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dragon__lance:
looks good!! pretty sure we can manage all that into mem :) Just converted about everythin i have into new xlib, ill try to get a working engine up and send u my mapeditor asap!
do u mind if u like make a sketch of the whole map? thatd help a lot!

necro:

Is this what you wanted?

dragon__lance:
yeah, looks good!! here's wat i had in mind:

kinda looks crappy, but oh well, u get the point. of course, thats real world and need editing :) can we also start discussing plot layout? and hows intro coming?

necro:
Intro has work is not realy coming to well, I am trying to do so many things right now.  I have three done, part of a fourth converted...all are draw and scanned though.  Ehhh...that and my computer is crashing when I try to open jpegs with GIMP...makes it quite difficult to resise things.

Story:Link wakes after a horrible dream (the intro) and goes to saria to tell her about it.  She gets worried and says perhaps it is a premonition, and you ought to see the deku tree...it is dying, asks you to retrive a golden jewel from in it...you retrive it, deku tells you to head to the king with the triforce shard and a token of the forest, you are intercepted before reaching the gates by impa.  She warns you the king is dead, and vaatii is controlling the city through a governor under him.  She sends you to sneak into the royal crypt and collect a second triforce, where you meet up with syrup who is collecting fungi for her potions in there (she doesn't have her broom yet).  beat the level, find that the gaurds are going to execute impa for treason, and that they are also after you.  You try and rescue her, but she gets hung before you reach her.  yada yada yada, end of the game...You kill the dream vaatii, and discovre the real one's location.  You go into the castle, and up to the princess...stab her, transforms into vaatii who backs up, pulls the real princess from behind a wall and threatens to kill her if you don't put your sword down.  You drop it, vaatii throws zelda aside, lunges, saria jumps in front and falls dead.  Link screams, final battle starts...kill vaatii, take the remaining triforce of strength and combines it, then takes it and holds it over his head...gets brighter and brighter (contrast change) and then the end sequence, link falls to the ground.  There is a funeral for both saria and link...everyone in attendance, shows the lifes of the other party members after the fight, and shows them all meeting up at the statues errected for link and saria in front of the castle.  Two birds fly by, then cicle around to meet and go into the sunset.  The end.  (kinda sad, but touching, yes?)

dragon__lance:
sounds pretty darn good! :thumb: ok, as for intro, could u send me wat u have done, perhaps i could help. Um, deku town is done, talking to Npcs engine is also done, wat will happen is everytime new map is loaded, the Npc data and dialogue will also be loaded into one of xlib's temp prgms, thus in the TextDecoder, itll just call that prgm. I'm thinking same thing for Inside of House Data too. so watd  u think of my map?

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