Omnimaga

Calculator Community => Other Calc-Related Projects and Ideas => Topic started by: MathStuf on November 08, 2005, 03:30:00 pm

Title: Layout for the game
Post by: MathStuf on November 08, 2005, 03:30:00 pm
I will be working on a web of program flow this week and next. I think I will be starting with the GUI (since nothing will work without it), then go to the movement engine (which is half written anyway in Pok
Title: Layout for the game
Post by: MathStuf on November 13, 2005, 03:13:00 pm
Okay, I've ditched the flowchart idea for the stright forward checklist/to-do list. So far it takes up ~4.5 pages and will probably be longer by the time i think of everything... :|neutral.gif
Title: Layout for the game
Post by: DJ Omnimaga on November 13, 2005, 03:21:00 pm
I have the feeling that the readme  will be 100 pages long  soon O_Oshocked2.gif
Title: Layout for the game
Post by: MathStuf on November 15, 2005, 12:51:00 pm
Actually, Pok
Title: Layout for the game
Post by: DJ Omnimaga on November 16, 2005, 03:23:00 am
sound like a good deal for me :)smile.gif
Title: Layout for the game
Post by: MathStuf on January 07, 2006, 02:39:00 pm
Just got most of the dialog system complete. See it http://nerdyproductions.sobertillnoon.com/forum/viewtopic.php?t=62.
Title: Layout for the game
Post by: spengo on January 07, 2006, 03:10:00 pm
Hey, that looks pretty good. Is this in C?  
Title: Layout for the game
Post by: MathStuf on January 07, 2006, 03:15:00 pm
Yes. I only have a few more things to implement but this is mostly because they require more stuff to be done with the game to even start to mean anything to the game.
Title: Layout for the game
Post by: tifreak on January 07, 2006, 03:30:00 pm
Isn't that they way with all projects? Have to have 20 things built before one will work... :)smile.gif
Title: Layout for the game
Post by: DJ Omnimaga on January 07, 2006, 03:32:00 pm
nice text boxes, are you planning to add custom borders in pokemodr so people can choose their own ones in their mod?
Title: Layout for the game
Post by: MathStuf on January 07, 2006, 03:33:00 pm
That was just a quick one so that it didn't look skimpy. I may make more depending on how creative I get.
Title: Layout for the game
Post by: kalan_vod on January 07, 2006, 03:34:00 pm
Looks really good, but is this going to be like the original? I don't recall the org. being scrolling text.
Title: Layout for the game
Post by: MathStuf on January 07, 2006, 03:36:00 pm
QuoteBegin-kalan_vod+7 January 2006, 21:34-->
QUOTE (kalan_vod @ 7 January 2006, 21:34)
Looks really good, but is this going to be like the original? I don't recall the org. being scrolling text.  

 Yes, it is. Are you complaining about having better graphics that the original? Many things are going to be fixed. Some moves didn't work right, but they will be fixed in this program. And the Missingno. glitch is also gone.
Title: Layout for the game
Post by: Liazon on January 07, 2006, 06:35:00 pm
Why was Missingno glitchy anyways?  Was it an intentional addition to the game that was messed up, or what?
Title: Layout for the game
Post by: MathStuf on January 08, 2006, 07:31:00 am
Here's a guide about it: http://db.gamefaqs.com/portable/gameboy/file/pokemon_missingno_a.txt
Title: Layout for the game
Post by: DJ Omnimaga on February 05, 2006, 02:35:00 pm
how is it progressing so far? *checks nerdy prod*
Title: Layout for the game
Post by: MathStuf on February 06, 2006, 11:49:00 am
Well, I haven't touched it of late, but I do hope to get something done in the near future with it.
Title: Layout for the game
Post by: kalan_vod on February 06, 2006, 11:52:00 am
:(sad.gif, I hope you get it going again :Pblah.gif.
Title: Layout for the game
Post by: MathStuf on February 06, 2006, 11:57:00 am
As do I...
Title: Layout for the game
Post by: spengo on February 06, 2006, 01:07:00 pm
Must be like me- Every other weekend or so, there is time for some programming.
Title: Layout for the game
Post by: DJ Omnimaga on February 06, 2006, 01:12:00 pm
QuoteBegin-spengo+6 February 2006, 19:07-->
QUOTE (spengo @ 6 February 2006, 19:07)
Must be like me- Every other weekend or so, there is time for some programming.  

 or motivation
Title: Layout for the game
Post by: Radical Pi on February 06, 2006, 01:19:00 pm
QuoteBegin-xlibman+6 February 2006, 19:12-->
QUOTE (xlibman @ 6 February 2006, 19:12)
QuoteBegin-spengo+6 February 2006, 19:07-->
QUOTE (spengo @ 6 February 2006, 19:07)
Must be like me- Every other weekend or so, there is time for some programming.

or motivation  

 I'm not alone!
Title: Layout for the game
Post by: Liazon on February 06, 2006, 02:12:00 pm
I guess so.
Title: Layout for the game
Post by: tifreak on February 07, 2006, 02:38:00 am
You better start working on it mathstuf, or my game will make it out before yours... :Pblah.gif:Dbiggrin.gif
Title: Layout for the game
Post by: kalan_vod on February 07, 2006, 05:42:00 am
So there are 3 pokemon projects going on at once :Dbiggrin.gif, z80, TI-Basic, adn 68k. The year of the dog too! :Pblah.gif
Title: Layout for the game
Post by: DJ Omnimaga on February 07, 2006, 05:43:00 am
yeah I saw, one on MC, one on Nerdy prod and one there :Dbiggrin.gif

I should create a topic about the z80 one redirecting to MC forums
Title: Layout for the game
Post by: kalan_vod on February 07, 2006, 05:45:00 am
I'll invite him to come here.
Title: Layout for the game
Post by: MathStuf on February 07, 2006, 11:51:00 am
QuoteBegin-tifreak8x+7 February 2006, 8:38-->
QUOTE (tifreak8x @ 7 February 2006, 8:38)
You better start working on it mathstuf, or my game will make it out before yours... :Pblah.gif:Dbiggrin.gif

 I'm not worried about that. Getting all of the data worked out will take at least another 9 months to a year...at least at this pace...