Omnimaga

Calculator Community => Other Calc-Related Projects and Ideas => Topic started by: Halifax on July 13, 2006, 04:15:00 pm

Title: Image Updates
Post by: Halifax on July 13, 2006, 04:15:00 pm
I will be periodically updating this with new photos of Galactic. If you have any good sprite ideas just post them.
Title: Image Updates
Post by: DJ Omnimaga on July 14, 2006, 12:37:00 pm
Lol I was gonna create a forum for this when I noticed the was alerady one lol X_X

I cant wait to see the screenshots (altough I alerady seen some)
Title: Image Updates
Post by: Halifax on July 14, 2006, 03:56:00 pm
Umm yea im really sorry but there is no way to update four images at once so I was wondering what I should do in the mean time here is one. The title screen. If anyone want to edit the title screen and make it better then post the better version that would be so awesome.
Title: Image Updates
Post by: DJ Omnimaga on July 15, 2006, 09:48:00 am
ooh sound nice alerady, I am wondering if a black background version would be cooler tho?
Title: Image Updates
Post by: Halifax on July 15, 2006, 09:52:00 am
Another Image. This is the GUI with a real-time variable to sprite converter counter.
Title: Image Updates
Post by: DJ Omnimaga on July 15, 2006, 09:57:00 am
cool stuff again :)smile.gif , as for posting multiple images at once you need to post them in separate posts actually :(sad.gif (just post 4 times in a row if you have 4 images for example)
Title: Image Updates
Post by: Halifax on July 15, 2006, 10:11:00 am
Yea i was thinking about that but I didnt want to do it o well anyways I only have one more image.



EDIT: This is the number sprite sheet
Title: Image Updates
Post by: Dragon__lance on July 19, 2006, 01:26:00 pm
cool stuff!I wanna see gs sprites! :)smile.gif
Title: Image Updates
Post by: DJ Omnimaga on July 19, 2006, 02:23:00 pm
we will have to wait 3 more weeks :(sad.gif
Title: Image Updates
Post by: lolje on August 05, 2006, 07:21:00 am
wow I like your style...
We need screens of the game itselfs  :hi:coucou.gif
Title: Image Updates
Post by: elfprince13 on August 05, 2006, 02:40:00 pm
awesome dude. keep up the gfx.
Title: Image Updates
Post by: Spellshaper on August 06, 2006, 10:39:00 am
So you requested a title screen... user posted image





I first made a nice bg image (wheeee! a spiral galaxy! ^_^)
user posted image

and did some fonting
user posted image

is that about what you had in mind?

If these pics are ok, i'll meld them together to get the final tite screen and maybe add some shading and a frame for the letters.
Title: Image Updates
Post by: Spellshaper on August 06, 2006, 11:03:00 am
gah. blast it.
<-just can't wait to start, too much fun...
here ya go:
user posted image
Title: Image Updates
Post by: kalan_vod on August 06, 2006, 11:13:00 am
ZOMG, that looks sweet!
Title: Image Updates
Post by: Halifax on August 06, 2006, 12:25:00 pm
OMG I have to say there is no one better at spriting then Spellshaper because that is so awesome my idea looked way worse than that.
Title: Image Updates
Post by: DJ Omnimaga on August 06, 2006, 12:28:00 pm
 O_Oshocked2.gifO_Oshocked2.gifO_Oshocked2.gifO_Oshocked2.gifO_Oshocked2.gif:gah:fou.gif:gah:fou.gif:gah:fou.gif:gah:fou.gif:gah:fou.gif:wacko:triso2.gif:wacko:triso2.gif:wacko:triso2.gif:wacko:triso2.gif:wacko:triso2.gif:bow:worship.gif:bow:worship.gif:bow:worship.gif:bow:worship.gif:bow:worship.gif wow spelli I worship you
Title: Image Updates
Post by: Spellshaper on August 06, 2006, 01:31:00 pm
thankees ^_^ your kind words honour me user posted image
Title: Image Updates
Post by: katmaster on August 08, 2006, 05:30:00 pm
Beautiful.
Title: Image Updates
Post by: lolje on August 09, 2006, 12:36:00 am
 O_Oshocked2.gifO_Oshocked2.gifO_Oshocked2.gif !!!wo0Oo0Ot!!!  O_Oshocked2.gifO_Oshocked2.gifO_Oshocked2.gif
That's definitly the best one I saw from you, Spelli !!!  :gah:fou.gif:gah:fou.gif:gah:fou.gif
You seem to be kinda uber-owning-psychotic-hardcore-graphic-freak
*lolje becomes jealous
Title: Image Updates
Post by: Dragon__lance on August 09, 2006, 03:24:00 pm
Damn Spellshaper! that title screen looks so sweet! Great job completely,you always amaze me with your work :thumb:thumb.gif
Title: Image Updates
Post by: bfr on August 09, 2006, 03:51:00 pm
 O_Oshocked2.gifO_Oshocked2.gifO_Oshocked2.gifO_Oshocked2.gifO_Oshocked2.gifO_Oshocked2.gif That is incredibly awesome!  Excellent work, Spellshaper!   :thumbup:google.gif I know who to come to when I need graphics help.   :Dbiggrin.gif
Title: Image Updates
Post by: Halifax on August 15, 2006, 05:01:00 pm
Ok so I got a like quick animated screenshot together but Tilem sucks so it looks slower than it really is on the real calc. I can't fix that. And also the person sprite is messed up cause ima need to edit it which i will do later because this is just a demo to show the NPC routine, engine routine, and scrolling routine.

EDIT: Ok wow make sure that you click on the thumbnail because it really distorts the picture way too much.
Title: Image Updates
Post by: DJ Omnimaga on August 16, 2006, 05:01:00 am
wow nice, i noticed the char/ship flickers when moving, if you dont use grayscale you could make it not update the display when displaying the map and only update when displaying the sprite
Title: Image Updates
Post by: Dragon__lance on August 16, 2006, 11:34:00 am
whoa! Looks amazing Killerplayer! Great work :thumbup:google.gif I like the sprites :Dbiggrin.gif
Title: Image Updates
Post by: Spellshaper on August 16, 2006, 11:46:00 am
neat indeed ^_^
and yes, that flickering can be worked around, like xlibman said.

I have an idea!
What about more realistic acceleration and deceleration?
Like: You press one arrow button and the ship starts moving in that direction until you press the opposite arrow button :)smile.gif
Title: Image Updates
Post by: Halifax on August 16, 2006, 04:37:00 pm
Yea spellshaper thats a great idea ill try to implement that into the game but umm xlibman i don't understand what ur saying??

EDIT: O wait nvm i get it you mean dont use real(2,etc. and just use real(1,etc. so the sprite is not overwritten by the map right?
Title: Image Updates
Post by: Halifax on August 16, 2006, 04:45:00 pm
Thicking more closely about wat u were saying spellshaper I found out that it would be hard for me to implement this into the fighting engine without slowing it down significantly because I need to run the AI. O and btw what do you guys think about a 45 sec. loading time.
Title: Image Updates
Post by: Spellshaper on August 16, 2006, 10:56:00 pm
I think xlibman means not updating the screen until everything has been drawn to the buffer.
The real(-54125+functions of xlib that draw sprites have the option not to update the screen. That way, it doesn't flicker.

45sec. loading time for the game or a fight? :wacko:triso2.gif
Title: Image Updates
Post by: DJ Omnimaga on August 17, 2006, 03:27:00 am
QuoteBegin-Killerplayer+Aug 16 2006, 11:37 PM-->
QUOTE (Killerplayer @ Aug 16 2006, 11:37 PM)
Yea spellshaper thats a great idea ill try to implement that into the game but umm xlibman i don't understand what ur saying??

EDIT: O wait nvm i get it you mean dont use real(2,etc. and just use real(1,etc. so the sprite is not overwritten by the map right?  

 Nonono i mean use 0 instead of 1 when displaying the map for the last argument (which tell xlib if it update LCD immediately or not), check xlib readme for this
Title: Image Updates
Post by: Halifax on August 17, 2006, 02:14:00 pm
@xlibman yea ur right it works better i tried it

@spellshaper Yes for the game because I have to uncompress matrices and setup lists and strings and variables but I will also be realesing a Galactic that comes with uncompressed matrices that are in programs
Title: Image Updates
Post by: Dragon__lance on August 17, 2006, 03:27:00 pm
hmmm... 45 sec's for maps isn't bad....Do you mean just one screen like in the screenie?  
Title: Image Updates
Post by: elfprince13 on August 18, 2006, 12:57:00 am
QuoteBegin-Killerplayer+Aug 16 2006, 10:45 PM-->
QUOTE (Killerplayer @ Aug 16 2006, 10:45 PM)
O and btw what do you guys think about a 45 sec. loading time.  

 do something interesting with it so its not just a blank screen for 45 seconds.

actually, first try to optimize that down a bit. then add in a loading screen with an animation or a loading bar telling what stage of loading you are in. this will actually slow down the load time a bit, but it will make the perceived loading time shorter.
Title: Image Updates
Post by: Halifax on August 18, 2006, 08:50:00 am
No a map is ten of those levels with NPC's bosses and enemies and other stuff. Also today I implemented Spellshapers idea of motion and it works also i put an option into the pause menu so you can change to cruise motion or to one block per button press if you get that.
@elfprince: Yea thats what I was thinking about doing
Title: Image Updates
Post by: Dragon__lance on August 18, 2006, 08:56:00 am
ahhh 10 level's isn't bad... elfprince's idea's wonderful. Really does help. That's cool you have the cruise mode and such, how will the battles work?
Title: Image Updates
Post by: Halifax on August 18, 2006, 05:25:00 pm
That's what im working on now im not sure how battles will work yet im just testing ideas. Im open for ideas  :)smile.gif
Title: Image Updates
Post by: DJ Omnimaga on August 19, 2006, 03:31:00 am
i noticed it didnt took that long to load in the screenie, do u mean 45 sec at startup of between every map?
Title: Image Updates
Post by: Halifax on August 19, 2006, 03:57:00 am
Yes for every 10 stages(1 map) there will be a 45 sec loading time but you won't be allowed out of a map before beating a boss. But I will also be making one with uncompressed maps and a loading time of 5 secs.
Title: Image Updates
Post by: DJ Omnimaga on August 19, 2006, 04:57:00 am
aaah ic cool I may do that eventually with my smaller games
Title: Image Updates
Post by: Halifax on August 21, 2006, 02:37:00 pm
yea actually forget it because now it will only be a 5 second loading time.