Omnimaga

Calculator Community => Other Calc-Related Projects and Ideas => Topic started by: _player1537 on November 02, 2010, 06:19:41 pm

Title: Mini Golf!
Post by: _player1537 on November 02, 2010, 06:19:41 pm
I don't think this has been/is already being worked on.  The idea will be like most of those Flash minigolf games, you just hit the ball in a certain direction, and specify the power level (>9000?) and it will go.  There will be hills that slope up, hills that slope down, walls, flat areas, sand, and maybe some more.  No idea yet how I will store the maps, but I'm thinking I'll be using the Nibble() command (as soon as I learn how >.>).  This topic is in one way, just here to remind me to work on this, and not forget about it, and in another way, to get you all to ask me questions so I can decide for that and make an all together good game :) 
Title: Re: Mini Golf!
Post by: Michael_Lee on November 02, 2010, 06:21:26 pm
Interesting idea :)
I think if you can get good physics, this would be really fun to play.
Title: Re: Mini Golf!
Post by: Hot_Dog on November 02, 2010, 06:28:33 pm
Course designer if possible! ;D
Title: Re: Mini Golf!
Post by: MRide on November 02, 2010, 06:34:28 pm
So, I'm assuming a top-down view? (b/c 3d would be absolutely insane)
Title: Re: Mini Golf!
Post by: _player1537 on November 02, 2010, 06:37:37 pm
You would be assuming correctly :)  Btw, in case you didn't notice (I didn't state it >.<) this is in Axe.
Title: Re: Mini Golf!
Post by: ASHBAD_ALVIN on November 02, 2010, 06:50:05 pm
whoa!  coolio Idea! I'd be glad to give any assistance if you need it!  I LOVE mini golf games! :D :D :D
/me is very excited of what this game could become...
Title: Re: Mini Golf!
Post by: Ranman on November 02, 2010, 06:59:57 pm
Finally...

Someone is making a mini golf game.

Good luck! I can't wait to see how it turns out! T'was one of my favorite games on my Commodore 64.
Title: Re: Mini Golf!
Post by: Builderboy on November 02, 2010, 07:24:41 pm
Awesome!  :D This actually shouldn't be too hard to do, if anybody needs some physics help i can be of service :)
Title: Re: Mini Golf!
Post by: Hot_Dog on November 02, 2010, 07:49:42 pm
If you need sprites and/or level design help, I'm volunteering.  By the way, nibbles do save map space, but if you store maps as bytes, you can have more cool tiles such as trees and castles
Title: Re: Mini Golf!
Post by: DJ Omnimaga on November 02, 2010, 08:01:57 pm
I would love a mini-golf game on the calc. I never saw one before, at least not in 83+ ASM/Axe.
Title: Re: Mini Golf!
Post by: patriotsfan on November 02, 2010, 10:15:16 pm
Looks like a cool project! Personally I would like to see more sports games ported to calcs. Good luck!
Title: Re: Mini Golf!
Post by: Ranman on November 06, 2010, 01:03:53 am
Here are a few screenshots of Mini-Putt (http://www.mobygames.com/game/c64/mini-putt/screenshots) released in 1987 for the Commodore 64.

What I most like about this game was the arrows indicating gradients or slopes. I thought it might be a good idea/suggestion for your game.

(http://www.mobygames.com/images/shots/original/1163960662-00.png) (http://www.mobygames.com/images/shots/original/1163960697-00.png) (http://www.mobygames.com/images/shots/original/1163960748-00.png)
Title: Re: Mini Golf!
Post by: Netham45 on November 06, 2010, 02:31:48 am
I would love to see this released, I might actually get my 84+ out and play it, if it is! :D
Title: Re: Mini Golf!
Post by: Builderboy on November 06, 2010, 02:36:14 am
I was actually thinking shading for hills and slopes? But that might get confusing...  Maybe a combination of shading and arrows? 
Title: Re: Mini Golf!
Post by: meishe91 on November 06, 2010, 02:42:19 am
I was actually thinking shading for hills and slopes? But that might get confusing...  Maybe a combination of shading and arrows? 

You could have different shaded arrows. Like black arrows would be the steepest and light gray arrows would be the least steep.
Title: Re: Mini Golf!
Post by: Netham45 on November 06, 2010, 02:44:49 am
You could also use spacing for that.

Code: [Select]
>>>
>>>
>>>

^ Steep hill

Code: [Select]
>   >   >
>   >   >
>   >   >

^Gradual incline/decline
Title: Re: Mini Golf!
Post by: meishe91 on November 06, 2010, 02:49:14 am
You could also use spacing for that.

Code: [Select]
>>>
>>>
>>>

^ Steep hill

Code: [Select]
>   >   >
>   >   >
>   >   >

^Gradual incline/decline

Ya, I was also going to suggest that.
Title: Re: Mini Golf!
Post by: Netham45 on November 06, 2010, 02:53:05 am
Something like this for all of them?
(decline right, decline up, decline left, decline down)
Gradual:
Code: [Select]
>  >  >  ^ ^ ^ <  <  < v v v
>  >  >  ^ ^ ^ <  <  < v v v
>  >  >  ^ ^ ^ <  <  < v v v

Moderate:
Code: [Select]
> > > > ^ ^^ ^ < < < < v vv v
> > > > ^ ^^ ^ < < < < v vv v
> > > > ^ ^^ ^ < < < < v vv v
Steep:
Code: [Select]
>>>>> ^^^^^ <<<<< vvvvv
>>>>> ^^^^^ <<<<< vvvvv
>>>>> ^^^^^ <<<<< vvvvv
Title: Re: Mini Golf!
Post by: DJ Omnimaga on November 06, 2010, 05:05:24 pm
I wonder if isometric maps would be fast enough. Something like Kirby's Dream Course:

Title: Re: Mini Golf!
Post by: _player1537 on November 07, 2010, 03:33:54 pm
Was grounded for a few days from the computer :/

But anyways, so far I haven't really worked on the engine yet x.x  I was working on another game I might post about if it ever gets anywhere.  I also like the idea of the closer the arrows are, the steeper the incline is.  Today is going to be an unproductive day I can tell, so I'll probably end up working on this at school tomorrow.
Title: Re: Mini Golf!
Post by: DJ Omnimaga on November 07, 2010, 04:05:20 pm
Sorry to hear D:

I kinda like the closer arrows thing. Something I wonder, though, is if the physics would be hard to code without floating points?
Title: Re: Mini Golf!
Post by: Hot_Dog on November 07, 2010, 04:59:03 pm
I wonder if isometric maps would be fast enough. Something like Kirby's Dream Course


They would be fast, but believe me, isometric is tricky when it comes to making a map from tiles.  And, an isometric tileset requires more graphical data.  I'd say an isometric map requires about 50% more tile data than a regular map
Title: Re: Mini Golf!
Post by: DJ Omnimaga on November 07, 2010, 05:45:10 pm
Yeah that's the issue, you need like multiple kind of tiles sides, for example grass + wall, sand + wall, etc.
Title: Re: Mini Golf!
Post by: Netham45 on November 08, 2010, 12:40:08 am
Couldn't you divide the tiles in two and have half-tiles? Or would that just murder speed?
Title: Re: Mini Golf!
Post by: DJ Omnimaga on November 08, 2010, 02:57:45 am
THat would require some sort of masking and I'M unsure if in the end, displaying such map would be much easier.