Omnimaga

Calculator Community => Other Calc-Related Projects and Ideas => Topic started by: elfprince13 on May 09, 2006, 02:33:00 pm

Title: CeltQuest/RPGKit
Post by: elfprince13 on May 09, 2006, 02:33:00 pm
Dont know if Ive mentioned this before, but Ive been working on an RPG and an RPGKit in java sporadically over the last few months. all my project info is http://rancidmoose.unitedti.org/forum/viewforum.php?f=12.

If anybody would be willing to help me with making sprites and tiles for it that would be great. Most stuff is 32*32, although I am using some 64*64's as well.  
Title: CeltQuest/RPGKit
Post by: g28401 on May 13, 2006, 05:38:00 pm
hmm, looks interesting.
Title: CeltQuest/RPGKit
Post by: DJ Omnimaga on May 14, 2006, 03:59:00 am
i think i saw this earlier, nice stuff! do you want a forum for this project here as well?
Title: CeltQuest/RPGKit
Post by: elfprince13 on May 14, 2006, 05:36:00 pm
that would be cool. the project page for it is here: http://rancidmoose.unitedti.org/members/projects/celtquest.

With the exception of a few tiles, all the graphics are by me. Im going to replace the ones that aren't by me as soon as I seriously start coding the game. and Im more then happy to use ones that people here make.
Title: CeltQuest/RPGKit
Post by: DJ Omnimaga on May 15, 2006, 02:38:00 am
moved
Title: CeltQuest/RPGKit
Post by: elfprince13 on May 15, 2006, 09:10:00 am
cool. thanks. I did more work today. Slowly relegating all the work out of my original engine and onto the RPGKit.
Title: CeltQuest/RPGKit
Post by: DJ Omnimaga on May 16, 2006, 08:57:00 am
how do you run the demo on WIndows included in your site?
Title: CeltQuest/RPGKit
Post by: elfprince13 on May 16, 2006, 01:00:00 pm
its in java, so you do

"java -cp . CeltQuest" from the command prompt(without the quotes and in the directory with CeltQuest.class). This should work in any OS.

The frame with Toggle Editor button will get you the map editing mode so that you can design your own maps.
Title: CeltQuest/RPGKit
Post by: DJ Omnimaga on May 16, 2006, 01:12:00 pm
thanks I'll try it wqhen I have some time
Title: CeltQuest/RPGKit
Post by: elfprince13 on May 16, 2006, 01:15:00 pm
the game itself isn't really anywhere near a game yet, but anyone who knows java should be able to start developing, keeping in mind that the RPGKit is still changing.
Title: CeltQuest/RPGKit
Post by: necro on May 16, 2006, 04:47:00 pm
nv mind...figured out that you meant the system command prompt and not the java one.

o.oblink.gif seizure!

Title: CeltQuest/RPGKit
Post by: DJ Omnimaga on May 17, 2006, 02:03:00 am
I got a seizure me too when walking around O_O it flickered super fast o.oblink.gif you should try to fix this :Ptongue.gif

nice tho ^^
Title: CeltQuest/RPGKit
Post by: elfprince13 on May 17, 2006, 08:27:00 am
Double buffering has now been implemented (aka it is now epileptic safe), and the core of the RPGKit is pretty much done.

Uploading the new demo and javadoc as Im typing this.


this is runnable by Java 1.2 and up.
Title: CeltQuest/RPGKit
Post by: DJ Omnimaga on May 18, 2006, 09:12:00 am
cool I'll try it, does it have collision detection?
Title: CeltQuest/RPGKit
Post by: elfprince13 on May 21, 2006, 07:27:00 am
the collision detection should be implemented by whatever program is using the RPGKit.

CeltQuest has had some basic collision detection implemented, but I've not yet uploaded that version since I was pressed for time.
Title: CeltQuest/RPGKit
Post by: elfprince13 on May 23, 2006, 02:47:00 am
I have uploaded the first demo which has another character moving independently from your own.

The last step before programming in the storyline is implementing a layered map for collision detection.
Title: CeltQuest/RPGKit
Post by: DJ Omnimaga on May 23, 2006, 02:51:00 am
cool I cant wait! I need to try the new demo though asap ^^
Title: CeltQuest/RPGKit
Post by: necro on July 17, 2006, 08:15:00 pm
very nice!  so, what will we see next: houses and towns, npc collision detection, npc interaction, battles?
Title: CeltQuest/RPGKit
Post by: elfprince13 on August 02, 2006, 02:59:00 pm
npc collision detection, then interaction. buildings after that.
Title: CeltQuest/RPGKit
Post by: DJ Omnimaga on August 02, 2006, 03:05:00 pm
Updates! ^^ *xlibman
Title: CeltQuest/RPGKit
Post by: elfprince13 on August 02, 2006, 03:09:00 pm
heh, in June, Im finally picking back into all my projects.
Title: CeltQuest/RPGKit
Post by: DJ Omnimaga on August 02, 2006, 03:18:00 pm
JUNE? O_Oshocked2.gif its like in 10 months :'( :cry:
Title: CeltQuest/RPGKit
Post by: elfprince13 on August 03, 2006, 04:43:00 am
nonono, I made my last progress this june, and am starting back into my projects that I left off at the end of school.
Title: CeltQuest/RPGKit
Post by: DJ Omnimaga on August 03, 2006, 05:27:00 am
oooh lol I was scared for a while, now if only english was my native language >.<
Title: CeltQuest/RPGKit
Post by: Dragon__lance on August 03, 2006, 06:00:00 am
sounds great! keep us updated! glad to have you back working on projects :thumb:thumb.gif
Title: CeltQuest/RPGKit
Post by: elfprince13 on August 04, 2006, 02:44:00 pm
me too, I had some awesome ideas today in the car that I want to try out (on various projects)
Title: CeltQuest/RPGKit
Post by: DJ Omnimaga on August 04, 2006, 02:49:00 pm
cool let us know what you came up with. :)smile.gif are you working on other stuff as well btw?
Title: CeltQuest/RPGKit
Post by: elfprince13 on August 10, 2006, 03:04:00 pm
I split the Basic tile mapping discussion into its own topic.
Title: CeltQuest/RPGKit
Post by: DJ Omnimaga on August 13, 2006, 10:26:00 am
where is the other topic? o.oblink.gif
Title: CeltQuest/RPGKit
Post by: elfprince13 on August 15, 2006, 08:50:00 am
project ideas iirc
Title: CeltQuest/RPGKit
Post by: DJ Omnimaga on August 15, 2006, 10:08:00 am
oh wait lol I found it a while ago lol >.< I am very stupid
Title: CeltQuest/RPGKit
Post by: DJ Omnimaga on September 17, 2006, 10:00:00 am
Moved from staff project: inactive