Omnimaga

Calculator Community => Other Calc-Related Projects and Ideas => Topic started by: Radical Pi on February 27, 2006, 11:02:00 am

Title: Mmruda's Battle Engine/Story
Post by: Radical Pi on February 27, 2006, 11:02:00 am
You may have thought I wasn't working on this recently. I am. And now it is time to reveal more pointless information that doen't fit in here...

About a year ago, I was a frequent player of the online game Runescape. Then one day the comp wouldn't recognize the java plugin, so I couldn't play anymore. :(sad.gif
The first thing my creative mind told me was, "Hey, make your own RPG!" Thus the tabletop game The War of Mmruda was slowly born one weekend afternoon. The only thing that kept it alive was the thought that Moridel was a cool word. :Dbiggrin.gif
It started out simple, because I never before got a taste of the outside world and didn't know what to do. I found some people to help out, and the basis of Version One was formed, complete with all my childish ideas. http://www.unitedti.org/index.php?act=Attach&type=post&id=573

Then came last summer, and the ideas slowly morphed. Only four battles had taken place, and I wanted my game to catch on. Thus evolved War of Mmruda Trading Card Game...didn't last long at all, but converting spellbooks to five individual spell cards was easy, and 100+ cards made it to set one.

Back to the original plan, I still only had the antilaziness to make the starter items. I had over forty weapons to make official, more than thirty beasts, and no spells (The Codex of Magic was supposed to be done last week, for the tenth week in a row.:Pblah.gif)

Luckily over the summer I got a calc, and thus version five of The War of Mmruda is slowly unfolding...

notes and edits: I'm sure I forgot something up there, so reply and I'll remember. XDgni.gif
As you can see now, the whole point of Mmruda is the battle engine, which is now top priority.
Title: Mmruda's Battle Engine/Story
Post by: Liazon on February 27, 2006, 04:25:00 pm
I like Runescape too.

wow, I think this will definitely come out awesome.
Title: Mmruda's Battle Engine/Story
Post by: kalan_vod on February 27, 2006, 04:30:00 pm
I saw this on UTI and thought it was really cool, I hope it turns out good for you!
Title: Mmruda's Battle Engine/Story
Post by: DJ Omnimaga on February 28, 2006, 04:56:00 am
I tried the demo and it was cool, I hope you finish it :)smile.gif
Title: Mmruda's Battle Engine/Story
Post by: Radical Pi on February 28, 2006, 09:04:00 am
Did anyone read the whole rulebook?

My newest problem is magic. I'm thinking of giving each spell an index number, so some cool-looking algorithm can find the nth set of equations in a string with all spells separated by spaces and individual spell effects separated by commas. A sample would be:c1-->
CODE
ec1" 2X+3,.3X^4 X(2-Z X,X+1,6Xc2
ec2
What I am having trouble with is the combination of sub(Str1,inString(Str1," ",(index var)), and several more inStrings follow that.
Although this sounds like a problem for someone at UTI, can anyone here help?
Title: Mmruda's Battle Engine/Story
Post by: Radical Pi on March 03, 2006, 12:49:00 pm
Okay, I think I got it working. Hopefully with this I will be able to have at least 30 spells. I'll see if it can be done an easier way.c1-->
CODE
ec1Promp I
Title: Mmruda's Battle Engine/Story
Post by: kalan_vod on March 03, 2006, 05:07:00 pm
Cool, if you want you could post the spell index. Like did you try it out?
Title: Mmruda's Battle Engine/Story
Post by: Krid on March 04, 2006, 01:17:00 am
QuoteBegin-Radical Pi+Feb 27 2006, 23:02-->
QUOTE (Radical Pi @ Feb 27 2006, 23:02)
Thus evolved War of Mmruda Trading Card Game...didn't last long at all, but converting spellbooks to five individual spell cards was easy, and 100+ cards made it to set one.  

 Could you supply a link with the cards you made? I like card games, and reading your rulebook I wonder what your game looks like. :Dbiggrin.gif
Title: Mmruda's Battle Engine/Story
Post by: Radical Pi on March 04, 2006, 06:08:00 am
I don't have any spells yet, but I'm going to start on that today.

And Krid, sorry but I didn't make any cards. :(sad.gif I made several cool .bmp backgrounds for the cards, the card game rulebook, and a set 1 checklist. Would you like to see those? :Dbiggrin.gif
http://www.unitedti.org/index.php?act=Attach&type=post&id=591
Title: Mmruda's Battle Engine/Story
Post by: Krid on March 04, 2006, 06:31:00 am
Impressive! There are some very original aspects on that game, I like how you can equip your character as though it'd be a video game. Thanks for the interesting read :)smile.gif

As for the calculator game; I'm looking forward to see what kind of spells you are going to come up with. Having read your TCG rulebook and card designs your creativity shouldnt be a problem. Awesome!
Title: Mmruda's Battle Engine/Story
Post by: Radical Pi on March 04, 2006, 02:08:00 pm
Thanks. :)smile.gif
From the beginning I wanted the emphasis to be on weapon strategy and not dice rolling.
Title: Mmruda's Battle Engine/Story
Post by: Radical Pi on March 06, 2006, 11:05:00 am
Progress:

I decided the above routine would be used to store NPC speak.
Spells will just have their own subprograms, which allows for -

1.) More complex damage formulae
2.) Special attack-specific effects
3.) Battle animations! :woot:woot.gif
Title: Mmruda's Battle Engine/Story
Post by: Krid on March 08, 2006, 07:56:00 am
Animations! Complex damage! ^^ Sounds really cool! Do you have (new?) screenies?
Title: Mmruda's Battle Engine/Story
Post by: Radical Pi on March 08, 2006, 10:55:00 am
:(sad.gif (I already have an excuse:)
This week is my hs's test week - tomorrow is math. I prepared myself for a "RAM, ARCHIVE, and FLASH Cleared" message (backup made).
Expect me to remake the engine to be xlib compatible after that.
QUOTE
The coding race begins March the Seventeenth. Be ready...
Title: Mmruda's Battle Engine/Story
Post by: dragon__lance on March 08, 2006, 02:41:00 pm
looks good!! my friends were obssesed with runescape. I think its pretty neat how there is so much thought being put into this game! :)smile.gif Its gonna turn out awesome! :thumb:google.gif
Title: Mmruda's Battle Engine/Story
Post by: Krid on March 09, 2006, 07:38:00 am
*Krid
Title: Mmruda's Battle Engine/Story
Post by: DJ Omnimaga on March 09, 2006, 02:20:00 pm
*xlibman
Title: Mmruda's Battle Engine/Story
Post by: Radical Pi on March 10, 2006, 11:27:00 am
QuoteBegin-Krid+-->
QUOTE (Krid)
*Krid marks the ninth of March on his calendar :Dbiggrin.gif

QuoteBegin-xlibman+
-->
QUOTE (xlibman)
*xlibman marks march the seventeenth

Sorry about that. :Dbiggrin.gif (Permission to disable my editing granted.)
There were some unexpected errors with compressing the stats. The little capital E doesn't accept variables after it. :(sad.gif
So for the first time I am using the 10^() token.
Title: Mmruda's Battle Engine/Story
Post by: Radical Pi on March 17, 2006, 12:15:00 pm
What am I doing? Uh, this:

-Grayscale Quadratic Equation Solver. - finished!
-maps of Mmruda.
-pseudocode for the entire game.

I'll work on things evenly, on other things when I don't want to work on one thing.
After I finish the maps and pseudocode, I'll make the actual game, unoptimized.
When I finish that I'll make it all perfect. :Dbiggrin.gif
Title: Mmruda's Battle Engine/Story
Post by: kalan_vod on March 17, 2006, 12:41:00 pm
Sounds like a plan man. :Dbiggrin.gif
Title: Mmruda's Battle Engine/Story
Post by: DJ Omnimaga on March 17, 2006, 01:10:00 pm
QuoteBegin-Radical Pi+-->
QUOTE (Radical Pi)
-Grayscale Quadratic Equation Solver.

all I noticed is that part of the post :Dbiggrin.gif
Title: Mmruda's Battle Engine/Story
Post by: Radical Pi on March 17, 2006, 01:33:00 pm
I just need to get off IRC and finish the key input routine. Hey, maybe I will now.
Title: Mmruda's Battle Engine/Story
Post by: DJ Omnimaga on March 17, 2006, 01:59:00 pm
hehe yea, most of the time i am switching back and forth to my calc and irc  
Title: Mmruda's Battle Engine/Story
Post by: Radical Pi on March 18, 2006, 04:17:00 pm
Starting a possible title screen layout.
Title: Mmruda's Battle Engine/Story
Post by: Radical Pi on March 24, 2006, 10:46:00 am
Amazing how planning ahead never works, eh?

The title screen is finished and awesome (thanks again Spellshaper). The real intro is being made now, and I need to know: Can/Should I use lowercase letters? They look nice, but they hog memory and are such random widths. (1 to 5)
Title: Mmruda's Battle Engine/Story
Post by: kalan_vod on March 24, 2006, 11:10:00 am
I think that Uppercase works fine, but if you want lower then go ahead and do it. I am glad the title screen is finished, you think we could get a ss of it?
Title: Mmruda's Battle Engine/Story
Post by: Radical Pi on March 24, 2006, 11:28:00 am
Wow. I didn't save the image url. :Dbiggrin.gif
A picture may be worth a thousand words, but an http://www.ihud.com/file.php?file=230306/1143133194/MMRUDA.8XP is just priceless.
Title: Mmruda's Battle Engine/Story
Post by: kalan_vod on March 24, 2006, 11:40:00 am
Looks nice! I hope you don't mind but I made a ss for everyone else :Dbiggrin.gif.

user posted image
Title: Mmruda's Battle Engine/Story
Post by: DJ Omnimaga on March 24, 2006, 02:27:00 pm
wow cool with the firea dn bolts, keep up the good work :Dbiggrin.gif
Title: Mmruda's Battle Engine/Story
Post by: Spellshaper on March 25, 2006, 12:25:00 am
And here
Title: Mmruda's Battle Engine/Story
Post by: Radical Pi on March 28, 2006, 11:22:00 am
I might have a finished product tomorrow!...
Title: Mmruda's Battle Engine/Story
Post by: kalan_vod on March 28, 2006, 11:26:00 am
Hehe, what ever you finish will be great! I hope to see the "finished" product!
Title: Mmruda's Battle Engine/Story
Post by: DJ Omnimaga on March 29, 2006, 01:34:00 am
QuoteBegin-Radical Pi+-->
QUOTE (Radical Pi)
I might have a finished product tomorrow!...

you mean the whole game? O_Oshocked2.gif wow that would be fast!!! Even if its a demo I cant wait to try it ^^
Title: Mmruda's Battle Engine/Story
Post by: Radical Pi on March 29, 2006, 10:11:00 am
Thanks for the enthusiasm. :Dbiggrin.gif

A nearly finished http://ihud.com/file.php?file=290306/1143670147/MMR3.8xg program!
Title: Mmruda's Battle Engine/Story
Post by: DJ Omnimaga on March 29, 2006, 10:14:00 am
I'm downloading it now ^^


EDIT: WOW cool I like the mixing of ASCII characters to create nice sprites, keep up the good work
Title: Mmruda's Battle Engine/Story
Post by: Radical Pi on March 29, 2006, 11:14:00 am
Thanks ^_^

There might be some changes in the original plan; splitscreen. Unless I can find something to take up that much space. (tried menu (failed), thought about stat display (interfered with menu options))...
Title: Mmruda's Battle Engine/Story
Post by: DJ Omnimaga on March 29, 2006, 01:03:00 pm
that reminds me Dawn of Souls from CDI, awesome style i think