already have a grid with Sunflowers, generating Sun Points. Next up, I'll add a Planting cursor, then Peashooters, and then Zombies. As soon as you can die, I'll post an alpha version.Someone should make Plants vs. Zombies. For those of you who don't know, it is an iPhone game where you hide in your house and plant various plants in your yard to fend off zombies. Some plants generate "money", others shoot projectiles, some act as land mines, etc. There are also multiple backyards, such as pure lawns, pools, etc.
EDIT: If no one else takes this project before I finish Eitrix, I call it. :D
I Think you would do an awesome job at it, since your other projects like Eitrix look pretty fantastic ;) go for it! :D
Something that would allow daisy-chaining calcs to make >2player gamesThis has been created by Kerm Martin on Cemetech: CALCnet2.2. It is a linking system that comes with Doors CS 7.1, available on ticalc.org.
I also have an idea: A game that looks like tunnel or helicopter games (side-scrolling) but you're a little car and there are other cars racing you, like a racing game, not sure of how to code that ;)I had thought of doing that at one point...idk how to code it either tho :P
If anyone could make a checkers game with AI for the Nspire using Lua, that would be amazing.
Thanks for the encouragement, Ashbad. I just started working on it. I already have a grid with Sunflowers, generating Sun Points. Next up, I'll add a Planting cursor, then Peashooters, and then Zombies. As soon as you can die, I'll post an alpha version.Someone should make Plants vs. Zombies. For those of you who don't know, it is an iPhone game where you hide in your house and plant various plants in your yard to fend off zombies. Some plants generate "money", others shoot projectiles, some act as land mines, etc. There are also multiple backyards, such as pure lawns, pools, etc.
EDIT: If no one else takes this project before I finish Eitrix, I call it. :D
I Think you would do an awesome job at it, since your other projects like Eitrix look pretty fantastic ;) go for it! :D
EDIT:Something that would allow daisy-chaining calcs to make >2player gamesThis has been created by Kerm Martin on Cemetech: CALCnet2.2. It is a linking system that comes with Doors CS 7.1, available on ticalc.org.
(http://www.ticalc.org/archives/files/ss/110/11074.gif) | + | (http://www.ticalc.org/archives/files/ss/210/21065.gif) | = ? |
sub(NOTE,LEFT/RIGHT,LENGTH
What about Cube Droid? D:That's my project for the contest. :)
Multi-layer Tron. Each layer is a different height and different shade of gray. You can move up and down within these layers, going under trails instead of around them.That's actually in the new Tron movie. For something like this, you would need Mode 7 esque graphics.
I haven't really thought this through. :)
That would be epic. Last-minuete contest entry, anyone? :DLast minute?! I haven't even started coding on my entry...
*applause*That would be epic. Last-minuete contest entry, anyone? :DLast minute?! I haven't even started coding on my entry...
The basic gameplay of Spacewar! involves two armed spaceships called "the needle" and "the wedge" attempting to shoot one another while maneuvering in the gravity well of a star. The ships fire missiles that are unaffected by gravity (due to a lack of processing time). Each ship has a limited number of missiles and a limited supply of fuel. Each player controls one of the ships, and must attempt to simultaneously shoot at the other ship and avoid colliding with the star. The hyperspace feature can be used as a last-ditch means to evade enemy missiles, but the reentry from hyperspace would occur at a random location and there is an increasing probability of the ship exploding with each use.Original looks like
That would be epic. Last-minuete contest entry, anyone? :DLast minute?! I haven't even started coding on my entry...
aeTIos has made a TRON game in Axe before with calc linking I think.I didnt O.O Im not a genius lol
A mix of BlockDude (http://www.ticalc.org/archives/files/fileinfo/147/14712.html) and Crates3D (http://www.ticalc.org/archives/files/fileinfo/192/19293.html), with grayscale if possible. Blockdude 3D.
(http://www.ticalc.org/archives/files/ss/110/11074.gif)
+(http://www.ticalc.org/archives/files/ss/210/21065.gif)
= ?
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Ten lines!Ok, but with which keys ? ;D
LemonDemonRevenge!
KatyPerryRevenge ???Y= through ON
With 5 lines, Jerros uses [Y=] to [graph], but the screen isn't rotated.Ten lines!Ok, but with which keys ? ;D
LemonDemonRevenge!
that's STUPID!!!You are not a piano player, are you?
how to set 10 fingers on the case of the TI?
A Piano has larger kays than a TI!!!!!!!I'm trying to see the problem here and...nope. Not seeing it. I suppose here could be an easy mode that only uses 8 buttons.
Ooh, Organ hero: Two rows of keys!2 rows of 10 keys with 4 screens ?
Sounds cool.lol
Uhh, maybe later.Ooh, Organ hero: Two rows of keys!2 rows of 10 keys with 4 screens ?
EVERYTHING ABOUT TapTapRevenge
How about a JVM for TI-OS?
So you want to make a java compiler that compiles to z80 machine code?
So you want to make a java compiler that compiles to z80 machine code?That WOULD be very cool I dought that is possible though
So you want to make a java compiler that compiles to z80 machine code?That WOULD be very cool I dought that is possible though
EDIT woah Scout posted .25 of a second before me!
How about a JVM for TI-OS?especially because Z80 is very slow and even C is quite slow for Z80.
How about a JVM for TI-OS?especially because Z80 is very slow and even C is quite slow for Z80.
Using SDCC, I'm getting pretty fast output code for TaNF ;) however, Java would be a bit out of the question I guess. Someone porting Ada95 or *ug* C++ to z80 calcs would be cool though.
I wonder how you would go about using it? Using keys to select the ball to pull, then using other keys to pull it in each direction? That would be a fun little axe project.
How about a JVM for TI-OS?especially because Z80 is very slow and even C is quite slow for Z80.
Using SDCC, I'm getting pretty fast output code for TaNF ;) however, Java would be a bit out of the question I guess. Someone porting Ada95 or *ug* C++ to z80 calcs would be cool though.
SDCC on Z80 is quite slow, much slower than Axe
By the way, how about a simple Minecraft version for TI-84+? Do you think, this is possible? :PYou mean in 2D? Like Terraria?
Yes, of course in 2D. (I think, it isn't possible to make this game in 3D on a calculator. o.O)By the way, how about a simple Minecraft version for TI-84+? Do you think, this is possible? :PYou mean in 2D? Like Terraria?
ya it is. Just depends on what type.
Mode 7 3d has been done several times.
Or raycasting, but it would have to be for every pixel of the screen, instead of every column which is unfeasible even on a nspire (it can't cast 76800 rays even @ 150mhz). Though on a computer, raycasting could be used to make minecraft playable for computers with fast processors but integrated graphics, by raycasting all of the solid blocks, while generating a z buffer, then transferring that to the graphics chip and letting it use the z buffer to draw the mobs and non cubic blocks with polygons.ya it is. Just depends on what type.
Mode 7 3d has been done several times.
That's a bit different than what would be needed for 3D mine craft on calc :P what would be needed would be an engine for drawing textures polygons in 3 spatial dimensions.
I say someone should try minecraft on calc.*.* lol no one could make that besides calc84maniac
Just saying.
It would be like classic mode though
I say someone should try minecraft on calc.
Just saying.
It would be like classic mode though
I say someone should try minecraft on calc.^this
Just saying.
It would be like classic mode though
I'd agree with you on that. Normally the game world is static and only includes what the gamer can see. So if you were for some reason on the top of an inaccessible hill you would see emptiness behind you. Same thing if you poked a hole in a mountain. But in minecraft there are 10,000's of hidden polygons at any moment so special tricks must be used to determine which are to be sent to the gpu. But then this testing phase also takes many cycles too making coding the graphics so hard.I say someone should try minecraft on calc.
Just saying.
It would be like classic mode though
I'm not trying to bash the idea, but Minecraft's graphics are actually incredibly difficult to do (in spite of how simple they look). The fact that the world is entirely customizable means that almost all of the little shortcuts and cheats that are used to do normal graphics don't work. I would greatly love to be proven wrong about the chances of even a limited port of it, though.
Yeah, you could have it function like RuneScape, which loads a 104x104 tile area and as you move too close to the edge of the visible area, it reloads the next 104x104 area (centered at you). That way it isn't keeping track of ALL objects and players, etc, all at the same time.
http://www.bored.com/game/play/150898/Ricochet_Kills_2.htmlGood idea!
umm.. thats why i was asking about line detection >B)http://www.bored.com/game/play/150898/Ricochet_Kills_2.htmlGood idea!
whack-a-moleSomeone could use the number keys for a nice game of whack-a-mole.
Yeah, you could have it function like RuneScape, which loads a 104x104 tile area and as you move too close to the edge of the visible area, it reloads the next 104x104 area (centered at you). That way it isn't keeping track of ALL objects and players, etc, all at the same time.
Exactly what I was thinking :) plus, it doesn't really have to be THAT big to have fun :P 500x50 would be awesome.
Possible idea: A Nano Wars/Galcon/Galactic Conquest type game.Wow, you know a nano war game could be pretty damn awesome on calc!
A tower-defense-game for TI!!I know thepenguin was working on one once; let's see if I can get him to notice this topic. ;D
Wouldn't that be possible?
is there the impossible game for nspire? cuz penguins gif leads me to believe there is.Thepenguin's Impossible Game works on the Nspire on 84+ mode. :)
is there the impossible game for nspire? cuz penguins gif leads me to believe there is.Thepenguin's Impossible Game works on the Nspire on 84+ mode. :)
That's pretty sweet. I was thinking of something more along the lines of Finale (http://www.finalemusic.com/default.aspx), though.Alright, that'd be sweet. I've thought about trying to do that before but never had, nor do I think I'll end up doing it.
How many continuous lines of sound can I have going at once? I mean for like 6 different notes/instruments.You can only let one signal come out of the link port. You have to mix them in your code.
Actually, you can do two: One from the right headphone and one from the left. ;)How many continuous lines of sound can I have going at once? I mean for like 6 different notes/instruments.You can only let one signal come out of the link port. You have to mix them in your code.
You can do it like the ringtone composer of my celphone: every key stands for a tone and the two arrow keys are used to make tones longer/courter (my celphone only has 2 arrow keys). As the specs of my celphone are a lot worse than thespecs of an ti-83+ series calc, this should be perfectly doable.Can you change the type of sound or is it just beeps at different pitches? And how many different notes can you have playing at once?
Plants vs Zombies?I actually started this, but never got around to finishing it:
I've been thinking about a sort of platformer, but when you jump everything that's not a static object jumps. That means the char, boxes, enemies, etc. Different objects could bounce to different heights, maybe boxes or something could be used to crush the enemies. Any contact with an enemy and health/a live is lost.
Perhaps have things on the ceiling, that jump down; or things on the sides that jump from the sides.
Adding more to the idea, make it so the boxes can only be moved horizontally while on the ground (can't be bumped around in mid-air) and they have the same jump height as the player so they make a sort of obstacle.
CRACKNYAN : run faster
(ie when you pick up the "pill" the screen flashes and shakes, and the cat goes like O.O. Even the music changes..)QuoteCRACKNYAN : run faster
CRACK NYAN
Magic pill make you run and fly faster than light
I dot think making a sort of minecraft game where 8*8 it the size you can build in or a size around that I was going to but I need to learn optimized code first :(Do you mean like this (http://www.omnimaga.org/index.php?board=60.0) style of game? (For the record, the game I linked to will never be finished; Hot Dog's computer was stolen and he lost the source to it.)
??? Uh the source code was released http://www.omnimaga.org/index.php?action=downloads;sa=view;down=686That was his last backup of the source, which was from about a year before he lost his source. Check this topic for more info: http://ourl.ca/10686
I never was going to use SAD thoughRight, but is that the style of game you were referring to?
I believe SAD was supposed to be RTS game.
come to think of it, someone should defenitely make a tower defence games.I second this... but it's just not becuz he's my bro.. I like TD games
I would love to play it XD
as I said, I wish I had prizm but walmart doesn't sell it >.< #
lucky you. :Pas I said, I wish I had prizm but walmart doesn't sell it >.< #
The Wal-Mart around where I live sells Prizms for $99.
ok so i had this idea while on a 30 mile boyscout kayaking trip.
FLATLAND! the biggest untapped game idea ever.
so...
*insert name* in flatland.
Ok this would be like an RPG/Puzzle game like Zelda.
Basically it would be a 3d game where you went around flat land trying to help them solve their problems with your height. You could see over mazes and stuff like that.
Ok, flat land is a two dimensional world, where all shapes (except pentagons) live happily.
If you were to imagine yourself in flatland (as flat), all you would see is length and width. Observing from a top view however (3d) you can see many shapes and ones behind others.
With this awesome ability, you could help the citizens of flatland solve their problems. Of course you have to get them to understand you too ;)
it is TCG.elaborate?
Trading Card Gameit is TCG.elaborate?
@NecroBumpist: You just got ninja'd XD
How about OpenGL 84[url] gets completedI don't even know what they are talking about. ???
(http://ourl.ca/9394)
no. What I mean is that I want TD games in calc D:whats TD?
EDIT: OMG annoyingorange is evil D: O.O O.O D:
tower defenseHow about [url=http://ourl.ca/9394]OpenGL 84[url] gets completedI don't even know what they are talking about. ???no. What I mean is that I want TD games in calc D:whats TD?
EDIT: OMG annoyingorange is evil D: O.O O.O D:
click on my the link in my postyeah, I read it but I don't know what ashbad is talking about.
Edit im not evil anymore D:
(http://ourl.ca/9394)tower defenseHow about [url=http://ourl.ca/9394]OpenGL 84[url] gets completedI don't even know what they are talking about. ???no. What I mean is that I want TD games in calc D:whats TD?
EDIT: OMG annoyingorange is evil D: O.O O.O D:
Problem with TCGs is that they take an incredible amount of dedication to complete. Just look at UnitedTI's recent TCG contest :/Also, it's extremly complicated.
Ball games ftw.Cool!
I'm going to restart Bounce :D
dunno excact. 1 month, 2 months? Its just guessing, sir.Sir?
Hmmmmm...ya i suggest it
GBC game...
Sounds cool. maybe suggest it?
STARCRAFTFOURTI!!!
STARCRAFTFOURTIthat'll gonna be the axiom project :P
STARCRAFTFOURTI!!!
Does anyone know the game "iRunner" for Android smartphones?
You must run, slide and avoid things like candles. It's very funny and would be possible to make with Axe.
I'm going to attempt TD. Im not very advanced, but I think I might be able to pull it off. Maybe...I used to play this one TD for ti83+, and Ti-84+SE
oooh you are a young lad :P
I was just a little kid when i was 13 ;)
so that makes you in 5th grade? ;)
And since I'm 2 years younger than you, you thought I was 5 grades lower than you? :Pok, that was a small exaggeration...
hm...I would, but the text on the right is too hard to read. If you make the font more readable, I will join.hmmmm, I will have to ask Fury, he's the one that made it...
To be on topic, I had another one of those convoluted ideas a couples days back.
I'm not sure how one would define it, but something like a courier (http://dictionary.reference.com/browse/courier) where you run back and forth "delivering" stuff.
It could be a large map, maybe some sort of plot, the idea can be worked on a bit.
aeTIos you should maybe continue or restart that game you had for the Omni Axe puzzle/platform contest you didn't finish. It was kinda cool.Yup I was thinking about restarting that.
hm...I would, but the text on the right is too hard to read. If you make the font more readable, I will join.now it is more readable ;D
To be on topic, I had another one of those convoluted ideas a couples days back.
I'm not sure how one would define it, but something like a courier (http://dictionary.reference.com/browse/courier) where you run back and forth "delivering" stuff.
It could be a large map, maybe some sort of plot, the idea can be worked on a bit.
Also, another ti-nspire linking program. TI-nspire student software sucks, since, like websense, it has so many restrictions.There is already one - it's named TiLP. If you want to try it, I recommend the newest beta version since it has much better Nspire compatibility.
there has been 6 hours since your last post, 3 hours if your thread has been bumped out of the New Posts page, 1 hour if it's a project update or immediately if you need to upload more than 10 file attachments at once. Otherwise, update the last post using the "EDIT" button. It will be marked as unread for all members (altough it won't bump the thread).i'm not angry or anything; it just makes everything more clean and orderly and helps people to help one another if everything is clean and orderly.
This might get pretty crazy graphic-wise, but how about Luminara (http://jmtb02.com/luminara/) for one of the color calcs O.OThat would be intense.
I got a 500 Internal Server error... ???Works for me...?
Heya Blue Raven and welcome here. :) Keep in mind that if you are new to Axe it might be not a good idea to start with such complex project, since it requires a lot of experience in Axe due to all the rotation and movement algorithms involved plus the complex collision detection, otherwise it might be fine. In any case good luck and feel free to ask help if you need any for programming in general. :)
(Also I like your avatar :P)
Found this in a ticalc.org news article.??? I don't get the aim of that game. I guess you must not hit other cars but do you have to hit pedestrians ?
As far as I can tell you're a car that drives along a road, running over people and avoiding other cars.
How about raze for the nspire? It's an awesome game. Here's a video:
if you want to play the game yourself, find it at:
https://6501228532666364510-a-1802744773732722657-s-sites.googlegroups.com/site/nelsonaddisoncom/stuff/raze.swf?attachauth=ANoY7cr9llzRABks9bxvUkW7WNaJaqCA0UuhLUHooNyZvMsJgbbEks7D3IEebGpDD1hxfKRjo6XgE6vAlD8ZwYO2wdhpOvwfBWYElTPAFgb6KLeSHDQq_fqEifa0gdpj2OosRz_MGrDZCbht0LwCry4PXR6fKQFzzkrX6Nc93WDHRT5OCFqMdEagwRNbHc4WDvjb38OyV2q7VOmUdk_kl7Hiz8pqlkgp-A%3D%3D&attredirects=0
can raycasting/3D be drawn that fast? since temple run is very fast.. it could be slown down, and simplified, but it still must have the gameplay of it, so it think it's harder than it seems xsMaybe it could be made with a top-view? Then it would be just 2D
DEAD SPACEWhat is that?
You don't know what dead space is?Haha, looking nice :D
The game is really.... gory
It's where you are in space (duh :P) and you kill scary "aliens", with many weapons (extremely gory)
Here's some pics:
http://web-vassets.ea.com/Assets/Richmedia/Image/Screenshots/deadspace-x360-screenshot2_656x369.jpg?cb=1334003816
http://ll.assets.ea.com/nawp/na/u/f/GPO/eagames/deadspace/deadspace2/games/screens/DS1_screen2.jpg
EDIT: More: http://ll.assets.ea.com/nawp/na/u/f/GPO/eagames/deadspace/deadspace2/games/screens/prod_ds2_3.jpg
My bleeding eyes... X_x
SLENDER FOR THE NSPIRE CX!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!(Took out the cause of the bleeding eyes)
Chess for nspire would be great ;)True. If you have a CX, I think there are some chess games for GBA that you could run. But they don't work on regular Nspires so this would definitely be a good idea ;)
What do you wanted to say?My bleeding eyes... X_x
Sorry guys for the weird emoticons i just came to this website and im still a noob learning as i go super sorryDon't worry, we've all been new at one point. Thanks for fixing the problem :)
Temple Run.
After looking around a bit, it actually looks pretty simple. The hardest part would be the graphics, but I'm guessing it could be some sort of raycaster?
Then with trees and stuff added on..
Super hexagon, anyone?shhhhhhh
Super hexagon, anyone?yesyesyesyesyesyesyesyes!
How about a new calcnet game?The sega genesis had both a 7Mhz 68000 CPU and a 3,6Mhz z80 coprocessor (if I recal the cpu speeds correctly.) I think it's more difficult to emulate two CPU clocked at different speeds. I think they communicate asynchonously, so the emulator has to be multithreaded, yet the threads have to be able to swap out information asynchronously. If the timing is not right this can lead to inaccurate emulation.
A Genesis emu for Nspires :)
How about a new calcnet game?The sega genesis had both a 7Mhz 68000 CPU and a 3,6Mhz z80 coprocessor (if I recal the cpu speeds correctly.) I think it's more difficult to emulate two CPU clocked at different speeds. I think they communicate asynchonously, so the emulator has to be multithreaded, yet the threads have to be able to swap out information asynchronously. If the timing is not right this can lead to inaccurate emulation.
A Genesis emu for Nspires :)
The genesis and the Nspire have the same resolution: It's 320x240 at most in ntsc regions.
The clock's already been done. ;)
http://ourl.ca/15831
I would like to suggest that someone port Supertux (http://supertux.lethargik.org/) to the TI nSpire, I think it uses SDL
zStart does that already (on monochrome z80 calcs), among a lot of other things.Oh, thanks :P
I would like to suggest that someone port Supertux (http://supertux.lethargik.org/) to the TI nSpire, I think it uses SDLI have started to port the game a few months ago (It is the repo matref quoted ;)).