Author Topic: Crimson warfare the ti game  (Read 45357 times)

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Offline Geekboy1011

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Crimson warfare the ti game
« on: June 11, 2009, 11:09:40 am »
ever play the flash game no go play than join help is always welcome ;D

it is a rts that you basically go and send troops at each other untill both sides are dead




Progress:
start screen is under debate
battle engine ........ workin on it smile.gif
so far we have decided(i think) that the enemies will move based on a loop counter when the troop # hits the desired value move else add one so on other than that thats it for the engine

celtic 3 is attached



map done mabey edited for more places

menues just need to be implemented yay


people already included on the credits
just about everyone on this forum


ignore the this and cmenu) horrible not wanted to play number ......wait i dont care until it is truly released( crimson.8xp is missing use the old one (calc crash and stuff need to get back up)
aa.8xp is the new backround for those who care

crimen(3) is the new menu sub routine by ti newb
« Last Edit: June 11, 2009, 10:33:11 pm by Geekboy1011 »

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Re: Crimson warfare the ti game
« Reply #1 on: June 11, 2009, 11:31:50 am »
what is it like,your ti game so far

Offline DJ Omnimaga

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Re: Crimson warfare the ti game
« Reply #2 on: June 11, 2009, 12:46:00 pm »
You should post a bit more info about the game if you're actually making it, though, so people know what is done so far or the like and can help if they want to

I liked the online flash game, though, it would be cool to have a turn based TI version of this or simplified version of the RTS one
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Offline Galandros

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Re: Crimson warfare the ti game
« Reply #3 on: June 11, 2009, 12:59:30 pm »
You should post a bit more info about the game if you're actually making it, though, so people know what is done so far or the like and can help if they want to

I liked the online flash game, though, it would be cool to have a turn based TI version of this or simplified version of the RTS one
A simplified version if well done could be very playable. But not that simplified, the original game is simple enough.
Turn based would kill a little bit the idea of the game. But in turn based to become interesting, I recommend to add more depth on strategy.

That is my opinion... I vote yes for more info about the game and its progress. In UnitedTI, I lost the track of this...
Hobbing in calculator projects.

Offline DJ Omnimaga

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Re: Crimson warfare the ti game
« Reply #4 on: June 11, 2009, 01:34:56 pm »
Yeah I mostly meant something like limit the amount of unit movement per loop to avoid slowing down the game too much, but add a bit more kind of buildings and upgades, or even allow to put buildings wherever you want

And most importantly don,t use strings unless you decide to not have any collision detection (for example, if you don,t mind units overlapping each others or going on top of buildings, which might make them hard to see, though)
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Offline Eeems

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Re: Crimson warfare the ti game
« Reply #5 on: June 11, 2009, 03:42:14 pm »
well here is the topic on UTI, the first post has all the info so far. Right now they are planning the basic layout of the game and they have only built the menus...I'll post a screen shot later today of the menus in action.
/e

Offline Geekboy1011

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Re: Crimson warfare the ti game
« Reply #6 on: June 11, 2009, 05:36:28 pm »
yea that post has to be updated ill get to it right now

edit original is fixed ill copy it to the first one :)
« Last Edit: June 11, 2009, 06:00:35 pm by Geekboy1011 »

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Re: Crimson warfare the ti game
« Reply #7 on: June 11, 2009, 11:06:03 pm »
Cool, I will try it asap

For some reasons UTI won't let guests download attachments and I can't login to my account
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Offline Eeems

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Re: Crimson warfare the ti game
« Reply #8 on: June 11, 2009, 11:08:50 pm »
hmm, I could upload it to here if you wanted, which file exactly did you want though?
/e

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Re: Crimson warfare the ti game
« Reply #9 on: June 11, 2009, 11:28:03 pm »
no need to, he uploaded the file in the first post in this topic
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Offline Eeems

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Re: Crimson warfare the ti game
« Reply #10 on: June 11, 2009, 11:29:22 pm »
oh, sorry I didn't see that
/e

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Re: Crimson warfare the ti game
« Reply #11 on: June 11, 2009, 11:35:21 pm »
no problem :)
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Offline Ti-newb

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Re: Crimson warfare the ti game
« Reply #12 on: June 12, 2009, 07:35:37 pm »
Okay, lemme tell u the progress of the game so far. We have *i think finished the menu?* and we have all our idea's sorted out. We just need to make.. the Whole Game XD. Geekboy1011 will tell us whats next.. *im not really the type of guy.. who takes lead..*

Offline Geekboy1011

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Re: Crimson warfare the ti game
« Reply #13 on: June 15, 2009, 03:56:03 pm »
ok the menu's are almost done i was not at home and forgot to send ti newbs sub to my calc(ti-newb are u gonna make a third option for the flames or should i :) )
so son the'll be done

till the game is finished i am taking requests for the splash screen thing so post ur ideas please :)

the next step is to get a semi working battle engine that is not slow and begin the ai structure


this means
order in which the ai does things ect
move ment
building check
ect

so there thats the next step i think ?

any questions just post any ideas just post any... u got the idea :)
TELL ME WHAT U THINK PLEASE!

Offline Eeems

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Re: Crimson warfare the ti game
« Reply #14 on: June 15, 2009, 03:57:29 pm »
sounds good, what were you thinking for the splash screen though?
/e