QuoteBegin-Killerplayer+Aug 16 2006, 11:37 PM-->QUOTE (Killerplayer @ Aug 16 2006, 11:37 PM) |
Yea spellshaper thats a great idea ill try to implement that into the game but umm xlibman i don't understand what ur saying??
EDIT: O wait nvm i get it you mean dont use real(2,etc. and just use real(1,etc. so the sprite is not overwritten by the map right? |
Nonono i mean use 0 instead of 1 when displaying the map for the last argument (which tell xlib if it update LCD immediately or not), check xlib readme for this
QuoteBegin-Killerplayer+Aug 16 2006, 10:45 PM-->QUOTE (Killerplayer @ Aug 16 2006, 10:45 PM) |
O and btw what do you guys think about a 45 sec. loading time. |
do something interesting with it so its not just a blank screen for 45 seconds.
actually, first try to optimize that down a bit. then add in a loading screen with an animation or a loading bar telling what stage of loading you are in. this will actually slow down the load time a bit, but it will make the perceived loading time shorter.