Omnimaga

Calculator Community => Other Calc-Related Projects and Ideas => Topic started by: +ZERO+ on December 13, 2005, 01:51:00 pm

Title: Ideas?
Post by: +ZERO+ on December 13, 2005, 01:51:00 pm
Ok, so i started the project today, are there any ideas for it?  I have like a 10 level plan, so anything else?  Check my pong game under 83 asm games downloads at www.unitedti.org
Title: Ideas?
Post by: DJ Omnimaga on December 13, 2005, 02:08:00 pm
While I enable fast reply in this section too (because I forgot to enable it :Pblah.gif ) you should post some spec about the game like you posted via PM so ppl have a bigger guess of how this pong game is :)smile.gif
Title: Ideas?
Post by: spengo on December 13, 2005, 02:08:00 pm
Thats an interesting idea. So like, the red ball is a warrior and the blue ball is a water mage and the green ball is a rogue or somethin' like that? :woot:woot.gif lol j/k Anyways I have no idea on how you intend to do this but most likely it will be entertaining.
Title: Ideas?
Post by: necro on December 13, 2005, 03:26:00 pm
Will it be like with special walls and levels and such...or will there be an over world where you go "into battle" with a screen full of enemies and you have to defete them by hitting them with the ball...and you get larger balls and bigger longer paddles overtime...maybe get to start a battle with mutliple balls...get healthier balls...fight ball sucking boss monsters...man, this will be great.  (note, this was semi-serious)
Title: Ideas?
Post by: +ZERO+ on December 14, 2005, 02:46:00 am
Name::    PongWars
Platform:: 83, 83+
Notes::    Uses EZAsm.
Descript:: A pong RPG, much like that of brick breaker delux for phones.  This is not brick attack, but pong with a story.
Features:: 10+ levels
                Infinate mode after you finish the game
                Save Game(?)


Just thought youd like to know..


PROGRESS:: .1% (half of title screen)
Title: Ideas?
Post by: dragon__lance on December 14, 2005, 10:21:00 am
sound cool, so its in ez asm right? u might want to consider switching to Timendus's API
Title: Ideas?
Post by: necro on December 14, 2005, 04:33:00 pm
I still don't get how you have a story...
Title: Ideas?
Post by: +ZERO+ on December 15, 2005, 02:40:00 am
Ill post a story at lunch...



Rock Out
:drum:rockband.gif
Title: Ideas?
Post by: necro on December 15, 2005, 05:54:00 am
err...  

Suggestion:
A new sport began, one in which players use telekenetic shields to batter a magnetic hover sphere back and forth between oponents...how ever, the government apperntly had some hidden intentions for the telepathy these players gained. On one early morning, a squad of heavily armed men entered a house looking to capture another one of these players. However, using his shield and one of his spheres, he launched an attack. A wanted man, what will be his fate?

That story seems a little better, but eh...
Title: Ideas?
Post by: +ZERO+ on December 15, 2005, 10:16:00 am
Whatever, i just threw it together at lunch be4 the bell...  I had a rough copy in my mind.  If you can, look up blockbreakers delux, and you should see a similer story...

Rock Out
:drum:rockband.gif
Title: Ideas?
Post by: DJ Omnimaga on December 15, 2005, 02:18:00 pm
Meteos for the nintendo DS had a story if I remember and it was only a puzzle game, I think this shouldnt be a big pb to have a small story progressing across each levels in Pongwars :)smile.gif
Title: Ideas?
Post by: +ZERO+ on December 16, 2005, 02:35:00 am
Not dat Hard....  EASY!!!


I think....


Rock Out
:drum:rockband.gif
Title: Ideas?
Post by: koolmansam375 on January 13, 2006, 12:54:00 am
I do enjoy the name of this game. :-) .
Title: Ideas?
Post by: DJ Omnimaga on January 13, 2006, 02:40:00 am
hehe yeah I remember you were making a pongwars game in assembly once, too bad its dead :(sad.gif was it in the same style than TI84silver's?
Title: Ideas?
Post by: koolmansam375 on January 13, 2006, 05:08:00 am
QuoteBegin-xlibman+13 January 2006, 8:4-->
QUOTE (xlibman @ 13 January 2006, 8:40)
hehe yeah I remember you were making a pongwars game in assembly once, too bad its dead :(sad.gif was it in the same style than TI84silver's?  

 I cant really say because i dont know what ti84silver's is going to be like (other than have a story and levels). Mine was going to be written in Asm too (though not EZAsm). It was most likely a combination of a fighting game and breakout. The idea was to have a "story"-like mode (but without an actual story) where you progress through levels with progressively more challenging AI until you reach the boss (read: bigger paddle and intelligent AI). I dont know how youre doing it, but with the game i was aiming at I had the player and opponent paddles on the sides of the screen (like original pong) instead of on the bottom (and top?) (like a breakout game).

Also there would have been like a Exposition (Practice i suppose?) mode where you can choose how many matches to play, what difficulty, if you want powerups or not, anything else.

A mode Im 99.9% sure people who play the finished single player aspect of the game will want it but i do not know how to implement, is Versus. I dont know how to work the link port. I suppose you could do it on the same calc (ala Bomberkids). I just got lazy i guess.

I hadnt fully worked out the following details but this was the plan at the time:

You and your opponent have a visible health bar that decreases every time you miss the ball. When you run out of health (i think i made it 5 misses) the round is over. Each match is best of 3 rounds. There were powerups and stuff to make the game more exciting and faster paced. Here are some examples of powerups i thought about. How you gain them is a different story (two methods):
  • Health - restores health (equivalent of 1 missed ball).
  • Multiball - instead of 1 ball now there'd be 2 or 3 balls out at once. when a ball is missed it disappears until theres only one ball again.
  • Inverse - For a limited time instead of the up arrow moving the paddle up, it moves the paddle down. Likewise the down arrow moves the paddle up. Get it?
  • Brick - ball hits it and bounces back. brick disappears. just like in all the other break out games

The first method you could do is to have the paddles be able to shoot lasers and if the hit the powerup block they earn it. Another method is the ball collects the powerup when it hits the block and the last paddle to hit the block earns it whether they want it or not.

One last thing (maybe?) to consider with powerups is when they go into effect. Do they affect the game instantly or when the player "uses" the item (hits a key).

There you go. Those are all things you can consider and use if you like (just give credit where credit is due). I wish you luck in finishing!
Title: Ideas?
Post by: +ZERO+ on January 13, 2006, 03:52:00 pm
Dude, I did not know you had a pongwars game....  If i took the name, I'll change it, if you want!:lol:


Other Than That, Looks like you have some good ideas!

Other than that other than that,
Rock Out!
:drum:rockband.gif
Title: Ideas?
Post by: kalan_vod on January 31, 2006, 09:06:00 am
Idea: A game where you have to type the anwser for the falling math problem (like 1+1 is falling down and you type 2 and then enter).
Title: Ideas?
Post by: Liazon on January 31, 2006, 09:30:00 am
kinda like the Palm game Giraffe for practicing writing on the Palm handheld organizers.
Title: Ideas?
Post by: Radical Pi on January 31, 2006, 09:45:00 am
QuoteBegin-kalan_vod+31 January 2006, 15:06-->
QUOTE (kalan_vod @ 31 January 2006, 15:06)
Idea: A game where you have to type the anwser for the falling math problem (like 1+1 is falling down and you type 2 and then enter).  

 Like text a random expression into a string, onto the graphscreen, then go into a Repeat (number entered) = expr(expression)?

I'll try it.
Title: Ideas?
Post by: kalan_vod on February 01, 2006, 05:44:00 am
Yeah like that, simple yet fun!

Idea: I think it would be cool to have a Duke Nukem game for z80s, one like Duke Nukem 68k. I was planning on doing this with xLIB, but it would be too slow. If anyone would like to work on this in asm or something I would LOVE to see it!
Title: Ideas?
Post by: Radical Pi on February 01, 2006, 10:28:00 am
I didn't start "NumbeRain" yet, instead I made a guess the number with working AI controlled opponent!

I only beat it once, and that was during debugging when there wasn't an opponent...
Title: Ideas?
Post by: kalan_vod on February 01, 2006, 10:33:00 am
hehe, want to link it or post code?
Title: Ideas?
Post by: Radical Pi on February 01, 2006, 11:00:00 am
I might submit it to that ultimate archive ticalc, but I remember a certain quote from a recent news article...
Title: Ideas?
Post by: Radical Pi on February 02, 2006, 01:34:00 pm
They didn't accept it. I can't imagine why :paf:tripaf.gif:paf:tripaf.gif:paf:tripaf.gif
Anyway, here's the code you wanted:c1-->
CODE
ec1ClrHome
Full
For(A,1,100
Output(randInt(1,8),randInt(1,16),randInt(0,9
End
Output(4,5,"VS GUESS
Repeat Ans=21
getKey
End
ClrHome
Repeat AOutput(1,1,"PLEASE CHOOSE