QUOTE |
or just fake the 3d models. |
QUOTE (necro @ 16 Jan, 2007, 23:19) |
actualy, kerm martian has a project that could do a number of those things and was true 3d (gemeni is a raycaster that is actualy 2d with texture angling, as is zdoom). The problem with real 3d is it requires a LOT of memory to sotre x, y, and z for each vertices meaning models for enemies is likely going to be very limmited if it ever happens. While Im not sure it can't be doen as I only recently began programming even a little assembly, raycasters can achive most of the effects of 3d with much less memory cost and much higher speed and ultimately are the most accesible and proven method of 3d on calc. On the 89s, there it might be more likely. |
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zDoom had walls connecting in all sorts of different angles) |
QUOTE (graywolf @ 17 Jan, 2007, 19:22) |
68k, I'm sure it possible using FATLib and ASM. As for 83, I'm not sure. And someone mentioned FlashAPPS: doesn't TI need to sign them or something before you can release them? |
QUOTE (Liazon @ 17 Jan, 2007, 20:07) |
which calc model? PTI only does 82, 83, and 83+BE (no SEs or 84+) did you use ROM8x 0.2? iirc, 0.1, the original didn't really work. duno how VTI's rom dumper works either Drag and drop the rom into PTI window. |
QUOTE |
A raycasting racing game would pwn |