Author Topic: My really crappy game...Dragonslayer  (Read 10118 times)

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g28401

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My really crappy game...Dragonslayer
« on: December 10, 2005, 10:33:00 am »
I am working on a text-based RPG for my TI-84+ SE  that sucks major, probably because I am not that good at programming.  Some help in better and slightly more technological ways to program would be nice.  I will post a link to the game download, as soon as I find my link cable






Offline Ranman

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My really crappy game...Dragonslayer
« Reply #1 on: December 10, 2005, 11:28:00 am »
Programming is a continuous learning experience. We all have to start somewhere.

You have come to a good place to advice and support. :Dbiggrin.gif
Ranman
Bringing Randy Glover's Jumpman to the TI-89 calculator. Download available at Ticalc.

tenniskid493

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My really crappy game...Dragonslayer
« Reply #2 on: December 10, 2005, 11:32:00 am »
It would help if you posted your code as well as what you are planning/want to incorporate into the program.

[offtopic]@g28401  You need to close all of your tags like font, size, and color by using [/font] or [/size] or [/color]  [/offtopic]

back on topic:

Anyone here will be more than willing to help you out so just post a question and be prepared for 10 different opinions on how to solve it (LOL  :Dbiggrin.gif )

g28401

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My really crappy game...Dragonslayer
« Reply #3 on: January 17, 2006, 05:10:00 pm »
Here is the link to the (sucky) Dragonslayer website
http://www.geocities.com/notrilia_republic/games/dragonslayer.html  yeah, I am not done with the game so it is very short, so watch the text fly!

tenniskid493

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My really crappy game...Dragonslayer
« Reply #4 on: January 17, 2006, 06:11:00 pm »
cool...I just tried it.  It's good.  I like the story so far.  the only thing is you might want to estabilish a standard for the way you ask for an input.  You used 3-4 different styles and it seemed a little wierd.  Other than that, I like where its going.  Have you ever thought about making it graphical??

CDI

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My really crappy game...Dragonslayer
« Reply #5 on: January 18, 2006, 12:17:00 am »
@tenniskid493 - No, not yet... he needs to finisg an RPG (or get close) before we percribe xLIB :Dbiggrin.gif TURST me

tenniskid493

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My really crappy game...Dragonslayer
« Reply #6 on: January 18, 2006, 01:58:00 am »
LOL..good point.  First finish up this text one.  Those are always good to start.  Then once you finish we can help you make it with graphics and make it a really sweet game.  If you need any help with anything...feel free to ask.

Offline DJ Omnimaga

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My really crappy game...Dragonslayer
« Reply #7 on: January 18, 2006, 03:00:00 am »
hmm reminds me of those old D&D books, but you should change the input to something like "1:YES 2:NO" so we know that 1 is yes and 2 is no all the time. Also when new text appears you should do a clrhome before displaying the next one so its better. Anyway I guess this might be a good idea for starting up, then you can start messing with homescreen walking maps and magic animations then maybe even xLIB

Offline kalan_vod

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My really crappy game...Dragonslayer
« Reply #8 on: January 18, 2006, 05:06:00 am »
I will relook the code, but you have many subprograms and a few things could be done differentlly.

g28401

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My really crappy game...Dragonslayer
« Reply #9 on: January 18, 2006, 06:21:00 pm »
Sorry for the unincluded picture in the Guild path, I accidently deleted it, yeah, a friend who has artistic ability will be drawing the Red Dragon symbol  Yeah, I am actually doing this to kill time at school  :woot:woot.gif

When i get back to my cable I will fix that and standardize everything, (I don't have my cable with me.)

The ultimate goal is to end the game with the slaying of a dragon...be it figurative or real.  

tenniskid493

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My really crappy game...Dragonslayer
« Reply #10 on: January 19, 2006, 03:56:00 am »
Sounds cool.  If I have time tonight, I'll look through your code and look for some optimizations.:Dbiggrin.gif:Dbiggrin.gif

Please try to avoid double or triple posts. You can use the EDIT button to edit your posts.  Its not a big problem, just one of those little things.  

Liazon

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My really crappy game...Dragonslayer
« Reply #11 on: January 19, 2006, 04:52:00 am »
QuoteBegin-CDI+18 January 2006, 6:17-->
QUOTE (CDI @ 18 January 2006, 6:17)
@tenniskid493 - No, not yet... he needs to finisg an RPG (or get close) before we percribe xLIB :Dbiggrin.gif TURST me  

 What about me?  I've never created a true Calc RPG.  Then again, that might be why it is taking me forever to make DEM.  (besides the lack of calc and broken computer, and other setbacks  :Dbiggrin.gif )

Offline kalan_vod

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My really crappy game...Dragonslayer
« Reply #12 on: January 19, 2006, 09:02:00 am »
I just went through and made a few optimizations that saved 169 bytes. So one thing you may want to do like kevin said, pick one way of getting user input.
http://webzoom.freewebs.com/kalans/music/dragoo.8xg

dragon__lance

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My really crappy game...Dragonslayer
« Reply #13 on: January 19, 2006, 03:20:00 pm »
nice optimising kalan_vod :thumb:google.gif and looks good :Dbiggrin.gif

Offline kalan_vod

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My really crappy game...Dragonslayer
« Reply #14 on: January 19, 2006, 04:52:00 pm »
@dragon_lance: Well I could have gone more, but I think it's more of a learning experiance to do it yourself (not you but g28401). And Thanks! ;)wink.gif

@g28401: There are several ways you could reduce the number of programs which you have. Also user input is rather easier using the getkey function where they could press 1/2 instead of doing 1 and then enter. Well making that way would increase program size by a lot. Unless you would like to have a sub routine to call each time you request user input.